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Pre-PTS changes

  • Lord-Otto
    Lord-Otto
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    Hutch679 wrote: »
    Tryxus wrote: »
    Cya magwarden. The only stun has gone.

    Yup, without that stun, we don't have any reliable cc anymore. So we won't be able to pressure an opponent or set up our burst

    Well, I always wanted to learn how to play a Stam char in PvP. Guess it's time to respec to StamDen

    If they remove the stun, mag warden will be the worst class in pvp. They would become completely useless as a damage dealer. Honestly it's rather difficult to kill and experienced player right now as it is.

    Time Stop and Invigorating Drain might compensate. I could think of more elegant solutions, but if they work...
  • Adenoma
    Adenoma
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    Blazing shield tanks are back. @GeneralSezme .
    Adenoma-Badenoma-Sadenoma
  • GeneralSezme
    GeneralSezme
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    Adenoma wrote: »
    Blazing shield tanks are back. @GeneralSezme .
    Where does it say? :open_mouth:

    Invictus
    Cheese Engine
    HIGH LATËNCY

    My bombing videos

    Notable toons:
    Pact Corsair- Breton Magblade Former Emperor BWB Prolly Stole your scroll and bombed you
    Lack of Aoe caps: Prolly bombed u
    Neraz Gulio- Stamplar- Former Empress BWB
    Paints-Her-Face - prolly painted your face
    Zealot of the Great Sun- Blazeplar, frmr Emp Vivec


  • ak_pvp
    ak_pvp
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    Wonder how it will look with infused block glyphs.
    MagDK main. PC/EU @AK-ESO
    Best houseknight EU.
  • KingJ
    KingJ
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    I like how no one mentioned the big buff ball group magplars got.
  • MalakithAlamahdi
    MalakithAlamahdi
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    KingJ wrote: »
    I like how no one mentioned the big buff ball group magplars got.

    You mean the healing ritual change? If so I wouldnt be so sure, the cost will be around 6k magicka so springs is likely still better to spam.
  • Derra
    Derra
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    KingJ wrote: »
    I like how no one mentioned the big buff ball group magplars got.

    You mean the healing ritual change? If so I wouldnt be so sure, the cost will be around 6k magicka so springs is likely still better to spam.

    seducer + alteration + 3x infused jewelry with cost reduction + whatever monsterset you like

    it definetly has potential to be somewhat problematic.
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • Sky_WK
    Sky_WK
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    Minno wrote: »
    Feanor wrote: »
    @Minno

    Yeah, but what about a 60% increase on a fire, shock or poison damage glyph? Those are between 3 and 4K usually, so the jewelry glyph adds another 1.5 to 2k. It's more burst.

    If it's anything like armor infused, it's only going to add 60% increase to the enchant on the jewel and nothing else. Will need to test when pts comes out but that is my assumption on how that will work.

    None of the enchants look OP; all have specific conditions and some of the stronger ones might have more expensive mats that are required.

    this is the only way it could work, i mean i dont understand how you (Feanor) could think it would impact your weapon enchant when it is clearly a jewelry trait, we already have infused for weapons.

    my problem with this is that this posts, https://www.reddit.com/r/elderscrollsonline/comments/89e1in/summerset_update_18_teaser_a_recap_of_last_weeks/ says he could get the cost reduction enchant up to 600 resource reduction, this seems impossible as the gold 160cp cost reduction is only 203 and 60% more is only 122 so 203+122 is only 325 cost reduction. they would have to bump up the cost reduction to ~400 for that to make sense.

    He must've meant on all 3 pieces of jewelry
    i do not read replies. still playing stamdk for some reason.
  • Minno
    Minno
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    Sky_WK wrote: »
    Minno wrote: »
    Feanor wrote: »
    @Minno

    Yeah, but what about a 60% increase on a fire, shock or poison damage glyph? Those are between 3 and 4K usually, so the jewelry glyph adds another 1.5 to 2k. It's more burst.

    If it's anything like armor infused, it's only going to add 60% increase to the enchant on the jewel and nothing else. Will need to test when pts comes out but that is my assumption on how that will work.

    None of the enchants look OP; all have specific conditions and some of the stronger ones might have more expensive mats that are required.

    this is the only way it could work, i mean i dont understand how you (Feanor) could think it would impact your weapon enchant when it is clearly a jewelry trait, we already have infused for weapons.

    my problem with this is that this posts, https://www.reddit.com/r/elderscrollsonline/comments/89e1in/summerset_update_18_teaser_a_recap_of_last_weeks/ says he could get the cost reduction enchant up to 600 resource reduction, this seems impossible as the gold 160cp cost reduction is only 203 and 60% more is only 122 so 203+122 is only 325 cost reduction. they would have to bump up the cost reduction to ~400 for that to make sense.

