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summerset warden changes?

Lynx7386
Lynx7386
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Haven't had time to watch the video but someone mentioned tanking and dps buffs, any idea what they are?
PS4 / NA
M'asad - Khajiit Nightblade - Healer
Pakhet - Khajiit Dragonknight - Tank
Raksha - Khajiit Sorcerer - Stamina DPS
Bastet - Khajiit Templar - Healer
Leonin - Khajiit Warden - Tank
  • djyrb
    djyrb
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    Arctic Wind’s initial heal has been increased by 20%.

    Nature’s Grasp now grants 3 Ultimate to the caster once the HoT completes.

    Bursting Vines now instantly grants the caster 10 Ultimate when cast on an ally below 60% health.

    The build we tested at ZOS had no internal cooldown for this Ultimate gain. After our feedback (which basically consisted of “HOLY *** THAT’S BROKEN AS ***”), the team said they’d add an internal cooldown. Alas, we’ll need to wait until the PTS to see what happens.
    Frozen Gate now does a small amount of damage.

    Crystallized Shield’s cost has been increased roughly 15%.

    The buffs granted by Subterranean Assault have had their duration reduces to 5s, down from 10s. Additionally, Subterranean Assault now only grants Major Fracture. The Deep Fissure morph now grants Major Breach for 5s, but no longer stuns one target.

    Source: https://www.reddit.com/r/elderscrollsonline/comments/89e1in/summerset_update_18_teaser_a_recap_of_last_weeks/
  • Lynx7386
    Lynx7386
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    No changes to swarm? That's disappointing. The change to sub assault will really hurt warden tanks too.
    PS4 / NA
    M'asad - Khajiit Nightblade - Healer
    Pakhet - Khajiit Dragonknight - Tank
    Raksha - Khajiit Sorcerer - Stamina DPS
    Bastet - Khajiit Templar - Healer
    Leonin - Khajiit Warden - Tank
  • NoTimeToWait
    NoTimeToWait
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    Now what is the decent role for Warden in PVE? I just don't see any. Seems like healer, but there is no good enough burst heal, isn't there?
    Edited by NoTimeToWait on April 3, 2018 7:37PM
  • Cadbury
    Cadbury
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    Basically, if you wanna play warden, stick with Stam
    "If a person is truly desirous of something, perhaps being set on fire does not seem so bad."
  • Ragnarock41
    Ragnarock41
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    People forget that templar healers got some huge nerfs. This automaticly makes warden healers more strong.
  • Lynx7386
    Lynx7386
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    People forget that templar healers got some huge nerfs. This automaticly makes warden healers more strong.

    Doesn't really work that way, bro
    PS4 / NA
    M'asad - Khajiit Nightblade - Healer
    Pakhet - Khajiit Dragonknight - Tank
    Raksha - Khajiit Sorcerer - Stamina DPS
    Bastet - Khajiit Templar - Healer
    Leonin - Khajiit Warden - Tank
  • starlizard70ub17_ESO
    starlizard70ub17_ESO
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    Lynx7386 wrote: »
    People forget that templar healers got some huge nerfs. This automaticly makes warden healers more strong.

    Doesn't really work that way, bro

    ^This...
    it means they both kind of suck now. :o
    "We have found a cave, but I don't think there are warm fires and friendly faces inside."
  • AverageJo3Gam3r
    AverageJo3Gam3r
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    This was a very good write up for those of us who lack the patience to sit through a video :)

    https://www.reddit.com/r/elderscrollsonline/comments/89e1in/summerset_update_18_teaser_a_recap_of_last_weeks/
  • Ragnarock41
    Ragnarock41
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    Lynx7386 wrote: »
    People forget that templar healers got some huge nerfs. This automaticly makes warden healers more strong.

    Doesn't really work that way, bro

    It exactly works that way.

