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Is there a reason two towns are close to ad that can be captured while there is only one north

  • ErMurazor
    ErMurazor
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    Apache_Kid wrote: »
    Apache_Kid wrote: »
    ErMurazor wrote: »
    the ignorance in this thread, geez. Which keeps belongs to who has nothing to do with this. Bruma should move into the aleswell/dragonclaw/warden triangle. and crops should move into the brk/drake/farra triangle. Then all towns have the same placement. Whats so hard to understand?

    Basic geometrical concepts can be difficult for people on here apparently.

    So now we move towns to suit your whining.
    Lorkhan is laughing.

    How is it whining? It's a legitimate concern. Why is AD the only alliance with not only 1 but TWO capture-able spawn points behind their fringe keep when neither other alliance has 1?

    Yeah you can say "well it can be a bonus if you defend it" but this creates two other important objectives that time and energy has to be spent maintaining. No other alliance has to make this trade-off of having it be either a blessing or a curse.

    Dismissing legitimate concerns as "whining" is really lame.

    It's whining because it isn't all the important. You want ZOS to take hours and hours literally moving mountains just to make these insignificant towns symmetrical. I can literally think of 101 more "legitimate concerns" just about Cyrodiil PvP, let alone the entire game of Elder Scrolls Online, than town placement.

    AD is not the only alliance with two capture spawn points. Cropsford is literally in EP territory. If that's "behind AD fringe keep," then Bruma counts just as much, more so because the town is a lot closer to both Dragonclaw and Bleakers than it is either Sej or Drakelowe.

    The same thing can be said for DC. If anything DC probably has it worse because the aforementioned Bruma is right next door to two of their border keeps. AD wants to argue Crops, way inside EP territory, is unbalancing close to their stuff but reject that argument for Valsterus and DC.

    All that being said, who cares? If you AD want to take Cropsford and use it an this key strategic bridgehead to invade EP territory, that's fine. Please do. I like having a warning to go to Drakelowe bc/ the keep is a PITA to get to otherwise. If it really bothers you that EP can shave 30 seconds of the transit time spawning at Crops instead of Drraeklowe to hit BloodMayne, then stop faction-stacking and have a couple of AD simply go and take the dumb town. But why even bother? The DC guild BOD loves to PvDoor Kingscrest keep and it's such an insignificant move that EP just makes fun of them for doing so.

    I hope you are trolling... Ignorance is bliss they say...
  • TequilaFire
    TequilaFire
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    If you AD are so worried about Blodmayne you should get off the Alessia bridge and start defending the lower bridge.
  • Beardimus
    Beardimus
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    Apache_Kid wrote: »
    Apache_Kid wrote: »
    ErMurazor wrote: »
    the ignorance in this thread, geez. Which keeps belongs to who has nothing to do with this. Bruma should move into the aleswell/dragonclaw/warden triangle. and crops should move into the brk/drake/farra triangle. Then all towns have the same placement. Whats so hard to understand?

    Basic geometrical concepts can be difficult for people on here apparently.

    So now we move towns to suit your whining.
    Lorkhan is laughing.

    How is it whining? It's a legitimate concern. Why is AD the only alliance with not only 1 but TWO capture-able spawn points behind their fringe keep when neither other alliance has 1?

    Yeah you can say "well it can be a bonus if you defend it" but this creates two other important objectives that time and energy has to be spent maintaining. No other alliance has to make this trade-off of having it be either a blessing or a curse.

    Dismissing legitimate concerns as "whining" is really lame.

    Oh wow all this while i thought the thread was about it being an advantage to AD which is how I see it, he'll the PvE guys do during this event ha but now.i realize people.think its a disadvantage!!!

    Lol

    Apples and pears
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  • ErMurazor
    ErMurazor
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    Beardimus wrote: »
    Apache_Kid wrote: »
    Apache_Kid wrote: »
    ErMurazor wrote: »
    the ignorance in this thread, geez. Which keeps belongs to who has nothing to do with this. Bruma should move into the aleswell/dragonclaw/warden triangle. and crops should move into the brk/drake/farra triangle. Then all towns have the same placement. Whats so hard to understand?

    Basic geometrical concepts can be difficult for people on here apparently.

    So now we move towns to suit your whining.
    Lorkhan is laughing.

    How is it whining? It's a legitimate concern. Why is AD the only alliance with not only 1 but TWO capture-able spawn points behind their fringe keep when neither other alliance has 1?

    Yeah you can say "well it can be a bonus if you defend it" but this creates two other important objectives that time and energy has to be spent maintaining. No other alliance has to make this trade-off of having it be either a blessing or a curse.

    Dismissing legitimate concerns as "whining" is really lame.

    Oh wow all this while i thought the thread was about it being an advantage to AD which is how I see it, he'll the PvE guys do during this event ha but now.i realize people.think its a disadvantage!!!

    Lol

    Apples and pears

    Advantage? pls enlighten me? if crops moved upwards between drake and farra we would have much easier defending bm instead of reds ressing at crops and keep hitting on our gatekeep and we would alot easier to reach reds gatekeep instead of having to go the brk->alessia route we go sej/crops or directly to crops and hitting farra from there
  • Apache_Kid
    Apache_Kid
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    Apache_Kid wrote: »
    Apache_Kid wrote: »
    ErMurazor wrote: »
    the ignorance in this thread, geez. Which keeps belongs to who has nothing to do with this. Bruma should move into the aleswell/dragonclaw/warden triangle. and crops should move into the brk/drake/farra triangle. Then all towns have the same placement. Whats so hard to understand?

