Abysswarrior45 wrote: »- Invisible zergs/zerglings hitting you before rendering in
- lag: 4 yrs later still worse than ever!
- befoul is over performing like crazy. A 23 second rally heals me for 233 hp because I was hit with snipe and incap. PURGE IS NOT AN OPTION FOR BUILDS WHO WANT TO KILL ANYTHING/STAMINA BUILDS!
- Earthgore: its a carry and allowing tankplars who don't even know how to break free/invest in offensive stats who just stack hp in reactive gear to heal from 0-100 with remembrance in between cooldowns.
- Zaan: goes through walls, not interruptible, hits for 20k THROUGH mist form with 66 in thick skinned, can't be blocked, can't be dodged (obviously), can't be interrupted, can't be out healed when you take into account the damage the player is putting out themselves while its ticking, can't be outrun if your enemy walks forward which every zergling does because its Xv1, PURGE AND CLOAK ARE NOT AN OPTION FOR PLAYERS WHO ARENT NBS/TEMPLARS WHO WANT TO KILL ANYTHING!
- Zaan
- Zaan
- Zaan
- Zaan
- Snipe: lags tf out and you can't hear it, debuffs your healing to *** so should you survive the first few glitched snipes gl healing.
- Shield breaker: why is oblivion damage a thing? Wasn't that originally not supposed to be in the game because people were worried it'd be too powerful. Its too powerful and totally ruins sorcs.
To PvE players who say "oh I'm tired of PvPers nerving my stuff to ***" grow up and realize PvE in ESO is patterns and far too easy. If you NEED Zaan or whatever to be competitive the problem lies with you. Zaan should not exist or it needs far more counters than the 3 it has. You can SOLO vet COA 2 HM now on a *** stamina DD build. Why is that possible? PvE capabilities could use a few more nerfs so people have to learn mechanics and don't bypass them all. Anyone remember how tough that content was back in the day? What happened? Game is far too casual now with very little skill and counters. Its all rng and builds that make a player what they are. Just look at King Richards video showing the difference a build makes in duels when he was proving to a certain individual who decided to go brag about beating him with cheesy *** on his open world build. Thats where it all started and its only evolved but nothing has changed.
Zaan sucks in most cases. It hits 10k max through mist on me, and can be blocked, streaked, cloaked, purged etc. Los should break it and it feels cheap when it doesn't
Everything else yeah. Lag is better, stay away from the zergs though. The invisible people thing is a bit annoying.
Abysswarrior45 wrote: »To PvE players who say "oh I'm tired of PvPers nerving my stuff to ***" grow up and realize PvE in ESO is patterns and far too easy

Prospero_ESO wrote: »Abysswarrior45 wrote: »To PvE players who say "oh I'm tired of PvPers nerving my stuff to ***" grow up and realize PvE in ESO is patterns and far too easy
I would agree to all the things you said PvP wise, ESO PvP tbh was always horrible from the performance perspective in Cyrodiil and the combat was always about who can utilize the uttermost cheesy cancer, be it proc sets, be it animation cancelling, you name it. PvP here is probably the most non-competitive content because of the lack of counterplay to a lot of things.
PvE wise I would disagree a bit, yes there is very easy content and yes there are mechanics which are very overtuned *cough* healing *cough*, I can not remember any game which incentivises via sets that the healer overheals. In any other game i played if the healer overhealed constantly he ran out of mana and the tank died, end of story. But there is also very challenging content in PvE also, DLC dungeons, Vet Trials, Vet DSA etc.
Abysswarrior45 wrote: »- Invisible zergs/zerglings hitting you before rendering in
- lag: 4 yrs later still worse than ever!
- befoul is over performing like crazy. A 23 second rally heals me for 233 hp because I was hit with snipe and incap. PURGE IS NOT AN OPTION FOR BUILDS WHO WANT TO KILL ANYTHING/STAMINA BUILDS!
- Earthgore: its a carry and allowing tankplars who don't even know how to break free/invest in offensive stats who just stack hp in reactive gear to heal from 0-100 with remembrance in between cooldowns.
- Zaan: goes through walls, not interruptible, hits for 20k THROUGH mist form with 66 in thick skinned, can't be blocked, can't be dodged (obviously), can't be interrupted, can't be out healed when you take into account the damage the player is putting out themselves while its ticking, can't be outrun if your enemy walks forward which every zergling does because its Xv1, PURGE AND CLOAK ARE NOT AN OPTION FOR PLAYERS WHO ARENT NBS/TEMPLARS WHO WANT TO KILL ANYTHING!
- Zaan
- Zaan
- Zaan
- Zaan
- Snipe: lags tf out and you can't hear it, debuffs your healing to *** so should you survive the first few glitched snipes gl healing.
- Shield breaker: why is oblivion damage a thing? Wasn't that originally not supposed to be in the game because people were worried it'd be too powerful. Its too powerful and totally ruins sorcs.
To PvE players who say "oh I'm tired of PvPers nerving my stuff to ***" grow up and realize PvE in ESO is patterns and far too easy. If you NEED Zaan or whatever to be competitive the problem lies with you. Zaan should not exist or it needs far more counters than the 3 it has. You can SOLO vet COA 2 HM now on a *** stamina DD build. Why is that possible? PvE capabilities could use a few more nerfs so people have to learn mechanics and don't bypass them all. Anyone remember how tough that content was back in the day? What happened? Game is far too casual now with very little skill and counters. Its all rng and builds that make a player what they are. Just look at King Richards video showing the difference a build makes in duels when he was proving to a certain individual who decided to go brag about beating him with cheesy *** on his open world build. Thats where it all started and its only evolved but nothing has changed.
Abysswarrior45 wrote: »Zaan sucks in most cases. It hits 10k max through mist on me, and can be blocked, streaked, cloaked, purged etc. Los should break it and it feels cheap when it doesn't
Everything else yeah. Lag is better, stay away from the zergs though. The invisible people thing is a bit annoying.
It can't be blocked... goes right through block. Seen it myself since i'm a mag dk. I hold L2. As for the lag it doesn't matter whether its prime time in the middle of nowhere on the opposite side of the map from a zerg, or early in the morning with 1 bar per faction on the opposite side of the map from a zerg. You still lag like crazy. Thats with 70mbps speed.