    Competitiveness is all about how you compare to everything else. On the topic of warden becoming too weak or not I can't speak yet. We do have both warden healers and templar healers on our PvP guild. I will be able to talk more clearly when we see the results.
    Edited by Ragnarock41 on April 3, 2018 8:07PM
  • Lynx7386
    Lynx7386
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    Lynx7386 wrote: »
    People forget that templar healers got some huge nerfs. This automaticly makes warden healers more strong.

    Doesn't really work that way, bro

    It exactly works that way.

    Competitiveness is all about how you compare to everything else. On the topic of warden becoming too weak or not I can't speak yet. We do have both warden healers and templar healers on our PvP guild. I will be able to talk more clearly when we see the results.

    You cant compare a pile of crap to another pile of crap just because it stinks a little bit less. One class getting nerfed doesnt make another class stronger, it just makes everyone weaker as a whole.
    PS4 / NA
    M'asad - Khajiit Nightblade - Healer
    Pakhet - Khajiit Dragonknight - Tank
    Raksha - Khajiit Sorcerer - Stamina DPS
    Bastet - Khajiit Templar - Healer
    Leonin - Khajiit Warden - Tank
  • Checkmath
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    Templars didnt really get a nerf regarding healing. At least not in their skills, still the critheal changes are still there.
  • MinarasLaure
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    r.i.p. Magden in pvp.
    Deep fissure without stun.
  • Silver_Strider
    Silver_Strider
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    My poor Warden Tank losing its AoE Fracture/Breech is honestly the biggest thing for me. I mean, I can understand the reasoning for it but it just sucks to lose it. RIP to Magden too as now they really have no CC at all in their class abilities, other than Permafrost, making PvP just impossible for them.
    Argonian forever
  • Uviryth
    Uviryth
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    I wish they would remove PvP from ESO. It kills this game again and again.
  • Skander
    Skander
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    The buff to artic wind is nice.

    But why touching deep fissure?

    The problem was with the stamina morph, not the magicka
    I meme, but my memes are so truthful they hurt
    -Elder Nightblades Online
    Want competitive pvp while being outnumbered? Tough luck, the devs clearly said you have to die in those situations
  • xbobx
    xbobx
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    Arctic Wind’s initial heal has been increased by 20%.

    i question this one. Is this increased by or to .

    Increased by is almost useless. The initial heal will go to 12 percent, but I am thinking its supposed to be the initial heal with go to 20 percent since that is in line with the other heals like this.


  • Lynx7386
    Lynx7386
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    xbobx wrote: »
    Arctic Wind’s initial heal has been increased by 20%.

    i question this one. Is this increased by or to .

    Increased by is almost useless. The initial heal will go to 12 percent, but I am thinking its supposed to be the initial heal with go to 20 percent since that is in line with the other heals like this.


    I'm hoping they mean it'll be 30% initial heal and 10% over time.
    PS4 / NA
    M'asad - Khajiit Nightblade - Healer
    Pakhet - Khajiit Dragonknight - Tank
    Raksha - Khajiit Sorcerer - Stamina DPS
    Bastet - Khajiit Templar - Healer
    Leonin - Khajiit Warden - Tank
  • Maura_Neysa
    Maura_Neysa
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    Now what is the decent role for Warden in PVE? I just don't see any. Seems like healer, but there is no good enough burst heal, isn't there?

    My Warden tank that I have been running from Morrowind lunch upto and including leader boards, ONLY GOT BUFFED. Still out sustain DK, and depending on how often the Ulti gen ends up maybe even out War Horn them too.
    Maiden Maura - Xbox NA
    Warden Ice Tank (By far my favorite) -RIP #Nerfmire
    Stormproof, Shehai Shatterer, Mageslayer(solo tanked), Ophidian Overlord, Assistant Alienist, Boethiah's Scythe,Maw of Lorkhaj Conqueror, Divayth Fyr's Coadjutor
    Major
    Dragon Knight Healer (Since Homestead)
    Shehai Shatterer, Mageslayer,
    Warden 2x Bow DPS
    Stormproof, Shehai Shatterer, Mageslayer, Ophidian Overlord, Assistant Alienist, Boethiah's Scythe, Maw of Lorkhaj Conqueror, Divayth Fyr's Coadjutor, Sunspire Saint,
    Others
    PvP StamDen, Warden Healer, MagDen, Stamplar, StamSorc, DK Failed Attempt, NB Failed Attempt

    Playing BiS isn't impressive, playing unique at BiS lvl, THAT's impressive.


