then maybe PC again is ahead of the consoles, since i see dks regularly running this skill. especially solo players get a reliable heal from it. it even can be casted before entering a fight, so its not even a wasted second of the fight.
so which target will be aimed at, if you are solo?
normally heals go to the one, who needs it most, so even in a group it can have some utility.
Nelson_Rebel wrote: »cauterize was the fireball levitating around you, that heals you or an ally, right?
this skill is very useful and a lot of dks use it in pvp, since its nice healing in a constant rate.
The skill only fires ONCE every five seconds for 15 second total. is uncontrollable so it's completely useless in pvp
The skill is known as Flames of oblivion for a reason.
Whoever you see using it is a complete novice.
No one on ps4 NA uses that skill in ANY content
Sry that play solo open world a lot and that i talk with lots of other players doing so. Also an a small group this skill is more than beneficial to help out your friends a bit. And you additionally just get 10% crit from having it slotted, must be superbad to use this skill, when its cheap, controlable and provides additional benefits. Also its range is not sooooo big, another factor how you can use it with good control.
Not targetable, so it flies away into the air or what? Dont be silly. Its easy controlable if you want it. And a small heal can save your life, especially when the heal arrives in the enemies burst combo or while you are stunned. There might be no time to cast a vigor, a rally or obsidian shield.
Yes vigor is proactively, but can be easely outdpsed. So lets just count cauterize also as proactive heal, which saves life. So do we now just assume that we always are surrounded by a zerg? Then yeah it would be futile. Ok nelson exposed as zergling. Still go use it in solo and group play like in battlegrounds and you will see, that the skill is actually good. Just to mention that also streamer like blobsky recommend that skill (blobsky plays PC EU, maybe PC is ahead).
Nelson_Rebel wrote: »Sry that play solo open world a lot and that i talk with lots of other players doing so. Also an a small group this skill is more than beneficial to help out your friends a bit. And you additionally just get 10% crit from having it slotted, must be superbad to use this skill, when its cheap, controlable and provides additional benefits. Also its range is not sooooo big, another factor how you can use it with good control.
It is NOT targetable. The skill is a random fired heal for a MAX of 2-3k heal in pvp.
in pve a tank thats willing to gamble a SMALL heal over Dblood, sure go ahead
coplannb16_ESO wrote: »both Cauterize and FoO are bad by design.
Lets look at FoO, this skill competes with Magelight for the spellcrit Bonus, but magelight gives 5% more magicka + 2 % magicka recovery (passive damage and sustain), can be used to detect sneaking Players and to get empower.
Now if I cast FoO before entering a fight to have some sort of preloaded pressure I will certainly miss at least 1 of those fireballs. The Problem is that the timer starts to run down regardless whether you are in combat and/or a target is near you. It would be better if it were 3 fireballs that would Launch themself at the target you currently attack (e.g. triggered by a light attack once every 5 seconds). this would make the skill more effective and help with the rotation and sustain. Something similar could be done with the heal, but I dont think DKs should be pushed more into the healing role and dislike all changes by ZoS made in that direction.
ofc original FoO as a fire-hurricane would be even better....
jnelson1182 wrote: »On a mag DK with a fire mage type build what do you guys think will best mix of gear working with what I have, ATM I have 7-8pcs BSW,5-7pcs lich, 5pcs julianos, 4-5pcs silks, 3pcs embershield. I also have complete Ilambris, Grothdarr, & volkia monster sets that I normally rotate between depending on situation.I like the idea of using monster sets that do damage because its essentially a free skill that is autobcast if running a build that procs the set often.
*the reason I have to mix and match even tho I have so many pcs of each set is because some of the pcs are blue, 1 even green, I have a lightning bsw staff but a inferno embershild on the only parts I would call complete is that I do have neck & both rings from each set except Juliana's.
exeeter702 wrote: »Nelson_Rebel wrote: »Sry that play solo open world a lot and that i talk with lots of other players doing so. Also an a small group this skill is more than beneficial to help out your friends a bit. And you additionally just get 10% crit from having it slotted, must be superbad to use this skill, when its cheap, controlable and provides additional benefits. Also its range is not sooooo big, another factor how you can use it with good control.
It is NOT targetable. The skill is a random fired heal for a MAX of 2-3k heal in pvp.
in pve a tank thats willing to gamble a SMALL heal over Dblood, sure go ahead
No offense man but activating cauterize serves as a heal cast since the moment you use the skill it fires a heal then passively applies itself over its duration, it is as on demand as healing ward and bol are and nearly as potent when the dk using it is actually set up to produce healing at a competitive level. Dk healers have issues but cauterize is bot one of them. Saying it heals for 2 to 3k in pvp is laughable and demonstrates you have not actually seen this skill used by builds it is designed for.
themaddaedra wrote: »Berserking Warrior Set:
*Adds 833 Weapon Critical
* Adds 129 Weapon Damage
* Adds 833 Weapon Critical
* When you deal melee damage, your Critical Strike rating is increased by 400 for 5 seconds, stacking up to 5 times.
It's been a long while since i stopped playing my stamblade, but this was a set i always wanted to use in PvE but jewellery comes in Healthy trait atm.
After jewellery retraiting, this can be a darn stronk option for stam dds imo. 3666 crit rating is big! Should overdo MA, considering all bonuses are properly for stamina and it's not a proc set. On paper at least. What you guys think?