    He must've meant on all 3 pieces of jewelry

    He meant 325 times 2 since Regen is in ticks of 2 seconds.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • Mr_Nobody
    Mr_Nobody
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    Templar changes lmao :D

    Nerfed again.

    ~ @Niekas ~




  • KingJ
    KingJ
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    KingJ wrote: »
    I like how no one mentioned the big buff ball group magplars got.

    You mean the healing ritual change? If so I wouldnt be so sure, the cost will be around 6k magicka so springs is likely still better to spam.
    Yea you can reduce the cost by a good chunk breton seducer alteration and pretty sure they never fixed it so it still heals through walls.
  • CatchMeTrolling
    CatchMeTrolling
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    Does bloodthirsty stack with each other and does it stack with dual wield passives ? Because I can see that being a really big problem for dw Stam Sorc, stamplar and stam warden.
  • Waffennacht
    Waffennacht
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    Not too worried about the stun being removed. Now I can actually CC when I want, not sporadically through bursts, and the dps buffs may actually make warden a stronger choice in PvP
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • Septimus_Magna
    Septimus_Magna
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    Shimmer said in her video that the sorc passive Unholy Knowledge has been reworked. It no longer reduces stamina/magicka for skills by 5%. Instead, after you block an attack the stam/mag cost is reduced by 15% for 3s.

    This would make sustain on magicka sorcs even more difficult because ranged DDs barely block attacks.

    Even with Witchmothers mag sorcs struggle to sustain their rotation. Mag NBs can sustain with blue food and pull more dps. This way its getting real simple for ranged builds, mag NB or GTFO...

    The change to Lightning Flood is cute but whats the point if sorcs cannot sustain it?
    PC - EU (AD)
    Septimus Mezar - Altmer Sorcerer
    Septimus Rulanir - Orsimer Templar
    Septimus Desmoru - Khajiit Necromancer
    Septimus Iroh - Dunmer Dragon Knight
    Septimus Thragar - Dunmer Nightblade
    Septimus Jah'zar - Khajiit Nightblade
    Septimus Nerox - Redguard Warden
    Septimus Ozurk - Orsimer Sorcerer
  • Minno
    Minno
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    Does bloodthirsty stack with each other and does it stack with dual wield passives ? Because I can see that being a really big problem for dw Stam Sorc, stamplar and stam warden.

    Judging from the tooltip wording, that stuff is going to stack and you are going to like it lol.

    But knowing this game, pts testing will show that the the execute scaling DMG from bloodthirsty will replace all other execute scaling ;)
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • arkansas_ESO
    arkansas_ESO
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    Shimmer said in her video that the sorc passive Unholy Knowledge has been reworked. It no longer reduces stamina/magicka for skills by 5%. Instead, after you block an attack the stam/mag cost is reduced by 15% for 3s.

    This would make sustain on magicka sorcs even more difficult because ranged DDs barely block attacks.

    Even with Witchmothers mag sorcs struggle to sustain their rotation. Mag NBs can sustain with blue food and pull more dps. This way its getting real simple for ranged builds, mag NB or GTFO...

    The change to Lightning Flood is cute but whats the point if sorcs cannot sustain it?

    NB won't be able to sustain with blue food, they're increasing the cost of Strife to match Force Pulse


    Grand Overlord 25/8/17
  • HoloYoitsu
    HoloYoitsu
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    So looking at the incoming Sorc changes:
    • Empower nerf kills DW builds.
    • Hardened Ward: I just spoke w/ Ixy, he mixed up the ward morphs & some wording. According to his explanation, Conjured Ward (the base morph) had a strength buff, Hardened Ward had a nerf on is % strength bonus, and Empowered Ward had a slight buff so it's now 10% weaker than the new Hardened Ward. Unclear on whether Hardened Ward remains equivalent to Live or not...
    • Persistence rework: The cost reduction effect is nice, but it's barely a recompense for the nerf last year that removed sorc's 10% cost reduction to Storm Calling abilities.
    • Rune Cage: Dmg guarantee = good, but changing the duration to 5 sec is a sneaky way to mess up the ability to time this now guaranteed dmg w/ Curse. Rune Cage on live is 3 sec (w/ the current form of Persistence passive), which means if it was given guaranteed dmg, you could sync it w/ Curse through just Curse -> Rune Cage. (Edit: Nvm, after watching Shimmer's more in depth video, rune cage dmg is instant if they CC break)
    • Daedric Mines: Cost reduction is long overdue, just look at what it costs on live!
      GWjM4XU.png
    • Bound Armor: No longer increasing heavy atk dmg is a nerf. And not being a toggle (finally) is nice, but you're only getting the resource boost on the bar it's slotted on.

