The only change really coming to DKs is just some of it's abilities being changed to heal other players better. They trying to make it into a halfed as-ed templar class. Other then that, everything else is pretty much the same. Honestly, I'm just going to run the same MagDK/Flame build I have been running for the past 10 months.
The only change really coming to DKs is just some of it's abilities being changed to heal other players better. They trying to make it into a halfed as-ed templar class. Other then that, everything else is pretty much the same. Honestly, I'm just going to run the same MagDK/Flame build I have been running for the past 10 months.
Yep
Maybe twist the jewelry trait a little bit but that sounds like the plan
@spencer2361 yeah, but why post it? his builds are there for people to copy or start from. No one can copy this. He can't say if it'll even be decent when the PTS comes out. It's a gimmick.
@Emothic I think the 2x set bonuses will make things interesting.
Burning spell weave, zaan helm with silks of the sun? acuity? julianos?
I haven't seen the video you are talking about, but let's see if we can piece together what it possibly could be... BSW, Zaan and Elf Bane? Mainly Elf Bane/Zaan combo.
This kind of thing happened last chapter too with Mother's Sorrow. One minor change from ZoS before live, like making sure Elf Bane doesn't give the extra ticks to Zaan and poof - no longer OP.
Not that it wouldn't still be a solid set on a magDK, but it will be the go-to b/c of how overpowered it is, not just for being one of many solid options. The set is strong (arguably OP) as it is now in live, put it in where you can have a 2pc on staff and change the healthy trait jewelry to something more beneficial and it gets even crazier.
Hey everyone!
We'd like to confirm that the Elf's Bane & Zaan combination is working as designed when it comes to the extra ticks, it's not a bug.
It's possible that it could be reviewed further down the line depending on player feedback, but as it stands at present, this is intentional.
We hope this helps!
I haven't seen the video you are talking about, but let's see if we can piece together what it possibly could be... BSW, Zaan and Elf Bane? Mainly Elf Bane/Zaan combo.
This kind of thing happened last chapter too with Mother's Sorrow. One minor change from ZoS before live, like making sure Elf Bane doesn't give the extra ticks to Zaan and poof - no longer OP.
Not that it wouldn't still be a solid set on a magDK, but it will be the go-to b/c of how overpowered it is, not just for being one of many solid options. The set is strong (arguably OP) as it is now in live, put it in where you can have a 2pc on staff and change the healthy trait jewelry to something more beneficial and it gets even crazier.
The interaction between Zaan and Elfbane is intended.Hey everyone!
We'd like to confirm that the Elf's Bane & Zaan combination is working as designed when it comes to the extra ticks, it's not a bug.
It's possible that it could be reviewed further down the line depending on player feedback, but as it stands at present, this is intentional.
We hope this helps!
I haven't seen the video you are talking about, but let's see if we can piece together what it possibly could be... BSW, Zaan and Elf Bane? Mainly Elf Bane/Zaan combo.
This kind of thing happened last chapter too with Mother's Sorrow. One minor change from ZoS before live, like making sure Elf Bane doesn't give the extra ticks to Zaan and poof - no longer OP.
Not that it wouldn't still be a solid set on a magDK, but it will be the go-to b/c of how overpowered it is, not just for being one of many solid options. The set is strong (arguably OP) as it is now in live, put it in where you can have a 2pc on staff and change the healthy trait jewelry to something more beneficial and it gets even crazier.
The interaction between Zaan and Elfbane is intended.Hey everyone!
We'd like to confirm that the Elf's Bane & Zaan combination is working as designed when it comes to the extra ticks, it's not a bug.
It's possible that it could be reviewed further down the line depending on player feedback, but as it stands at present, this is intentional.
We hope this helps!
This means absolutely nothing to what I said.
I didn't say it was not intended. Read it again.
Simply said that it could be changed and personally think it should be.
I haven't seen the video you are talking about, but let's see if we can piece together what it possibly could be... BSW, Zaan and Elf Bane? Mainly Elf Bane/Zaan combo.
This kind of thing happened last chapter too with Mother's Sorrow. One minor change from ZoS before live, like making sure Elf Bane doesn't give the extra ticks to Zaan and poof - no longer OP.
Not that it wouldn't still be a solid set on a magDK, but it will be the go-to b/c of how overpowered it is, not just for being one of many solid options. The set is strong (arguably OP) as it is now in live, put it in where you can have a 2pc on staff and change the healthy trait jewelry to something more beneficial and it gets even crazier.
The interaction between Zaan and Elfbane is intended.Hey everyone!
We'd like to confirm that the Elf's Bane & Zaan combination is working as designed when it comes to the extra ticks, it's not a bug.
It's possible that it could be reviewed further down the line depending on player feedback, but as it stands at present, this is intentional.
We hope this helps!
This means absolutely nothing to what I said.
I didn't say it was not intended. Read it again.
Simply said that it could be changed and personally think it should be.
Just pointing out that I wouldn't expect that change to happen, given the interaction is intended.
Also remember that to get the buff, you are giving up an entire 5 piece to do so, when you'd be able to run an additional damage set instead.
I noticed that Alcast has posted a proposed "prototype" summerset build for MagDK. What do you guys think?
The only change really coming to DKs is just some of it's abilities being changed to heal other players better. They trying to make it into a halfed as-ed templar class. Other then that, everything else is pretty much the same. Honestly, I'm just going to run the same MagDK/Flame build I have been running for the past 10 months.
Really, if you want my honest opinion about DKs. After running with it for about 3 and a half years. Mag DKs and Stamina DKs are the most balanced class in the game right now, and have been for about a year or two now. Hell with each major update or DLC you really don't have to do anything to make your DK competative. Meanwhile Sorcs, Temps, and NBs have to completely change up their entire build sometiems.