Maintenance for the week of April 13:
• PC/Mac: No maintenance – April 13
Update 50 is now available for testing on the PTS! You can read the latest patch notes here: https://forums.elderscrollsonline.com/en/categories/pts

Breton Warden Tank: Aegis of High Rock: C&C

Lunaugh
Lunaugh
✭✭✭
Greetings all, I've used a skill calculator to bring my build to this virtual forum; please check it out and provide comments and criticisms.
*important note: The destruction staves for both weapon slots are Frost.
(Click the link to be taken to the detail oriented version of the summary below)
Aegis of High Rock
Summary
Edited by Lunaugh on April 7, 2018 3:19AM
dataOutput ={ }
function: ConvertMagica (dataOutput, magicaInput, skill,fn)
>>> if skill then do
>>>>>> magicaInput = fn(skill)
>>>>>>table.insert(dataOutput, magicaInput)
>>>end
end
  • Checkmath
    Checkmath
    ✭✭✭✭✭
    is this for pve or pvp? i just assume its for pvp, since there is no taunt included.
    the build will block with magicka, so the blue belly makes ssense, but enthropy doesnt. is it just to push your health bar?
    you were thinking about a lot of aoe control and damage with deep fissure, arctic wind, winters revenge health morph and pulsar, but the damage output surely is weak, since you are built like a tank. the problem i see with this build is, that most skills cost magicka, while you also block with magicka. i dont think you can sustain most abilities, if you block a lot. the same problem is the mundus stone atronach: your recovery is shut down while blocking, so there is not benefit of atronach or high magicka regen while blocking. maybe this build works better without the passive, which turns your blockcost to magicka.
    the others sklls make sense in my opinion, now your set choice would be interresting.
  • Skander
    Skander
    ✭✭✭✭✭
    Checkmath wrote: »
    is this for pve or pvp? i just assume its for pvp, since there is no taunt included.
    the build will block with magicka, so the blue belly makes ssense, but enthropy doesnt. is it just to push your health bar?
    you were thinking about a lot of aoe control and damage with deep fissure, arctic wind, winters revenge health morph and pulsar, but the damage output surely is weak, since you are built like a tank. the problem i see with this build is, that most skills cost magicka, while you also block with magicka. i dont think you can sustain most abilities, if you block a lot. the same problem is the mundus stone atronach: your recovery is shut down while blocking, so there is not benefit of atronach or high magicka regen while blocking. maybe this build works better without the passive, which turns your blockcost to magicka.
    the others sklls make sense in my opinion, now your set choice would be interresting.

    You can taunt with frost havies if you have the passive

    If you don't have the first passives, the block of ice staffs is still stamina
    I meme, but my memes are so truthful they hurt
    -Elder Nightblades Online
    Want competitive pvp while being outnumbered? Tough luck, the devs clearly said you have to die in those situations
  • Checkmath
    Checkmath
    ✭✭✭✭✭
    dear @Skander
    the link provides infos about the passives, so i made sure he is using said passives. you are right, that ice staff heavies taunt, but since that is the least adored way to taunt i just expect him not to do pve with the build, since a taunt using 2-3 seconds to cast is not viable in a lot of pve scenarios, especially not in fights with several enemies, where you can lose a dd pretty fast, when you dont taunt enemies fast enough.
  • Skander
    Skander
    ✭✭✭✭✭
    Checkmath wrote: »
    dear @Skander
    the link provides infos about the passives, so i made sure he is using said passives. you are right, that ice staff heavies taunt, but since that is the least adored way to taunt i just expect him not to do pve with the build, since a taunt using 2-3 seconds to cast is not viable in a lot of pve scenarios, especially not in fights with several enemies, where you can lose a dd pretty fast, when you dont taunt enemies fast enough.