  • Maura_Neysa
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    Lynx7386 wrote: »
    People forget that templar healers got some huge nerfs. This automaticly makes warden healers more strong.

    Doesn't really work that way, bro

    It exactly works that way.

    Competitiveness is all about how you compare to everything else. On the topic of warden becoming too weak or not I can't speak yet. We do have both warden healers and templar healers on our PvP guild. I will be able to talk more clearly when we see the results.

    I agree, Templar Healer nerfs make Wardens stronger. However NB and DK are also getting huge healing buffs.
    - DK Cauterize now has the full 28m range.
    - Cinder Storm no longer damages it heals, but keeps its debuff. That's a 22m skill with 5m radius and 70% slow. I've long run this skill as my one DPS to access my own Ele Drain.
    - Plus Fragmented Shield will grant 4.5sec of Major Mending.
    Sooo frigging happy about the changes coming to my DK healer. Only downside will be the lose of uniqueness of my build
    Maiden Maura - Xbox NA
    Warden Ice Tank (By far my favorite) -RIP #Nerfmire
    Stormproof, Shehai Shatterer, Mageslayer(solo tanked), Ophidian Overlord, Assistant Alienist, Boethiah's Scythe,Maw of Lorkhaj Conqueror, Divayth Fyr's Coadjutor
    Major
    Dragon Knight Healer (Since Homestead)
    Shehai Shatterer, Mageslayer,
    Warden 2x Bow DPS
    Stormproof, Shehai Shatterer, Mageslayer, Ophidian Overlord, Assistant Alienist, Boethiah's Scythe, Maw of Lorkhaj Conqueror, Divayth Fyr's Coadjutor, Sunspire Saint,
    Others
    PvP StamDen, Warden Healer, MagDen, Stamplar, StamSorc, DK Failed Attempt, NB Failed Attempt

    Playing BiS isn't impressive, playing unique at BiS lvl, THAT's impressive.


  • Maura_Neysa
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    xbobx wrote: »
    Arctic Wind’s initial heal has been increased by 20%.

    i question this one. Is this increased by or to .

    Increased by is almost useless. The initial heal will go to 12 percent, but I am thinking its supposed to be the initial heal with go to 20 percent since that is in line with the other heals like this.


    Dont really care which, as is I already loved this skill. The Warden in general is about trading "On Demand" for more powerful with a wait. Arctic is already an 8k base heal on my 40k HP tank.
    In comparison;
    - GDB - DK needs to be missing 24k health to get that
    - That's 2k less than Echoing Vigor (at least on my tank)
    - Or you need the Healer to hit you with a BoL
    So I'll happily take an extra 4k or 800. Personally I very much doubt its going to be an 8k Heal with a 4k HoT though
    Maiden Maura - Xbox NA
    Warden Ice Tank (By far my favorite) -RIP #Nerfmire
    Stormproof, Shehai Shatterer, Mageslayer(solo tanked), Ophidian Overlord, Assistant Alienist, Boethiah's Scythe,Maw of Lorkhaj Conqueror, Divayth Fyr's Coadjutor
    Major
    Dragon Knight Healer (Since Homestead)
    Shehai Shatterer, Mageslayer,
    Warden 2x Bow DPS
    Stormproof, Shehai Shatterer, Mageslayer, Ophidian Overlord, Assistant Alienist, Boethiah's Scythe, Maw of Lorkhaj Conqueror, Divayth Fyr's Coadjutor, Sunspire Saint,
    Others
    PvP StamDen, Warden Healer, MagDen, Stamplar, StamSorc, DK Failed Attempt, NB Failed Attempt

    Playing BiS isn't impressive, playing unique at BiS lvl, THAT's impressive.


