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Sorc pvp build

  • Biro123
    Biro123
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    I'll probably stick with 2 mis-matched sets. Its the single, most piece-efficient way to add max magicka.

    Aside from that, others I like are bloodspawn (lots of resto ultis + stam recov) - and infernal guardian. I know a lot of people say its trash especially since the crit nerf and the steath nerf - but imho, it's still decent extra damage - and even if it doesn't hit, it forces your opponent to burn resources with dodging, and can sometimes make them switch from the offensive to the defensive, giving you a bit of breathing room.. ie. the telegraph can be a kind of psychological good thing.
    Minalan owes me a beer.

    PC EU Megaserver
    Minie Mo - Stam/Magblade - DC
    Woody Ron - Stamplar - DC
    Aidee - Magsorc - DC
    Notadorf - Stamsorc - DC
    Khattman Doo - Stamblade - Relegated to Crafter, cos AD.
  • Emma_Overload
    Emma_Overload
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    Can't wait to wear Necro, Shadowrend and Reactive with Arcane traits. Reactive is amazing on a Sorc, but right now you have to sacrifice too much to use it.
    #CAREBEARMASTERRACE
  • Biro123
    Biro123
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    Reactive~? hm.. I tried that ages ago - survivability was nice, but as you say the downsides from using heavy were just too much....

    hmm.... Afterall, most deaths come when cc'd as shields are low or drop...

    but yeah, we could now have 3 arcane and a staff for the 5-piece with not a single piece of heavy...
    Edited by Biro123 on April 5, 2018 11:48AM
    Minalan owes me a beer.

    PC EU Megaserver
    Minie Mo - Stam/Magblade - DC
    Woody Ron - Stamplar - DC
    Aidee - Magsorc - DC
    Notadorf - Stamsorc - DC
    Khattman Doo - Stamblade - Relegated to Crafter, cos AD.
  • Minalan
    Minalan
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    Lord-Otto wrote: »
    None, Mina. It'll still be Master staff.

    If you don't have one, 1 Domi + 1 Groth/Inf.
    Shadowrend is sweet when it doesn't act stupid, but it typically does. 2 Infernal is useless, EG overkill on sustain and unreliable if your primary source of sustain. Slimecraw is hurt by the crit boni, prefer mag for big boi shields. Also permanent 1k mag > Domi proc.

    Special shotout to Bone Pirate. If you were using Wizard's before, think about this.

    Also, Zaan. 'cause Zaan.

    I can drop the lich belt, replace it with a shackle set piece, and use just three lich jewelry and the staff. That’ll let me wear a monster helm AND keep the master staff, as well as the five piece shackle on both bars.

    I’m probably going with the mismatched Max Magicka piece, because I’m loathe to give up the 1K stamina on domihaus. I tend to dodge roll like a spider monkey, if you’re not then you need to look at the last dragon bones patch notes again and see why it’s too good now.

    Im looking forward to seeing what monster and crafted sets get introduced in the new update.
    Edited by Minalan on April 5, 2018 11:50PM
  • Lexxypwns
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    Minalan wrote: »
    Looks like next patch there’s no reason to run dual wield any longer, given that staves give two set piece bonuses.

    You can run 2h for a similar feel and superior mobility though
  • Lord-Otto
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    @Subversus
    Pirate Skeleton, not Bone Pirate. My bad. (^_^)' Neloth got it.

    @Minalan
    Mind you, you're giving up a regen piece if you wanna make use of the double set on backbar only. It would bring the typical Shacklelich to about 1800 regen, from 2000. Not a tremendous deal, but you'll definitely feel it.

    As others, I see the Necrolich combo. But that'll cost the stamina sustain from Shacklebreaker, most likely ruining it.

    If Rune Cage REALLY deals damage upfront with Summerset, I will consider Shacklepotence, with Shadowrend. I wanna see that tested first, though, and wanna see Time Stop in action, which might replace Rune Cage. Sustain will also suck.
    Edited by Lord-Otto on April 6, 2018 2:04AM
  • Minalan
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    Lord-Otto wrote: »
    @Subversus
    Pirate Skeleton, not Bone Pirate. My bad. (^_^)' Neloth got it.

