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Jewelry = Grindfest

  • reoskit
    reoskit
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    You're a bit wrong here.

    Raw mat is dust, that can be refined into ounces. Ounces are used for crafting jewelry.
    While refining, we'll randomly get grains. 10 grains will make 1 bar. Bar is used for upgrading jewelry.

    Depending on HOW MANY bars we need to upgrade 1 piece of jewelry, it might not be more grindy than other crafting lines.

    I don't see which bit was "wrong." To piggyback on your comment, though, we'd also need to see how many grains drop during decon. My guess is that, if they were going to drop 10+ grains, we'd just be getting the single refined mat like we currently do at the will of RNGesus. Perhaps they will *always* drop grains, just in varying amounts. In which case, that's potentially the same/better/worse drop rate over time? Oooh speculation!

    We have never needed to refine mats to get an upgrade material (or a trait material), so we'll just have to wait and see what the decon drops look like on PTS and live.
  • Nova Sky
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    Eh. I've been playing ESO since it launched on PC/Mac in 2014, then transferred to the PS4 in 2015. The jewelry grind will be nothing compared to researching the traits for clothing, woodworking and metallurgy. And I did that the old-fashioned way, with none of these "instant research" scrolls you youngsters have access to nowadays! ;)
    "Wheresoever you go, go with all of your heart."
  • reoskit
    reoskit
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    Nova Sky wrote: »
    Eh. I've been playing ESO since it launched on PC/Mac in 2014, then transferred to the PS4 in 2015. The jewelry grind will be nothing compared to researching the traits for clothing, woodworking and metallurgy. And I did that the old-fashioned way, with none of these "instant research" scrolls you youngsters have access to nowadays! ;)

    Lol. Same; in since launch. I nearly cried (maybe I cried... don't judge me) when I finally hit 9 trait across the board on my first crafter. Each major release, I just keep praying they don't release a 10th.
  • TheUndeadAmulet
    TheUndeadAmulet
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    You already know imma be grinding to get 3 golden swift jewellery :D
    XBOX NA 1000+ CP
    PC NA 400+ CP
    nerf ping please
  • SaintSubwayy
    SaintSubwayy
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    It takes maybe 1-2 wees to get the desired traits for PVE jewelry for your main char.
    I prob will take the following order;

    But the 6, 8 or 9 traits required to craft an object in the set you want well tale months of research. I think all meta sets at the moment require at least 5 traits to craft.

    well jeah the Metasets need a few traits, but as someone mentioned, it takes 11days and 13hr to research to 6 traits on rings, so in 3-4 weeks you can have all metasets craftable.

    However, most setups will still use 1 Dropset, and its much easier to just retrait the dropped jewelry ;)
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  • firedrgn
    firedrgn
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    Some looks tied to trials if i read that right. Thats good maybe for people will do trials i dunt know how well thats gping to work ... seems like trials peeps are going to have a gold making opportunity
  • Colecovision
    Colecovision
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    Can’t we just research rings on one toon and necklace on another? I’ll start with a green set of 2 trait night silence right away and I’ll finally have fully crafted gear for the full elder scrolls experience and then upgrade in a couple of weeks.

    I’ve wanted this for a long time. A few nights in the desert farming decon jewelry isn’t going to kill me. Sky looks nice and blue and not at all falling.
  • Contraptions
    Contraptions
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    I think splitting the trait stones and upgrade mats into 10 pieces each and making it such that decon only gives fragments seems redundant. ZOS isn't adding any interesting gameplay, they're just increasing the grind by 10 times. We also don't know exactly how much refined materials we need to actually craft the base piece. Is CP160 going to cost 10 times more ounces? I hope not.

    Of course drop rates are still TBD, but I'm not too impressed by what I see so far.
    Patroller and Editor at UESP
  • Troneon
    Troneon
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    reoskit wrote: »
    Holy cow. Digesting today's release of info.

    Each crafting mat (ounce) is made up of 10 raw (dust). Fine.
    Each trait mat is made up of 10 raw (pulverized)...
    Each upgrade mat (bar) is made up of 10 raw (grains)...

