ESO atm

Abysswarrior45
Abysswarrior45
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- Invisible zergs/zerglings hitting you before rendering in
- lag: 4 yrs later still worse than ever!
- befoul is over performing like crazy. A 23 second rally heals me for 233 hp because I was hit with snipe and incap. PURGE IS NOT AN OPTION FOR BUILDS WHO WANT TO KILL ANYTHING/STAMINA BUILDS!
- Earthgore: its a carry and allowing tankplars who don't even know how to break free/invest in offensive stats who just stack hp in reactive gear to heal from 0-100 with remembrance in between cooldowns.
- Zaan: goes through walls, not interruptible, hits for 20k THROUGH mist form with 66 in thick skinned, can't be blocked, can't be dodged (obviously), can't be interrupted, can't be out healed when you take into account the damage the player is putting out themselves while its ticking, can't be outrun if your enemy walks forward which every zergling does because its Xv1, PURGE AND CLOAK ARE NOT AN OPTION FOR PLAYERS WHO ARENT NBS/TEMPLARS WHO WANT TO KILL ANYTHING!
- Zaan
- Zaan
- Zaan
- Zaan
- Snipe: lags tf out and you can't hear it, debuffs your healing to *** so should you survive the first few glitched snipes gl healing.
- Shield breaker: why is oblivion damage a thing? Wasn't that originally not supposed to be in the game because people were worried it'd be too powerful. Its too powerful and totally ruins sorcs.

To PvE players who say "oh I'm tired of PvPers nerving my stuff to ***" grow up and realize PvE in ESO is patterns and far too easy. If you NEED Zaan or whatever to be competitive the problem lies with you. Zaan should not exist or it needs far more counters than the 3 it has. You can SOLO vet COA 2 HM now on a *** stamina DD build. Why is that possible? PvE capabilities could use a few more nerfs so people have to learn mechanics and don't bypass them all. Anyone remember how tough that content was back in the day? What happened? Game is far too casual now with very little skill and counters. Its all rng and builds that make a player what they are. Just look at King Richards video showing the difference a build makes in duels when he was proving to a certain individual who decided to go brag about beating him with cheesy *** on his open world build. Thats where it all started and its only evolved but nothing has changed.
Edited by Abysswarrior45 on April 8, 2018 4:13AM
  • Gargis
    Gargis
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    Sounds about right.

    Balanced PVE/PVP game with impeccable attention to detail.

    Lets see, how many armor sets in game now? no hard caps, CP spectrum across new and vet players and you want balance? /laugh

    Man, this game has devolved into to Proc set, AE fest, lag infested, shoddy code-can't break CC this century mess.

    /enjoy.

    Mr.Jacobs may very well send Mr Frior a fruit basket.
  • Morgul667
    Morgul667
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    Zaan feels wrong

    Yesterday a group of 4 premade in BG did a lot of killing by spamming CC and using Zaan.

    Yes it can be purged, no you cannot always avoid it, especially when there are lots of things going on, on the screen
  • Shad0wfire99
    Shad0wfire99
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    - Invisible zergs/zerglings hitting you before rendering in
    - lag: 4 yrs later still worse than ever!
    - befoul is over performing like crazy. A 23 second rally heals me for 233 hp because I was hit with snipe and incap. PURGE IS NOT AN OPTION FOR BUILDS WHO WANT TO KILL ANYTHING/STAMINA BUILDS!
    - Earthgore: its a carry and allowing tankplars who don't even know how to break free/invest in offensive stats who just stack hp in reactive gear to heal from 0-100 with remembrance in between cooldowns.
    - Zaan: goes through walls, not interruptible, hits for 20k THROUGH mist form with 66 in thick skinned, can't be blocked, can't be dodged (obviously), can't be interrupted, can't be out healed when you take into account the damage the player is putting out themselves while its ticking, can't be outrun if your enemy walks forward which every zergling does because its Xv1, PURGE AND CLOAK ARE NOT AN OPTION FOR PLAYERS WHO ARENT NBS/TEMPLARS WHO WANT TO KILL ANYTHING!
    - Zaan
    - Zaan
    - Zaan
    - Zaan
    - Snipe: lags tf out and you can't hear it, debuffs your healing to *** so should you survive the first few glitched snipes gl healing.
    - Shield breaker: why is oblivion damage a thing? Wasn't that originally not supposed to be in the game because people were worried it'd be too powerful. Its too powerful and totally ruins sorcs.

