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The Nightblade Nerfs are coming, better let the good ones negotiate the changes

  • BohnT
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    Maulkin wrote: »
    Sounds like MagBlade got a mixture of buffs and nerfs but Stamblade only got buffs basically?

    Right
  • DDuke
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    Maulkin wrote: »
    Sounds like MagBlade got a mixture of buffs and nerfs but Stamblade only got buffs basically?

    If you were using Shadowy Disguise with no DoTs in your build before patch, yeah.

    If you were using a NB build with DoTs & Dark Cloak for that reason, then you lost the Minor Protection. Small nerf, but still...


    I don't really see any really impactful changes in the notes apart from the Shadow Image change, which is arguably a pretty huge buff.

    We'll have to see how the new/old Offering works, I really hope it'll be able to scale with stamina this time so that people have an alternative for Rally (wouldn't be a buff to the current meta builds!).
    Edited by DDuke on April 3, 2018 7:44PM
  • willymchilybily
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    TL:DR I use vampirism, it’s benefits out weigh it’s detractors. I can move quick and hit hard from stealth for massive burst. Not needing to gap close. Most NB likely also use vampirism for this very reason. Seems like a skill tree that kills undead might by hapstance be a Nightblades bane in pvp....


    I can only talk about Stam NB. As I’m far from pro on my magicka NB. And feel it isn’t so powerful at burst comparatively. have recently returned to the game. The first thing I noticed

    The slight change to champion points skills, that now give direct damage skills a buff has also improved my NB pvp burst. Where as all the places you have to put champion points to mitigate damage has actually not helped as much as I would have thought. Spreading so many so thinly.

    don’t even run thermatauge on my pvp Stamblade. Sure if Stam dk or a PVE dps and using maelstrom bow or poison injection execute in my burst etc or special build set ups you stack it. But for pure damage and burst on a night blade, not needed. No dots. This alone added a nice boost to my burst compared to when I was last on. And most bow and 2h hard hitting skills are non dot or have such morphs. The from stealth buffs that let me sit at 3.4k? weapon damage with drinks and the Relentless focus for 2.7k? Stam regen. Oh and if I kill with my 2h equipped that increases 30% to 3.1k and then I can just stealth away and have resources back. Not stuck in the fray, not out of resources. All possible In craftable purple gear nothing special here. And the spamable surprise attack that gives me both defence buff and debuffs enemy defence. The NB has the complete package and the ability to re-enter stealth. But none of this would mean much to me If I wasn’t a vampire. to really get on with it I go vampire. I’m sure most NB do. The stealth movement speed is crucial. And vampire is. I’d have to run a set and lose damage otherwise. And without that movement speed to get on top of my target my arsenal is not so scary as I have to open with a gap closer, losing my stealth and my burst. Or bow with travel time.

    My biggest weakness would probably be a dk using a dawn breaker on my face. But what else is there to fear. Silver bolts? A low damage snare at best. Expert hunter, A stealth reveal that is expensive for the 5 seconds it lasts and it’s crap range. Trap fair enough, don’t like to step on them but I’m more scared of the guy who got buffed. And circle of protection, what a joke. That stamina recovery buff is 10% for 17 seconds, great I’ll get back 2400 of the 6000 I just spent if I stand in it for 17 seconds for a small reduction in damage.

    Where is the damage skill in this line magicka and stam morphs? Why only 20% damage buff to undead etc? Why not 40% or 50%. I mean I partially negate the extra damage to me as a vamp with undeath. If this is the go to monster slaying skill tree why is nothing beyond maybe the trap and ult used in the many dungeons and trials content that contains the monsters? For me, adding an accumulator to skilled tracker might be a good start. 3% weapon damage is okay but the skills themselves aren’t good enough to be worth sacrificing other skills for

    Is it game changing maybe not. Lose vampirism and lose a tiny bit of low health survivability, some recovery and have to maybe lose some weapon damage and Crit to get a set that allows quick stealth movement. Health recovery is always low unless you actively stack it. But right now that fast stealth movement is key to stamblade pvp burst imo. And it’s not like I can take the concealed weapon and keep all my utility that suprise attack gives.

    Anyway maybe I’m talking nonsense, but that’s my thoughts on it.
    PSN - WarpPigeon - Guild: TheSyndicate - EU, Ebonheart Pact
    Dragon Knight [Magicka] - 720 - Stormproof
    Night Blade [Magicka] - 720 - Stormproof
    Sorcerer [Magicka] - 720 - Flawless Conqueror
    Templar [Magicka] - 720 - Stormproof
    Dragon Knight [Stamina] - 720 - Stormproof
    Night Blade [Stamina] - 720 - Stormproof
    Sorcerer [Stamina] - 720
  • Maulkin
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    DDuke wrote: »
    Maulkin wrote: »
    Sounds like MagBlade got a mixture of buffs and nerfs but Stamblade only got buffs basically?