    Still, it has taunt
    I meme, but my memes are so truthful they hurt
    -Elder Nightblades Online
    Want competitive pvp while being outnumbered? Tough luck, the devs clearly said you have to die in those situations
  • Checkmath
    Checkmath
    ✭✭✭✭✭
    do you even think before you write?
    no one ever considered frost heavy attack as a taunt, because it is not viable in pve to cast several seconds to taunt one enemy. the best you can tank with that is a normal dungeon, and that will only work with a group that a little bit knows what it is doing. for anything else by gods sake, you have to slot inner fire on a frost staff tank.
  • Lunaugh
    Lunaugh
    ✭✭✭
    When reading the C&C I saw sense in having inner fire; I took the stamina morph to diversify my tree a bit, and to have a quick taunt even when my mana is down.
    I took out the mages guild tree as my one mages guild ability I traded for Inner fire.

    As far as my damage output, its more about building natural mass aggro than massive damage. I want to slow adds, make them weaker, less healthy and (most) aggroing on me.
    dataOutput ={ }
    function: ConvertMagica (dataOutput, magicaInput, skill,fn)
    >>> if skill then do
    >>>>>> magicaInput = fn(skill)
    >>>>>>table.insert(dataOutput, magicaInput)
    >>>end
    end
  • Checkmath
    Checkmath
    ✭✭✭✭✭
    Maybe add elemental blockade for more aoe dots instead of deep fissure. I assume deep fissure is taken to provide major breach and fracture, but soon it will probably only give fracture for 5 seconds, which will not be worth it.
    Also the ultimate probably needs to changed, a lot of damage dealers expect aggressive warhorn from the tank. Also the morph to permafrost may fit better with an additional stun chance.
    In the end i still see magicka issues
    , since 8/10 abilities cost magicka. I know this doesnt fit your playstyle, but perhaps using sword and shield on one bar has some benefits. Also i would suggest to run elemental drain, so your magicka is restored by your ice dots.
  • Lunaugh
    Lunaugh
    ✭✭✭
    Yeah, deep Fissire was for the major de-buffs and the animal companion tree passive regen bonus, but as you pointed out, a bonus to regen is meaningless while blocking. This C&C has been very helpful; I’ve identified some core goal issues (magica regen) and some fundamental skill choice errors.

    I have a stam tank, I want very much to make a magica block tank. I will post a mew variation on this build when I have finished for more C&C
    dataOutput ={ }
    function: ConvertMagica (dataOutput, magicaInput, skill,fn)
    >>> if skill then do
    >>>>>> magicaInput = fn(skill)
    >>>>>>table.insert(dataOutput, magicaInput)
    >>>end
    end
  • Checkmath
    Checkmath
    ✭✭✭✭✭
    i would like to hear about your experience with the frost tank, especially how the magicka sustain will be.
  • Skander
    Skander
    ✭✭✭✭✭
    Checkmath wrote: »
    do you even think before you write?
    no one ever considered frost heavy attack as a taunt, because it is not viable in pve to cast several seconds to taunt one enemy. the best you can tank with that is a normal dungeon, and that will only work with a group that a little bit knows what it is doing. for anything else by gods sake, you have to slot inner fire on a frost staff tank.

    It is still, a, taunt
    I meme, but my memes are so truthful they hurt
    -Elder Nightblades Online
    Want competitive pvp while being outnumbered? Tough luck, the devs clearly said you have to die in those situations
  • Checkmath
    Checkmath
    ✭✭✭✭✭
    wtf skander???
  • Lunaugh
    Lunaugh
    ✭✭✭
    New Build for Aegis of High Rock

    I tweaked it up considering your suggestions, let me know what you think.

    Edit: Tweaked even more, this is the tentative final rendition of the Aegis of High Rock build.
    Edited by Lunaugh on April 9, 2018 7:16PM
    dataOutput ={ }
    function: ConvertMagica (dataOutput, magicaInput, skill,fn)
    >>> if skill then do
    >>>>>> magicaInput = fn(skill)
    >>>>>>table.insert(dataOutput, magicaInput)
    >>>end
    end
  • Joxer61
    Joxer61
    ✭✭✭✭✭
    Checkmath wrote: »
    Also the ultimate probably needs to changed, a lot of damage dealers expect aggressive warhorn from the tank.

