themaddaedra wrote: »Is this thread calling for a nerf to Alkosh intendedly or ironically? If first, i'm at a loss of words.
StoicSunbro wrote: »I love the changes I saw in Ixtyr's Summerset writeup.
However, one new change is Sunderflame and Nightmother's Gaze now gives Major Breach and Fracture instead of a unique debuff.
I'm not a fan, since this will kill usage of these sets in Trials, while increasing pressure for tanks to wear nothing but Alkosh and Torugs.
I dislike the state of Alkosh, since it was meant for Stam DPS, and provides 2/3/4 set bonuses not ideal for tanking. However, I did like Sunder/NMG buff sets which added set diversity and planning to raids. This is what I suggest as alternatives:
- Revert the Sunder/NMG changes.
- Rework Alkosh to have Healthy Jewelry and Tank friendly bonuses like Minor Aegis, Mag recovery, Health.
Maybe an additional 5pc bonus similar to Harmony trait or just more stats- Consider adding a crafted Magicka equivalent of Night Mother's Gaze. You can even give it a Psijic name.
(Please avoid a mag-Sunder, it risks becoming a Healer must-slot like Infallible Aether pre-Homestead)
Thanks for reading, looking forward to Summerset.
Keep in mind we as a community create the meta. You touched on this when mentioning alkosh not being a tanking set. That tanks wear alkosh at all i think is largely due to meta, not to zos.
Other penetration sets that were previously used as "support" ish dps roles in trials have been nerfed.... I think it could give room to have other support roles explored and even open up to new tanking builds while giving alkosh to those support dps roles now free of a set.
All of the changes are meta changing, I think we can reserve judgement on them until they first go live, and then wait to see how playstyles evolve before assuming tanks will be saddled with alkosh even more permanently and therefore the set must be nerfed.
Nerfing content because we don't like the communities current use of said content can have disastrous effects if we don't take into consideration 'off-meta' use.
Not to mention zos is removing two strong sources of penetration, I don't think our gut reaction should be to remove even more sources.
PSA folks: He's not calling for Alkosh to be nerfed.
He's calling for the 2-pc weapon crit and the 4-pc weapon damage bonuses to be changed to something to help tanks (which would be literally anything, even health recovery and healing received would would be better for a tank).
He's calling for the 3-pcs Alkosh to be changed from Minor Slayer to Minor Aegis.
However, well-intentioned as this is, you all can rest easy, because making Alkosh more tank friendly in that way would require Lunar Bastion to be reworked to be more DPS friendly. As with HoF, MoL drops a healer set, a mag dps set, a stam dps set, and a tank set. They're not going to have it intentionally drop two tank sets.
Alternatively, with the removal of NMG and Sunderflame, it might be worth having a dps wear Alkosh with one harmony enchant, since the DoT of Alkosh scales with weapon damage and stam DPS are usually right on the other side of the boss's behind from the tank.
Zagnut123Zagnut123 wrote: »Please dps consider not going through with this atm otherwise we will go back to all mag raid groups. At it's current state raid teams are pretty balanced but this unnecessary change isn't needed and will create division.
Zagnut123Zagnut123 wrote: »Please dps consider not going through with this atm otherwise we will go back to all mag raid groups. At it's current state raid teams are pretty balanced but this unnecessary change isn't needed and will create division.
Zagnut123Zagnut123 wrote: »Please dps consider not going through with this atm otherwise we will go back to all mag raid groups. At it's current state raid teams are pretty balanced but this unnecessary change isn't needed and will create division.
I don´t find it balanced when a stamina specc can pull 10-15k more DPS than it´s magicka counterpart. Stamina DPS needs to be brought down so magicka melee´s have a change to be viable.
StoicSunbro wrote: »I love the changes I saw in Ixtyr's Summerset writeup.
However, one new change is Sunderflame and Nightmother's Gaze now gives Major Breach and Fracture instead of a unique debuff.
I'm not a fan, since this will kill usage of these sets in Trials, while increasing pressure for tanks to wear nothing but Alkosh and Torugs.
I dislike the state of Alkosh, since it was meant for Stam DPS, and provides 2/3/4 set bonuses not ideal for tanking. However, I did like Sunder/NMG buff sets which added set diversity and planning to raids. This is what I suggest as alternatives:
- Revert the Sunder/NMG changes.
- Rework Alkosh to have Healthy Jewelry and Tank friendly bonuses like Minor Aegis, Mag recovery, Health.
Maybe an additional 5pc bonus similar to Harmony trait or just more stats- Consider adding a crafted Magicka equivalent of Night Mother's Gaze. You can even give it a Psijic name.
(Please avoid a mag-Sunder, it risks becoming a Healer must-slot like Infallible Aether pre-Homestead)
Thanks for reading, looking forward to Summerset.
Zagnut123Zagnut123 wrote: »Please dps consider not going through with this atm otherwise we will go back to all mag raid groups. At it's current state raid teams are pretty balanced but this unnecessary change isn't needed and will create division.
I don´t find it balanced when a stamina specc can pull 10-15k more DPS than it´s magicka counterpart. Stamina DPS needs to be brought down so magicka melee´s have a change to be viable.
Improve stam ranged surviability and/or utility and you can have mag melee
Zagnut123Zagnut123 wrote: »Please dps consider not going through with this atm otherwise we will go back to all mag raid groups. At it's current state raid teams are pretty balanced but this unnecessary change isn't needed and will create division.
I don´t find it balanced when a stamina specc can pull 10-15k more DPS than it´s magicka counterpart. Stamina DPS needs to be brought down so magicka melee´s have a change to be viable.
Improve stam ranged surviability and/or utility and you can have mag melee
You mean like we had before Morrowind?
Zagnut123Zagnut123 wrote: »Please dps consider not going through with this atm otherwise we will go back to all mag raid groups. At it's current state raid teams are pretty balanced but this unnecessary change isn't needed and will create division.
I don´t find it balanced when a stamina specc can pull 10-15k more DPS than it´s magicka counterpart. Stamina DPS needs to be brought down so magicka melee´s have a change to be viable.
Improve stam ranged surviability and/or utility and you can have mag melee
Zagnut123Zagnut123 wrote: »Please dps consider not going through with this atm otherwise we will go back to all mag raid groups. At it's current state raid teams are pretty balanced but this unnecessary change isn't needed and will create division.
I don´t find it balanced when a stamina specc can pull 10-15k more DPS than it´s magicka counterpart. Stamina DPS needs to be brought down so magicka melee´s have a change to be viable.
Improve stam ranged surviability and/or utility and you can have mag melee
That's not a question of stam being bad at ranged but of magicka melee being so far behind.