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Will masters weapons be buffed due to 2H changes in SS?

Malamar1229
Malamar1229
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I apologize if this has been brought up but reading the reviews so far it seems like slotting a masters staff or any other masters 2H will mean we eat the extra slot. Will the masters weapons receive a 2pc bonus to keep them viable?
Edited by Malamar1229 on April 3, 2018 3:57PM
  • Dracane
    Dracane
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    Even if they do, it will probably be a pitiful 124 spell damage piece that can't compare to another 5 set piece.
    I really don't want to complain about this awesome and long needed buff. But as it stands now, I will be forced to remove my perfected Asylum staff, that I have been waiting for so long and that was so hard to finally get my hands on.

    My main domain is the Imperial City and I can't see myself not wearing imperial physique AND necropotence at the same time now where I have the chance to do so, + 2 monster pieces. The Asylum staff would need a significant buff in order to compete with what I have in mind in Cyrodiil and IC.
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
  • Malamar1229
    Malamar1229
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    Yep that was my fear, bye bye 1pc staves!
  • Dracane
    Dracane
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    I'm honestly thinking about this all the time.
    The debate for me is, Zaan or Asylum staff. Zaan offers such great kill potential, while I grew used to the reliable effects procs from the staff.

    Right now I feel like gimping myself, should I keep the staff on my main bar. The choice would be made slightly easier, if 200 spell/weapon damage or 2000 mag/stam or so would be added to these weapons. I hope they keep these weapons relevant, they are locked behind challenges and RNG afterall.
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
  • Xuhora
    Xuhora
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    Yep that was my fear, bye bye 1pc staves!

    1 pc staves as in Master-Staves, the vMA-Staves will still be valuable due to the overhaul of HA/LA Attackdmg calculating.

    IMO of course
  • SydneyGrey
    SydneyGrey
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    I highly doubt ZOS will allow maelstorm/master/asylum weapons to fall behind. They know there will be a lot of angry players if that happens.
    All the change means is that bow/staff/2H users will now be on par with dual wielders.
  • Dracane
    Dracane
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    Xuhora wrote: »
    Yep that was my fear, bye bye 1pc staves!

    1 pc staves as in Master-Staves, the vMA-Staves will still be valuable due to the overhaul of HA/LA Attackdmg calculating.

    IMO of course

    Which is no big deal anyway. Because really the main bar is what matters. You can easily sacrifice a 5th piece on your backbar and slot the utility vMA or Master weapon there to benefit from it on your main bar.

    But slotting any of these weapons as your main weapon, will be a huge gimp for you.
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
  • pauli133
    pauli133
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    I'm waiting for the new one piece staves with a bonus on jumping to conclusions.
  • Xuhora
    Xuhora
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    Then there should be absolutly no fuzz about the changes @Dracane since the Backbar can sacrifice and the frontbar profits

    edit:Typos
    Edited by Xuhora on April 4, 2018 11:48AM
  • WikileaksEU
    WikileaksEU
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    This game is too much about which piece of armor you equip, rather than the skills you equip. I think that is a big fail. It should be about skill.
  • Dracane
    Dracane
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    Xuhora wrote: »
    Then there should be absolutly no fuzz about the changes @Dracane since the Backbar can sacrifice and the frontbar profits

    edit:Typos

    Not really. There are people, who run special weapons on both bars and these people will need to sacrifise lots of potency for keeping the sometimes niche effects from, for example, Asylum weapons.
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
  • GeorgeBlack
    GeorgeBlack
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    I like that you want to buff 2h weapons even tho they got a buff

    But no word in compensating DW for it's loss on unique benefits.
  • LSKidson
    LSKidson
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    I would like to see masters and maelstrom weapons receive the spell/weapon and stam/mag bonuses back to compensate. They already lost some value when these were removed I would hate to see the gap between set weapons and special weapons become even smaller. Maybe also find a way to give the asylum weapons more value.
    PC-NA 720+ CP, PvX
    Mag Nightblade, Stam Dragonknight
  • Sabbathius
    Sabbathius
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    LSKidson wrote: »
    I would like to see masters and maelstrom weapons receive the spell/weapon and stam/mag bonuses back to compensate. They already lost some value when these were removed I would hate to see the gap between set weapons and special weapons become even smaller. Maybe also find a way to give the asylum weapons more value.