    Basic geometrical concepts can be difficult for people on here apparently.

    So now we move towns to suit your whining.
    Lorkhan is laughing.

    How is it whining? It's a legitimate concern. Why is AD the only alliance with not only 1 but TWO capture-able spawn points behind their fringe keep when neither other alliance has 1?

    Yeah you can say "well it can be a bonus if you defend it" but this creates two other important objectives that time and energy has to be spent maintaining. No other alliance has to make this trade-off of having it be either a blessing or a curse.

    Dismissing legitimate concerns as "whining" is really lame.

    It's whining because it isn't all the important. You want ZOS to take hours and hours literally moving mountains just to make these insignificant towns symmetrical. I can literally think of 101 more "legitimate concerns" just about Cyrodiil PvP, let alone the entire game of Elder Scrolls Online, than town placement.

    AD is not the only alliance with two capture spawn points. Cropsford is literally in EP territory. If that's "behind AD fringe keep," then Bruma counts just as much, more so because the town is a lot closer to both Dragonclaw and Bleakers than it is either Sej or Drakelowe.

    The same thing can be said for DC. If anything DC probably has it worse because the aforementioned Bruma is right next door to two of their border keeps. AD wants to argue Crops, way inside EP territory, is unbalancing close to their stuff but reject that argument for Valsterus and DC.

    All that being said, who cares? If you AD want to take Cropsford and use it an this key strategic bridgehead to invade EP territory, that's fine. Please do. I like having a warning to go to Drakelowe bc/ the keep is a PITA to get to otherwise. If it really bothers you that EP can shave 30 seconds of the transit time spawning at Crops instead of Drraeklowe to hit BloodMayne, then stop faction-stacking and have a couple of AD simply go and take the dumb town. But why even bother? The DC guild BOD loves to PvDoor Kingscrest keep and it's such an insignificant move that EP just makes fun of them for doing so.

    You mention Cropsford being in EP territory, and it is. Barely. It's still twice as close to AD home keeps as EP. It should be as deep back as Vlastrus is. If what you say about Bruma and dclaw is true then moving Bruma further West should be a buff in your eyes.

    Yeah AD has it and should control it better but they don't. However the onus shouldn't be on them to carry these spawn points so close to out HOME keeps.

    And yeah obviously there are better ways for ZoS to spend sources. Obviously nothing will be done about this. The towns will not be moved. I'm merely pointing out an imbalance and what the proper solution could be. I'm not under and delusions of grandeur that things will change.
    Edited by Apache_Kid on April 6, 2018 7:08PM
  • ErMurazor
    ErMurazor
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    zos dont have time moving Mountains?, lol, its a computergame we are talking about here. you should get out more seriously
  • eso_nya
    eso_nya
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    The mapdesign is based on lore and older tes titles.

    fairness is usualy a minor factor in mmo pvp, compared to pvp games like e.g. dota, where the distance between bases and towers is exactly the same (and ppl actually measure the pixels, to make sure it is competitive enough).

    typical mmo elements like levels, gear, random loot and class differences do not really imply "tis is a fair, balanced and competitve pvp game".
  • Kybotica
    Kybotica
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    moonio wrote: »
    The Alessia Bridge should be capturable too imo, can you imagine controlling the bridge and charging people gold to go across it? That would be awesome!!

    I actually like this. Control of gates/bridges.
    It could work where players can "pay" a portion of their AP to the controlling faction to pass the bridge unmolested. These amounts apply a discount to the cost of gold AP items when the vendor shows up each weekend. If characters refuse to pay, they run a gauntlet of guards and/or players and risk death. Every player who dies within the gate/bridge borders also adds to the discount.

    To avoid abuse, the discount could apply in small (we're talking very small, like 1 AP per "pass" or "death," possibly even partial AP) doses, and the discount could cap at a certain amount. So say an item costs 100,000 AP normally. The "discount cap" could be essentially a 50,000 AP discount. You could lock all discounts to a flat percentage maximum, so in this example any items could be, at most, discounted by 25% of its total cost. All AP discounts would reset each week after the vendor leaves.
    M'iaq the Honest- PC/NA
    EP Khajiit Nightblade
    Guild of Shadows
  • TequilaFire
    TequilaFire
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    News flash my EP guild at least doesn't spawn at Cropsford we leave from Drakelowe and take the lower bridge, do the dolemen on the way take the lumber mill, put up a forward camp and proceed to siege Bloodmayne.
    Usually during that time not a single AD shows up till it is too late
    There in lies your problem.
    PS4 Vivec NA.
    Edited by TequilaFire on April 6, 2018 8:24PM
  • Jake1576
    Jake1576
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    News flash my EP guild at least doesn't spawn at Cropsford we leave from Drakelowe and take the lower bridge, do the dolemen on the way take the lumber mill, put up a forward camp and proceed to siege Bloodmayne.
    Usually during that time not a single AD shows up till it is too late
    There in lies your problem.
    PS4 Vivec NA.

    I understand but i still believe the towns i mentioned give ep/dc an unfair advantage over ad as far as the alessia bridge goes i'm never on that thing unless we are really going to take sejanus or hanging a right to go take drake i've read everyones comments about this and in my opinion it sucks for ad :( lol i probably ain't going to think otherwise either just like how you are convinced crops is in is ep territory we will agree to disagree ha ha
  • Jake1576
    Jake1576
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    #zos fix this lol
  • TequilaFire
    TequilaFire
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    It's fair because AD gets the more important only ocean fishing spots in Cyrodiil right out side their gates!. :p
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