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PvE Gear speculation (Summerset Theory crafting)

  • Checkmath
    Checkmath
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    then maybe PC again is ahead of the consoles, since i see dks regularly running this skill. especially solo players get a reliable heal from it. it even can be casted before entering a fight, so its not even a wasted second of the fight.
  • Nelson_Rebel
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    Checkmath wrote: »
    then maybe PC again is ahead of the consoles, since i see dks regularly running this skill. especially solo players get a reliable heal from it. it even can be casted before entering a fight, so its not even a wasted second of the fight.

    Wrong, never seen one PC user using that pointless skill


    It is UNCONTROLLABLE it targets randomly

    Edited by Nelson_Rebel on April 9, 2018 8:51PM
  • Checkmath
    Checkmath
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    so which target will be aimed at, if you are solo?
    normally heals go to the one, who needs it most, so even in a group it can have some utility.
  • Nelson_Rebel
    Nelson_Rebel
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    Checkmath wrote: »
    so which target will be aimed at, if you are solo?
    normally heals go to the one, who needs it most, so even in a group it can have some utility.

    In pvp open world that heal is going anywhere. and there is no way to go solo if you are actually doing keep seiges


    By solo if you mean duels then obviously its just going to be you
  • Capt_Morgan
    Capt_Morgan
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    Checkmath wrote: »
    cauterize was the fireball levitating around you, that heals you or an ally, right?
    this skill is very useful and a lot of dks use it in pvp, since its nice healing in a constant rate.

    The skill only fires ONCE every five seconds for 15 second total. is uncontrollable so it's completely useless in pvp


    The skill is known as Flames of oblivion for a reason.

    Whoever you see using it is a complete novice.

    No one on ps4 NA uses that skill in ANY content

    It is controllable though. It's a small heal but it activates on cast then fires two extra times. So you can use it as a sudo on demand breath of life albeit smaller. I run it on my tank back bar sometimes if the fight doesn't allow the opening for blood altars cast time. Honestly isn't a bad heal, it's only 2 to 3k heal but it is also dirt cheap, easily the cheapest heal in game and is a good back up if your in a tight spot and not enough mag for dragon blood. Has saved me many times in vet trials and like another poster said is also just a good passive heal to have.
    MagBlade main since early Access. Long live the warlock.
    PC/NA
    @CAPT_Morgan
  • Checkmath
    Checkmath
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    Sry that play solo open world a lot and that i talk with lots of other players doing so. Also an a small group this skill is more than beneficial to help out your friends a bit. And you additionally just get 10% crit from having it slotted, must be superbad to use this skill, when its cheap, controlable and provides additional benefits. Also its range is not sooooo big, another factor how you can use it with good control.
  • Nelson_Rebel
    Nelson_Rebel
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    Checkmath wrote: »
    Sry that play solo open world a lot and that i talk with lots of other players doing so. Also an a small group this skill is more than beneficial to help out your friends a bit. And you additionally just get 10% crit from having it slotted, must be superbad to use this skill, when its cheap, controlable and provides additional benefits. Also its range is not sooooo big, another factor how you can use it with good control.

    It is NOT targetable. The skill is a random fired heal for a MAX of 2-3k heal in pvp.


    in pve a tank thats willing to gamble a SMALL heal over Dblood, sure go ahead
  • Checkmath
    Checkmath
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    Not targetable, so it flies away into the air or what? Dont be silly. Its easy controlable if you want it. And a small heal can save your life, especially when the heal arrives in the enemies burst combo or while you are stunned. There might be no time to cast a vigor, a rally or obsidian shield.
  • Nelson_Rebel
    Nelson_Rebel
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    Checkmath wrote: »
    Not targetable, so it flies away into the air or what? Dont be silly. Its easy controlable if you want it. And a small heal can save your life, especially when the heal arrives in the enemies burst combo or while you are stunned. There might be no time to cast a vigor, a rally or obsidian shield.

    You have never used this skill have you?


    It is a random fired heal that targets 1 random
    person in range. Unless you are literally by yourself and no allies are within 15-20 meters then that is the ONLY way you are getting that heal for 2-3k.


    Everyone uses vigor Proactively
    not reactively as stamina toons. And has way more than 2-3k heal every 5 seconds lmao
    Edited by Nelson_Rebel on April 9, 2018 9:34PM
  • Checkmath
    Checkmath
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    Yes vigor is proactively, but can be easely outdpsed. So lets just count cauterize also as proactive heal, which saves life. So do we now just assume that we always are surrounded by a zerg? Then yeah it would be futile. Ok nelson exposed as zergling. Still go use it in solo and group play like in battlegrounds and you will see, that the skill is actually good. Just to mention that also streamer like blobsky recommend that skill (blobsky plays PC EU, maybe PC is ahead).
  • Nelson_Rebel
    Nelson_Rebel
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    Checkmath wrote: »
    Yes vigor is proactively, but can be easely outdpsed. So lets just count cauterize also as proactive heal, which saves life. So do we now just assume that we always are surrounded by a zerg? Then yeah it would be futile. Ok nelson exposed as zergling. Still go use it in solo and group play like in battlegrounds and you will see, that the skill is actually good. Just to mention that also streamer like blobsky recommend that skill (blobsky plays PC EU, maybe PC is ahead).