    Since when does dps get to dictate to the tank as to what to have? Are they the tank...no, and if they are that outspoken then maybe they should tank?
  • Checkmath
    Checkmath
    ✭✭✭✭✭
    Joxer61 wrote: »
    Checkmath wrote: »
    Also the ultimate probably needs to changed, a lot of damage dealers expect aggressive warhorn from the tank.

    Since when does dps get to dictate to the tank as to what to have? Are they the tank...no, and if they are that outspoken then maybe they should tank?

    Since dps matters much more than mechanics in a lot of endgame content. Dps matters so far, that some mechanics even can be skipped. So why bothering with mechanics, when you make something much easier with more dps. And therefore aggressive signal (warhorn) is pretty much a must do thing for tanks in most of the trials. This is not dictated by the dd‘s, this is the optimal ultimate choice, because it makes content easier.
  • Luigi_Vampa
    Luigi_Vampa
    ✭✭✭✭✭
    ✭✭
    Checkmath wrote: »
    Joxer61 wrote: »
    Checkmath wrote: »
    Also the ultimate probably needs to changed, a lot of damage dealers expect aggressive warhorn from the tank.

    Since when does dps get to dictate to the tank as to what to have? Are they the tank...no, and if they are that outspoken then maybe they should tank?

    Since dps matters much more than mechanics in a lot of endgame content. Dps matters so far, that some mechanics even can be skipped. So why bothering with mechanics, when you make something much easier with more dps. And therefore aggressive signal (warhorn) is pretty much a must do thing for tanks in most of the trials. This is not dictated by the dd‘s, this is the optimal ultimate choice, because it makes content easier.

    I really hope Warhorn gets nerfed sometime. Their shouldn't be one ultimate that is used almost exclusively. Boring. Boring. Boring.

    We need better tanking ultimates. Hell we need better tanking mechanics. Tanks in this game are just walking dps buffs. We need a reason to wear tanky armor. Right now it is the same few sets, with things like Alkosh that was originally meant for melee dps to wear.

    Anyway, that is my daily derail! Have a nice day.
    PC/EU DC
  • Joxer61
    Joxer61
    ✭✭✭✭✭
    Checkmath wrote: »
    Joxer61 wrote: »
    Checkmath wrote: »
    Also the ultimate probably needs to changed, a lot of damage dealers expect aggressive warhorn from the tank.

    Since when does dps get to dictate to the tank as to what to have? Are they the tank...no, and if they are that outspoken then maybe they should tank?

    Since dps matters much more than mechanics in a lot of endgame content. Dps matters so far, that some mechanics even can be skipped. So why bothering with mechanics, when you make something much easier with more dps. And therefore aggressive signal (warhorn) is pretty much a must do thing for tanks in most of the trials. This is not dictated by the dd‘s, this is the optimal ultimate choice, because it makes content easier.

    Good to know! thanks for that! ;)
  • Checkmath
    Checkmath
    ✭✭✭✭✭
    Tanks wear those sets and are providing buffs, because in most content tanking isnt really that hard. You dont need tanky sets, because survival is easy, so its better to enhance your groups dps. There are only a few exceptions, where a tank can think a bit more selfish with ultimates or sets: vAA endboss (you are mostly away from your group and warhorn would only give its buff to a few group members, still there are tanks walking a bit forward to give the group the warhorn instead of a selfish snb ultimate to regen stamina), vHRC endboss (the boss hits very hard, so a selfish ultimate may save you once, still warhorn here is actually muuuch better), AS endboss (again the boss is so huge and the mechanics dont allow stacking of the dd‘s, therefore a warhorn wont reach them in some cases. But there isnt any other real useful ultimate for that trial, since the boss‘ light attack oneshot tanks, when not blocking, so there isnt a real ultimate, which saves your ass).
    For the sets, there are those few sets tanks use atm: ebony male, alkosh, torugs. They work for most content actually and only in HoF a max health setup is needed (plague doctor plus ebony male mostly).
    If tanks should only tank, then bosses need to hit more often and harder, otherwise there is no reason to go for tanky setups.
  • Luigi_Vampa
    Luigi_Vampa
    ✭✭✭✭✭
    ✭✭
    Checkmath wrote: »
    Tanks wear those sets and are providing buffs, because in most content tanking isnt really that hard. You dont need tanky sets, because survival is easy, so its better to enhance your groups dps. There are only a few exceptions, where a tank can think a bit more selfish with ultimates or sets: vAA endboss (you are mostly away from your group and warhorn would only give its buff to a few group members, still there are tanks walking a bit forward to give the group the warhorn instead of a selfish snb ultimate to regen stamina), vHRC endboss (the boss hits very hard, so a selfish ultimate may save you once, still warhorn here is actually muuuch better), AS endboss (again the boss is so huge and the mechanics dont allow stacking of the dd‘s, therefore a warhorn wont reach them in some cases. But there isnt any other real useful ultimate for that trial, since the boss‘ light attack oneshot tanks, when not blocking, so there isnt a real ultimate, which saves your ass).
    For the sets, there are those few sets tanks use atm: ebony male, alkosh, torugs. They work for most content actually and only in HoF a max health setup is needed (plague doctor plus ebony male mostly).
    If tanks should only tank, then bosses need to hit more often and harder, otherwise there is no reason to go for tanky setups.