    To PvE players who say "oh I'm tired of PvPers nerving my stuff to ***" grow up and realize PvE in ESO is patterns and far too easy. If you NEED Zaan or whatever to be competitive the problem lies with you. Zaan should not exist or it needs far more counters than the 3 it has. You can SOLO vet COA 2 HM now on a *** stamina DD build. Why is that possible? PvE capabilities could use a few more nerfs so people have to learn mechanics and don't bypass them all. Anyone remember how tough that content was back in the day? What happened? Game is far too casual now with very little skill and counters. Its all rng and builds that make a player what they are. Just look at King Richards video showing the difference a build makes in duels when he was proving to a certain individual who decided to go brag about beating him with cheesy *** on his open world build. Thats where it all started and its only evolved but nothing has changed.

    If it's so easy, go ahead and post the screenshot of your Immortal Redeemer title. Thanks.


    XBox NA
  • ak_pvp
    ak_pvp
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    Zaan sucks in most cases. It hits 10k max through mist on me, and can be blocked, streaked, cloaked, purged etc. Los should break it and it feels cheap when it doesn't

    Everything else yeah. Lag is better, stay away from the zergs though. The invisible people thing is a bit annoying.
    MagDK main. PC/EU @AK-ESO
    Best houseknight EU.
  • Abysswarrior45
    Abysswarrior45
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    ak_pvp wrote: »
    Zaan sucks in most cases. It hits 10k max through mist on me, and can be blocked, streaked, cloaked, purged etc. Los should break it and it feels cheap when it doesn't

    Everything else yeah. Lag is better, stay away from the zergs though. The invisible people thing is a bit annoying.

    It can't be blocked... goes right through block. Seen it myself since i'm a mag dk. I hold L2. As for the lag it doesn't matter whether its prime time in the middle of nowhere on the opposite side of the map from a zerg, or early in the morning with 1 bar per faction on the opposite side of the map from a zerg. You still lag like crazy. Thats with 70mbps speed.
    Edited by Abysswarrior45 on April 8, 2018 10:10AM
  • Prospero_ESO
    Prospero_ESO
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    To PvE players who say "oh I'm tired of PvPers nerving my stuff to ***" grow up and realize PvE in ESO is patterns and far too easy

    I would agree to all the things you said PvP wise, ESO PvP tbh was always horrible from the performance perspective in Cyrodiil and the combat was always about who can utilize the uttermost cheesy cancer, be it proc sets, be it animation cancelling, you name it. PvP here is probably the most non-competitive content because of the lack of counterplay to a lot of things.

    PvE wise I would disagree a bit, yes there is very easy content and yes there are mechanics which are very overtuned *cough* healing *cough*, I can not remember any game which incentivises via sets that the healer overheals. In any other game i played if the healer overhealed constantly he ran out of mana and the tank died, end of story. But there is also very challenging content in PvE also, DLC dungeons, Vet Trials, Vet DSA etc.
    Edited by Prospero_ESO on April 8, 2018 8:23AM
  • Yakidafi
    Yakidafi
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    beam_fire3.gif
    Edited by Yakidafi on April 8, 2018 9:29AM
    Moons and sands shall be your guide and path.
    PC EU/NA
  • Abysswarrior45
    Abysswarrior45
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    To PvE players who say "oh I'm tired of PvPers nerving my stuff to ***" grow up and realize PvE in ESO is patterns and far too easy

    I would agree to all the things you said PvP wise, ESO PvP tbh was always horrible from the performance perspective in Cyrodiil and the combat was always about who can utilize the uttermost cheesy cancer, be it proc sets, be it animation cancelling, you name it. PvP here is probably the most non-competitive content because of the lack of counterplay to a lot of things.

    PvE wise I would disagree a bit, yes there is very easy content and yes there are mechanics which are very overtuned *cough* healing *cough*, I can not remember any game which incentivises via sets that the healer overheals. In any other game i played if the healer overhealed constantly he ran out of mana and the tank died, end of story. But there is also very challenging content in PvE also, DLC dungeons, Vet Trials, Vet DSA etc.