    If you were using Shadowy Disguise with no DoTs in your build before patch, yeah.

    If you were using a NB build with DoTs & Dark Cloak for that reason, then you lost the Minor Protection. Small nerf, but still...


    I don't really see any really impactful changes in the notes apart from the Shadow Image change, which is arguably a pretty huge buff.

    We'll have to see how the new/old Offering works, I really hope it'll be able to scale with stamina this time so that people have an alternative for Rally (wouldn't be a buff to the current meta builds!).

    So you don't see any impactful changes apart from a huge buff. Good to know :D
    EU | PC | AD
  • technohic
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    DDuke wrote: »
    Maulkin wrote: »
    Sounds like MagBlade got a mixture of buffs and nerfs but Stamblade only got buffs basically?

    If you were using Shadowy Disguise with no DoTs in your build before patch, yeah.

    If you were using a NB build with DoTs & Dark Cloak for that reason, then you lost the Minor Protection. Small nerf, but still...


    I don't really see any really impactful changes in the notes apart from the Shadow Image change, which is arguably a pretty huge buff.

    We'll have to see how the new/old Offering works, I really hope it'll be able to scale with stamina this time so that people have an alternative for Rally (wouldn't be a buff to the current meta builds!).

    Hmm will be interesting to see. You could essentially negate all the health cost with vigor and then some.
  • DDuke
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    Maulkin wrote: »
    DDuke wrote: »
    Maulkin wrote: »
    Sounds like MagBlade got a mixture of buffs and nerfs but Stamblade only got buffs basically?

    If you were using Shadowy Disguise with no DoTs in your build before patch, yeah.

    If you were using a NB build with DoTs & Dark Cloak for that reason, then you lost the Minor Protection. Small nerf, but still...


    I don't really see any really impactful changes in the notes apart from the Shadow Image change, which is arguably a pretty huge buff.

    We'll have to see how the new/old Offering works, I really hope it'll be able to scale with stamina this time so that people have an alternative for Rally (wouldn't be a buff to the current meta builds!).

    So you don't see any impactful changes apart from a huge buff. Good to know :D

    Now that you put it that way, it does sound kinda silly.


    Yeah, obviously the Shadow Image change is going to help a lot in 1vX department, dunno if that was necessary.

    That said, I do like the change just from gameplay perspective (gets rid of a lot of "clunkiness" with the skill), but I wonder if they should probably increase the cost or something.
  • IAVITNI
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    DDuke wrote: »
    Maulkin wrote: »
    DDuke wrote: »
    Maulkin wrote: »
    Sounds like MagBlade got a mixture of buffs and nerfs but Stamblade only got buffs basically?

    If you were using Shadowy Disguise with no DoTs in your build before patch, yeah.

    If you were using a NB build with DoTs & Dark Cloak for that reason, then you lost the Minor Protection. Small nerf, but still...


    I don't really see any really impactful changes in the notes apart from the Shadow Image change, which is arguably a pretty huge buff.

    We'll have to see how the new/old Offering works, I really hope it'll be able to scale with stamina this time so that people have an alternative for Rally (wouldn't be a buff to the current meta builds!).

    So you don't see any impactful changes apart from a huge buff. Good to know :D

    Now that you put it that way, it does sound kinda silly.


    Yeah, obviously the Shadow Image change is going to help a lot in 1vX department, dunno if that was necessary.

    That said, I do like the change just from gameplay perspective (gets rid of a lot of "clunkiness" with the skill), but I wonder if they should probably increase the cost or something.

    I'd argue it doesn't even need a nerf. The reduced clunkiness is definitely welcome, and I agree it is a huge buff, but it's really only going to make a difference in a 1vx and gank-builds.

    Changes that benefit outnumbered fights are hard to come by, no reason to punish players already at a disadvantage. Admittedly, night blades don't need much help in this department, but empowering solo/small scale players is just as important for overall game health as anything else.

    As for gankers, in theory it looks like a huge buff, but unless you're a bow only build, you still need to gap close after the initial hit which will most likely move you out of Shades range.

    Bow-gank builds did get hit pretty hard by losing Empower so buffing them by increasing mobility is fine. Even the new Psijic skill seems more balanced as I assume the cost is going to be much more than Radiant Magelight, probably along the lines of Vampire Mist. So, sure they might end up hitting harder with the new changes, but in order to do so bow-gank blades will have to consume a considerable amount of their magicka pool which leads into less Cloak/Shade use.

    Basically, you're trading defence for offence which is literally balance.