    Open world pvp is a group setting...if you literally have any group that heal is going anywhere

    The skill is OK where there's only 3 other people so it will obviously hit one of them. FOR 2-3k lmao it is a weak useless skill.

    Why even bother?


    I dont care what blob uses, that means as much to me as his name
  • Checkmath
    Checkmath
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    I dont wonder that you always get harsh comments on the forums, since you just deny things a lot of people stated as good.
    Ok group setting meaning the heal goes where it is needed, even better you probably get free AP for not needing the heal by yourself. Actually its just sumb to not use it, since it provides passively a boni and can be casted whenever you have a little break from a fight, following by having a decent heal for who ever it needs the next 15 seconds. Thats why this skill is great, its not something you have to spam (like vigor all 4 secs, when you have trouble), its dirt cheap and can give you better opportunities to get offensive. And a recast fits easely in, since you could cast it for example everytime before using spiked armor.
    And about blobs, he is probably one of the most famous pvp streamers with lots of builds. Maybe he talks *** sometime, but when he and a lot of other players recommend a skill, i hardly doubt that one forum warrior like you have more experience regarding that one skill than all those streamers and players. So i actually dont value your comments at all as probably most of the dk players in this and the stamdk identity thread.
  • coplannb16_ESO
    coplannb16_ESO
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    both Cauterize and FoO are bad by design.

    Lets look at FoO, this skill competes with Magelight for the spellcrit Bonus, but magelight gives 5% more magicka + 2 % magicka recovery (passive damage and sustain), can be used to detect sneaking Players and to get empower.

    Now if I cast FoO before entering a fight to have some sort of preloaded pressure I will certainly miss at least 1 of those fireballs. The Problem is that the timer starts to run down regardless whether you are in combat and/or a target is near you. It would be better if it were 3 fireballs that would Launch themself at the target you currently attack (e.g. triggered by a light attack once every 5 seconds). this would make the skill more effective and help with the rotation and sustain. Something similar could be done with the heal, but I dont think DKs should be pushed more into the healing role and dislike all changes by ZoS made in that direction.

    ofc original FoO as a fire-hurricane would be even better....
    max level: mDK, stamBlade, stamSorc, magPlar, mDen, stamDen, magBlade, stamCro
    ESO+
    # of mules: 4 (FULL)
    maxed bank: FULL -_-
    Stop the grind! Get rid of stupid events and daily-quest gallore. Get rid of "have a chance of 1 in a million to get a piece of 1 in 30 to get a stupid motif or pet... wtf..."
    And at this point just remove all classes and have everyone choose their set of skills. then balance accordingly to skills always used vs. skills never used.
  • exeeter702
    exeeter702
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    Checkmath wrote: »
    Sry that play solo open world a lot and that i talk with lots of other players doing so. Also an a small group this skill is more than beneficial to help out your friends a bit. And you additionally just get 10% crit from having it slotted, must be superbad to use this skill, when its cheap, controlable and provides additional benefits. Also its range is not sooooo big, another factor how you can use it with good control.

    It is NOT targetable. The skill is a random fired heal for a MAX of 2-3k heal in pvp.


    in pve a tank thats willing to gamble a SMALL heal over Dblood, sure go ahead

    No offense man but activating cauterize serves as a heal cast since the moment you use the skill it fires a heal then passively applies itself over its duration, it is as on demand as healing ward and bol are and nearly as potent when the dk using it is actually set up to produce healing at a competitive level. Dk healers have issues but cauterize is bot one of them. Saying it heals for 2 to 3k in pvp is laughable and demonstrates you have not actually seen this skill used by builds it is designed for.
  • exeeter702
    exeeter702
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    both Cauterize and FoO are bad by design.

    Lets look at FoO, this skill competes with Magelight for the spellcrit Bonus, but magelight gives 5% more magicka + 2 % magicka recovery (passive damage and sustain), can be used to detect sneaking Players and to get empower.

    Now if I cast FoO before entering a fight to have some sort of preloaded pressure I will certainly miss at least 1 of those fireballs. The Problem is that the timer starts to run down regardless whether you are in combat and/or a target is near you. It would be better if it were 3 fireballs that would Launch themself at the target you currently attack (e.g. triggered by a light attack once every 5 seconds). this would make the skill more effective and help with the rotation and sustain. Something similar could be done with the heal, but I dont think DKs should be pushed more into the healing role and dislike all changes by ZoS made in that direction.

    ofc original FoO as a fire-hurricane would be even better....

    Pushed into the healer role? What are you talking about, DK healers need all the help they can get since they struggle very much behind the other 4 healers.

    And FoO and cauterize are not designed the way you are implying, the timer has nothing to do with it. They are on demand skills that also are geared to be very cost effective via offering a sustained effect when the immediacy is not needed. The on demand effects (fire ball is fired on button press) is more taxing on your respurce pool but is controlled. Granted i have always suggested the in demand cast should be targeted while the passive ticks are smart casted.

