No. This comes up often and I always feel the same, if someone is good enough or dedicated enough to fight for the top they shouldn't then be relegated to the bottom because they ranked that high.
Normally this desire always boils down to people who can't rank getting annoyed with others who can constantly getting crowned.
I am open for a new system over all which isn't entirely dependent on AP rankings, but I don't think we should be penalising dedicated, skilled and committed players from being Emperor.
No. This comes up often and I always feel the same, if someone is good enough or dedicated enough to fight for the top they shouldn't then be relegated to the bottom because they ranked that high.
Normally this desire always boils down to people who can't rank getting annoyed with others who can constantly getting crowned.
I am open for a new system over all which isn't entirely dependent on AP rankings, but I don't think we should be penalizing dedicated, skilled and committed players from being Emperor.
DeadlyRecluse wrote: »While I think the emperorship mechanic could use a second look, I haven't seen a change that doesn't, in some way, potentially screw the player putting in the most work.
I do wish people would be more proactive about the social part of the emperor mechanic--I've been emp a few times, and every single time I've left the campaign after being dethroned to give the next person a shot--I had good runs and was happy to take a break, plus we had chatted and they were decent people. That obviously isn't going to work every time, but I've seen plenty of people waste a perfectly good emp run by being overly salty to the person in the #1 slot, who then stayed in campaign or ahead of them out of spite.
GoodFella146 wrote: »DeadlyRecluse wrote: »While I think the emperorship mechanic could use a second look, I haven't seen a change that doesn't, in some way, potentially screw the player putting in the most work.
I do wish people would be more proactive about the social part of the emperor mechanic--I've been emp a few times, and every single time I've left the campaign after being dethroned to give the next person a shot--I had good runs and was happy to take a break, plus we had chatted and they were decent people. That obviously isn't going to work every time, but I've seen plenty of people waste a perfectly good emp run by being overly salty to the person in the #1 slot, who then stayed in campaign or ahead of them out of spite.
What about accounts that seem to be online 24/7? I have to believe it's multiple players playing the same account as it's not humanly possible to stay up seemingly permanently.
That's not a reason to change the entire system and penalise the people who are not using shenanigans.TequilaFire wrote: »No. This comes up often and I always feel the same, if someone is good enough or dedicated enough to fight for the top they shouldn't then be relegated to the bottom because they ranked that high.
Normally this desire always boils down to people who can't rank getting annoyed with others who can constantly getting crowned.
I am open for a new system over all which isn't entirely dependent on AP rankings, but I don't think we should be penalising dedicated, skilled and committed players from being Emperor.
Dude we have the same emp year in and year out on PS4 Vivec NA.
If his own alliance could kill him they would.
He is a good player but other shenanigans are at play.
I don't entirely disagree, but games generally always benefit those who can invest the most time into them.MyKillv2.0 wrote: »No. This comes up often and I always feel the same, if someone is good enough or dedicated enough to fight for the top they shouldn't then be relegated to the bottom because they ranked that high.
Normally this desire always boils down to people who can't rank getting annoyed with others who can constantly getting crowned.
I am open for a new system over all which isn't entirely dependent on AP rankings, but I don't think we should be penalizing dedicated, skilled and committed players from being Emperor.
I wish Emperor (and for that matter Campaigns in general) would get reworked in some fashion, though I do not want to see the current system be completely abolished either.
PvP is simply too time consuming, rewarding players who have more time and punishing players who do not have as much time. Do not take this as a "PvP is no skill" comment. PvP requires a heck of a lot of skill. However if you only have ten hours to spend a week in PvP... you will NEVER be emperor, unless you cheese it on a dead campaign. You can achieve everything in PvE by only playing ten hours a week... it just takes you longer.
PvP needs more short term goals. Not a complete rework by any stretch. Players who have time/want to spend a lot of time in PVP should have the current avenues to spend their time and be rewarded as such. However I personally feel players with a limited amount of time should be able to achieve the same levels of accomplishment.
Just my thoughts.
No. That would lead to people letting emp go so they can crown the next person on the list, doing that over and over until their entire guild has had it.
If you are in second place and want emp, git gud.
TequilaFire wrote: »@Turelus These people do get reported nothing happens can't go into detail because we aren't allowed to talk about problems like this on these forums. Other players are already penalized by the fact that no matter how hard they play, how good they are they can't achieve the position because of the runaway ap effect once a person gets emp - they generate more ap. So a person that plays 24/7 and always has emp is mathematically impossible to catch up with.
That's the issue, not the Emperor system.TequilaFire wrote: »Turelus These people do get reported nothing happens can't go into detail because we aren't allowed to talk about problems like this on these forums. Other players are already penalized by the fact that no matter how hard they play, how good they are they can't achieve the position because of the runaway ap effect once a person gets emp - they generate more ap. So a person that plays 24/7 and always has emp is mathematically impossible to catch up with.
On PS4 Emp is required for platinum trophy to complete the game.
GoodFella146 wrote: »Honestly I'd be really nice to at least try for a few months (like for an update cycle). If everyone ends up hating it then it could easily be reverted.
GoodFella146 wrote: »Honestly I'd be really nice to at least try for a few months (like for an update cycle). If everyone ends up hating it then it could easily be reverted.
I’d rather not...
I’m not opposed to a new system, but it should not be that restrictive.