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New Class Idea?

Felexir
Felexir
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So everyone is talking about a new character class and I was thinking about it. Wouldn't it be cool if there was a new character who was a support character, but not a healer or a tank. More of a character who's kit was based solely off of area and single target debuffs?
A character who focuses on the use of toxins in order to lower health, magicka, and stamina values? Who causes fracture and lowers resistances? Slows down time (so that 50% of attacks are automatic misses for a short period of time)? Sets traps to stun and disorient, with special allocations to elongate the stuns and disorientation in order to help with crowd control? What dps he dishes out comes out as damage over time plague type attacks. He can ignore all crit damage for short periods of time (as a skill), and lower opponent attack values by a percentage.
I think that would be dope and I'd mess around with that.
  • DRAGON_KILLER_HUNTER
    DRAGON_KILLER_HUNTER
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    Necromancer we want :)
  • Felexir
    Felexir
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    This could kind of be turned into a necro skill tree
  • ordraveeb17_ESO
    new one?! reason??? thx we already have wardens.... worst class in a game on magika... which will be nerfed with summerset. You want again spend time for some new useless class?!
  • HeroUndying
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    new one?! reason??? thx we already have wardens.... worst class in a game on magika... which will be nerfed with summerset. You want again spend time for some new useless class?!

    Variety is the spice of life.
  • Vanthras79
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    I kind of want an Archmage type that has a fire, Frost, and lightning skill line.
    Norion Germain - Telvanni Wizard, Covenant Battle Mage, Mage's Guild Magister, Resident of Daggerfall Overlook, Lord of Tel Galen, Psijic Monk, Antiquarian, Breton Scholar, and Traveler.

  • WaltherCarraway
    WaltherCarraway
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    Could we fix the current game first before asking for more $$$$?
    Back from my last hiatus. 2021 a new start.
  • JackSmirkingRevenge
    If they added anything, I feel like it would have to be a ranged class. 2 of the magicka dps are melee (I guess templar could be ranged or melee for magicka? I dont play one so I may be wrong, just from what I have read)

    So currently the game has Stamblade, Stamplar, Stamwarden, Stamsorc, MagDK, (MagPlar?) as melee and only MagSorc and Magblade as ranged? Seems like some ranged options are needed

    *Yes i left out magwarden as they are an abomination right now, they dont count as a class*
  • QuebraRegra
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    Vanthras79 wrote: »
    I kind of want an Archmage type that has a fire, Frost, and lightning skill line.

    they just need to expand the existing SORC skill line, and set up to allow some skills to be auto triggered (more than 5 skills lots).
  • Checkmath
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    Magplars mostly play as ranged dd‘s with only a few class abilities. Right there are melee builds for magplars, but they dont fit into endgame, where melee spots will be taken by stam toons (or magdks with SS).
    About necromancers, there is already a lot of ideas and data mining about this class and i think a lot of people would like it, since necromancer classes exists in other games and their playstyle is attractive. But still, there is no announcement about a new class, so we probably habe to wait one or two years to see a new one.
    At the moment we have a class themed with lightning magic and one with fire magic. Warden should fit into the ice theme, but atm the skills into that direction are almost missing. Necromancer also would provide a base for some ice magic in my opinion.
    Thats why we will not see an archmage class based on the three elemantal damage sources, it just doesnt fit into ESO atm.
    OP has a nice idea with a support class, but if we think abour it, warden should have been that class. A class with lretty much only support skills would obly be viable, if it is able to push damage, healing or tankyness so far, that it performs better than a damahe dealer. This surely is not the case in 4 man contenr, maybe for trials it could work. But supporting at the moment is done by healers and specific sets, so a supporter ckass rather would take over the place of a healer, will use either a resto or destro to either do damage ir healing as long as buffs dont have to be recasted.
    In the end the only objective of a support class could fit into trials or pvp content. So this class can not really participate in anything, where no group members are present. No solo content (whole map, guilds and no MSA), also for dungeons they will probably not be welcomed. Gor pvp, it would be only viable in groups of 6 players at minimum. So WHO wants to play such a class, when its not viable for 90% of game content?
  • Seraphayel
    Seraphayel
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    Vanthras79 wrote: »
    I kind of want an Archmage type that has a fire, Frost, and lightning skill line.

    they just need to expand the existing SORC skill line, and set up to allow some skills to be auto triggered (more than 5 skills lots).