    It also helps actual bow/bow builds that aren't built to gank, which is a step in the right direction. I'd love to see a "ranger" play style that is viable and isn't based on cheesing Snipe.
  • Murador178
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    Stam nb got a 8% tankyness nerf and a 1vX buff making shadow image less clunky. I dont see the huge buffs someone was claiming? Maybe someone enlightens me. Most classes got some rly nice buffs except Stamplars :neutral: .

  • BohnT
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    Murador178 wrote: »
    Stam nb got a 8% tankyness nerf and a 1vX buff making shadow image less clunky. I dont see the huge buffs someone was claiming? Maybe someone enlightens me. Most classes got some rly nice buffs except Stamplars :neutral: .

    The shadow image buff is what's huge.
  • Murador178
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    BohnT wrote: »
    Murador178 wrote: »
    Stam nb got a 8% tankyness nerf and a 1vX buff making shadow image less clunky. I dont see the huge buffs someone was claiming? Maybe someone enlightens me. Most classes got some rly nice buffs except Stamplars :neutral: .

    The shadow image buff is what's huge.

    its nice but taking 8% more dmg is also huge - it will make nb easier to play for inexperienced players so
    Edited by Murador178 on April 3, 2018 9:08PM
  • Maulkin
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    Murador178 wrote: »
    BohnT wrote: »
    Murador178 wrote: »
    Stam nb got a 8% tankyness nerf and a 1vX buff making shadow image less clunky. I dont see the huge buffs someone was claiming? Maybe someone enlightens me. Most classes got some rly nice buffs except Stamplars :neutral: .

    The shadow image buff is what's huge.

    its nice but taking 8% more dmg is also huge - it will make nb easier to play for inexperienced players so

    Classic stuff. A minor protection for a mere 2" that hardly anyone was using in PvP was "huge". While being able to cast shadow image behind LOS, without alerting your presence, and then returning to it if your gank fails is merely "nice".

    Edited by Maulkin on April 3, 2018 9:12PM
    EU | PC | AD
  • Subversus
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    BohnT wrote: »
    technohic wrote: »
    BohnT wrote: »
    Okay i thought wrong they actually made nightblades a lot stronger with the announced changes. This will be a fun time in pvp

    They nerfed magblade with strife cost increase. Although not sure thats too bad.

    This will only hit magnb while stamnb got a massive buff with shadow image.

    Q_Q feelsbad, though it’s exactly as I predicted. Magnb being op in pve resulted in mostly pve related nerfs - path damage nerf: boo hoo, strife cost increase: meh
    Maulkin wrote: »
    Sounds like MagBlade got a mixture of buffs and nerfs but Stamblade only got buffs basically?
    Yeah magblade got some “buffs” at least, in the form of shadow image being non target now, otherwise it’s all nerfs. Most only affect pve though, which means less pve fotm rerolls in pvp making the class look popular.

    Strife cost increase is meh in pvp, the general idea behind magblade builds is that you have to oversustain anyway. The cloak change is pointless for magblade, magblade was never lacking healing. Now we’re forced into the broken morph, feelsbadman.

    But yeah, magblade got the D this patch. I’m switching to sorc as my main. Magblades are going to have a miserable time now that every dk and their mother will play with wings.
  • Subversus
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    Maulkin wrote: »
    Murador178 wrote: »
    BohnT wrote: »
    Murador178 wrote: »
    Stam nb got a 8% tankyness nerf and a 1vX buff making shadow image less clunky. I dont see the huge buffs someone was claiming? Maybe someone enlightens me. Most classes got some rly nice buffs except Stamplars :neutral: .

    The shadow image buff is what's huge.

    its nice but taking 8% more dmg is also huge - it will make nb easier to play for inexperienced players so

    Classic stuff. A minor protection for a mere 2" that hardly anyone was using in PvP was "huge". While being able to cast shadow image behind LOS, without alerting your presence, and then returning to it if your gank fails is merely "nice".

    I wonder if shadow image will pull you out of cloak though. If it does then this change is “nice”. If it doesn’t, it’s “great”. It’s not a playstyle altering or gameplay changing buff though. Guess the bar must have been set really low for people to be calling this a “huge” buff.
  • Maulkin
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    Subversus wrote: »
    Maulkin wrote: »
    Murador178 wrote: »
    BohnT wrote: »
    Murador178 wrote: »
    Stam nb got a 8% tankyness nerf and a 1vX buff making shadow image less clunky. I dont see the huge buffs someone was claiming? Maybe someone enlightens me. Most classes got some rly nice buffs except Stamplars :neutral: .

