i cant beleive you just said only 1 class needs more sustain added back. my stam templar, nb, warden and sorc would all like a lil bit back from that huge slash we all took.
Lightspeedflashb14_ESO wrote: »i cant beleive you just said only 1 class needs more sustain added back. my stam templar, nb, warden and sorc would all like a lil bit back from that huge slash we all took.
I can't believe you said warden needs help. They were released WITH Morrowind, when all sources of sustain were gutted. So there was no "before" for them.
And when was the last time you were kicked from a dungeon for using syphoning attacks? For using dark deal? For using ultimates to get resources back? For healing your team and getting resources back? Never. And I HAVE been kicked for using repentance. Get some perspective.
Lightspeedflashb14_ESO wrote: »i cant beleive you just said only 1 class needs more sustain added back. my stam templar, nb, warden and sorc would all like a lil bit back from that huge slash we all took.
I can't believe you said warden needs help. They were released WITH Morrowind, when all sources of sustain were gutted. So there was no "before" for them.
And when was the last time you were kicked from a dungeon for using syphoning attacks? For using dark deal? For using ultimates to get resources back? For healing your team and getting resources back? Never. And I HAVE been kicked for using repentance. Get some perspective.
It doesn't really matter, what matters is that sustain is too low, to the point where 99% of people will not be able to sustain a light attack rotation long enough, which is more fun then heavy attack, also, wardens do need help, they are the worst, the absolute worst dps pve class in the game right now.
There was a reason why morrowind patch notes were so highly disliked, and i think that most people would still prefer to get back some of that sustain.
Lightspeedflashb14_ESO wrote: »Lightspeedflashb14_ESO wrote: »i cant beleive you just said only 1 class needs more sustain added back. my stam templar, nb, warden and sorc would all like a lil bit back from that huge slash we all took.
I can't believe you said warden needs help. They were released WITH Morrowind, when all sources of sustain were gutted. So there was no "before" for them.
And when was the last time you were kicked from a dungeon for using syphoning attacks? For using dark deal? For using ultimates to get resources back? For healing your team and getting resources back? Never. And I HAVE been kicked for using repentance. Get some perspective.
It doesn't really matter, what matters is that sustain is too low, to the point where 99% of people will not be able to sustain a light attack rotation long enough, which is more fun then heavy attack, also, wardens do need help, they are the worst, the absolute worst dps pve class in the game right now.
There was a reason why morrowind patch notes were so highly disliked, and i think that most people would still prefer to get back some of that sustain.
No **** Sherlock.
It does matter, if I get booted from the dungeon, I can't ****ing play the game. You ever have that happen to you? It feels like total crap. Getting booted from the dungeon for using the only sustain tool you have in your toolkit.
Wardens bad dps has nothing to do with their sustain. It is purely skill problem. Namely that shalks are hard to use. And there dps is tied to an ulti that needs to be double barred. I have a bow/bow warden. I get around 25k dps with it, that is still better then 90% of the other dps I come across with using the dungeon finder.
Lightspeedflashb14_ESO wrote: »Lightspeedflashb14_ESO wrote: »i cant beleive you just said only 1 class needs more sustain added back. my stam templar, nb, warden and sorc would all like a lil bit back from that huge slash we all took.
I can't believe you said warden needs help. They were released WITH Morrowind, when all sources of sustain were gutted. So there was no "before" for them.
And when was the last time you were kicked from a dungeon for using syphoning attacks? For using dark deal? For using ultimates to get resources back? For healing your team and getting resources back? Never. And I HAVE been kicked for using repentance. Get some perspective.
It doesn't really matter, what matters is that sustain is too low, to the point where 99% of people will not be able to sustain a light attack rotation long enough, which is more fun then heavy attack, also, wardens do need help, they are the worst, the absolute worst dps pve class in the game right now.
There was a reason why morrowind patch notes were so highly disliked, and i think that most people would still prefer to get back some of that sustain.
No **** Sherlock.
It does matter, if I get booted from the dungeon, I can't ****ing play the game. You ever have that happen to you? It feels like total crap. Getting booted from the dungeon for using the only sustain tool you have in your toolkit.
Wardens bad dps has nothing to do with their sustain. It is purely skill problem. Namely that shalks are hard to use. And there dps is tied to an ulti that needs to be double barred. I have a bow/bow warden. I get around 25k dps with it, that is still better then 90% of the other dps I come across with using the dungeon finder.
Calm down. He meant this argument you two seem to be having doesn't matter. What does matter is getting some change to sustain. You, for some reason, want to make this personal.
It is either telling them "Don't feel angry anymore" (which is impossible) or "I don't like or care how you feel."
If you have issues with sustain in PvE as any class that isn´t a magDK or stamplar, you´re doing something wrong.
DeadlyRecluse wrote: »Sustain is not too low...