    There were so many nice ideas floating around over the years. One idea was for special weapons to auto-complete any set, while retaining their bonus. So if you have 2 + 5 + 3 and the vMA staff, the staff would complete the last set bonus, turning that 3 into a 5. Though, obviously, the special bonus of the staff itself would be toned down. It would still make special, hard to get weapons BiS, and worth working for, without killing the build variety.
  • Carbonised
    Carbonised
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    Dracane wrote: »
    I'm honestly thinking about this all the time.
    The debate for me is, Zaan or Asylum staff. Zaan offers such great kill potential, while I grew used to the reliable effects procs from the staff.

    Right now I feel like gimping myself, should I keep the staff on my main bar. The choice would be made slightly easier, if 200 spell/weapon damage or 2000 mag/stam or so would be added to these weapons. I hope they keep these weapons relevant, they are locked behind challenges and RNG afterall.

    You have to choose between several nice bonuses. That's a choice, can't have your cake and eat it too all the time. Both options are still perfectly viable, it just means no more automatic BIS for special weapons.

    Also, +200 spell/weap damage or +2000 more mag or stam is just complete and utter bonkers in adition to the bonuses already present on these items.

    Don't be rediculous.
  • Uviryth
    Uviryth
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    /snip Is there no deletebutton in this forum?
    Edited by Uviryth on April 4, 2018 1:22PM
  • Merlin13KAGL
    Merlin13KAGL
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    I like that you want to buff 2h weapons even tho they got a buff

    But no word in compensating DW for it's loss on unique benefits.
    Setwise, how exactly does DW lose anything? (Not referring to Cloak)

    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

    IRL'ing for a while for assorted reasons, in forum, and in game.
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  • ccfeeling
    ccfeeling
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    Rofl, why I spent countless hours in Vma and vdsa before?
    They became USELESS!!! :D
  • Carbonised
    Carbonised
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    I like that you want to buff 2h weapons even tho they got a buff

    But no word in compensating DW for it's loss on unique benefits.
    Setwise, how exactly does DW lose anything? (Not referring to Cloak)

    They're not losing anything, 2 handed weapons are merely being buffed to be on par with dual wielding, and that makes them salty.
  • Lord_Eomer
    Lord_Eomer
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    This game is too much about which piece of armor you equip, rather than the skills you equip. I think that is a big fail. It should be about skill.

    Then you will end up killing diversity b/w builds!
  • Biro123
    Biro123
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    I hope not.

    As a PVPer, I hate, and I mean completely detest the current magsorc meta that requires you to farm endgame PVE for your stuff.

    Early endgame, I can live with (normal dungeons, some of the easier Vet dungeons)... But nothing above that in terms of PVE difficulty should ever be BiS for PVP.

    What I'd be ok with is perhaps a % dmg or defence bonus that only applies to mobs.
    Edited by Biro123 on April 4, 2018 1:35PM
    Minalan owes me a beer.

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  • Apache_Kid
    Apache_Kid
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    Carbonised wrote: »
    I like that you want to buff 2h weapons even tho they got a buff

    But no word in compensating DW for it's loss on unique benefits.
    Setwise, how exactly does DW lose anything? (Not referring to Cloak)

    They're not losing anything, 2 handed weapons are merely being buffed to be on par with dual wielding, and that makes them salty.

    I think it's more that people like the idea that DW performs better because you have to be in melee range to use it. Dealing with mechanics and attacks etc. Melee builds lose lots of DPS when reacting to mechanics. Ranged staff users can dps through mechanics a lot of times and also have greater survivabiltiy due to their location and shields. I have no problem with every time of weapon being the same in terms of DPS but I do have a problem with that when the survivability is unequal. What is the benefit now to playing a melee DW character, especially with the loss of Sunderflame and NMG when I can now go full-range with dual staves and still have 5-5-2 with big shields? I don't see it.
  • Carbonised
    Carbonised
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    Apache_Kid wrote: »
    Carbonised wrote: »
    I like that you want to buff 2h weapons even tho they got a buff

    But no word in compensating DW for it's loss on unique benefits.
    Setwise, how exactly does DW lose anything? (Not referring to Cloak)

    They're not losing anything, 2 handed weapons are merely being buffed to be on par with dual wielding, and that makes them salty.