    Sorcerers as a class in ESO use dark magic and lightnings. No point in giving them fire and frost spells. It doesn't make sense lore-wise. Fire belongs to DK, frost to Warden. That's the way they chose for ESO.

    And the Destruction Staff is your "Archmage". Yes you're bound to one element but you can freely choose between fire, frost and lightning.

    PS5
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    Aldmeri Dominion
    - Khajiit Arcanist -
  • TrinityBreaker
    TrinityBreaker
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    Jeffdkc wrote: »
    If they added anything, I feel like it would have to be a ranged class. 2 of the magicka dps are melee (I guess templar could be ranged or melee for magicka? I dont play one so I may be wrong, just from what I have read)

    So currently the game has Stamblade, Stamplar, Stamwarden, Stamsorc, MagDK, (MagPlar?) as melee and only MagSorc and Magblade as ranged? Seems like some ranged options are needed

    *Yes i left out magwarden as they are an abomination right now, they dont count as a class*

    I think you left out stamDK as a melee.
    Ebonheart for life.
    Xbox NA
    I am Dog Star.

    Khajiit Stam Sorc - Ji'saad Ranajiradh AR 30
    Khajiit Mag DK - Kesjhad
    Khajiit Magblade - Ji'sava Ak'nir
    Fat Khajiit Stamplar - Dro'haniAk'nir - AR 36
    Khajiit Stam Dk - Diego Ri'jhad - AR 49
    Khajiit Magplar - Dro'nara Ak'nir
    Khajiit StamBlade - Ri'artharr Ak'nir
    Fat Khajiit Stamden - Dro'hani Warbreaker
    Argonian Stam DK - Tiberius Demetros
    Khajiit Stamplar - Diëgo Ri'jhad
    Fat Khajiit Stam DK - Drö'hani Ak'nir/Dances-With-Alkosh
    Khajiit Magden - Arctic Mayhem


  • xenowarrior92eb17_ESO
    xenowarrior92eb17_ESO
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    necromancers will never happen...due to what happened with morrowind and how its handled now i don't think we can expect a new class any time soon and that's the best outcome ever...focus on what we have and perfect them instead of throwing countless new broken ones.
  • ordraveeb17_ESO
    Jeffdkc wrote: »
    If they added anything, I feel like it would have to be a ranged class. 2 of the magicka dps are melee (I guess templar could be ranged or melee for magicka? I dont play one so I may be wrong, just from what I have read)

    So currently the game has Stamblade, Stamplar, Stamwarden, Stamsorc, MagDK, (MagPlar?) as melee and only MagSorc and Magblade as ranged? Seems like some ranged options are needed

    *Yes i left out magwarden as they are an abomination right now, they dont count as a class*

    I think you left out stamDK as a melee.

    stamDK... 50/50.... one of the best archers (poison passive bonus + reflect )))
  • Revokus
    Revokus
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    necromancers will never happen...due to what happened with morrowind and how its handled now i don't think we can expect a new class any time soon and that's the best outcome ever...focus on what we have and perfect them instead of throwing countless new broken ones.

    never say never.. plus warden is not bad they just need to make ice staves dps again for magicka warden and some tweaks..Why ZOS hasn't already buffed magicka Warden is beyond me..They could easily buff them without being overpowered magicka is bad in pvp and pve. It's not a reason to not add another class because of this when it could change easily. Maybe make one of the Artic wind morphs a dps spammable and buff the fetcherflies that spread along with ice staff dps changes it would already be much better. Cause warden are already better tanking with sword and board anyway. Or make one of the warden Ice aoe do more dps and scale with magicka and keep the other morph for tanking that tanks already use.
    Edited by Revokus on April 6, 2018 11:37PM
    Playing since January 23, 2016
  • TrinityBreaker
    TrinityBreaker
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    WTB Minotaur monk or fat khajiit monk
    Ebonheart for life.
    Xbox NA
    I am Dog Star.