    @Minalan
    Mind you, you're giving up a regen piece if you wanna make use of the double set on backbar only. It would bring the typical Shacklelich to about 1800 regen, from 2000. Not a tremendous deal, but you'll definitely feel it.

    As others, I see the Necrolich combo. But that'll cost the stamina sustain from Shacklebreaker, most likely ruining it.

    If Rune Cage REALLY deals damage upfront with Summerset, I will consider Shacklepotence, with Shadowrend. I wanna see that tested first, though, and wanna see Time Stop in action, which might replace Rune Cage. Sustain will also suck.

    I hadn’t considered that one. I suppose I could do a shadowrend mismatched piece and enjoy all of the extra regen on the back bar.
  • Lord-Otto
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    You could also use the new Empowered Ward and stack it with Dampen Magic. Minor Intellect should give almost 200 regen, and you'll have 10% more shield points.

    It'll be a bit better against stam builds, but you'll feel the sustain difference against magicka builds. Think I'll still prefer Hardened +Harness therefore, but if it enables a new set combo, it might be worth a shot!

    I honestly see more use for the new double bonus for PvE. No more 4 pieces of MD/MA/IA, but a second five piece! Think of all the possibilities! BSW, Netch, Juli, etc! Gonna be awesome!
    \(^o^)/
  • Subversus
    Subversus
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    Minalan wrote: »
    Lord-Otto wrote: »
    None, Mina. It'll still be Master staff.

    If you don't have one, 1 Domi + 1 Groth/Inf.
    Shadowrend is sweet when it doesn't act stupid, but it typically does. 2 Infernal is useless, EG overkill on sustain and unreliable if your primary source of sustain. Slimecraw is hurt by the crit boni, prefer mag for big boi shields. Also permanent 1k mag > Domi proc.

    Special shotout to Bone Pirate. If you were using Wizard's before, think about this.

    Also, Zaan. 'cause Zaan.

    I can drop the lich belt, replace it with a shackle set piece, and use just three lich jewelry and the staff. That’ll let me wear a monster helm AND keep the master staff, as well as the five piece shackle on both bars.

    I’m probably going with the mismatched Max Magicka piece, because I’m loathe to give up the 1K stamina on domihaus. I tend to dodge roll like a spider monkey, if you’re not then you need to look at the last dragon bones patch notes again and see why it’s too good now.

    Im looking forward to seeing what monster and crafted sets get introduced in the new update.

    That’s what I’ll run too. Shackle lich master and a monster set on top like BS or pirate skelly (most likely this). And 100% try necro/shackle/shadowrend, seems like such a strong setup for sorc.
  • Maulkin
    Maulkin
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    Subversus wrote: »
    Minalan wrote: »
    Lord-Otto wrote: »
    None, Mina. It'll still be Master staff.

    If you don't have one, 1 Domi + 1 Groth/Inf.
    Shadowrend is sweet when it doesn't act stupid, but it typically does. 2 Infernal is useless, EG overkill on sustain and unreliable if your primary source of sustain. Slimecraw is hurt by the crit boni, prefer mag for big boi shields. Also permanent 1k mag > Domi proc.

    Special shotout to Bone Pirate. If you were using Wizard's before, think about this.

    Also, Zaan. 'cause Zaan.

    I can drop the lich belt, replace it with a shackle set piece, and use just three lich jewelry and the staff. That’ll let me wear a monster helm AND keep the master staff, as well as the five piece shackle on both bars.

    I’m probably going with the mismatched Max Magicka piece, because I’m loathe to give up the 1K stamina on domihaus. I tend to dodge roll like a spider monkey, if you’re not then you need to look at the last dragon bones patch notes again and see why it’s too good now.

