Agrippa_Invisus wrote: »Master_Kas wrote: »Agrippa_Invisus wrote: »Master_Kas wrote: »dwemer_paleologist wrote: »you will note that 97% and Greater of the time you are in cryodiil that EP owns both Cropsford And Drake, showing it red on the Map.
that is a constant event that you can count on, because those are both EP Territory.
Easy to say that when 2 of the towns are close to AD trikeeps/gatekeeps.
Check how far Bruma is from Warden/Rayles and especially how far Cropsford is from Farragut/Kingscrest and say again that the towns are balanced. How delusional are you trying to defend this?
Aside from hyperbole about the percentage of time EP maintains ownership of Drake, what was inaccurate here?
He didn't even defend it, per se, just stated that Crops is in EP territory.
Which it is, as anything north of the Upper Niben River (ya know, that river that runs from Lake Rumare to Bravil and then off the map?) is EP homeland. Crops is north of the Niben, so yeah, EP territory.
Is it the most distant of the towns from a friendly keep? Yes. Is it very near the AD / EP border (the River)? Yeah, it's pretty close.
Well then the original post didn't say wether the town was in EP or AD territory, but that it is to close to AD trikeeps while being to far away from EP ones. Which it is and it's unbalanced.
Dwemer wrote as if it was okay just because it's in "EP territory. It's not and it shouldn't be there plain and simple.
Its placement is the unfortunate side affect of the map being designed when towns were never initially meant to be spawn points, plus trying to maintain some fidelity (if only a little) to the Cyrodiil map from TES IV: Oblivion.
Due to the amount of effort it would take with regards to map design to move Cropsford, I seriously doubt it'll get moved, either.
And yes, Cropsford is the most 'out there' town. Bruma and Vlast are both closer to their own respective outpost keeps and allow for deeper access into their owner's home territory when taken than Cropsford does. That's just reality.
OTOH, we're stuck with the dumpster fire of a keep that is Kingscrest, so there's that when it comes to how much map BS that EP has to put up with as well. (Who builds a keep next to a cliff instead of on top of it? WTF?)
This thread is ALLL over the place
Dudes trying to make a point grammer police pwn him
Now we saying emp keep aren't equidistant
Maps pretty symmetrical no if you turn it and out your alliance at the bottom
I'm zorsted
The placement of the towns that are captureable is just outrageous wheeler makes one post in two years or so and completely ignores things that people have suggested are broken emp system is broken towns are broken and a bunch of other stuff is also faction lock needs to happen again the majority agree it does how is anyone suppose to take pvp competitive in the shape it is in right now pvp is the life blood of this game and it deserves more attention then it gets without it lots of players would of already got bored and quit the game i know i don't use punctuations if you don't like it don't read it lol
Rohamad_Ali wrote: »On the flip side of the coin it makes defending home keeps easier if AD holds those towns near there home keeps and treats them as important objectives . But that would be a glass half full post not indicative of the forums so apologies in advance .
DaveMoeDee wrote: »The placement of the towns that are captureable is just outrageous wheeler makes one post in two years or so and completely ignores things that people have suggested are broken emp system is broken towns are broken and a bunch of other stuff is also faction lock needs to happen again the majority agree it does how is anyone suppose to take pvp competitive in the shape it is in right now pvp is the life blood of this game and it deserves more attention then it gets without it lots of players would of already got bored and quit the game i know i don't use punctuations if you don't like it don't read it lol
There are meds that can help you.
Sandman929 wrote: »Rohamad_Ali wrote: »On the flip side of the coin it makes defending home keeps easier if AD holds those towns near there home keeps and treats them as important objectives . But that would be a glass half full post not indicative of the forums so apologies in advance .
It's true. I don't know if they do that on PC, but they don't on XBox. If I were on AD, I'd probably forget Brindle existed and pretend Drakelowe was a home keep of mine. That river with it's chokepoint bridges is great. Towns are quick captures and quick spawns near keeps to move around AD's area.
Rohamad_Ali wrote: »On the flip side of the coin it makes defending home keeps easier if AD holds those towns near there home keeps and treats them as important objectives . But that would be a glass half full post not indicative of the forums so apologies in advance .
Maura_Neysa wrote: »Regardless of which keeps belong to who, he is right. In order to be balanced Cropsford should be west or north of Drakelowe.
