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Sorc pvp build

  • Maulkin
    Maulkin
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    Lord-Otto wrote: »
    @Maulkin
    Amber requires to be active on both bars for maximum effect. I prefer Lich to save a slot.

    You're saving a slot but using a set that, numbers wise, is about half as good at best. I pass on that deal. I'd rather drop 1xDomi and have Amber on all the time.
    You can always backbar infused bloodthorn with mag/stam absorb depending on where it's lacking, for something in between lich and amber.

    I would probably prefer to backbar Bloodthorn over Lich, if it came to it. So long as you're light attack weaving you're getting constant returns. Lich is fine when you're Streaking over the horizon and it starts pumping you with Magicka. But if I'm in a fight, I prefer the constant returns instead of risking going into red and hoping I'll recover.

    Problem with Bloodthorn however is that it's a flat return, which doesn't get boosted by anything. People underestimate how much that matters. Even in no-CP BGs, I have Sorc Capacitor passive (10%), Altmer SpellCharge (9%), light armor Recovery passive (20% with 5 light pieces) and Major Intellect from pots (20%).

    With that the 250 mag regen from Amber becomes ~400, guaranteed, even when you don't attack. Then you have the 250 stam regen which also becomes 300+ with the buffs. If you add CPs and Continuous Attack, this set becomes monstrous. The return is twice as good as Bloodthorn without proc conditions

    But you know, to each their own :)
    EU | PC | AD
  • Lord-Otto
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    Lady%20Otto_zpswilx16r3.jpg

    There you go, @Biro123 . =)
    Spellcrit potion up, as Berserker and Minor Prophecy, Magelight slotted. Big pieces infused.
    Hope the picture is bearable, working with Xboxdvr is always a bit messy.
    (>~<)

    Recovery goes to 4.5k-ish with Lich up.
    Edited by Lord-Otto on April 3, 2018 6:09PM
  • LegendaryMage
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    @Maulkin Depends, because bloodthorn cannot be debuffed via siphoner and the 600+ equals to around extra 200 or so regen (too tired to calculate exactly how much on its own it is).

    Also, don't forget that BT has one mag recovery bonus instead of spell crit so I'd go as far as to say that it's definitely more magicka sustain than amber alone (244 vs 123 + 600 every 5 seconds on any attack), and stam isn't that far behind considering that you're also getting another free gear slot to use for a monster mask, so they both have their pros & cons I guess.
  • Subversus
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    Minalan wrote: »
    Looks like next patch there’s no reason to run dual wield any longer, given that staves give two set piece bonuses.

    Next patch is going to be absolutely insane from a theorycrafting perspective. I have never been more excited about in my entire eso-life, goodbye 5p frontbar 4p backbar shenanigans.
  • Maulkin
    Maulkin
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    Subversus wrote: »
    Minalan wrote: »
    Looks like next patch there’s no reason to run dual wield any longer, given that staves give two set piece bonuses.

    Next patch is going to be absolutely insane from a theorycrafting perspective. I have never been more excited about in my entire eso-life, goodbye 5p frontbar 4p backbar shenanigans.

    Backbarring won't stop for Sorc, not in the slightest.

    These changes mean you can backbar a set with 3xJewels + resto. Which is likely what most people will do to accommodate Masters destro staff. What it means is you can have a 5-piece on the body and a full monster set.

    Tell you what though, the decision to remove stat bonuses from Master/Maelstrom weapons seems even more ridiculous now. For these skills alterning weapons you now have to give up two set bonuses. For most classes these are not worth it. But Sorc are pigeon-holed due to the loss of stun from Frags.
    EU | PC | AD
  • Subversus
    Subversus
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    Maulkin wrote: »
    Subversus wrote: »
    Minalan wrote: »
    Looks like next patch there’s no reason to run dual wield any longer, given that staves give two set piece bonuses.

    Next patch is going to be absolutely insane from a theorycrafting perspective. I have never been more excited about in my entire eso-life, goodbye 5p frontbar 4p backbar shenanigans.

    Backbarring won't stop for Sorc, not in the slightest.

    These changes mean you can backbar a set with 3xJewels + resto. Which is likely what most people will do to accommodate Masters destro staff. What it means is you can have a 5-piece on the body and a full monster set.