    Khajiit Stam Sorc - Ji'saad Ranajiradh AR 30
    Khajiit Mag DK - Kesjhad
    Khajiit Magblade - Ji'sava Ak'nir
    Fat Khajiit Stamplar - Dro'haniAk'nir - AR 36
    Khajiit Stam Dk - Diego Ri'jhad - AR 49
    Khajiit Magplar - Dro'nara Ak'nir
    Khajiit StamBlade - Ri'artharr Ak'nir
    Fat Khajiit Stamden - Dro'hani Warbreaker
    Argonian Stam DK - Tiberius Demetros
    Khajiit Stamplar - Diëgo Ri'jhad
    Fat Khajiit Stam DK - Drö'hani Ak'nir/Dances-With-Alkosh
    Khajiit Magden - Arctic Mayhem


  • Tasear
    Tasear
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    Necromancer we want :)

    That's what I was thinking...he's talking about necromancers right?
  • Tasear
    Tasear
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    Seraphayel wrote: »
    Vanthras79 wrote: »
    I kind of want an Archmage type that has a fire, Frost, and lightning skill line.

    they just need to expand the existing SORC skill line, and set up to allow some skills to be auto triggered (more than 5 skills lots).

    Sorcerers as a class in ESO use dark magic and lightnings. No point in giving them fire and frost spells. It doesn't make sense lore-wise. Fire belongs to DK, frost to Warden. That's the way they chose for ESO.

    And the Destruction Staff is your "Archmage". Yes you're bound to one element but you can freely choose between fire, frost and lightning.

    But but ... necromancers can be a new subclass of sorc. They are even accused so in the game. There's a book in game called sorcery not nercomancy.
  • Tasear
    Tasear
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    Seraphayel wrote: »
    Vanthras79 wrote: »
    I kind of want an Archmage type that has a fire, Frost, and lightning skill line.

    they just need to expand the existing SORC skill line, and set up to allow some skills to be auto triggered (more than 5 skills lots).

    Sorcerers as a class in ESO use dark magic and lightnings. No point in giving them fire and frost spells. It doesn't make sense lore-wise. Fire belongs to DK, frost to Warden. That's the way they chose for ESO.

    And the Destruction Staff is your "Archmage". Yes you're bound to one element but you can freely choose between fire, frost and lightning.

    But but ... necromancers can be a new subclass of sorc. They are even accused so in the game. There's a book in game called sorcery not nercomancy.
  • TheShadowScout
    TheShadowScout
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    Felexir wrote: »
    So everyone is talking about a new character class and I was thinking about it. Wouldn't it be cool if there was a new character who was a support character...
    No.
    For one because they have stated before they do not wish classes be pigeonholed into one role - that's why we can make characters in variuous ways.

    For another because new classes would su... uhm... be somewhat vexing for those who have been playing a lot of characters already, and for one would hate to have to make character sixteen to eighteen to enjoy any new stuff, for another would feel really aggrivated if a new class came up that might have been better for a character idea they have been playing for years now...

    And that is why I keep saying, it would be cool if they added more ways to diversify characters - as long as those ways could be refitted toexisting characters. Like more guilds to become members with. Like more weapons to choose from. And most of all, like some sub-class specializations akin to the old AD&D "prestige classes" that every character can pick up, no matter if newly made or played since launch!

    And yes, among those, some support abilities for people to pick would be a nifty thing!
    Jeffdkc wrote: »
    If they added anything, I feel like it would have to be a ranged class...
    All classes can be ranged, though of course some classes are better at it then others.
    Personally i think it would be better to give the ranged ones more weapons options (see above), to encourage more diversity in build anyhow...
    Tasear wrote: »
    But but ... necromancers can be a new subclass of sorc. They are even accused so in the game. There's a book in game called sorcery not nercomancy.
    That's the book I keep telling people about when they argue necromancy should be a full class! :p;)
    And I still think my Class Morph Idea is the best way to bring new classyness to ESO, by allowing the five classes we have to take a fourth class skill line as "specialization", while giving them several options... (and necromancy being one of those options for sorcerors due to the aforementioned book outlining the connection and difference between the two)
  • JWKe
    JWKe
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    Seeing the way they're handling the Warden? Yea no thanks..
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