Ragnarock41 wrote: »People forget that templar healers got some huge nerfs. This automaticly makes warden healers more strong.
Ragnarock41 wrote: »People forget that templar healers got some huge nerfs. This automaticly makes warden healers more strong.
Doesn't really work that way, bro
Ragnarock41 wrote: »People forget that templar healers got some huge nerfs. This automaticly makes warden healers more strong.
Doesn't really work that way, bro
Ragnarock41 wrote: »Ragnarock41 wrote: »People forget that templar healers got some huge nerfs. This automaticly makes warden healers more strong.
Doesn't really work that way, bro
It exactly works that way.
Competitiveness is all about how you compare to everything else. On the topic of warden becoming too weak or not I can't speak yet. We do have both warden healers and templar healers on our PvP guild. I will be able to talk more clearly when we see the results.
Arctic Wind’s initial heal has been increased by 20%.
i question this one. Is this increased by or to .
Increased by is almost useless. The initial heal will go to 12 percent, but I am thinking its supposed to be the initial heal with go to 20 percent since that is in line with the other heals like this.
NoTimeToWait wrote: »Now what is the decent role for Warden in PVE? I just don't see any. Seems like healer, but there is no good enough burst heal, isn't there?
Ragnarock41 wrote: »Ragnarock41 wrote: »People forget that templar healers got some huge nerfs. This automaticly makes warden healers more strong.
Doesn't really work that way, bro
It exactly works that way.
Competitiveness is all about how you compare to everything else. On the topic of warden becoming too weak or not I can't speak yet. We do have both warden healers and templar healers on our PvP guild. I will be able to talk more clearly when we see the results.
Arctic Wind’s initial heal has been increased by 20%.
i question this one. Is this increased by or to .
Increased by is almost useless. The initial heal will go to 12 percent, but I am thinking its supposed to be the initial heal with go to 20 percent since that is in line with the other heals like this.
Maura_Neysa wrote: »Arctic Wind’s initial heal has been increased by 20%.
i question this one. Is this increased by or to .
Increased by is almost useless. The initial heal will go to 12 percent, but I am thinking its supposed to be the initial heal with go to 20 percent since that is in line with the other heals like this.
Dont really care which, as is I already loved this skill. The Warden in general is about trading "On Demand" for more powerful with a wait. Arctic is already an 8k base heal on my 40k HP tank.
In comparison;
- GDB - DK needs to be missing 24k health to get that
- That's 2k less than Echoing Vigor (at least on my tank)
- Or you need the Healer to hit you with a BoL
So I'll happily take an extra 4k or 800. Personally I very much doubt its going to be an 8k Heal with a 4k HoT though
Maura_Neysa wrote: »Arctic Wind’s initial heal has been increased by 20%.
i question this one. Is this increased by or to .
Increased by is almost useless. The initial heal will go to 12 percent, but I am thinking its supposed to be the initial heal with go to 20 percent since that is in line with the other heals like this.
Dont really care which, as is I already loved this skill. The Warden in general is about trading "On Demand" for more powerful with a wait. Arctic is already an 8k base heal on my 40k HP tank.
In comparison;
- GDB - DK needs to be missing 24k health to get that
- That's 2k less than Echoing Vigor (at least on my tank)
- Or you need the Healer to hit you with a BoL
So I'll happily take an extra 4k or 800. Personally I very much doubt its going to be an 8k Heal with a 4k HoT though
Wouldnt match up to the new heal nightblades got though.
My DK tank on live, for comparison, has 32k health. The other day, when tanking the whisperer, I was consistently getting 28k heals from green dragon blood after every burst. They dont scale the way everyone thinks they do, especially when taking into account champion points for healing done and received, and things like major mending (which the DK tank has super easy access to, not the case for the warden or others).
Nightblades are getting a heal with dark cloak that restores 32% of max health. On a 32k health tank, that would be a little over 10k base heal. Taking champion points into consideration, and the possibility of having minor vitality from swallow soul, that'll probably be hitting for 20k, possibly more.
For the warden, 10% of max health on a 32k health tank is 3.2k, 6-7k with champion points. You only get access to major mending on a warden when below 50% health, and only if you first use a green balance heal (so you'd have to take a tick from vines or lotus, or use seeds/growth first, which is going to cost you more resources than the single heal for a nightblade and probably similar resources to the shield + blood combo on a dragon knight). Assuming you do get major mending up, that 3.2k heal becomes roughly a 10k heal after all is said and done - You're still at about half of what the nightblade heal will do at any hp range, and almost at a third of what dragon blood will do for a dk.
I'm not going to include the over time portion of arctic here, as I personally dont believe it offers any substantial benefit for warden tanks. You use heals like this when you get hit with a burst and are at risk of dying, you need to get back to max hp as quick as possible, and a heal over time doesnt help you do that.
If arctic was buffed up to 20% initial, you'd be getting a 6400 heal before champion passives, roughly 12-13k with passives, and around 18k with major mending procced. Still less than the nightblade heal by about 2k. If it was 30%, you'd be a little less than the nightblade on the initial heal, but make up for it with the over time bit on the first tick. This is still not taking into consideration that the nightblade can have the advantage of minor vitality over a warden tank.
So really, it needs to be 30% + 10% over time IMO, though I'd settle for 20% + 10% due to the fact that we have access to major mending when below 50% health and nightblades do not.