    Tell you what though, the decision to remove stat bonuses from Master/Maelstrom weapons seems even more ridiculous now. For these skills alterning weapons you now have to give up two set bonuses. For most classes these are not worth it. But Sorc are pigeon-holed due to the loss of stun from Frags.

    To be fair, when I wrote that I was thinking about this magdk build that I was cooking up where my backbar only has a 4p bonus :lol: but yeah shackle/lich will now have a full 2p monster set yaaaaay.

    Necro/lich/shadowrend and like willpower or master staff sounds pretty great for petsorc. Or even shackle/necro/shadowrend :O and that could work without pets with magelight/bound armor for craaaaaaazy mag pools. Oh maaaan what a time to be a sorc.
  • Minalan
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    Subversus wrote: »
    Maulkin wrote: »
    Subversus wrote: »
    Minalan wrote: »
    Looks like next patch there’s no reason to run dual wield any longer, given that staves give two set piece bonuses.

    Next patch is going to be absolutely insane from a theorycrafting perspective. I have never been more excited about in my entire eso-life, goodbye 5p frontbar 4p backbar shenanigans.

    Backbarring won't stop for Sorc, not in the slightest.

    These changes mean you can backbar a set with 3xJewels + resto. Which is likely what most people will do to accommodate Masters destro staff. What it means is you can have a 5-piece on the body and a full monster set.

    Tell you what though, the decision to remove stat bonuses from Master/Maelstrom weapons seems even more ridiculous now. For these skills alterning weapons you now have to give up two set bonuses. For most classes these are not worth it. But Sorc are pigeon-holed due to the loss of stun from Frags.

    To be fair, when I wrote that I was thinking about this magdk build that I was cooking up where my backbar only has a 4p bonus :lol: but yeah shackle/lich will now have a full 2p monster set yaaaaay.

    Necro/lich/shadowrend and like willpower or master staff sounds pretty great for petsorc. Or even shackle/necro/shadowrend :O and that could work without pets with magelight/bound armor for craaaaaaazy mag pools. Oh maaaan what a time to be a sorc.

    ... until you see what they did with our unholy knowledge passive.

    Enjoy the 5% across the board cost increase to everything, unless you’re actively blocking someone every three seconds.

    Edit: Fake news, someone misunderstood the video. It turns out persistence was changed, and they just buffed the duration of all dark magic skills to compensate.
    Edited by Minalan on April 4, 2018 2:12AM
  • Lord-Otto
    Lord-Otto
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    What?
    (o_0)
  • Minalan
    Minalan
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    Lord-Otto wrote: »
    What?
    (o_0)

    It was a misunderstanding, they changed persistence, not unholy knowledge.

    Persistence 20% duration increase was just baked into all dark magic skills. The new Persistence gives a cost bonus for three seconds when you block an attack.

    It’s to make us better tanks. Or something.
  • Lord-Otto
    Lord-Otto
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    Minalan wrote: »
    Lord-Otto wrote: »
    What?
    (o_0)

    It was a misunderstanding, they changed persistence, not unholy knowledge.

    Persistence 20% duration increase was just baked into all dark magic skills. The new Persistence gives a cost bonus for three seconds when you block an attack.

    It’s to make us better tanks. Or something.

    Bro, I ain't tanking, tell you that!
    (^_-)

    Did you notice how they nerfed Rune Cage?
    *puts on glasses*
    The longer stun means you will have even less of a chance to get the expiration damage than before!
    x'D
    It's an insignificant detail, but amusing how undercooked Rune Cage functionality is.
    :3
  • Minalan
    Minalan
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    Lord-Otto wrote: »
    Minalan wrote: »
    Lord-Otto wrote: »
    What?
    (o_0)

    It was a misunderstanding, they changed persistence, not unholy knowledge.

    Persistence 20% duration increase was just baked into all dark magic skills. The new Persistence gives a cost bonus for three seconds when you block an attack.

    It’s to make us better tanks. Or something.