    Decon drops pulverized and grain - not full mats.

    You cannot use a passive to research multiple traits at once, AND you cannot research traits for a necklace and a ring at once...

    Get ready for a long hard slog, folks. I'm fine with investing time, but this is going to be laborious af.

    Why do you think the whole system is designed that way?

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  • xaraan
    xaraan
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    Well, the research time and base raw mats needing to be refined doesn't seem that bad. Needing 10 raw trait items and 10 raw upgrade items to turn into one item seems a bit harsh, but I'll have to see.

    I can't imagine trying to upgrade gear and deal with the constantly changing tweaks by redoing gear every patch if I needed to have 10 raw nirns to make one nirn and 10 raw greens to make a green upgrade, 10 raw blues to make a blue upgrade, 10 raw purples to make a purple upgrade and 10 raw golds to make a gold upgrade - especially if you need multiples of each that increase in quantity needed as you move up the scale. Can you imagine needing 80 raw tempering alloy dust to make 8 Temp Alloys to upgrade one purple item to gold?

    None of which sounds too scary until it's six months or a year down they road and you've created builds with jewelry for various characters and the item level is increased or sets are nerfed and you have to start all over for multiple characters.

    BUT, they may not be using the same structure for jewelry upgrading. That's just a worse fear scenerio and I don't think they are that bad at designing systems.
    -- @xaraan --
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  • Valkysas154
    Valkysas154
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    Don't like the direction of items only dropping in game modes that some just might not want to do
    i done raiding in eq and eq2 for over 12 years i am done with that only way i would ever try a trail is if they had
    a trial finder like wow has raid finder and the prices for the items are going to be allot for a long time
    since not many raid in this game

    This game can be so archaic at times with no global auction house or raid finder
    its barley even catching up to games made in 1999 in housing ! and appearance

  • themaddaedra
    themaddaedra
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    Apparently people here love grindfests tbh. When i complained about not being able to deconstruct my long-saved trial jewellery almost everyone disagreed saying things like it's gonna make the game fair or sth :D Apparently jewellery accumulated in trials for years is fairly worth like 30k gold via in game vendors and nothing else.

    I will also remind that voucher research scrolls have cooldown but crown research scrolls don't :)


    PC|EU
  • Enemy-of-Coldharbour
    Enemy-of-Coldharbour
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    If jewelry crafting works like gear crafting, and you want to make a legendary ring from scratch, you would need X number of green, blue, purple and gold bars. If all your characters are CP160 and level 50 crafters, how would you farm the lower grade mats?

    Silivren (Silly) Thalionwen | Altmer Templar | Magicka | 9-Trait Master Crafter/Jeweler | Master Angler | PVE Main - Killed by U35
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  • Lylith
    Lylith
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    reoskit wrote: »
    Holy cow. Digesting today's release of info.

    Each crafting mat (ounce) is made up of 10 raw (dust). Fine.
    Each trait mat is made up of 10 raw (pulverized)...
    Each upgrade mat (bar) is made up of 10 raw (grains)...

    Decon drops pulverized and grain - not full mats.

    You cannot use a passive to research multiple traits at once, AND you cannot research traits for a necklace and a ring at once...

    Get ready for a long hard slog, folks. I'm fine with investing time, but this is going to be laborious af.

    tedious (tm) af.

    i love eso, but this is quickly becoming the new trademark.

  • reoskit
    reoskit
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    If jewelry crafting works like gear crafting, and you want to make a legendary ring from scratch, you would need X number of green, blue, purple and gold bars. If all your characters are CP160 and level 50 crafters, how would you farm the lower grade mats?

    Why would you need/want the lower grade mats? You'd only want Platinum, not Pewter, Copper, Silver, and Electrum. That said, the nodes are (same as current nodes) a mix of your toon's level and their expertise in the skill line (Engraver for Jewelry). Our CP160+ toons will still be getting nodes with a mix of Platinum and other mats when we are at Engraver 1/?, 2/? and so on, until we max Engraver - then it'll be all Platinum.