    I think it's more that people like the idea that DW performs better because you have to be in melee range to use it.

    Hello, I'm MagDK. Have we met?
  • Asardes
    Asardes
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    This game is too much about which piece of armor you equip, rather than the skills you equip. I think that is a big fail. It should be about skill.

    It matters a lot. Look at all the people complaining they can't even break 20K DPS on the dummy, using the recommended gear, skill and CP setups.
    Beta tester since February 2014, played ESO-TU October 2015 - August 2022, currently on an extended break
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  • Apache_Kid
    Apache_Kid
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    Carbonised wrote: »
    Apache_Kid wrote: »
    Carbonised wrote: »
    I like that you want to buff 2h weapons even tho they got a buff

    But no word in compensating DW for it's loss on unique benefits.
    Setwise, how exactly does DW lose anything? (Not referring to Cloak)

    They're not losing anything, 2 handed weapons are merely being buffed to be on par with dual wielding, and that makes them salty.

    I think it's more that people like the idea that DW performs better because you have to be in melee range to use it.

    Hello, I'm MagDK. Have we met?

    I mean, I haven't seen a melee magicka build in a raid in many months so I don't really consider them when discussing this issue as they seem irrelevant. You have access to shields anyways and I'm talking about stamina melee builds Yeah it'll work to bring YOU a bit closer to being on par with DW melee users. But that still doesn't address my concerns at all about balance between performance and survivability/being able to play at range with 5-5-2.
  • Celestro
    Celestro
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    If anything, it'll be melee magicka types replacing the stam types due to heightened survivability through shields and whatnot since stam doesn't appear to be bringing anything special to the table. The only one that might would be relevant still is stamplar I would think with its Power of the Light and that's about it.
  • Dracane
    Dracane
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    Carbonised wrote: »
    Dracane wrote: »
    I'm honestly thinking about this all the time.
    The debate for me is, Zaan or Asylum staff. Zaan offers such great kill potential, while I grew used to the reliable effects procs from the staff.

    Right now I feel like gimping myself, should I keep the staff on my main bar. The choice would be made slightly easier, if 200 spell/weapon damage or 2000 mag/stam or so would be added to these weapons. I hope they keep these weapons relevant, they are locked behind challenges and RNG afterall.

    You have to choose between several nice bonuses. That's a choice, can't have your cake and eat it too all the time. Both options are still perfectly viable, it just means no more automatic BIS for special weapons.

    Also, +200 spell/weap damage or +2000 more mag or stam is just complete and utter bonkers in adition to the bonuses already present on these items.

    Don't be rediculous.

    I think it's the least that should be added. When I compare just how much spell damage I could get from another 5 set piece.... And also, the weapon effects aren't even all that good. They deserve this at the very least in order to be an option.
    Edited by Dracane on April 4, 2018 3:00PM
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
  • lassitershawn
    lassitershawn
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    Special weapons (Asylum/Maelstrom/Master) definitely need a buff in light of this change. They are SUPPOSED to be special and BiS for a wide range of builds, or they wouldn’t be so hard to get. I suggest restoring the magicka/stamina to Master weapons and the SD to Maelstrom weapons and adding one or the other to Asylum weapons. I don’t think as many builds will use special weapons without a buff. They will still have some uses but won’t be near as great. On a side note many Master/Maelstrom/Asylum weapons need buffs to the base effect as they are currently ***.
    William Thorne - EP Breton Sorcerer
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  • Malamar1229
    Malamar1229
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    The stun from frags was removed so to compensate sorcs were pigeon holed into using a masters staff, unless you blew a precious slot on rune cage. Again, slots are limited which is why you see cookie cutter specs. That's a problem in it's own. If masters weapons become under par compared to the extra slot, reach becomes too expensive to use and the class loses a CC unless pigeon holed into rune cage
    Edited by Malamar1229 on April 4, 2018 6:12PM
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