    Bro, I ain't tanking, tell you that!
    (^_-)

    Did you notice how they nerfed Rune Cage?
    *puts on glasses*
    The longer stun means you will have even less of a chance to get the expiration damage than before!
    x'D
    It's an insignificant detail, but amusing how undercooked Rune Cage functionality is.
    :3

    Nope, if they break it, they take the damage immediately. Not that it’s much...
  • Lord-Otto
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    Tested? Description implies otherwise.
  • Jameliel
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    If you're running solo with pets, be it one or two, you will get slaughtered by any decent player. They will usually slaughter your pet(s) first for fun:-D The twilight heal will not save you.
    Edited by Jameliel on April 4, 2018 4:59AM
  • Xsorus
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    All I know is, on my Sorc i'm loading up bloodthirsty on all my jewelry and just spamming execute on people.....You hit 20% you instantly die..

  • Subversus
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    Xsorus wrote: »
    All I know is, on my Sorc i'm loading up bloodthirsty on all my jewelry and just spamming execute on people.....You hit 20% you instantly die..

    :lol:
  • Minalan
    Minalan
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    Xsorus wrote: »
    All I know is, on my Sorc i'm loading up bloodthirsty on all my jewelry and just spamming execute on people.....You hit 20% you instantly die..

    They already die without bloodthirsty.

    Edit: why would anyone gimp 80% of their damage output just to hit a little harder at low health?
    Edited by Minalan on April 4, 2018 8:56AM
  • GrigorijMalahevich
    GrigorijMalahevich
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    Lord-Otto wrote: »
    @Maulkin
    Amber requires to be active on both bars for maximum effect. I prefer Lich to save a slot.

    You can always backbar infused bloodthorn with mag/stam absorb depending on where it's lacking, for something in between lich and amber.

    damn right brother! even running bloodthorn resto back bar, he can domi or whatever monster item and with Summerset changes, he can even put a full monster set :smiley: Amberplasm will be useless
    PC/EU 800 CP.
    PvP MagSorc.
    Pedro Gonzales - Mag Sorc EP vMA Flawless Conqueror clear http://imgur.com/a/CB6j6
    Valera Progib - Stam Sorc DC vMA Flawless Conqueror clear https://i.imgur.com/eYgpXG2.png
    Valera Pozhar - Mag DK EP vMA Flawless Conqueror clear http://imgur.com/a/jrsuK
    Valera Podlechi - Mag Templar AD vMA Flawless Conqueror clear http://imgur.com/a/N0BYq
  • Biro123
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    Minalan wrote: »
    Lord-Otto wrote: »
    Minalan wrote: »
    Lord-Otto wrote: »
    What?
    (o_0)

    It was a misunderstanding, they changed persistence, not unholy knowledge.

    Persistence 20% duration increase was just baked into all dark magic skills. The new Persistence gives a cost bonus for three seconds when you block an attack.

    It’s to make us better tanks. Or something.

    Bro, I ain't tanking, tell you that!
    (^_-)

    Did you notice how they nerfed Rune Cage?
    *puts on glasses*
    The longer stun means you will have even less of a chance to get the expiration damage than before!
    x'D
    It's an insignificant detail, but amusing how undercooked Rune Cage functionality is.
    :3

    Nope, if they break it, they take the damage immediately. Not that it’s much...

    ooh, that's useful... could be the difference between getting to execute range and not..

    I think the first thing I'll try is my current build - just switching 2 swords for a staff.. A bit less spelldmg - but light attack weaves.. Although will have to juggle gear around.... Getting that 2nd willpower bonus only on front bar (one of the swords) won't work anymore.

    Next will probably involve Queens elegance (but I'm not sure if I have the staff.. just swords... /sniff)

    Then perhaps a necropotence/shadowrend variation with aegis (no slotted pets). I bet I can get magicka to over 60k!

    And If I understand what I read in the changes properly, light/heavy attack damage will now scale the same way as abilities in terms of how much spelldmg/magicka affects them? So a low spelldmg/high magica build will do much more light-attack damage than they currently do...?
    Minalan owes me a beer.

    PC EU Megaserver
    Minie Mo - Stam/Magblade - DC
    Woody Ron - Stamplar - DC
    Aidee - Magsorc - DC
    Notadorf - Stamsorc - DC
    Khattman Doo - Stamblade - Relegated to Crafter, cos AD.
  • Neloth
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    Lord-Otto wrote: »
    @Maulkin
    Amber requires to be active on both bars for maximum effect. I prefer Lich to save a slot.