    ETA - Terne, Iridium, Zircon, and Chromium are the upgrade mats that drop regardless of your level, same as any other upgrade mat.
    ETA v2 - The upgrade mats don't drop, bits of them do. Hence this whole thread.
    Edited by reoskit on April 11, 2018 11:24PM
  • Enemy-of-Coldharbour
    Enemy-of-Coldharbour
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    reoskit wrote: »
    If jewelry crafting works like gear crafting, and you want to make a legendary ring from scratch, you would need X number of green, blue, purple and gold bars. If all your characters are CP160 and level 50 crafters, how would you farm the lower grade mats?

    Why would you need/want the lower grade mats? You'd only want Platinum, not Pewter, Copper, Silver, and Electrum. That said, the nodes are (same as current nodes) a mix of your toon's level and their expertise in the skill line (Engraver for Jewelry). Our CP160+ toons will still be getting nodes with a mix of Platinum and other mats when we are at Engraver 1/?, 2/? and so on, until we max Engraver - then it'll be all Platinum.

    ETA - Terne, Iridium, Zircon, and Chromium are the upgrade mats that drop regardless of your level, same as any other upgrade mat.

    Website:
    Based on both your Engraver passive level and character level, you are able to harvest different types of Dust:

    Levels 1-25 Pewter
    Levels 26-50 Copper
    Champion Level 10-60 Silver
    Champion Level 70-140 Electrum
    Champion Level 150-160 Platinum

    Ok, sorry, I missed that.

    Silivren (Silly) Thalionwen | Altmer Templar | Magicka | 9-Trait Master Crafter/Jeweler | Master Angler | PVE Main - Killed by U35
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  • FrancisCrawford
    FrancisCrawford
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    Of the sources for jewelry with various traits, which will be Bind on Pickup? My early take is:
    • Arcane/Robust/Healthy -- Many won't be; many will; and it doesn't matter, as we have plenty of jewelry with these traits to research.
    • Protective -- could be. Other things found in Undaunted Chests are.
    • Triune -- I presume the answer will be the same as for Exemplary nirnhorned gear from Craglorn.
    • Infused -- probably not, just as items dropped from dolmens or Craglorn rifts aren't.
    • Swift -- probably not, since other crafting writ rewards aren't either.
    • Harmony -- I have no idea, as I've never done a trial.
    • Bloodthirsty -- probably not, as I don't think other Craglorn reward gear is.

  • reoskit
    reoskit
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    Harmony -- I have no idea, as I've never done a trial.

    Buckle up, buttercup. Oh man, there are going to be so many of us trial-newbies flailing about.

    The one time I did one (not entirely sober), I fell into a big hole and felt quite at peace staying down there.

  • FrancisCrawford
    FrancisCrawford
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    People seem to be focusing on the length of time until they have enough traits researched to craft set jewelry.

    But how are you planning to get to Level 50 in the craft? Surely the main answer is "Deconstructing jewelry". Getting enough jewelry to get even one character to Level 50 the first month is going to be quite expensive.

    Meanwhile, if crafting writs work the way they do for other crafts, it will probably be worth *** them, mainly at Tier 1. But perhaps the material rewards on those will also be lousy, so as to make the grind even worse. :(

    Meanwhile, the description of passive skills has a distinct lack of hirelings. Blech. :(
  • neverwalk
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    Still gotta go through PTS, things will change when we PTSer's complain
  • Enemy-of-Coldharbour
    Enemy-of-Coldharbour
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    reoskit wrote: »
    Harmony -- I have no idea, as I've never done a trial.

    Buckle up, buttercup. Oh man, there are going to be so many of us trial-newbies flailing about.

    The one time I did one (not entirely sober), I fell into a big hole and felt quite at peace staying down there.

    @reoskit
    Did you collect the skyshard down there? ;)

    (raider inside joke)

    Edited by Enemy-of-Coldharbour on April 11, 2018 11:44PM
    Silivren (Silly) Thalionwen | Altmer Templar | Magicka | 9-Trait Master Crafter/Jeweler | Master Angler | PVE Main - Killed by U35
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    Amber Emberheart | Breton Dragonknight | Stamina | Master Angler
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  • temjiu
    temjiu
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    I don't see this as any worse then a new player starting out crafting for the first time. I think too many players are already ahead of the game in crafting, or perhaps maxed out, and are seeing it through jaded lenses. It's not any more difficult or challenging then farming and crafting for any other craft if your starting from square one.