    Edited by HoloYoitsu on April 3, 2018 10:55PM
  • Subversus
    Subversus
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    Feanor wrote: »
    What do you guys think of the dark cloak change? I do hope they take into account that a class burst heal that triggers the shadow passives is not a good idea if you think of heavy armor troll king stamblades. That way it's a no brainer between FM and Rally. I get they want to throw NB tanks a bone. But still, I hope they do adjust it with PvP in mind.

    To be fair, those heavy armor troll king stamblades already have enough healing. They’d be stupid to give away invisibility for a weak ass 32% heal that gets halved in cyro.
  • Joy_Division
    Joy_Division
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    KingJ wrote: »
    I like how no one mentioned the big buff ball group magplars got.

    Been mentioning in every templar related post I have made. It's just going to induce PvPers to rage more at "Healbots" while the rest of the class is ill suited to do stuff other than healing.
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • HoloYoitsu
    HoloYoitsu
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    KingJ wrote: »
    I like how no one mentioned the big buff ball group magplars got.

    Been mentioning in every templar related post I have made. It's just going to induce PvPers to rage more at "Healbots" while the rest of the class is ill suited to do stuff other than healing.
    You'll live in your trailer house and you'll like it, or else!
  • CatchMeTrolling
    CatchMeTrolling
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    Minno wrote: »
    Does bloodthirsty stack with each other and does it stack with dual wield passives ? Because I can see that being a really big problem for dw Stam Sorc, stamplar and stam warden.

    Judging from the tooltip wording, that stuff is going to stack and you are going to like it lol.

    But knowing this game, pts testing will show that the the execute scaling DMG from bloodthirsty will replace all other execute scaling ;)

    If it all stacks I’m definitely going to use it , spin to win and bleeds can already be aids low health. Pretty much a guaranteed death now getting hit with with a dawnbreaker spin to win combo
  • bardx86
    bardx86
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    Minalan wrote: »
    I’m... stupefied by the things ZOS does without thinking things through.

    A hardened ward shield nerf? Really? You’re basically forcing every sorcerer to shield stack now, and killing the builds of the few of us who only ran hardened ward. Revert that. It’s not needed.

    Empower grants 40% to light attacks... I can’t wait to get in game and put on queens elegance and light people up with 20K+ empowered overload shots. Again. Not a smart change at all, they seriously need to rework overload before doing this.

    Swap the damage between overload heavy attacks and light attacks. Problem solved.

    they buffed the base ward by 10% so hardened will end up the same. however empowered ward is only gonna be 10% less than hardend, might be worth the change.
  • The_Brosteen
    The_Brosteen
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    Torbschka wrote: »
    Stam dks will become huge lol

    Weird there's a whole thread going on right now about how useless stam dks are.
  • Minalan
    Minalan
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    Shimmer said in her video that the sorc passive Unholy Knowledge has been reworked. It no longer reduces stamina/magicka for skills by 5%. Instead, after you block an attack the stam/mag cost is reduced by 15% for 3s.

    This would make sustain on magicka sorcs even more difficult because ranged DDs barely block attacks.

    Even with Witchmothers mag sorcs struggle to sustain their rotation. Mag NBs can sustain with blue food and pull more dps. This way its getting real simple for ranged builds, mag NB or GTFO...

    The change to Lightning Flood is cute but whats the point if sorcs cannot sustain it?

    This passive change is complete garbage if not reverted. Sustain is freaking horrible for Sorcs. I can’t remember the last time I wore an actual damage set in PVP. It’s all max resource resource and sustain sets now, just to be able to play the game.

    Kindly stop trying to make us all tanks Eric. Thanks. We’re wizards. We want to cast spells. We don’t ever use block as a ranged DD, we use shields instead. Why would we ever block except when someone uses an ultimate on us?
  • ToRelax
    ToRelax
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    Minalan wrote: »
    Shimmer said in her video that the sorc passive Unholy Knowledge has been reworked. It no longer reduces stamina/magicka for skills by 5%. Instead, after you block an attack the stam/mag cost is reduced by 15% for 3s.