    Im looking forward to seeing what monster and crafted sets get introduced in the new update.

    That’s what I’ll run too. Shackle lich master and a monster set on top like BS or pirate skelly (most likely this). And 100% try necro/shackle/shadowrend, seems like such a strong setup for sorc.

    I'm not feeling BS on the Sorc personally. If I go Shackle Lich Master, I'm leaning more towards Skoria with double dot poisons. You'll have 3 DoTs ticking on a target, 4 if you proc Burning.

    The whole Curse->Meteor->Cage combo becomes extremely potent if a Skoria meteor procs on top. In no-CP BGs that'll be enough damage to take someone from a full shield stack (~15k shields usually, not that they'll have that with 3 DoTs ticking) down to under half HP. If they don't have a full stack they are burned.

    Also since you can transmute jewels, I can think of an extremely potent cancer set up with Durok's Bane back bar. Go to back bar for a shield, and proc Major Defile for 10" on anyone that attacks you. Make Wiz Riposte look weak in comparison.
    EU | PC | AD
  • MetalHead4x4
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    I don't see how people have such large magicka pools. With 2 Infernal Guardian, 5 Shackle and 5 Wizards I'm at 38,896 magicka with Ice Comet and Inner Light. 2100 magicka recovery and 2600 spell damage, and I'm always out of magicka. How do you squeeze 10k more magicka out of just gear/passives?
    Edited by MetalHead4x4 on April 6, 2018 1:03PM
    PC/NA Daevyen the Warlock (Sorc)
  • Priyasekarssk
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    I don't see how people have such large magicka pools. With 2 Infernal Guardian, 5 Shackle and 5 Wizards I'm at 38,896 magicka with Ice Comet and Inner Light. 2100 magicka recovery and 2600 spell damage, and I'm always out of magicka. How do you squeeze 10k more magicka out of just gear/passives?

    Trick is what its in bar swapping. One bar is purely for recovery, & buffs/rebuffs and other is for purely dps and kill. With summerset, I think we no longer require this. However max magicka is purely out of the bar swapping. I dont see anyone putting max magicka in bar swap.
    Edited by Priyasekarssk on April 6, 2018 1:37PM
  • Lord-Otto
    Lord-Otto
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    I don't see how people have such large magicka pools. With 2 Infernal Guardian, 5 Shackle and 5 Wizards I'm at 38,896 magicka with Ice Comet and Inner Light. 2100 magicka recovery and 2600 spell damage, and I'm always out of magicka. How do you squeeze 10k more magicka out of just gear/passives?

    Out of the top of my head...
    Altmer passive, Undaunted 5/1/1 passive, 300+ CP, max magicka enchants, one or two Mage's Guild abilities. I am also using Infused on big pieces. Clockwork Citrus Filet food.
  • Subversus
    Subversus
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    I don't see how people have such large magicka pools. With 2 Infernal Guardian, 5 Shackle and 5 Wizards I'm at 38,896 magicka with Ice Comet and Inner Light. 2100 magicka recovery and 2600 spell damage, and I'm always out of magicka. How do you squeeze 10k more magicka out of just gear/passives?

    How can you have such low mag, it’s beyond me. Do you have undaunted bonuses? I have 42k without magelight, without mage mundus and with shackle/lich/domi.
    Maulkin wrote: »
    Subversus wrote: »
    Minalan wrote: »
    Lord-Otto wrote: »
    None, Mina. It'll still be Master staff.

    If you don't have one, 1 Domi + 1 Groth/Inf.
    Shadowrend is sweet when it doesn't act stupid, but it typically does. 2 Infernal is useless, EG overkill on sustain and unreliable if your primary source of sustain. Slimecraw is hurt by the crit boni, prefer mag for big boi shields. Also permanent 1k mag > Domi proc.

    Special shotout to Bone Pirate. If you were using Wizard's before, think about this.

    Also, Zaan. 'cause Zaan.