    The shadow image buff is what's huge.

    its nice but taking 8% more dmg is also huge - it will make nb easier to play for inexperienced players so

    Classic stuff. A minor protection for a mere 2" that hardly anyone was using in PvP was "huge". While being able to cast shadow image behind LOS, without alerting your presence, and then returning to it if your gank fails is merely "nice".

    I wonder if shadow image will pull you out of cloak though. If it does then this change is “nice”. If it doesn’t, it’s “great”. It’s not a playstyle altering or gameplay changing buff though. Guess the bar must have been set really low for people to be calling this a “huge” buff.

    I'd actually argue that people who can't see the potential use of this and are only classifying this as "nice" are lacking imagination. Let's talk about this if/after it goes live.

    As for MagBlade, Funnel cost is the only meaningful nerf. Everyone uses Refreshing Path for PvP anyway. Most other changes affect almost entirely PvE. DPS was nerfed while tanking potential was increased.
    EU | PC | AD
  • Subversus
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    Maulkin wrote: »
    Subversus wrote: »
    Maulkin wrote: »
    Murador178 wrote: »
    BohnT wrote: »
    Murador178 wrote: »
    Stam nb got a 8% tankyness nerf and a 1vX buff making shadow image less clunky. I dont see the huge buffs someone was claiming? Maybe someone enlightens me. Most classes got some rly nice buffs except Stamplars :neutral: .

    The shadow image buff is what's huge.

    its nice but taking 8% more dmg is also huge - it will make nb easier to play for inexperienced players so

    Classic stuff. A minor protection for a mere 2" that hardly anyone was using in PvP was "huge". While being able to cast shadow image behind LOS, without alerting your presence, and then returning to it if your gank fails is merely "nice".

    I wonder if shadow image will pull you out of cloak though. If it does then this change is “nice”. If it doesn’t, it’s “great”. It’s not a playstyle altering or gameplay changing buff though. Guess the bar must have been set really low for people to be calling this a “huge” buff.

    I'd actually argue that people who can't see the potential use of this and are only classifying this as "nice" are lacking imagination. Let's talk about this if/after it goes live.

    As for MagBlade, Funnel cost is the only meaningful nerf. Everyone uses Refreshing Path for PvP anyway. Most other changes affect almost entirely PvE. DPS was nerfed while tanking potential was increased.

    Oh I can imagine how this is a good buff, but not anything fantastic. It’s simply a nice change. It’s going to be helpful, sure, but it’s not like I was running around in cyro going like “oh jolly I sure wish my shade wouldn’t need a target right now”. I put it down when near enemies anyway. If I need imagination to see how good this buff is I don’t know how it can be considered a yuuuuuge buff.

    This doesn’t change how we’re basically forced into 2h builds, how ALL we have is dodgeable, reflectable and how our damage outside incap + merciless is mediocre (which isn’t even a thing ever since they removed cast time, since now anyone with half a brain can dodge the bow after incap).

    But yeah, never look a gift horse in the mouth. At least they didn’t gut the class like the did with stamdk in morrowind LUL
    Edited by Subversus on April 3, 2018 9:45PM
  • IAVITNI
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    Subversus wrote: »
    Maulkin wrote: »
    Subversus wrote: »
    Maulkin wrote: »
    Murador178 wrote: »
    BohnT wrote: »
    Murador178 wrote: »
    Stam nb got a 8% tankyness nerf and a 1vX buff making shadow image less clunky. I dont see the huge buffs someone was claiming? Maybe someone enlightens me. Most classes got some rly nice buffs except Stamplars :neutral: .

    The shadow image buff is what's huge.

    its nice but taking 8% more dmg is also huge - it will make nb easier to play for inexperienced players so

    Classic stuff. A minor protection for a mere 2" that hardly anyone was using in PvP was "huge". While being able to cast shadow image behind LOS, without alerting your presence, and then returning to it if your gank fails is merely "nice".

    I wonder if shadow image will pull you out of cloak though. If it does then this change is “nice”. If it doesn’t, it’s “great”. It’s not a playstyle altering or gameplay changing buff though. Guess the bar must have been set really low for people to be calling this a “huge” buff.

    I'd actually argue that people who can't see the potential use of this and are only classifying this as "nice" are lacking imagination. Let's talk about this if/after it goes live.

    As for MagBlade, Funnel cost is the only meaningful nerf. Everyone uses Refreshing Path for PvP anyway. Most other changes affect almost entirely PvE. DPS was nerfed while tanking potential was increased.

    Oh I can imagine how this is a good buff, but not anything fantastic. It’s simply a nice change. It’s going to be helpful, sure, but it’s not like I was running around in cyro going like “oh jolly I sure wish my shade wouldn’t need a target right now”. I put it down when near enemies anyway. If I need imagination to see how good this buff is I don’t know how it can be considered a yuuuuuge buff.