...if you build for sustain. Huh, almost like you have to make choices now. Weird.
DeadlyRecluse wrote: »Sustain is not too low...
...if you build for sustain. Huh, almost like you have to make choices now. Weird.
If you have issues with sustain in PvE as any class that isn´t a magDK or stamplar, you´re doing something wrong.
Lightspeedflashb14_ESO wrote: »Lightspeedflashb14_ESO wrote: »i cant beleive you just said only 1 class needs more sustain added back. my stam templar, nb, warden and sorc would all like a lil bit back from that huge slash we all took.
I can't believe you said warden needs help. They were released WITH Morrowind, when all sources of sustain were gutted. So there was no "before" for them.
And when was the last time you were kicked from a dungeon for using syphoning attacks? For using dark deal? For using ultimates to get resources back? For healing your team and getting resources back? Never. And I HAVE been kicked for using repentance. Get some perspective.
It doesn't really matter, what matters is that sustain is too low, to the point where 99% of people will not be able to sustain a light attack rotation long enough, which is more fun then heavy attack, also, wardens do need help, they are the worst, the absolute worst dps pve class in the game right now.
There was a reason why morrowind patch notes were so highly disliked, and i think that most people would still prefer to get back some of that sustain.
No **** Sherlock.
It does matter, if I get booted from the dungeon, I can't ****ing play the game. You ever have that happen to you? It feels like total crap. Getting booted from the dungeon for using the only sustain tool you have in your toolkit.
Wardens bad dps has nothing to do with their sustain. It is purely skill problem. Namely that shalks are hard to use. And there dps is tied to an ulti that needs to be double barred. I have a bow/bow warden. I get around 25k dps with it, that is still better then 90% of the other dps I come across with using the dungeon finder.
Calm down. He meant this argument you two seem to be having doesn't matter. What does matter is getting some change to sustain. You, for some reason, want to make this personal.
DeadlyRecluse wrote: »Sustain is not too low...
...if you build for sustain. Huh, almost like you have to make choices now. Weird.
A very uninteresting way of sustaining, just use glyphs on jewelry, when before we had synergy between classes to do it.
As i said, i am not gonna drop my damage from some sustain when before you could sustain thanks to utility.
Let me ask you this, let's say that you had a million dollars, and then one day someone comes and just takes away half, for no reason, would you be happy with that? That;s pretty much what happened with sustain in this game, pve combat was very enjoyable, you could sustain thanks to the utility provided, and then poof, all gone, after 1 patch, they decided to pretty much half all sustain.
The fact is that the morrowind patch notes were massively unpopular, pretty much nobody likes them, and even now when you ask, some of the people say to you, well i adapted, dude, adapted doesn't mean that it's fun, you say that you have adapted when before it was better and now it's worse, like i used to live in this big house, but now i have adapted to live in this small house after i lost my money, etc....
Chilly-McFreeze wrote: »DeadlyRecluse wrote: »Sustain is not too low...
...if you build for sustain. Huh, almost like you have to make choices now. Weird.
A very uninteresting way of sustaining, just use glyphs on jewelry, when before we had synergy between classes to do it.
As i said, i am not gonna drop my damage from some sustain when before you could sustain thanks to utility.
Let me ask you this, let's say that you had a million dollars, and then one day someone comes and just takes away half, for no reason, would you be happy with that? That;s pretty much what happened with sustain in this game, pve combat was very enjoyable, you could sustain thanks to the utility provided, and then poof, all gone, after 1 patch, they decided to pretty much half all sustain.
The fact is that the morrowind patch notes were massively unpopular, pretty much nobody likes them, and even now when you ask, some of the people say to you, well i adapted, dude, adapted doesn't mean that it's fun, you say that you have adapted when before it was better and now it's worse, like i used to live in this big house, but now i have adapted to live in this small house after i lost my money, etc....
Can you recall the reason for the sustain nerfs? Was it something like pve content becoming too easy, everybody just build for max damage without ever wasting a thought on building for a little bit of sustain plus pvp balance issues? Or was it more like "hurr durr, we see you like the game, we intentionally *** you over just because"?
I don't say these changes solved all issues or that we are back to really high parses. But then and there, sustain was far too easy. I can imagine that some people like easymode and not having to think about if they can sustain their rotation. And yes, all you have to do now is throwing in another heavy attack here and there and it lowers your dps, but then again, too high dps was part of the reason why MW came with these changes.
And please stop with the bad metaphors and the assumptions that "pretty much nobody likes them".
What i meant was, that even if he made a wording mistake, since before morrowind there were no wardens therefore there were no before for them, the point still stands that they are in dire need of help, in this case they need both sustain and dps output, warden is underperforming the most in pve.
With the other classes i will be satisfied with just a sustain increase for this patch, with warden, they need a bit more.