    I know. That is why I said we need better tanking requirements. Tanking should be harder. Bosses should hit harder (not just one shot mechanics) to force you to out heal and mitigate more. I don't want tanks to only stay alive and nothing else, but right now surviving is almost an after thought. Barely anything in this game hits hard enough or often enough to kill a tank. I'd even just prefer tanks having to worry more about keeping their group alive with shields, mitigation ults, interupts etc... than to just have them buff dps. Right now you don't even need a healer for most content because some hots and self heals can take care of most damage you see. Tanks are only useful in most four man dungeons because they can group adds and hold the boss in place to boost dps.
    PC/EU DC
  • Joxer61
    Joxer61
    ✭✭✭✭✭
    Checkmath wrote: »
    Tanks wear those sets and are providing buffs, because in most content tanking isnt really that hard. You dont need tanky sets, because survival is easy, so its better to enhance your groups dps. There are only a few exceptions, where a tank can think a bit more selfish with ultimates or sets: vAA endboss (you are mostly away from your group and warhorn would only give its buff to a few group members, still there are tanks walking a bit forward to give the group the warhorn instead of a selfish snb ultimate to regen stamina), vHRC endboss (the boss hits very hard, so a selfish ultimate may save you once, still warhorn here is actually muuuch better), AS endboss (again the boss is so huge and the mechanics dont allow stacking of the dd‘s, therefore a warhorn wont reach them in some cases. But there isnt any other real useful ultimate for that trial, since the boss‘ light attack oneshot tanks, when not blocking, so there isnt a real ultimate, which saves your ass).
    For the sets, there are those few sets tanks use atm: ebony male, alkosh, torugs. They work for most content actually and only in HoF a max health setup is needed (plague doctor plus ebony male mostly).
    If tanks should only tank, then bosses need to hit more often and harder, otherwise there is no reason to go for tanky setups.

    I know. That is why I said we need better tanking requirements. Tanking should be harder. Bosses should hit harder (not just one shot mechanics) to force you to out heal and mitigate more. I don't want tanks to only stay alive and nothing else, but right now surviving is almost an after thought. Barely anything in this game hits hard enough or often enough to kill a tank. I'd even just prefer tanks having to worry more about keeping their group alive with shields, mitigation ults, interupts etc... than to just have them buff dps. Right now you don't even need a healer for most content because some hots and self heals can take care of most damage you see. Tanks are only useful in most four man dungeons because they can group adds and hold the boss in place to boost dps.

    Yea, tanks shouldn't be regulated to support......hell, make runs 5 man and throw in a support role? But tanks should keep aggro and help the healers heal the group by NOT doing stupid junk. Attacks that actually contributed to the dps would be nice, but then again may not be needed. Have only just returned to game so no clue really what the role consists of in relation to other MMO's.
    Edited by Joxer61 on May 13, 2018 4:02PM
  • Lynx7386
    Lynx7386
    ✭✭✭✭✭
    ✭✭✭✭✭
    Checkmath wrote: »
    do you even think before you write?
    no one ever considered frost heavy attack as a taunt, because it is not viable in pve to cast several seconds to taunt one enemy. the best you can tank with that is a normal dungeon, and that will only work with a group that a little bit knows what it is doing. for anything else by gods sake, you have to slot inner fire on a frost staff tank.