    This doesn’t change how we’re basically forced into 2h builds, how ALL we have is dodgeable, reflectable and how our damage outside incap + merciless is mediocre (which isn’t even a thing ever since they removed cast time, since now anyone with half a brain can dodge the bow after incap).

    But yeah, never look a gift horse in the mouth. At least they didn’t gut the class like the did with stamdk in morrowind LUL

    I think this is a bit of an over reaction. Stamblade and Magblade still have solid pressure outside of Incap + Merciless. Maybe not as much as MagDKs or Templars but night blade pressure shouldn't be on par with them in the first place.
  • Subversus
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    IAVITNI wrote: »
    Subversus wrote: »
    Maulkin wrote: »
    Subversus wrote: »
    Maulkin wrote: »
    Murador178 wrote: »
    BohnT wrote: »
    Murador178 wrote: »
    Stam nb got a 8% tankyness nerf and a 1vX buff making shadow image less clunky. I dont see the huge buffs someone was claiming? Maybe someone enlightens me. Most classes got some rly nice buffs except Stamplars :neutral: .

    The shadow image buff is what's huge.

    its nice but taking 8% more dmg is also huge - it will make nb easier to play for inexperienced players so

    Classic stuff. A minor protection for a mere 2" that hardly anyone was using in PvP was "huge". While being able to cast shadow image behind LOS, without alerting your presence, and then returning to it if your gank fails is merely "nice".

    I wonder if shadow image will pull you out of cloak though. If it does then this change is “nice”. If it doesn’t, it’s “great”. It’s not a playstyle altering or gameplay changing buff though. Guess the bar must have been set really low for people to be calling this a “huge” buff.

    I'd actually argue that people who can't see the potential use of this and are only classifying this as "nice" are lacking imagination. Let's talk about this if/after it goes live.

    As for MagBlade, Funnel cost is the only meaningful nerf. Everyone uses Refreshing Path for PvP anyway. Most other changes affect almost entirely PvE. DPS was nerfed while tanking potential was increased.

    Oh I can imagine how this is a good buff, but not anything fantastic. It’s simply a nice change. It’s going to be helpful, sure, but it’s not like I was running around in cyro going like “oh jolly I sure wish my shade wouldn’t need a target right now”. I put it down when near enemies anyway. If I need imagination to see how good this buff is I don’t know how it can be considered a yuuuuuge buff.

    This doesn’t change how we’re basically forced into 2h builds, how ALL we have is dodgeable, reflectable and how our damage outside incap + merciless is mediocre (which isn’t even a thing ever since they removed cast time, since now anyone with half a brain can dodge the bow after incap).

    But yeah, never look a gift horse in the mouth. At least they didn’t gut the class like the did with stamdk in morrowind LUL

    I think this is a bit of an over reaction. Stamblade and Magblade still have solid pressure outside of Incap + Merciless. Maybe not as much as MagDKs or Templars but night blade pressure shouldn't be on par with them in the first place.

    Sure, stamblades do have plenty of pressure. Don’t get me wrong, I’m happy for the changes. They could probably have nerfed us even more, maybe done something to incap. I know for a fact that I won’t be maining magblade next patch though.
    Edited by Subversus on April 3, 2018 10:03PM
  • BohnT
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    Subversus wrote: »
    IAVITNI wrote: »
    Subversus wrote: »
    Maulkin wrote: »
    Subversus wrote: »
    Maulkin wrote: »
    Murador178 wrote: »
    BohnT wrote: »
    Murador178 wrote: »
    Stam nb got a 8% tankyness nerf and a 1vX buff making shadow image less clunky. I dont see the huge buffs someone was claiming? Maybe someone enlightens me. Most classes got some rly nice buffs except Stamplars :neutral: .

    The shadow image buff is what's huge.

    its nice but taking 8% more dmg is also huge - it will make nb easier to play for inexperienced players so

    Classic stuff. A minor protection for a mere 2" that hardly anyone was using in PvP was "huge". While being able to cast shadow image behind LOS, without alerting your presence, and then returning to it if your gank fails is merely "nice".

    I wonder if shadow image will pull you out of cloak though. If it does then this change is “nice”. If it doesn’t, it’s “great”. It’s not a playstyle altering or gameplay changing buff though. Guess the bar must have been set really low for people to be calling this a “huge” buff.

    I'd actually argue that people who can't see the potential use of this and are only classifying this as "nice" are lacking imagination. Let's talk about this if/after it goes live.

    As for MagBlade, Funnel cost is the only meaningful nerf. Everyone uses Refreshing Path for PvP anyway. Most other changes affect almost entirely PvE. DPS was nerfed while tanking potential was increased.