  • Lynx7386
    Lynx7386
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    xbobx wrote: »
    Arctic Wind’s initial heal has been increased by 20%.

    i question this one. Is this increased by or to .

    Increased by is almost useless. The initial heal will go to 12 percent, but I am thinking its supposed to be the initial heal with go to 20 percent since that is in line with the other heals like this.


    Dont really care which, as is I already loved this skill. The Warden in general is about trading "On Demand" for more powerful with a wait. Arctic is already an 8k base heal on my 40k HP tank.
    In comparison;
    - GDB - DK needs to be missing 24k health to get that
    - That's 2k less than Echoing Vigor (at least on my tank)
    - Or you need the Healer to hit you with a BoL
    So I'll happily take an extra 4k or 800. Personally I very much doubt its going to be an 8k Heal with a 4k HoT though

    Wouldnt match up to the new heal nightblades got though.

    My DK tank on live, for comparison, has 32k health. The other day, when tanking the whisperer, I was consistently getting 28k heals from green dragon blood after every burst. They dont scale the way everyone thinks they do, especially when taking into account champion points for healing done and received, and things like major mending (which the DK tank has super easy access to, not the case for the warden or others).

    Nightblades are getting a heal with dark cloak that restores 32% of max health. On a 32k health tank, that would be a little over 10k base heal. Taking champion points into consideration, and the possibility of having minor vitality from swallow soul, that'll probably be hitting for 20k, possibly more.

    For the warden, 10% of max health on a 32k health tank is 3.2k, 6-7k with champion points. You only get access to major mending on a warden when below 50% health, and only if you first use a green balance heal (so you'd have to take a tick from vines or lotus, or use seeds/growth first, which is going to cost you more resources than the single heal for a nightblade and probably similar resources to the shield + blood combo on a dragon knight). Assuming you do get major mending up, that 3.2k heal becomes roughly a 10k heal after all is said and done - You're still at about half of what the nightblade heal will do at any hp range, and almost at a third of what dragon blood will do for a dk.
    I'm not going to include the over time portion of arctic here, as I personally dont believe it offers any substantial benefit for warden tanks. You use heals like this when you get hit with a burst and are at risk of dying, you need to get back to max hp as quick as possible, and a heal over time doesnt help you do that.

    If arctic was buffed up to 20% initial, you'd be getting a 6400 heal before champion passives, roughly 12-13k with passives, and around 18k with major mending procced. Still less than the nightblade heal by about 2k. If it was 30%, you'd be a little less than the nightblade on the initial heal, but make up for it with the over time bit on the first tick. This is still not taking into consideration that the nightblade can have the advantage of minor vitality over a warden tank.


    So really, it needs to be 30% + 10% over time IMO, though I'd settle for 20% + 10% due to the fact that we have access to major mending when below 50% health and nightblades do not.

    PS4 / NA
    M'asad - Khajiit Nightblade - Healer
    Pakhet - Khajiit Dragonknight - Tank
    Raksha - Khajiit Sorcerer - Stamina DPS
    Bastet - Khajiit Templar - Healer
    Leonin - Khajiit Warden - Tank
  • JackSmirkingRevenge
    I think its important to note that these are Pre PTS changes, do I believe they will buff the warden for PvE purposes...not personally...but they are Pre PTS so there is still hope that ZoS realizes how bad the class is preforming between now and Summerset release.
  • BrokenGameMechanics
    BrokenGameMechanics
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    It appears that in aggregate the changes to date appear to be roughly.
    1. Continue to tune down Stam Warden.
    2. Tune up the Healer Warden.
    3. Tune up the Magica Warden.
    4. Tune up the Tank Warden.