  • Berenhir
    Berenhir
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    This is how you completely go off topic in an otherwise interesting thread.
    PC EU - Ebonheart Pact - Gray Host - Death Recap -#zergfarming -
  • Checkmath
    Checkmath
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    thats why it was already half dead
  • Ishammael
    Ishammael
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    On a mag DK with a fire mage type build what do you guys think will best mix of gear working with what I have, ATM I have 7-8pcs BSW,5-7pcs lich, 5pcs julianos, 4-5pcs silks, 3pcs embershield. I also have complete Ilambris, Grothdarr, & volkia monster sets that I normally rotate between depending on situation.I like the idea of using monster sets that do damage because its essentially a free skill that is autobcast if running a build that procs the set often.

    *the reason I have to mix and match even tho I have so many pcs of each set is because some of the pcs are blue, 1 even green, I have a lightning bsw staff but a inferno embershild on the only parts I would call complete is that I do have neck & both rings from each set except Juliana's.

    Nobody knows the best yet.

    For PvE DPS
    A good easy setup to start with is 5pc Julianos, 5pc BSW, 1pc monster
    If you have a BSW staff, you can put it on the back bar. Front bar Julianos, then run a 2pc monster (e.g. Valkyn, Groth, etc)
  • Nelson_Rebel
    Nelson_Rebel
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    exeeter702 wrote: »
    Checkmath wrote: »
    Sry that play solo open world a lot and that i talk with lots of other players doing so. Also an a small group this skill is more than beneficial to help out your friends a bit. And you additionally just get 10% crit from having it slotted, must be superbad to use this skill, when its cheap, controlable and provides additional benefits. Also its range is not sooooo big, another factor how you can use it with good control.

    It is NOT targetable. The skill is a random fired heal for a MAX of 2-3k heal in pvp.


    in pve a tank thats willing to gamble a SMALL heal over Dblood, sure go ahead

    No offense man but activating cauterize serves as a heal cast since the moment you use the skill it fires a heal then passively applies itself over its duration, it is as on demand as healing ward and bol are and nearly as potent when the dk using it is actually set up to produce healing at a competitive level. Dk healers have issues but cauterize is bot one of them. Saying it heals for 2 to 3k in pvp is laughable and demonstrates you have not actually seen this skill used by builds it is designed for.

    The fact someone would have to create a build to get any use out of the skill is glaringly obvious how bad it is while sacrificing any solo play damage capability. I'm not playing a DK wanna-be Templar with less healing burst. They are an oddity that I have not been cursed to deal with in end game trials.


    Just ignoring checkmath as he has absolutely zero idea what a dk even is.



    Moving on
  • kylewwefan
    kylewwefan
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    5 BSW 3 Moondancer w/Moon Staff 2 Illambris Maelstrom backbar is gonna be even better than ever is my prediction. I barely play magic toons though.

    I’m thinking that the players that don’t have Maelstrom Bow get a big boost with Hundings rage Bow. VO still gonna be hot. And 2H builds are gonna be much stronger now also.

    The ability to have executes and stronger Enchants and various other things through jewelry is gonna be huge also.
  • Checkmath
    Checkmath
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    hehe sry, but my second most played pvp char is accidentally a magdk ;)
    anyway, nelson doesnt believe me nor the internet and others, who already stated in here, that cauterize is a pretty useful skill. but lets get back to toipc.
    there are a lot of people around talking about a combo of elfbane/zaan and acuity with a msa inferno backbar. instead of acuity also bsw works very well, since it also only needs to be on the frontbar. this is was magdks theorcrafters are thinking about. but maybe moondancer will be better at the place of elfbane.
  • themaddaedra
    themaddaedra
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    Berserking Warrior Set:

    *Adds 833 Weapon Critical
    * Adds 129 Weapon Damage
    * Adds 833 Weapon Critical
    * When you deal melee damage, your Critical Strike rating is increased by 400 for 5 seconds, stacking up to 5 times.

    It's been a long while since i stopped playing my stamblade, but this was a set i always wanted to use in PvE but jewellery comes in Healthy trait atm.

    After jewellery retraiting, this can be a darn stronk option for stam dds imo. 3666 crit rating is big! Should overdo MA, considering all bonuses are properly for stamina and it's not a proc set. On paper at least. What you guys think?
    PC|EU
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
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    Berserking Warrior Set:

    *Adds 833 Weapon Critical
    * Adds 129 Weapon Damage
    * Adds 833 Weapon Critical
    * When you deal melee damage, your Critical Strike rating is increased by 400 for 5 seconds, stacking up to 5 times.

    It's been a long while since i stopped playing my stamblade, but this was a set i always wanted to use in PvE but jewellery comes in Healthy trait atm.

    After jewellery retraiting, this can be a darn stronk option for stam dds imo. 3666 crit rating is big! Should overdo MA, considering all bonuses are properly for stamina and it's not a proc set. On paper at least. What you guys think?

    http://en.uesp.net/wiki/Online:Leviathan
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