    This would make sustain on magicka sorcs even more difficult because ranged DDs barely block attacks.

    Even with Witchmothers mag sorcs struggle to sustain their rotation. Mag NBs can sustain with blue food and pull more dps. This way its getting real simple for ranged builds, mag NB or GTFO...

    The change to Lightning Flood is cute but whats the point if sorcs cannot sustain it?

    This passive change is complete garbage if not reverted. Sustain is freaking horrible for Sorcs. I can’t remember the last time I wore an actual damage set in PVP. It’s all max resource resource and sustain sets now, just to be able to play the game.

    Kindly stop trying to make us all tanks Eric. Thanks. We’re wizards. We want to cast spells. We don’t ever use block as a ranged DD, we use shields instead. Why would we ever block except when someone uses an ultimate on us?

    I just watched Shimmer's video and it appears they are changing the Persistence passive in this way while attaching the 20% duration buff it provided to Dark Magic skills to the skills themselves.
    So unless I missed something, Unholy Knowledge stays the same. Was worried there for a moment.
    DAGON - ALTADOON - CHIM - GHARTOK
    The Covenant is broken. The Enemy has won...

    Elo'dryel - Sorc - AR 50 - Hopesfire - EP EU
  • GreenSoup2HoT
    GreenSoup2HoT
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    Subversus wrote: »
    Feanor wrote: »
    What do you guys think of the dark cloak change? I do hope they take into account that a class burst heal that triggers the shadow passives is not a good idea if you think of heavy armor troll king stamblades. That way it's a no brainer between FM and Rally. I get they want to throw NB tanks a bone. But still, I hope they do adjust it with PvP in mind.

    To be fair, those heavy armor troll king stamblades already have enough healing. They’d be stupid to give away invisibility for a weak ass 32% heal that gets halved in cyro.

    What if they just replaced the dark deal damage reduction for a 33% heal and you still go invis?

    Did some research turns out the invis is gone and yall right.
    Edited by GreenSoup2HoT on April 4, 2018 1:08AM
    PS4 NA DC
  • Minalan
    Minalan
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    HoloYoitsu wrote: »
    So looking at the incoming Sorc changes:
    • Empower nerf kills DW builds.
    • Hardened Ward: I just spoke w/ Ixy, he mixed up the ward morphs & some wording. According to his explanation, Conjured Ward (the base morph) had a strength buff, Hardened Ward had a nerf on is % strength bonus, and Empowered Ward had a slight buff so it's now 10% weaker than the new Hardened Ward. Unclear on whether Hardened Ward remains equivalent to Live or not...
    • Persistence rework: The cost reduction effect is nice, but it's barely a recompense for the nerf last year that removed sorc's 10% cost reduction to Storm Calling abilities.
    • Rune Cage: Dmg guarantee = good, but changing the duration to 5 sec is a sneaky way to mess up the ability to time this now guaranteed dmg w/ Curse. Rune Cage on live is 3 sec (w/ the current form of Persistence passive), which means if it was given guaranteed dmg, you could sync it w/ Curse through just Curse -> Rune Cage. (Edit: Nvm, after watching Shimmer's more in depth video, rune cage dmg is instant if they CC break)
    • Daedric Mines: Cost reduction is long overdue, just look at what it costs on live!
      GWjM4XU.png
    • Bound Armor: No longer increasing heavy atk dmg is a nerf. And not being a toggle (finally) is nice, but you're only getting the resource boost on the bar it's slotted on.

    Lets discuss the Sorc changes here, something is missing. Is there a reason we can’t get a 10% damage buff (20% total) on proc’ed crystal frags?

    We have two damage abilities and an execute. If we can’t get access to debuffs like fracture, maim, defile, etc. - at the least we should pick up a little damage on this skill. It’s terrible that crystal fragments isn’t even used in end game PVE, because running DOTS is better in every way.

    So we can’t empower crystal frags anymore, so the damage combo of degeneration + proc frag is out of the picture. That also effectively removes dual wield builds (but that’s okay, given the two piece staff buff).

    Did they actually invite anyone to this meeting that plays Magicka Sorc in PVP? It seems they got plenty of nightblade feedback..
  • Septimus_Magna
    Septimus_Magna
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    Shimmer said in her video that the sorc passive Unholy Knowledge has been reworked. It no longer reduces stamina/magicka for skills by 5%. Instead, after you block an attack the stam/mag cost is reduced by 15% for 3s.