    First off, I wish the "fine print" for the Warden wasn't so carefully crafted to ensure Heal/Magica/Tank pick one. I really would like to sort seamlessly shift around in the space. e.g. Drop the "this skill is special and damage is based only on your X pool ...", and all that stuff. Drop all the asterisks and let the skills all work off the same framework, e.g. tooltips are max (M/S based) etc.

    In toto there are only 3 stam skills at all for the Warden class, Birds, Shalks and Mushroom heal. Every single thing otherwise is Magica based and you're probably sitting with a measly ~10K magica pool so already playing a Stam Warden as a true Warden is on the edge.

    The stam oriented Warden nerf list is starting to add up: Birds, Shalks, Bird Of Prey, Trees, Passive for Stam. This is over what, 9 months? Think I'm missing one more here ... I think it is true to say for the Stam Warden there have been 5-6 pretty significant nerfs and I can't recall a single buff directly affects the Stam Warden. Not one, so roughly 0-6 scoreline. Tank/Heal/Magica Warden have been getting a fair share of buffs / nerfs tuning. Stam Warden is clearly a one-way street in a not so good direction.

    The nerfs to Birds and Shalks are large-ish as nerfs go. Pretty big hurt. Not to mention they are literally the only 2 offense skills in the entire Class Skill tree. What other class has that few offensive skills to slot? Two is not only way too few and yet both received fairly harsh nerfs. What other class can correctly say, "literally every offensive class skill has been nerfed without a single buff".

    Having the Buffs times reduced is more impactful then what you might think in a PVP context. Shalks are really, really hard to pull off on a lagging PVP server. Timings get messed up and if you hit your Shalks too early there is a heavy penalty extracted. The 3 second timer is reset AND you still lose the stamina from your pool even though the Shalks never fired. The Warden has all the "timer" based skills and wall clock time vs game time becomes really skewed in PVP when a server is under load. The best analogy for non-Warden folks is getting Shalks to work on a laggy server is on par with weapon swap issues that everyone sees when things get loaded down in PVP. For whatever reason, the animations, the 2-phase timing, Shalks become as persnickety as weapon swapping on a loaded PVP server when compared to "normal skills". Not uncommon at all to have your mental clock trick you into hitting Shalks too early 2, 3 even 4 times in row in PVP when in the heat of things, losing a lot of stam and getting nada for 12-15 secs worth of rotation and button pushing. Granted none of this is visible doing a rotation on a skeleton, or when PVP is responsive on off hours, so the 10 vs 5 secs or 14 vs 10 looks harmless. In laggy PVP it really magnified. So the Shalk 50% timing nerf is really harsh (not mention losing any Major XXX buff/debuff on a skill is harsh as it gets right there, so double harsh 50% timing AND lose of a Major XXX in one go), on par with the Bird nerf.

    Reading between the lines, the Stam Warden is probably being considered as an unanticipated, inadvertent happening from the designers perspective and they are doing their darnedest to move folk away towards the intended design points for the class. I had hoped for more carrot and less stick, to make the Magica Warden more desirable over making the stam Warden less viable. If the word wasn't out there that Magica Wardens are just (still) lacking, I'd have made the switch already and not continued to swim upstream. Either way looks like I'll be laying out gold to switch attributes and taking the armor set loses and starting from scratch come Summerset. Is what it is. And so it goes ...
  • JackSmirkingRevenge
    I have tried to play other classes and just cant seem to mesh with them...something about the warden keeps me coming back. It is kind of weird because the only other long term MMOs I have played were WoW, where I mained a lock and SWToR where I mained an inquisitor You would think the Sorc would be my go to...but I found that class really boring. The warden I think has a really unique kit, just under-powered. Im going to stick with my Magicka Warden...and pray every night they get fixed, otherwise, I will see you in the normal dungeon finder ques :)
  • Maura_Neysa
    Maura_Neysa
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    Lynx7386 wrote: »
    xbobx wrote: »
    Arctic Wind’s initial heal has been increased by 20%.

    i question this one. Is this increased by or to .