    You can always backbar infused bloodthorn with mag/stam absorb depending on where it's lacking, for something in between lich and amber.

    damn right brother! even running bloodthorn resto back bar, he can domi or whatever monster item and with Summerset changes, he can even put a full monster set :smiley: Amberplasm will be useless

    With summerset changes amberplasm will be one of the best sets for 5/2/5 setups. Right now my dream is to have 5 necro + 5 amber + 2 shadowrend on both bars, and it's coming true.
  • Subversus
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    Neloth wrote: »
    Lord-Otto wrote: »
    @Maulkin
    Amber requires to be active on both bars for maximum effect. I prefer Lich to save a slot.

    You can always backbar infused bloodthorn with mag/stam absorb depending on where it's lacking, for something in between lich and amber.

    damn right brother! even running bloodthorn resto back bar, he can domi or whatever monster item and with Summerset changes, he can even put a full monster set :smiley: Amberplasm will be useless

    With summerset changes amberplasm will be one of the best sets for 5/2/5 setups. Right now my dream is to have 5 necro + 5 amber + 2 shadowrend on both bars, and it's coming true.

    Necro synergizes better with shackle due to the max mag bonuses.
  • Aedaryl
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    Necro + shacke is very good on (pet) 5 necro sorc.

    You can have good numbers with, around 15k stam, 1070 stam recovery, 2.6k mag recovery and around 47-48k mana. The spell damage kinda such however.
  • Irylia
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    Kek
  • Minalan
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    Irylia wrote: »
    Kek

    What’s your take on the update @Irylia ?
  • bardx86
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    Minalan wrote: »
    bardx86 wrote: »
    Minalan wrote: »
    Subversus wrote: »
    Biro123 wrote: »
    The petbuild I'm enjoying at the mo is 55.6k magicka, 3400 spelldmg (with buffs up - but not continuous assault), 48% crit. Mag recov = 1500 (no continuous and no pot buff). Only has 11k stam, and health is low too - so wouldn't recommend it to people - but I'm having a lot of fun

    Its DW of course :-) Uses runecage and one pet. It's viable.

    See, now this is what I mean. 11k stam (and what I assume is 400-500 stam regen) is not really that good for open world. Niche at best.

    I know it might be good for duels or the occasional 1v1/2 in cyro, but outside of that idk... it might be the meta player in me talking though, cause if I’m not playing my main then I don’t see any reason not to run meta.

    I ran with 14K stamina last night for laughs and got rolled. It’s 18-19K or nothing out there, dodge roll is just too strong not to use liberally, and being able to chain break free is life and death.

    Besides, you can get that and 47K Magicka without a pet, why not do it?

    Im hitting around 14k, what are you doing to push it to 18k?

    Purple food, domi shoulder, shackle.

    I'm running the same and still only at 14k stam, is it witchmothers? what other set are you using?
  • Irylia
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    Minalan wrote: »
    Irylia wrote: »
    Kek

    What’s your take on the update @Irylia ?
    Tl:dr - changes over all are great sorc ones meh.

    2h change is cool but master/asylum weapons pigeon hole sorcs.

    Shackle lich master destro + monster set Ian probably stronger than most other 14 slot builds due to the monster + master benefits. Just severely limits what can be stronger and while your build may be interesting or unique it most likely won’t be stronger.

    1. Either run clench as spammable without master staff so you can use all 14 slots

    2. Run clench and shock dropping a skill slot just so you have a stun and spammable.

    3. Run master destro and don’t use the new change

    4. Rune prison an awkward stun mid combo. Only really decent with meteor.


    Class skill changes themselves are meh.
    Only mines cost reduction was nice.

    Aegis was a convenience thing.

    I would have personally liked to see:

    -STREAK being longer distance. Cost increase alleviated or the delay being removed on front/back. Maybe even snare immunity for a short period. (Not all of these just diff ideas to help sorc retain it’s defining ability with mobility. Most of which gets shut down by gap close slows/snares/roots)

    -WARD minor protection activating when being hit by more than 1 enemy. since most other classes have access to mitigation and wards become terrible the more enemies hitting them.