    Oh I can imagine how this is a good buff, but not anything fantastic. It’s simply a nice change. It’s going to be helpful, sure, but it’s not like I was running around in cyro going like “oh jolly I sure wish my shade wouldn’t need a target right now”. I put it down when near enemies anyway. If I need imagination to see how good this buff is I don’t know how it can be considered a yuuuuuge buff.

    This doesn’t change how we’re basically forced into 2h builds, how ALL we have is dodgeable, reflectable and how our damage outside incap + merciless is mediocre (which isn’t even a thing ever since they removed cast time, since now anyone with half a brain can dodge the bow after incap).

    But yeah, never look a gift horse in the mouth. At least they didn’t gut the class like the did with stamdk in morrowind LUL

    I think this is a bit of an over reaction. Stamblade and Magblade still have solid pressure outside of Incap + Merciless. Maybe not as much as MagDKs or Templars but night blade pressure shouldn't be on par with them in the first place.

    Sure, stamblades do have plenty of pressure. Don’t get me wrong, I’m happy for the changes. They could probably have nerfed us even more, maybe done something to incap. I know for a fact that I won’t be maining magblade next patch though.

    I'd wait to say such things, maybe we see some new sets which synergise well or more changes we haven't seen yet.
    I'll announce one nerf that will be coming with SS and that hasn't been revealed yet: Lotus Fan snare reduced to 2-4 seconds
  • Subversus
    Subversus
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    BohnT wrote: »
    Subversus wrote: »
    IAVITNI wrote: »
    Subversus wrote: »
    Maulkin wrote: »
    Subversus wrote: »
    Maulkin wrote: »
    Murador178 wrote: »
    BohnT wrote: »
    Murador178 wrote: »
    Stam nb got a 8% tankyness nerf and a 1vX buff making shadow image less clunky. I dont see the huge buffs someone was claiming? Maybe someone enlightens me. Most classes got some rly nice buffs except Stamplars :neutral: .

    The shadow image buff is what's huge.

    its nice but taking 8% more dmg is also huge - it will make nb easier to play for inexperienced players so

    Classic stuff. A minor protection for a mere 2" that hardly anyone was using in PvP was "huge". While being able to cast shadow image behind LOS, without alerting your presence, and then returning to it if your gank fails is merely "nice".

    I wonder if shadow image will pull you out of cloak though. If it does then this change is “nice”. If it doesn’t, it’s “great”. It’s not a playstyle altering or gameplay changing buff though. Guess the bar must have been set really low for people to be calling this a “huge” buff.

    I'd actually argue that people who can't see the potential use of this and are only classifying this as "nice" are lacking imagination. Let's talk about this if/after it goes live.

    As for MagBlade, Funnel cost is the only meaningful nerf. Everyone uses Refreshing Path for PvP anyway. Most other changes affect almost entirely PvE. DPS was nerfed while tanking potential was increased.

    Oh I can imagine how this is a good buff, but not anything fantastic. It’s simply a nice change. It’s going to be helpful, sure, but it’s not like I was running around in cyro going like “oh jolly I sure wish my shade wouldn’t need a target right now”. I put it down when near enemies anyway. If I need imagination to see how good this buff is I don’t know how it can be considered a yuuuuuge buff.

    This doesn’t change how we’re basically forced into 2h builds, how ALL we have is dodgeable, reflectable and how our damage outside incap + merciless is mediocre (which isn’t even a thing ever since they removed cast time, since now anyone with half a brain can dodge the bow after incap).

    But yeah, never look a gift horse in the mouth. At least they didn’t gut the class like the did with stamdk in morrowind LUL

    I think this is a bit of an over reaction. Stamblade and Magblade still have solid pressure outside of Incap + Merciless. Maybe not as much as MagDKs or Templars but night blade pressure shouldn't be on par with them in the first place.

    Sure, stamblades do have plenty of pressure. Don’t get me wrong, I’m happy for the changes. They could probably have nerfed us even more, maybe done something to incap. I know for a fact that I won’t be maining magblade next patch though.

    I'd wait to say such things, maybe we see some new sets which synergise well or more changes we haven't seen yet.
    I'll announce one nerf that will be coming with SS and that hasn't been revealed yet: Lotus Fan snare reduced to 2-4 seconds

    Yeah sets will change up a lot of things. This update is probably the most important update this game has had since 1 Tamriel.
  • BohnT
    BohnT
    ✭✭✭✭✭
    ✭✭
    Subversus wrote: »
    BohnT wrote: »
    Subversus wrote: »
    IAVITNI wrote: »
    Subversus wrote: »
    Maulkin wrote: »
    Subversus wrote: »
    Maulkin wrote: »
    Murador178 wrote: »
    BohnT wrote: »
    Murador178 wrote: »
    Stam nb got a 8% tankyness nerf and a 1vX buff making shadow image less clunky. I dont see the huge buffs someone was claiming? Maybe someone enlightens me. Most classes got some rly nice buffs except Stamplars :neutral: .