    I can drop the lich belt, replace it with a shackle set piece, and use just three lich jewelry and the staff. That’ll let me wear a monster helm AND keep the master staff, as well as the five piece shackle on both bars.

    I’m probably going with the mismatched Max Magicka piece, because I’m loathe to give up the 1K stamina on domihaus. I tend to dodge roll like a spider monkey, if you’re not then you need to look at the last dragon bones patch notes again and see why it’s too good now.

    Im looking forward to seeing what monster and crafted sets get introduced in the new update.

    That’s what I’ll run too. Shackle lich master and a monster set on top like BS or pirate skelly (most likely this). And 100% try necro/shackle/shadowrend, seems like such a strong setup for sorc.

    I'm not feeling BS on the Sorc personally. If I go Shackle Lich Master, I'm leaning more towards Skoria with double dot poisons. You'll have 3 DoTs ticking on a target, 4 if you proc Burning.

    The whole Curse->Meteor->Cage combo becomes extremely potent if a Skoria meteor procs on top. In no-CP BGs that'll be enough damage to take someone from a full shield stack (~15k shields usually, not that they'll have that with 3 DoTs ticking) down to under half HP. If they don't have a full stack they are burned.

    Also since you can transmute jewels, I can think of an extremely potent cancer set up with Durok's Bane back bar. Go to back bar for a shield, and proc Major Defile for 10" on anyone that attacks you. Make Wiz Riposte look weak in comparison.

    Idk tbf, I find it’s great for group play so you can spam resto ult/negate or meteor for aoe nukes. Never actually considered skoria as I have trouble proccing it on my magblade that runs cripple on top of reach, but with double poisons that actually sounds like a good option. I can imagine it’s quite good for noCP though, but I don’t play that so I don’t really know. I have no idea how to build a sorc for noCP :lol:

    Wonder if it would just be better (damage wise) to go for 2 mag bonuses though, since light attacks will get buffs from that too. Maybe 1 mag 1 dmg even.
  • bardx86
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    Just wanted to say this thread is great, feeling the Sorc love out there. It been a hard road for us recently hopefully we can figure out how to actually compete again. Ok Ok when i say compete i mean dominate.
    Edited by bardx86 on April 6, 2018 4:46PM
  • Subversus
    Subversus
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    bardx86 wrote: »
    Just wanted to say this thread is great, feeling the Sorc love out there. It been a hard road for us recently hopefully we can figure out how to actually compete again. Ok Ok when i say compete i mean dominate.

    Sorc is incredibly fun imo. I dropped it completely after they removed frags’ stun, but a buddy convinced me to pick it back up last patch and I’ve been loving it ever since!
  • HoloYoitsu
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    Lexxypwns wrote: »
    Minalan wrote: »
    Looks like next patch there’s no reason to run dual wield any longer, given that staves give two set piece bonuses.

    You can run 2h for a similar feel and superior mobility though
    You can run 2hander but it's all a moot point, the Empower nerf means you lose 20% dmg on your frags and 20% on your Meteor. Non staff Force Pulse/Reach monkey spam builds are going to be relegated to even more pitiful dmg than currently.

    To top it all off, even without the dmg nerf, you wouldn't have bar space for Forward Momentum because that's the spot that we need to Rune Cage thanks to Wrobel.

    Also, one of the specific bonuses of DW is that you can put sharpened on the off hand for another 1.3k spell pen.
    Edited by HoloYoitsu on April 6, 2018 6:24PM
  • Priyasekarssk
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    Is scorer still viable for PVP ? I am currently sticking with stamNB. scorer completely lacks the burst damage for dps despite dps class.
    Edited by Priyasekarssk on April 6, 2018 7:24PM
  • HoloYoitsu
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    Is scorer still viable for PVP ? I am currently sticking with stamNB. It completely lacks the burst damage for dps despite dps class.
    "Viable" depends how you define viable. You'll feel amazing if you just zerg surf spamming executes, but if you're trying to solo open world the mobility nerfs really hit home. The sweet spot is duoing w/ someone that's tanky/able to put out single target pressure - mag DK/Stamdens basically.