- Bruma is south and slightly west of Dragonclaw (slightly DC placement)
- Vlastarus is south of Brindle (completely AD placement)
- Cropsford should have a placement closer to EP
NoTimeToWait wrote: »The fact that you are a troll or not a native speaker is not a reason not to put some punctuation to make your idea more coherent
DaveMoeDee wrote: »The placement of the towns that are captureable is just outrageous wheeler makes one post in two years or so and completely ignores things that people have suggested are broken emp system is broken towns are broken and a bunch of other stuff is also faction lock needs to happen again the majority agree it does how is anyone suppose to take pvp competitive in the shape it is in right now pvp is the life blood of this game and it deserves more attention then it gets without it lots of players would of already got bored and quit the game i know i don't use punctuations if you don't like it don't read it lol
There are meds that can help you.
DaveMoeDee wrote: »The placement of the towns that are captureable is just outrageous wheeler makes one post in two years or so and completely ignores things that people have suggested are broken emp system is broken towns are broken and a bunch of other stuff is also faction lock needs to happen again the majority agree it does how is anyone suppose to take pvp competitive in the shape it is in right now pvp is the life blood of this game and it deserves more attention then it gets without it lots of players would of already got bored and quit the game i know i don't use punctuations if you don't like it don't read it lol
There are meds that can help you.
Awesome you got some lol
DC has Aleswell, the most BS keep to defend on the whole map. AD's got nothing to complain about lol
Maura_Neysa wrote: »DC has Aleswell, the most BS keep to defend on the whole map. AD's got nothing to complain about lol
Why is Aleswell any more BS to hold than Roebeck? Both open land, with the town close by and on the same side of the wall as the outpost? At least with BRK the town is farther away.
TequilaFire wrote: »Maura_Neysa wrote: »DC has Aleswell, the most BS keep to defend on the whole map. AD's got nothing to complain about lol
Why is Aleswell any more BS to hold than Roebeck? Both open land, with the town close by and on the same side of the wall as the outpost? At least with BRK the town is farther away.
Because like Kingscrest it can be reached by enemy siege location that can't be reached by defense counter siege.
No Keep/Fort designer would have placement like that.
Maura_Neysa wrote: »TequilaFire wrote: »Maura_Neysa wrote: »DC has Aleswell, the most BS keep to defend on the whole map. AD's got nothing to complain about lol
Why is Aleswell any more BS to hold than Roebeck? Both open land, with the town close by and on the same side of the wall as the outpost? At least with BRK the town is farther away.
Because like Kingscrest it can be reached by enemy siege location that can't be reached by defense counter siege.
No Keep/Fort designer would have placement like that.
Ah true, the back wall
the ignorance in this thread, geez. Which keeps belongs to who has nothing to do with this. Bruma should move into the aleswell/dragonclaw/warden triangle. and crops should move into the brk/drake/farra triangle. Then all towns have the same placement. Whats so hard to understand?
Apache_Kid wrote: »the ignorance in this thread, geez. Which keeps belongs to who has nothing to do with this. Bruma should move into the aleswell/dragonclaw/warden triangle. and crops should move into the brk/drake/farra triangle. Then all towns have the same placement. Whats so hard to understand?
Basic geometrical concepts can be difficult for people on here apparently.
TequilaFire wrote: »Apache_Kid wrote: »the ignorance in this thread, geez. Which keeps belongs to who has nothing to do with this. Bruma should move into the aleswell/dragonclaw/warden triangle. and crops should move into the brk/drake/farra triangle. Then all towns have the same placement. Whats so hard to understand?
Basic geometrical concepts can be difficult for people on here apparently.
So now we move towns to suit your whining.
Lorkhan is laughing.
TequilaFire wrote: »Apache_Kid wrote: »the ignorance in this thread, geez. Which keeps belongs to who has nothing to do with this. Bruma should move into the aleswell/dragonclaw/warden triangle. and crops should move into the brk/drake/farra triangle. Then all towns have the same placement. Whats so hard to understand?
Basic geometrical concepts can be difficult for people on here apparently.
So now we move towns to suit your whining.
Lorkhan is laughing.
Apache_Kid wrote: »TequilaFire wrote: »Apache_Kid wrote: »the ignorance in this thread, geez. Which keeps belongs to who has nothing to do with this. Bruma should move into the aleswell/dragonclaw/warden triangle. and crops should move into the brk/drake/farra triangle. Then all towns have the same placement. Whats so hard to understand?
Basic geometrical concepts can be difficult for people on here apparently.
So now we move towns to suit your whining.
Lorkhan is laughing.
How is it whining? It's a legitimate concern. Why is AD the only alliance with not only 1 but TWO capture-able spawn points behind their fringe keep when neither other alliance has 1?
Yeah you can say "well it can be a bonus if you defend it" but this creates two other important objectives that time and energy has to be spent maintaining. No other alliance has to make this trade-off of having it be either a blessing or a curse.
Dismissing legitimate concerns as "whining" is really lame.