@Maulkin
Amber requires to be active on both bars for maximum effect. I prefer Lich to save a slot.
LegendaryMage wrote: »You can always backbar infused bloodthorn with mag/stam absorb depending on where it's lacking, for something in between lich and amber.

Looks like next patch there’s no reason to run dual wield any longer, given that staves give two set piece bonuses.
Looks like next patch there’s no reason to run dual wield any longer, given that staves give two set piece bonuses.
Next patch is going to be absolutely insane from a theorycrafting perspective. I have never been more excited about in my entire eso-life, goodbye 5p frontbar 4p backbar shenanigans.
Looks like next patch there’s no reason to run dual wield any longer, given that staves give two set piece bonuses.
Next patch is going to be absolutely insane from a theorycrafting perspective. I have never been more excited about in my entire eso-life, goodbye 5p frontbar 4p backbar shenanigans.
Backbarring won't stop for Sorc, not in the slightest.
These changes mean you can backbar a set with 3xJewels + resto. Which is likely what most people will do to accommodate Masters destro staff. What it means is you can have a 5-piece on the body and a full monster set.
Tell you what though, the decision to remove stat bonuses from Master/Maelstrom weapons seems even more ridiculous now. For these skills alterning weapons you now have to give up two set bonuses. For most classes these are not worth it. But Sorc are pigeon-holed due to the loss of stun from Frags.
Looks like next patch there’s no reason to run dual wield any longer, given that staves give two set piece bonuses.
Next patch is going to be absolutely insane from a theorycrafting perspective. I have never been more excited about in my entire eso-life, goodbye 5p frontbar 4p backbar shenanigans.
Backbarring won't stop for Sorc, not in the slightest.
These changes mean you can backbar a set with 3xJewels + resto. Which is likely what most people will do to accommodate Masters destro staff. What it means is you can have a 5-piece on the body and a full monster set.
Tell you what though, the decision to remove stat bonuses from Master/Maelstrom weapons seems even more ridiculous now. For these skills alterning weapons you now have to give up two set bonuses. For most classes these are not worth it. But Sorc are pigeon-holed due to the loss of stun from Frags.
To be fair, when I wrote that I was thinking about this magdk build that I was cooking up where my backbar only has a 4p bonusbut yeah shackle/lich will now have a full 2p monster set yaaaaay.
Necro/lich/shadowrend and like willpower or master staff sounds pretty great for petsorc. Or even shackle/necro/shadowrend :O and that could work without pets with magelight/bound armor for craaaaaaazy mag pools. Oh maaaan what a time to be a sorc.
What?
(o_0)
What?
(o_0)
It was a misunderstanding, they changed persistence, not unholy knowledge.
Persistence 20% duration increase was just baked into all dark magic skills. The new Persistence gives a cost bonus for three seconds when you block an attack.
It’s to make us better tanks. Or something.
What?
(o_0)
It was a misunderstanding, they changed persistence, not unholy knowledge.
Persistence 20% duration increase was just baked into all dark magic skills. The new Persistence gives a cost bonus for three seconds when you block an attack.
It’s to make us better tanks. Or something.
Bro, I ain't tanking, tell you that!
(^_-)
Did you notice how they nerfed Rune Cage?
*puts on glasses*
The longer stun means you will have even less of a chance to get the expiration damage than before!
x'D
It's an insignificant detail, but amusing how undercooked Rune Cage functionality is.
All I know is, on my Sorc i'm loading up bloodthirsty on all my jewelry and just spamming execute on people.....You hit 20% you instantly die..
LegendaryMage wrote: »
What?
(o_0)
It was a misunderstanding, they changed persistence, not unholy knowledge.
Persistence 20% duration increase was just baked into all dark magic skills. The new Persistence gives a cost bonus for three seconds when you block an attack.
It’s to make us better tanks. Or something.
Bro, I ain't tanking, tell you that!
(^_-)
Did you notice how they nerfed Rune Cage?
*puts on glasses*
The longer stun means you will have even less of a chance to get the expiration damage than before!
x'D
It's an insignificant detail, but amusing how undercooked Rune Cage functionality is.
