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You told us most popular race, how many soul gems where used but...

Dillpat
Dillpat
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Tell us which faction won the most alliance wars on the main 30 day servers of each platform :P
  • BohnT
    BohnT
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    PC EU: AD
    Because no one stops Boss and Saras at 6 o'clock GMT :trollface:
  • Sanct16
    Sanct16
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    Does anyone actually still care about who wins the campaign?
    - EU - Raid Leader of Banana Zerg Squad
    AD | AR 50 | Sanct Fir'eheal | ex Mana DK @31.10.2015
    EP | AR 50 | Sanctosaurus | Mana NB
    AD | AR 44 | rekt ya | Mana NB
    AD | AR 41 | Sanct Thunderstorm | Mana Sorc
    EP | AR 36 | S'na'ct | Mana NB {NA}
    AD | AR 29 | Captain Full Fist| Stam DK
    AD | AR 29 | Sanct The Dark Phoenix| Stam Sorc
    EP | AR 16 | Horny Sanct | Stam Warden
    EP | AR 16 | Sánct Bánáná Sláyér | Mana DK
    DC | AR 13 | ad worst faction eu | Stam Sorc
    DC | AR 13 | Lagendary Sanct | Mana NB

    >320.000.000 AP
  • technohic
    technohic
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    Sanct16 wrote: »
    Does anyone actually still care about who wins the campaign?

    I assume the people who night cap do. All proud of their PvDoor.
  • BohnT
    BohnT
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    Sanct16 wrote: »
    Does anyone actually still care about who wins the campaign?

    Pretty sure Big Boss does, aswell as most Pugs and ofc the faction mascots like Indi, Brontes, Roberto, La Mere etc.
    But yeah winning the campaign doesn't mean ***, why would i want to win anyway? For 5 crappy pieces of Gold jewelry that all other factions get aswell.
  • frozywozy
    frozywozy
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    Sanct16 wrote: »
    Does anyone actually still care about who wins the campaign?

    I care, no matter what the rewards are, Cyrodiil has always been and will always be about winning the campaign. If I wanted to play a game focus on straight killing without any objective, I would go play Fortnite, Call of Duty or other nobrainers.
    Frozn - Stamdk - AR50
    Frosted - Magplar - AR50
    Frodn - Magden - AR50
    Warmed - Magblade - AR50
    Mmfrozy - Magsorc - AR44
    Necrozn - Magcro - AR32
    Twitch.TV/FrozyTV
    PvP Group Builds

    “Small minds discuss people, average minds discuss events, and great minds discuss ideas.” -Eleanor Roosevelt
    • Fix Volendrung (spawn location - weapon white on the map causing the wielder to keep it forever - usable with emperorship)
    • Remove / Change CPs System, remove current CP/noCP campaigns and introduce one 30days with lock, one with no locks
    • Fix crashes when approaching a keep under attack because of bad / wrong rendering prioritization system
    • Change emperorship to value faction score points and not alliance points - see this and this
    • Fix long loading screens (mostly caused by players joining group out of rendering range)
    • Add 2 more quickslots to the wheel or add a different wheel for sieges weaponry only
    • Fix Balista Bolts not dealing damage on walls or doors if deployed at a certain place
    • Release bigger battlegrounds with 8 to 16 players per team and only two teams
    • Fix the permanent block animation - see examples : link1 link2 link3 link4 link5
    • Gives players 10 minutes to get back into Cyrodiil after relogging / crashing
    • Add a function to ignore the Claiming system of useless rewards
    • Improve the Mailing System / Rewards of the Worthy stacking
    • Assign specific group sizes to specific campaigns (24-16-8)
    • Make forward camps impossible to place near objectives
    • Make snares only available from ground effects abilities
    • Change emperorship to last minimum 24hours
    • Fix body sliding after cc breaking too quickly
    • Remove Block Casting through Battle Spirit
    • Fix the speed drop while jumping - see video
    • Fix loading screens when keeps upgrade
    • Fix Rams going crazy (spinning around)
    • Bring back dynamic ulti regeneration
    • Fix speed bug (abilities locked)
    • Introduce dynamic population
    • Lower population cap by 20%
    • Add Snare Immunity potions
    • Bring resurrection sickness
    • Fix character desync
    • Fix cc breaking bug
    • Fix gap closer bug
    • Fix health desync
    • Fix combat bug
    • Fix streak bug
    • Fix server lag
  • Sandman929
    Sandman929
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    frozywozy wrote: »
    Sanct16 wrote: »
    Does anyone actually still care about who wins the campaign?