    The shadow image buff is what's huge.

    its nice but taking 8% more dmg is also huge - it will make nb easier to play for inexperienced players so

    Classic stuff. A minor protection for a mere 2" that hardly anyone was using in PvP was "huge". While being able to cast shadow image behind LOS, without alerting your presence, and then returning to it if your gank fails is merely "nice".

    I wonder if shadow image will pull you out of cloak though. If it does then this change is “nice”. If it doesn’t, it’s “great”. It’s not a playstyle altering or gameplay changing buff though. Guess the bar must have been set really low for people to be calling this a “huge” buff.

    I'd actually argue that people who can't see the potential use of this and are only classifying this as "nice" are lacking imagination. Let's talk about this if/after it goes live.

    As for MagBlade, Funnel cost is the only meaningful nerf. Everyone uses Refreshing Path for PvP anyway. Most other changes affect almost entirely PvE. DPS was nerfed while tanking potential was increased.

    Oh I can imagine how this is a good buff, but not anything fantastic. It’s simply a nice change. It’s going to be helpful, sure, but it’s not like I was running around in cyro going like “oh jolly I sure wish my shade wouldn’t need a target right now”. I put it down when near enemies anyway. If I need imagination to see how good this buff is I don’t know how it can be considered a yuuuuuge buff.

    This doesn’t change how we’re basically forced into 2h builds, how ALL we have is dodgeable, reflectable and how our damage outside incap + merciless is mediocre (which isn’t even a thing ever since they removed cast time, since now anyone with half a brain can dodge the bow after incap).

    But yeah, never look a gift horse in the mouth. At least they didn’t gut the class like the did with stamdk in morrowind LUL

    I think this is a bit of an over reaction. Stamblade and Magblade still have solid pressure outside of Incap + Merciless. Maybe not as much as MagDKs or Templars but night blade pressure shouldn't be on par with them in the first place.

    Sure, stamblades do have plenty of pressure. Don’t get me wrong, I’m happy for the changes. They could probably have nerfed us even more, maybe done something to incap. I know for a fact that I won’t be maining magblade next patch though.

    I'd wait to say such things, maybe we see some new sets which synergise well or more changes we haven't seen yet.
    I'll announce one nerf that will be coming with SS and that hasn't been revealed yet: Lotus Fan snare reduced to 2-4 seconds

    Yeah sets will change up a lot of things. This update is probably the most important update this game has had since 1 Tamriel.

    Please don't remind me of the begin of the dark ages :lol:
  • Subversus
    Subversus
    ✭✭✭✭✭
    BohnT wrote: »
    Subversus wrote: »
    BohnT wrote: »
    Subversus wrote: »
    IAVITNI wrote: »
    Subversus wrote: »
    Maulkin wrote: »
    Subversus wrote: »
    Maulkin wrote: »
    Murador178 wrote: »
    BohnT wrote: »
    Murador178 wrote: »
    Stam nb got a 8% tankyness nerf and a 1vX buff making shadow image less clunky. I dont see the huge buffs someone was claiming? Maybe someone enlightens me. Most classes got some rly nice buffs except Stamplars :neutral: .

    The shadow image buff is what's huge.

    its nice but taking 8% more dmg is also huge - it will make nb easier to play for inexperienced players so

    Classic stuff. A minor protection for a mere 2" that hardly anyone was using in PvP was "huge". While being able to cast shadow image behind LOS, without alerting your presence, and then returning to it if your gank fails is merely "nice".

    I wonder if shadow image will pull you out of cloak though. If it does then this change is “nice”. If it doesn’t, it’s “great”. It’s not a playstyle altering or gameplay changing buff though. Guess the bar must have been set really low for people to be calling this a “huge” buff.

    I'd actually argue that people who can't see the potential use of this and are only classifying this as "nice" are lacking imagination. Let's talk about this if/after it goes live.

    As for MagBlade, Funnel cost is the only meaningful nerf. Everyone uses Refreshing Path for PvP anyway. Most other changes affect almost entirely PvE. DPS was nerfed while tanking potential was increased.

    Oh I can imagine how this is a good buff, but not anything fantastic. It’s simply a nice change. It’s going to be helpful, sure, but it’s not like I was running around in cyro going like “oh jolly I sure wish my shade wouldn’t need a target right now”. I put it down when near enemies anyway. If I need imagination to see how good this buff is I don’t know how it can be considered a yuuuuuge buff.