    Which IMO is fair and decent. A new player has just as much opportunity to level JC as a vet player. Equal opportunity at work y'all.
  • Septimus_Magna
    Septimus_Magna
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    Upgrade mats up to purple will be easy to get, just doing a couple dailies will give plenty of worthless purple jewelry pieces. Gold upgrade mats will be hard to come by and thats a good thing.

    Crafting CP160 jewelry might take some grinding to get the mats. By the time you’ve researched 6 traits you’ll have enough mats gathered to craft 3 jewelry pieces. So it wont be an issue for most players.

    The research time itself will be lower than Clothing or Blacksmithing because you only have 2 items.

    Transmutation is almost instantly available because you can research useful traits first. My expectation is that this will impact gear setups the most. Crafted sets are nice but in most cases you want to run a dropped set.
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  • reoskit
    reoskit
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    reoskit wrote: »
    Harmony -- I have no idea, as I've never done a trial.

    Buckle up, buttercup. Oh man, there are going to be so many of us trial-newbies flailing about.

    The one time I did one (not entirely sober), I fell into a big hole and felt quite at peace staying down there.

    Did you collect the skyshard down there? ;)


    Bwahah. Not the first time I've heard that joke. ;) Had they told me there was a shard down there, I'd've aimed for it and gotten stuck in a different hole. One of my teammates did attempt to follow me into the hole to help me climb out. Chivalry is, apparently, not dead. It is without a ladder, tho. Fun night.
  • Soleya
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    neverwalk wrote: »
    Still gotta go through PTS, things will change when we PTSer's complain

    LMAO....oh wait, were you being serious?

    temjiu wrote: »
    I don't see this as any worse then a new player starting out crafting for the first time. I think too many players are already ahead of the game in crafting, or perhaps maxed out, and are seeing it through jaded lenses. It's not any more difficult or challenging then farming and crafting for any other craft if your starting from square one.

    Which IMO is fair and decent. A new player has just as much opportunity to level JC as a vet player. Equal opportunity at work y'all.


    I think part of the difference is when a player starts the game for the first time they are low level and don't need maxed out crafting (traits, sets, upgrading etc). By the time they reach max level they are close or fully leveled in crafting.

    In this case a crafting skill is coming to the game and many people are max level (some on all 15 characters), so the jewelry crafting skill line might be useless to them for weeks, or even months.
    Edited by Soleya on April 12, 2018 12:01AM
  • Tabbycat
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    You can bet there will be stuff in the crown store to make it less grindy should you choose to buy crowns, of course.
    Founder and Co-GM of The Psijic Order Guild (NA)
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  • Avran_Sylt
    Avran_Sylt
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    Don't forget that that Master Writ Merchant will likely sell "Engraver Research Scrolls 1-Day", that have a 20hr cooldown on use.

    So take that 11days 13hr and reduce it by at least a half.
    5 Days 18hr
    And if you're really good and can get the scroll used on cooldown, and only using it when research takes longer than a day netting you an additional 4hr boost
    (assuming around 5 scrolls used)
    4 Days 22 hr

    But in practice I'd say around 6-7 days for 6 traits (on one) for serious players.
    Edited by Avran_Sylt on April 12, 2018 12:32AM
  • gamergirldk
    gamergirldk
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    Can one only get the gold mats for upgrating in trails and dungons? Can they not be harvest from nods
  • JahneeO
    JahneeO
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    Honestly this is nothing anyone who has made a crafter isn’t used to. Legendary jewelry has been something that has been very hard to obtain all along.

    The notion that they are breathing meaning into crafting again, by making it difficult, doesn’t bother me one bit.

    Patience is its own reward.
  • firedrgn
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    Basicly we have to play the whole game including summerset inorder to craft jewelry.. im ok with this as long as i can get in some trials and flail around abit.
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