    You have people getting carried through vAS hm +2 already, vDSA is a breeze. I should rephrase and say 90% of PvE is easier than it should be I guess. vMA has been done naked (shoutout to Kasa).
  • Ectheliontnacil
    Ectheliontnacil
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    - Invisible zergs/zerglings hitting you before rendering in
    - lag: 4 yrs later still worse than ever!
    - befoul is over performing like crazy. A 23 second rally heals me for 233 hp because I was hit with snipe and incap. PURGE IS NOT AN OPTION FOR BUILDS WHO WANT TO KILL ANYTHING/STAMINA BUILDS!
    - Earthgore: its a carry and allowing tankplars who don't even know how to break free/invest in offensive stats who just stack hp in reactive gear to heal from 0-100 with remembrance in between cooldowns.
    - Zaan: goes through walls, not interruptible, hits for 20k THROUGH mist form with 66 in thick skinned, can't be blocked, can't be dodged (obviously), can't be interrupted, can't be out healed when you take into account the damage the player is putting out themselves while its ticking, can't be outrun if your enemy walks forward which every zergling does because its Xv1, PURGE AND CLOAK ARE NOT AN OPTION FOR PLAYERS WHO ARENT NBS/TEMPLARS WHO WANT TO KILL ANYTHING!
    - Zaan
    - Zaan
    - Zaan
    - Zaan
    - Snipe: lags tf out and you can't hear it, debuffs your healing to *** so should you survive the first few glitched snipes gl healing.
    - Shield breaker: why is oblivion damage a thing? Wasn't that originally not supposed to be in the game because people were worried it'd be too powerful. Its too powerful and totally ruins sorcs.

    To PvE players who say "oh I'm tired of PvPers nerving my stuff to ***" grow up and realize PvE in ESO is patterns and far too easy. If you NEED Zaan or whatever to be competitive the problem lies with you. Zaan should not exist or it needs far more counters than the 3 it has. You can SOLO vet COA 2 HM now on a *** stamina DD build. Why is that possible? PvE capabilities could use a few more nerfs so people have to learn mechanics and don't bypass them all. Anyone remember how tough that content was back in the day? What happened? Game is far too casual now with very little skill and counters. Its all rng and builds that make a player what they are. Just look at King Richards video showing the difference a build makes in duels when he was proving to a certain individual who decided to go brag about beating him with cheesy *** on his open world build. Thats where it all started and its only evolved but nothing has changed.

    Cool post!

    Agree with basically everything you said.

    You will probably get devoured by the zergling trolls that prowl these forums. :D
    Edited by Ectheliontnacil on April 8, 2018 10:11AM
  • LegendaryMage
    LegendaryMage
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    Lag is horrible, I absolutely don't bother playing PVP in prime time for ages now. In fact, it's so bad sometimes, I'm getting used to not playing ESO in prime time at all.
    Edited by LegendaryMage on April 8, 2018 10:20AM
  • Enslaved
    Enslaved
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    Solution for OP is to use Zaan+Shield Breaker while sniping ppl with hos bow that is enchanted in oblivion damage.
  • Zagnut123Zagnut123
    Zagnut123Zagnut123
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    Pve players don't blame pvpers or at least the smart ones don't. I blame zos for allowing broken things into there game and not being creative enough to fix it without negative affects being felt on either side. PvP really needs some love for the next few patches tbh pve is perfectly fine right now but I can see the PvP is barley treading water atm
  • ak_pvp
    ak_pvp
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    ak_pvp wrote: »
    Zaan sucks in most cases. It hits 10k max through mist on me, and can be blocked, streaked, cloaked, purged etc. Los should break it and it feels cheap when it doesn't

    Everything else yeah. Lag is better, stay away from the zergs though. The invisible people thing is a bit annoying.

    It can't be blocked... goes right through block. Seen it myself since i'm a mag dk. I hold L2. As for the lag it doesn't matter whether its prime time in the middle of nowhere on the opposite side of the map from a zerg, or early in the morning with 1 bar per faction on the opposite side of the map from a zerg. You still lag like crazy. Thats with 70mbps speed.

    So am I.

    It can, and is blocked.
    MagDK main. PC/EU @AK-ESO
    Best houseknight EU.
  • ZOS_JesC
    ZOS_JesC
    admin
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  • ragnarok6644b14_ESO
    ragnarok6644b14_ESO
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    If only there were something you could do to reduce the lag.
    Perhaps some other PVP server or something. You could even name them after the other gods of the Tribunal, and give them cool options like no-CP or 7-day cycles.

    Man, it does get really laggy having only one PVP server to play on.
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