Malamar1229 wrote: »Yep that was my fear, bye bye 1pc staves!
Malamar1229 wrote: »Yep that was my fear, bye bye 1pc staves!
1 pc staves as in Master-Staves, the vMA-Staves will still be valuable due to the overhaul of HA/LA Attackdmg calculating.
IMO of course
Then there should be absolutly no fuzz about the changes @Dracane since the Backbar can sacrifice and the frontbar profits
edit:Typos
I would like to see masters and maelstrom weapons receive the spell/weapon and stam/mag bonuses back to compensate. They already lost some value when these were removed I would hate to see the gap between set weapons and special weapons become even smaller. Maybe also find a way to give the asylum weapons more value.
I'm honestly thinking about this all the time.
The debate for me is, Zaan or Asylum staff. Zaan offers such great kill potential, while I grew used to the reliable effects procs from the staff.
Right now I feel like gimping myself, should I keep the staff on my main bar. The choice would be made slightly easier, if 200 spell/weapon damage or 2000 mag/stam or so would be added to these weapons. I hope they keep these weapons relevant, they are locked behind challenges and RNG afterall.
Setwise, how exactly does DW lose anything? (Not referring to Cloak)GeorgeBlack wrote: »I like that you want to buff 2h weapons even tho they got a buff
But no word in compensating DW for it's loss on unique benefits.
Merlin13KAGL wrote: »Setwise, how exactly does DW lose anything? (Not referring to Cloak)GeorgeBlack wrote: »I like that you want to buff 2h weapons even tho they got a buff
But no word in compensating DW for it's loss on unique benefits.
WikileaksEU wrote: »This game is too much about which piece of armor you equip, rather than the skills you equip. I think that is a big fail. It should be about skill.
Carbonised wrote: »Merlin13KAGL wrote: »Setwise, how exactly does DW lose anything? (Not referring to Cloak)GeorgeBlack wrote: »I like that you want to buff 2h weapons even tho they got a buff
But no word in compensating DW for it's loss on unique benefits.
They're not losing anything, 2 handed weapons are merely being buffed to be on par with dual wielding, and that makes them salty.
Apache_Kid wrote: »Carbonised wrote: »Merlin13KAGL wrote: »Setwise, how exactly does DW lose anything? (Not referring to Cloak)GeorgeBlack wrote: »I like that you want to buff 2h weapons even tho they got a buff
But no word in compensating DW for it's loss on unique benefits.
They're not losing anything, 2 handed weapons are merely being buffed to be on par with dual wielding, and that makes them salty.
I think it's more that people like the idea that DW performs better because you have to be in melee range to use it.
WikileaksEU wrote: »This game is too much about which piece of armor you equip, rather than the skills you equip. I think that is a big fail. It should be about skill.
Carbonised wrote: »Apache_Kid wrote: »Carbonised wrote: »Merlin13KAGL wrote: »Setwise, how exactly does DW lose anything? (Not referring to Cloak)GeorgeBlack wrote: »I like that you want to buff 2h weapons even tho they got a buff
But no word in compensating DW for it's loss on unique benefits.
They're not losing anything, 2 handed weapons are merely being buffed to be on par with dual wielding, and that makes them salty.
I think it's more that people like the idea that DW performs better because you have to be in melee range to use it.
Hello, I'm MagDK. Have we met?
Carbonised wrote: »I'm honestly thinking about this all the time.
The debate for me is, Zaan or Asylum staff. Zaan offers such great kill potential, while I grew used to the reliable effects procs from the staff.
Right now I feel like gimping myself, should I keep the staff on my main bar. The choice would be made slightly easier, if 200 spell/weapon damage or 2000 mag/stam or so would be added to these weapons. I hope they keep these weapons relevant, they are locked behind challenges and RNG afterall.
You have to choose between several nice bonuses. That's a choice, can't have your cake and eat it too all the time. Both options are still perfectly viable, it just means no more automatic BIS for special weapons.
Also, +200 spell/weap damage or +2000 more mag or stam is just complete and utter bonkers in adition to the bonuses already present on these items.
Don't be rediculous.