Nope, if they break it, they take the damage immediately. Not that it’s much...
Valera Progib wrote: »LegendaryMage wrote: »
damn right brother! even running bloodthorn resto back bar, he can domi or whatever monster item and with Summerset changes, he can even put a full monster setAmberplasm will be useless
Valera Progib wrote: »LegendaryMage wrote: »
damn right brother! even running bloodthorn resto back bar, he can domi or whatever monster item and with Summerset changes, he can even put a full monster setAmberplasm will be useless
With summerset changes amberplasm will be one of the best sets for 5/2/5 setups. Right now my dream is to have 5 necro + 5 amber + 2 shadowrend on both bars, and it's coming true.
The petbuild I'm enjoying at the mo is 55.6k magicka, 3400 spelldmg (with buffs up - but not continuous assault), 48% crit. Mag recov = 1500 (no continuous and no pot buff). Only has 11k stam, and health is low too - so wouldn't recommend it to people - but I'm having a lot of fun
Its DW of course :-) Uses runecage and one pet. It's viable.
See, now this is what I mean. 11k stam (and what I assume is 400-500 stam regen) is not really that good for open world. Niche at best.
I know it might be good for duels or the occasional 1v1/2 in cyro, but outside of that idk... it might be the meta player in me talking though, cause if I’m not playing my main then I don’t see any reason not to run meta.
I ran with 14K stamina last night for laughs and got rolled. It’s 18-19K or nothing out there, dodge roll is just too strong not to use liberally, and being able to chain break free is life and death.
Besides, you can get that and 47K Magicka without a pet, why not do it?
Im hitting around 14k, what are you doing to push it to 18k?
Purple food, domi shoulder, shackle.
Tl:dr - changes over all are great sorc ones meh.
The petbuild I'm enjoying at the mo is 55.6k magicka, 3400 spelldmg (with buffs up - but not continuous assault), 48% crit. Mag recov = 1500 (no continuous and no pot buff). Only has 11k stam, and health is low too - so wouldn't recommend it to people - but I'm having a lot of fun
Its DW of course :-) Uses runecage and one pet. It's viable.
See, now this is what I mean. 11k stam (and what I assume is 400-500 stam regen) is not really that good for open world. Niche at best.
I know it might be good for duels or the occasional 1v1/2 in cyro, but outside of that idk... it might be the meta player in me talking though, cause if I’m not playing my main then I don’t see any reason not to run meta.
I ran with 14K stamina last night for laughs and got rolled. It’s 18-19K or nothing out there, dodge roll is just too strong not to use liberally, and being able to chain break free is life and death.
Besides, you can get that and 47K Magicka without a pet, why not do it?
Im hitting around 14k, what are you doing to push it to 18k?
Purple food, domi shoulder, shackle.
I'm running the same and still only at 14k stam, is it witchmothers? what other set are you using?
B...b...bone pirate? On msorc? O_oNone, Mina. It'll still be Master staff.
If you don't have one, 1 Domi + 1 Groth/Inf.
Shadowrend is sweet when it doesn't act stupid, but it typically does. 2 Infernal is useless, EG overkill on sustain and unreliable if your primary source of sustain. Slimecraw is hurt by the crit boni, prefer mag for big boi shields. Also permanent 1k mag > Domi proc.
Special shotout to Bone Pirate. If you were using Wizard's before, think about this.
Also, Zaan. 'cause Zaan.
B...b...bone pirate? On msorc? O_oNone, Mina. It'll still be Master staff.
If you don't have one, 1 Domi + 1 Groth/Inf.
Shadowrend is sweet when it doesn't act stupid, but it typically does. 2 Infernal is useless, EG overkill on sustain and unreliable if your primary source of sustain. Slimecraw is hurt by the crit boni, prefer mag for big boi shields. Also permanent 1k mag > Domi proc.
Special shotout to Bone Pirate. If you were using Wizard's before, think about this.
Also, Zaan. 'cause Zaan.