    FRAG: stuns

    Among other things

    I am interested in theory crafting something for next patch and will probably play sorc a bit more to begin with but it’s still not able to compete with Stam for group play in heavily outnumbered fights.

    Other:
    Shalk stun loss is questionable.
    Incap nerf please?

    Changes as a whole are pretty great though.
    Edited by Irylia on April 4, 2018 7:08PM
  • Minalan
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    bardx86 wrote: »
    Minalan wrote: »
    bardx86 wrote: »
    Minalan wrote: »
    Subversus wrote: »
    Biro123 wrote: »
    The petbuild I'm enjoying at the mo is 55.6k magicka, 3400 spelldmg (with buffs up - but not continuous assault), 48% crit. Mag recov = 1500 (no continuous and no pot buff). Only has 11k stam, and health is low too - so wouldn't recommend it to people - but I'm having a lot of fun

    Its DW of course :-) Uses runecage and one pet. It's viable.

    See, now this is what I mean. 11k stam (and what I assume is 400-500 stam regen) is not really that good for open world. Niche at best.

    I know it might be good for duels or the occasional 1v1/2 in cyro, but outside of that idk... it might be the meta player in me talking though, cause if I’m not playing my main then I don’t see any reason not to run meta.

    I ran with 14K stamina last night for laughs and got rolled. It’s 18-19K or nothing out there, dodge roll is just too strong not to use liberally, and being able to chain break free is life and death.

    Besides, you can get that and 47K Magicka without a pet, why not do it?

    Im hitting around 14k, what are you doing to push it to 18k?

    Purple food, domi shoulder, shackle.

    I'm running the same and still only at 14k stam, is it witchmothers? what other set are you using?

    No, the purple tri-stat food. 4200 to Magicka, Stamina, and Health, it’s the best food in the game IMO for the resources it gives. That will take you from 14K to 18.5K stamina or so, which is a really nice ‘sweet spot’ for PVP.

  • Minalan
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    Quick question to all of the Sorcs out there:

    What monster set next patch for Sorcs? I’m kind of excited because its been forever since I’ve worn one.

    I’m a fan of Infernal Guardian and Slimecraw personally.

    But there’s engine guardian for resources, shadowrend (hate pets, they’ll attack wolves, guards and other stupidity). Domihaus is worth another 200 spell damage on a proc. Etc..

  • Lord-Otto
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    None, Mina. It'll still be Master staff.

    If you don't have one, 1 Domi + 1 Groth/Inf.
    Shadowrend is sweet when it doesn't act stupid, but it typically does. 2 Infernal is useless, EG overkill on sustain and unreliable if your primary source of sustain. Slimecraw is hurt by the crit boni, prefer mag for big boi shields. Also permanent 1k mag > Domi proc.

    Special shotout to Bone Pirate. If you were using Wizard's before, think about this.

    Also, Zaan. 'cause Zaan.
  • Subversus
    Subversus
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    Lord-Otto wrote: »
    None, Mina. It'll still be Master staff.

    If you don't have one, 1 Domi + 1 Groth/Inf.
    Shadowrend is sweet when it doesn't act stupid, but it typically does. 2 Infernal is useless, EG overkill on sustain and unreliable if your primary source of sustain. Slimecraw is hurt by the crit boni, prefer mag for big boi shields. Also permanent 1k mag > Domi proc.

    Special shotout to Bone Pirate. If you were using Wizard's before, think about this.

    Also, Zaan. 'cause Zaan.
    B...b...bone pirate? On msorc? O_o


  • Neloth
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    Subversus wrote: »
    Lord-Otto wrote: »
    None, Mina. It'll still be Master staff.

    If you don't have one, 1 Domi + 1 Groth/Inf.
    Shadowrend is sweet when it doesn't act stupid, but it typically does. 2 Infernal is useless, EG overkill on sustain and unreliable if your primary source of sustain. Slimecraw is hurt by the crit boni, prefer mag for big boi shields. Also permanent 1k mag > Domi proc.

    Special shotout to Bone Pirate. If you were using Wizard's before, think about this.

    Also, Zaan. 'cause Zaan.
    B...b...bone pirate? On msorc? O_o


    I'm pretty sure he was talking about pirate skeleton monster set
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