    I care, no matter what the rewards are, Cyrodiil has always been and will always be about winning the campaign. If I wanted to play a game focus on straight killing without any objective, I would go play Fortnite, Call of Duty or other nobrainers.

    Agreed. I still care about winning the campaign, because honestly for just straight up PvP, ESO isn't the first game that comes to mind. Winning the campaign is the "winning" of the game, but I wish the devs made winning more rewarding and meaningful.
  • frozywozy
    frozywozy
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    @ZOS_BrianWheeler I would be interested to see what's the most APs spent on siege weaponry for one player.
    Frozn - Stamdk - AR50
    Frosted - Magplar - AR50
    Frodn - Magden - AR50
    Warmed - Magblade - AR50
    Mmfrozy - Magsorc - AR44
    Necrozn - Magcro - AR32
    Twitch.TV/FrozyTV
    PvP Group Builds

    “Small minds discuss people, average minds discuss events, and great minds discuss ideas.” -Eleanor Roosevelt
    • Fix Volendrung (spawn location - weapon white on the map causing the wielder to keep it forever - usable with emperorship)
    • Remove / Change CPs System, remove current CP/noCP campaigns and introduce one 30days with lock, one with no locks
    • Fix crashes when approaching a keep under attack because of bad / wrong rendering prioritization system
    • Change emperorship to value faction score points and not alliance points - see this and this
    • Fix long loading screens (mostly caused by players joining group out of rendering range)
    • Add 2 more quickslots to the wheel or add a different wheel for sieges weaponry only
    • Fix Balista Bolts not dealing damage on walls or doors if deployed at a certain place
    • Release bigger battlegrounds with 8 to 16 players per team and only two teams
    • Fix the permanent block animation - see examples : link1 link2 link3 link4 link5
    • Gives players 10 minutes to get back into Cyrodiil after relogging / crashing
    • Add a function to ignore the Claiming system of useless rewards
    • Improve the Mailing System / Rewards of the Worthy stacking
    • Assign specific group sizes to specific campaigns (24-16-8)
    • Make forward camps impossible to place near objectives
    • Make snares only available from ground effects abilities
    • Change emperorship to last minimum 24hours
    • Fix body sliding after cc breaking too quickly
    • Remove Block Casting through Battle Spirit
    • Fix the speed drop while jumping - see video
    • Fix loading screens when keeps upgrade
    • Fix Rams going crazy (spinning around)
    • Bring back dynamic ulti regeneration
    • Fix speed bug (abilities locked)
    • Introduce dynamic population
    • Lower population cap by 20%
    • Add Snare Immunity potions
    • Bring resurrection sickness
    • Fix character desync
    • Fix cc breaking bug
    • Fix gap closer bug
    • Fix health desync
    • Fix combat bug
    • Fix streak bug
    • Fix server lag
  • FakeZavos
    FakeZavos
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    Sanct16 wrote: »
    Does anyone actually still care about who wins the campaign?

    Prootch
    Why do I even try
  • Defilted
    Defilted
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    I care who wins a campaign. I play to win, not to farm AP. I get AP in the act of doing this which works for me.
    XBOX NA
    XBOX Series X

    #NightmareBear
  • Dillpat
    Dillpat
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    the people who play the camp and dont just farm care and would be interesting cuz AD has the least (as in number) of organised zergs on TF and Viv and most groups now days dont even play the camps anymore and it could show how little people care about winning the camp and encourage reform to rewards.
  • WaltherCarraway
    WaltherCarraway
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    PC NA 30 days main - clearly EP
    Edited by WaltherCarraway on April 5, 2018 8:03PM
    Back from my last hiatus. 2021 a new start.
  • Veg
    Veg
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    CqT4I4j.jpg
    im surprised some old time players care about campaigns. After the first campaign in 2014 we just got more gold for coming in first. Was kinda the nail in the coffin at that point.

    Gold was... well.... bugged back then...

    we already had too much of it.

    ᕙ༼ຈل͜ຈ༽ᕗ
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