    Sorc is basically in this purgatory right now where our mobility was nerfed years ago so anyone with a gap closer could leg hump us into the horizon without needing to build for it. Then our defense (shields) has stagnated over time compared to the power creep of dps. And finally, our own burst dmg is in an ongoing process of being almost maliciously nerfed: Frags dmg nerf, Frags CC removal, and the upcoming Empower changs which will gut meteor dmg.
    Edited by HoloYoitsu on April 6, 2018 6:59PM
  • Minalan
    Minalan
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    HoloYoitsu wrote: »
    Is scorer still viable for PVP ? I am currently sticking with stamNB. It completely lacks the burst damage for dps despite dps class.
    "Viable" depends how you define viable. You'll feel amazing if you just zerg surf spamming executes, but if you're trying to solo open world the mobility nerfs really hit home. The sweet spot is duoing w/ someone that's tanky/able to put out single target pressure - mag DK/Stamdens basically.

    Sorc is basically in this purgatory right now where our mobility was nerfed years ago so anyone with a gap closer could leg hump us into the horizon without needing to build for it. Then our defense (shields) has stagnated over time compared to the power creep of dps. And finally, our own burst dmg is in an ongoing process of being almost maliciously nerfed: Frags dmg nerf, Frags CC removal, and the upcoming Empower hangs which will gut meteor dmg.

    This pretty much. This is the reason I’m not happy about the changes. No increase to damage or utility of crystal fragments.

    The best changes went to ALL Magicka classes, so while you might FEEL stronger - you actually aren’t.

  • Minalan
    Minalan
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    Maulkin wrote: »
    Subversus wrote: »
    Minalan wrote: »
    Lord-Otto wrote: »
    None, Mina. It'll still be Master staff.

    If you don't have one, 1 Domi + 1 Groth/Inf.
    Shadowrend is sweet when it doesn't act stupid, but it typically does. 2 Infernal is useless, EG overkill on sustain and unreliable if your primary source of sustain. Slimecraw is hurt by the crit boni, prefer mag for big boi shields. Also permanent 1k mag > Domi proc.

    Special shotout to Bone Pirate. If you were using Wizard's before, think about this.

    Also, Zaan. 'cause Zaan.

    I can drop the lich belt, replace it with a shackle set piece, and use just three lich jewelry and the staff. That’ll let me wear a monster helm AND keep the master staff, as well as the five piece shackle on both bars.

    I’m probably going with the mismatched Max Magicka piece, because I’m loathe to give up the 1K stamina on domihaus. I tend to dodge roll like a spider monkey, if you’re not then you need to look at the last dragon bones patch notes again and see why it’s too good now.

    Im looking forward to seeing what monster and crafted sets get introduced in the new update.

    That’s what I’ll run too. Shackle lich master and a monster set on top like BS or pirate skelly (most likely this). And 100% try necro/shackle/shadowrend, seems like such a strong setup for sorc.

    I'm not feeling BS on the Sorc personally. If I go Shackle Lich Master, I'm leaning more towards Skoria with double dot poisons. You'll have 3 DoTs ticking on a target, 4 if you proc Burning.

    The whole Curse->Meteor->Cage combo becomes extremely potent if a Skoria meteor procs on top. In no-CP BGs that'll be enough damage to take someone from a full shield stack (~15k shields usually, not that they'll have that with 3 DoTs ticking) down to under half HP. If they don't have a full stack they are burned.

    Also since you can transmute jewels, I can think of an extremely potent cancer set up with Durok's Bane back bar. Go to back bar for a shield, and proc Major Defile for 10" on anyone that attacks you. Make Wiz Riposte look weak in comparison.

    Duroks Bane back bar? Eww. That set is pretty stinky for Sorcs:

    (2 items) Adds 1206 Max Health

    (3 items) Adds 129 Health Recovery

    (4 items) Adds 4% Healing Taken
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