    This would make sustain on magicka sorcs even more difficult because ranged DDs barely block attacks.

    Even with Witchmothers mag sorcs struggle to sustain their rotation. Mag NBs can sustain with blue food and pull more dps. This way its getting real simple for ranged builds, mag NB or GTFO...

    The change to Lightning Flood is cute but whats the point if sorcs cannot sustain it?

    NB won't be able to sustain with blue food, they're increasing the cost of Strife to match Force Pulse

    Oh, I didnt hear that change on anyones video.

    Sustain will still be fairly easy with Witchmothers and Siphoning. The fact that magicka builds can run 5/5/2 also helps to reach a decent amount of health with Witchmothers for example.

    My point was not the get mag NBs nerfed because I love playing the class. I just dont understand why useful sustain passives get turned into garbage on classes that struggle with sustain.
    PC - EU (AD)
    Septimus Mezar - Altmer Sorcerer
    Septimus Rulanir - Orsimer Templar
    Septimus Desmoru - Khajiit Necromancer
    Septimus Iroh - Dunmer Dragon Knight
    Septimus Thragar - Dunmer Nightblade
    Septimus Jah'zar - Khajiit Nightblade
    Septimus Nerox - Redguard Warden
    Septimus Ozurk - Orsimer Sorcerer
  • Derra
    Derra
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    ToRelax wrote: »
    Minalan wrote: »
    Shimmer said in her video that the sorc passive Unholy Knowledge has been reworked. It no longer reduces stamina/magicka for skills by 5%. Instead, after you block an attack the stam/mag cost is reduced by 15% for 3s.

    This would make sustain on magicka sorcs even more difficult because ranged DDs barely block attacks.

    Even with Witchmothers mag sorcs struggle to sustain their rotation. Mag NBs can sustain with blue food and pull more dps. This way its getting real simple for ranged builds, mag NB or GTFO...

    The change to Lightning Flood is cute but whats the point if sorcs cannot sustain it?

    This passive change is complete garbage if not reverted. Sustain is freaking horrible for Sorcs. I can’t remember the last time I wore an actual damage set in PVP. It’s all max resource resource and sustain sets now, just to be able to play the game.

    Kindly stop trying to make us all tanks Eric. Thanks. We’re wizards. We want to cast spells. We don’t ever use block as a ranged DD, we use shields instead. Why would we ever block except when someone uses an ultimate on us?

    I just watched Shimmer's video and it appears they are changing the Persistence passive in this way while attaching the 20% duration buff it provided to Dark Magic skills to the skills themselves.
    So unless I missed something, Unholy Knowledge stays the same. Was worried there for a moment.

    @ToRelax @Minalan are you mixing up persistance + unholy knowledge in your argument?

    Loosing the cost reduction would be pretty huge - loosing the extra duration fairly irrelevant.
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • Feanor
    Feanor
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    Giving cost reduction to a period after you blocked an attack is baffling. I think that's their first step of implementing the vision that every class can do all roles. The change would help sustain for Sorc Tanks, and the theme of the early changes seems to be tanking oriented. If there isn't anything to compensate it's a really big nerf to everyone else but Sorc Tanks though. I'm puzzled.
    Main characters: Feanor the Believer - AD Altmer mSorc - AR 50 - Flawless Conqueror (PC EU)Idril Arnanor - AD Altmer mSorc - CP 217 - Stormproof (PC NA)Other characters:
    Necrophilius Killgood - DC Imperial NecromancerFearscales - AD Argonian Templar - Stormproof (healer)Draco Imperialis - AD Imperial DK (tank)Cabed Naearamarth - AD Dunmer mDKValirion Willowthorne - AD Bosmer stamBladeTuruna - AD Altmer magBladeKheled Zaram - AD Redguard stamDKKibil Nala - AD Redguard stamSorc - StormproofYavanna Kémentárí - AD Breton magWardenAzog gro-Ghâsh - EP Orc stamWardenVidar Drakenblød - DC Nord mDKMarquis de Peyrac - DC Breton mSorc - StormproofRawlith Khaj'ra - AD Khajiit stamWardenTu'waccah - AD Redguard Stamplar
    All chars 50 @ CP 1900+. Playing and enjoying PvP with RdK mostly on PC EU.
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