    I agree that the frost staff heavy attack should never be your only taunt. I use shield and sword front bar and ice staff back bar for that reason.

    However I disagree when you claim that heavy attack taunting only works in normal dungeons. I exclusively run veteran content on my warden tank, and for probably 50-75% of every dungeon im on my frost staff bar, because that bar is set up with all of my aoe damage and control abilities. I never have issues using the frost staff heavy taunt on non boss pulls; it inky takes 1-2 seconds to cast, it gives magicka back (nearly 25-30% of my 18k magicka pool on every heavy attack), and it gives a decent damage shield which, combined with my self healing from leeching vines and arctic blast, easily keeps me alive without needing to block anything other than heavy attacks (and only to prevent the knockdown).

    PS4 / NA
    M'asad - Khajiit Nightblade - Healer
    Pakhet - Khajiit Dragonknight - Tank
    Raksha - Khajiit Sorcerer - Stamina DPS
    Bastet - Khajiit Templar - Healer
    Leonin - Khajiit Warden - Tank
  • Checkmath
    Checkmath
    ✭✭✭✭✭
    Lynx7386 wrote: »
    Checkmath wrote: »
    do you even think before you write?
    no one ever considered frost heavy attack as a taunt, because it is not viable in pve to cast several seconds to taunt one enemy. the best you can tank with that is a normal dungeon, and that will only work with a group that a little bit knows what it is doing. for anything else by gods sake, you have to slot inner fire on a frost staff tank.

    I agree that the frost staff heavy attack should never be your only taunt. I use shield and sword front bar and ice staff back bar for that reason.

    However I disagree when you claim that heavy attack taunting only works in normal dungeons. I exclusively run veteran content on my warden tank, and for probably 50-75% of every dungeon im on my frost staff bar, because that bar is set up with all of my aoe damage and control abilities. I never have issues using the frost staff heavy taunt on non boss pulls; it inky takes 1-2 seconds to cast, it gives magicka back (nearly 25-30% of my 18k magicka pool on every heavy attack), and it gives a decent damage shield which, combined with my self healing from leeching vines and arctic blast, easily keeps me alive without needing to block anything other than heavy attacks (and only to prevent the knockdown).

    i hope you understood, what i really wanted to say with my statement. you dont need to pidgeonhole it. surely you can open up a fight in vet content with the froststaff heavy to taunt something, but you wont use it that much anymore in crowded fights or a against a hard hitting bosses. its much easier to taunt with inner fire in that case. also yeah it may work on a warden, but it doesnt on other classes as nicely as you just described it.
    Edited by Checkmath on May 13, 2018 10:40PM
  • datgladiatah
    datgladiatah
    ✭✭✭
    Well the issue regarding taunting might be fine if you're using the frost staff and winter's embrace line to soft taunt with CC like DKs do with talons. The chilling chance with impale/winter's revenge and frozen blockade is massive, meaning anyone in the blockade is immobilized and slowed. You can use that as an opportunity to heavy attack higher priority trash if necessary. But I still don't see why a tank can't fit inner fire somewhere and since its synergy scales on magicka quite a bit it's good damage contribution. Like, you can do without it in certain circumstances, but you're making your life and your team's life harder than it needs to be.
  • RavenSworn
    RavenSworn
    ✭✭✭✭✭
    Eh Warhorn is optimal but it's efficiency is at its optimum when used in 12mans. With 4mans, any ultimate that helps with tanking will be better. In 12mans you have at least two tanks with Warhorn rotated to keep its uptime, in 4mans, a class ultimate is more than enough, hell even the snb ultimate (I detest it being called selfish as it helps the tank survive, given the profligacy of fake healers in group finder) would be a better choice.
    Ingame: RavenSworn, Pc / NA.


    Of Wolf and Raven
    Solo / Casual guild for beginners and new players wanting to join the game. Pst me for invite!
Sign In or Register to comment.