    Increased by is almost useless. The initial heal will go to 12 percent, but I am thinking its supposed to be the initial heal with go to 20 percent since that is in line with the other heals like this.


    Dont really care which, as is I already loved this skill. The Warden in general is about trading "On Demand" for more powerful with a wait. Arctic is already an 8k base heal on my 40k HP tank.
    In comparison;
    - GDB - DK needs to be missing 24k health to get that
    - That's 2k less than Echoing Vigor (at least on my tank)
    - Or you need the Healer to hit you with a BoL
    So I'll happily take an extra 4k or 800. Personally I very much doubt its going to be an 8k Heal with a 4k HoT though

    Wouldnt match up to the new heal nightblades got though.

    My DK tank on live, for comparison, has 32k health. The other day, when tanking the whisperer, I was consistently getting 28k heals from green dragon blood after every burst. They dont scale the way everyone thinks they do, especially when taking into account champion points for healing done and received, and things like major mending (which the DK tank has super easy access to, not the case for the warden or others).

    Nightblades are getting a heal with dark cloak that restores 32% of max health. On a 32k health tank, that would be a little over 10k base heal. Taking champion points into consideration, and the possibility of having minor vitality from swallow soul, that'll probably be hitting for 20k, possibly more.

    For the warden, 10% of max health on a 32k health tank is 3.2k, 6-7k with champion points. You only get access to major mending on a warden when below 50% health, and only if you first use a green balance heal (so you'd have to take a tick from vines or lotus, or use seeds/growth first, which is going to cost you more resources than the single heal for a nightblade and probably similar resources to the shield + blood combo on a dragon knight). Assuming you do get major mending up, that 3.2k heal becomes roughly a 10k heal after all is said and done - You're still at about half of what the nightblade heal will do at any hp range, and almost at a third of what dragon blood will do for a dk.
    I'm not going to include the over time portion of arctic here, as I personally dont believe it offers any substantial benefit for warden tanks. You use heals like this when you get hit with a burst and are at risk of dying, you need to get back to max hp as quick as possible, and a heal over time doesnt help you do that.

    If arctic was buffed up to 20% initial, you'd be getting a 6400 heal before champion passives, roughly 12-13k with passives, and around 18k with major mending procced. Still less than the nightblade heal by about 2k. If it was 30%, you'd be a little less than the nightblade on the initial heal, but make up for it with the over time bit on the first tick. This is still not taking into consideration that the nightblade can have the advantage of minor vitality over a warden tank.


    So really, it needs to be 30% + 10% over time IMO, though I'd settle for 20% + 10% due to the fact that we have access to major mending when below 50% health and nightblades do not.

    Leeching and Arctic should be up 100% up time. So Major Mending will proc as soon available. The true cost of the Wardens strength is everything on delay. That is why peoples opinion of them is so dividend.
    You are right, I only qouted base numbers. However, mending is not so hard to get and for role which doesnt have much magic HoTs are very powerful, much more so than any but heal
    Maiden Maura - Xbox NA
    Warden Ice Tank (By far my favorite) -RIP #Nerfmire
    Stormproof, Shehai Shatterer, Mageslayer(solo tanked), Ophidian Overlord, Assistant Alienist, Boethiah's Scythe,Maw of Lorkhaj Conqueror, Divayth Fyr's Coadjutor
    Major
    Dragon Knight Healer (Since Homestead)
    Shehai Shatterer, Mageslayer,
    Warden 2x Bow DPS
    Stormproof, Shehai Shatterer, Mageslayer, Ophidian Overlord, Assistant Alienist, Boethiah's Scythe, Maw of Lorkhaj Conqueror, Divayth Fyr's Coadjutor, Sunspire Saint,
    Others
    PvP StamDen, Warden Healer, MagDen, Stamplar, StamSorc, DK Failed Attempt, NB Failed Attempt

    Playing BiS isn't impressive, playing unique at BiS lvl, THAT's impressive.


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