What i meant was, that even if he made a wording mistake, since before morrowind there were no wardens therefore there were no before for them, the point still stands that they are in dire need of help, in this case they need both sustain and dps output, warden is underperforming the most in pve.
With the other classes i will be satisfied with just a sustain increase for this patch, with warden, they need a bit more.
Wardens have pretty much the best/most useful sustain of any class, that's 400/s that works irrespective of blocking. You also need to be a LOT more specific, and say what flavour warden? tank/magden/stamden/healer etc. Either way round, you are going to find their sustain is WAY better than lets say specifically stamplar/tankplar.
Chilly-McFreeze wrote: »DeadlyRecluse wrote: »Sustain is not too low...
...if you build for sustain. Huh, almost like you have to make choices now. Weird.
A very uninteresting way of sustaining, just use glyphs on jewelry, when before we had synergy between classes to do it.
As i said, i am not gonna drop my damage from some sustain when before you could sustain thanks to utility.
Let me ask you this, let's say that you had a million dollars, and then one day someone comes and just takes away half, for no reason, would you be happy with that? That;s pretty much what happened with sustain in this game, pve combat was very enjoyable, you could sustain thanks to the utility provided, and then poof, all gone, after 1 patch, they decided to pretty much half all sustain.
The fact is that the morrowind patch notes were massively unpopular, pretty much nobody likes them, and even now when you ask, some of the people say to you, well i adapted, dude, adapted doesn't mean that it's fun, you say that you have adapted when before it was better and now it's worse, like i used to live in this big house, but now i have adapted to live in this small house after i lost my money, etc....
Can you recall the reason for the sustain nerfs? Was it something like pve content becoming too easy, everybody just build for max damage without ever wasting a thought on building for a little bit of sustain plus pvp balance issues? Or was it more like "hurr durr, we see you like the game, we intentionally *** you over just because"?
I don't say these changes solved all issues or that we are back to really high parses. But then and there, sustain was far too easy. I can imagine that some people like easymode and not having to think about if they can sustain their rotation. And yes, all you have to do now is throwing in another heavy attack here and there and it lowers your dps, but then again, too high dps was part of the reason why MW came with these changes.
And please stop with the bad metaphors and the assumptions that "pretty much nobody likes them".
Chilly-McFreeze wrote: »DeadlyRecluse wrote: »Sustain is not too low...
...if you build for sustain. Huh, almost like you have to make choices now. Weird.
A very uninteresting way of sustaining, just use glyphs on jewelry, when before we had synergy between classes to do it.
As i said, i am not gonna drop my damage from some sustain when before you could sustain thanks to utility.
Let me ask you this, let's say that you had a million dollars, and then one day someone comes and just takes away half, for no reason, would you be happy with that? That;s pretty much what happened with sustain in this game, pve combat was very enjoyable, you could sustain thanks to the utility provided, and then poof, all gone, after 1 patch, they decided to pretty much half all sustain.
The fact is that the morrowind patch notes were massively unpopular, pretty much nobody likes them, and even now when you ask, some of the people say to you, well i adapted, dude, adapted doesn't mean that it's fun, you say that you have adapted when before it was better and now it's worse, like i used to live in this big house, but now i have adapted to live in this small house after i lost my money, etc....
Can you recall the reason for the sustain nerfs? Was it something like pve content becoming too easy, everybody just build for max damage without ever wasting a thought on building for a little bit of sustain plus pvp balance issues? Or was it more like "hurr durr, we see you like the game, we intentionally *** you over just because"?
I don't say these changes solved all issues or that we are back to really high parses. But then and there, sustain was far too easy. I can imagine that some people like easymode and not having to think about if they can sustain their rotation. And yes, all you have to do now is throwing in another heavy attack here and there and it lowers your dps, but then again, too high dps was part of the reason why MW came with these changes.
And please stop with the bad metaphors and the assumptions that "pretty much nobody likes them".
the sustain nerfs hurt newer players the most, and some very specific class/role combinations. Whatever they were meant to do it obviously didn't work out, as for the most part there is very little perceptible difference. Unless of course it was to "hurt newer players, and some very specific class/role combinations" - everyone adapted, the end-game min max dudes will of thought nothing of golding out a different set, or swapping round some CP. There have been some bad changes in this game, but Repentence takes the crown & Siphoning was not far behind - those two changes effectively removed class/role combinations from all but the most advanced players.
Lightspeedflashb14_ESO wrote: »Jewelry crafting has a trait that improves the enchant on that piece of jewelry up to 60%, so your regen glyph gives 270 base regen or your cost reduction gives 325 cost reduction. That is a ton.
The only class that needs to have more sustain now that magdks are getting a buff is stamplars. Literally the only in class way they have to sustain goes away if you have tankplar or another stamplar or a healplar that doesn't know better, which happens more then it ought to.