    This doesn’t change how we’re basically forced into 2h builds, how ALL we have is dodgeable, reflectable and how our damage outside incap + merciless is mediocre (which isn’t even a thing ever since they removed cast time, since now anyone with half a brain can dodge the bow after incap).

    But yeah, never look a gift horse in the mouth. At least they didn’t gut the class like the did with stamdk in morrowind LUL

    I think this is a bit of an over reaction. Stamblade and Magblade still have solid pressure outside of Incap + Merciless. Maybe not as much as MagDKs or Templars but night blade pressure shouldn't be on par with them in the first place.

    Sure, stamblades do have plenty of pressure. Don’t get me wrong, I’m happy for the changes. They could probably have nerfed us even more, maybe done something to incap. I know for a fact that I won’t be maining magblade next patch though.

    I'd wait to say such things, maybe we see some new sets which synergise well or more changes we haven't seen yet.
    I'll announce one nerf that will be coming with SS and that hasn't been revealed yet: Lotus Fan snare reduced to 2-4 seconds

    Yeah sets will change up a lot of things. This update is probably the most important update this game has had since 1 Tamriel.

    Please don't remind me of the begin of the dark ages :lol:

    I was talking more about how the game has changed during that patch :lol: like the set drops, the fact that the map of Tamriel got opened for all, etc. I am absurdly hyped for the 2h set bonus buff, for example. And jewelry crafting... oh boyyy
  • BohnT
    BohnT
    ✭✭✭✭✭
    ✭✭
    Subversus wrote: »
    BohnT wrote: »
    Subversus wrote: »
    BohnT wrote: »
    Subversus wrote: »
    IAVITNI wrote: »
    Subversus wrote: »
    Maulkin wrote: »
    Subversus wrote: »
    Maulkin wrote: »
    Murador178 wrote: »
    BohnT wrote: »
    Murador178 wrote: »
    Stam nb got a 8% tankyness nerf and a 1vX buff making shadow image less clunky. I dont see the huge buffs someone was claiming? Maybe someone enlightens me. Most classes got some rly nice buffs except Stamplars :neutral: .

    The shadow image buff is what's huge.

    its nice but taking 8% more dmg is also huge - it will make nb easier to play for inexperienced players so

    Classic stuff. A minor protection for a mere 2" that hardly anyone was using in PvP was "huge". While being able to cast shadow image behind LOS, without alerting your presence, and then returning to it if your gank fails is merely "nice".

    I wonder if shadow image will pull you out of cloak though. If it does then this change is “nice”. If it doesn’t, it’s “great”. It’s not a playstyle altering or gameplay changing buff though. Guess the bar must have been set really low for people to be calling this a “huge” buff.

    I'd actually argue that people who can't see the potential use of this and are only classifying this as "nice" are lacking imagination. Let's talk about this if/after it goes live.

    As for MagBlade, Funnel cost is the only meaningful nerf. Everyone uses Refreshing Path for PvP anyway. Most other changes affect almost entirely PvE. DPS was nerfed while tanking potential was increased.

    Oh I can imagine how this is a good buff, but not anything fantastic. It’s simply a nice change. It’s going to be helpful, sure, but it’s not like I was running around in cyro going like “oh jolly I sure wish my shade wouldn’t need a target right now”. I put it down when near enemies anyway. If I need imagination to see how good this buff is I don’t know how it can be considered a yuuuuuge buff.

    This doesn’t change how we’re basically forced into 2h builds, how ALL we have is dodgeable, reflectable and how our damage outside incap + merciless is mediocre (which isn’t even a thing ever since they removed cast time, since now anyone with half a brain can dodge the bow after incap).

    But yeah, never look a gift horse in the mouth. At least they didn’t gut the class like the did with stamdk in morrowind LUL

    I think this is a bit of an over reaction. Stamblade and Magblade still have solid pressure outside of Incap + Merciless. Maybe not as much as MagDKs or Templars but night blade pressure shouldn't be on par with them in the first place.

    Sure, stamblades do have plenty of pressure. Don’t get me wrong, I’m happy for the changes. They could probably have nerfed us even more, maybe done something to incap. I know for a fact that I won’t be maining magblade next patch though.

    I'd wait to say such things, maybe we see some new sets which synergise well or more changes we haven't seen yet.
    I'll announce one nerf that will be coming with SS and that hasn't been revealed yet: Lotus Fan snare reduced to 2-4 seconds

    Yeah sets will change up a lot of things. This update is probably the most important update this game has had since 1 Tamriel.

    Please don't remind me of the begin of the dark ages :lol:

    I was talking more about how the game has changed during that patch :lol: like the set drops, the fact that the map of Tamriel got opened for all, etc. I am absurdly hyped for the 2h set bonus buff, for example. And jewelry crafting... oh boyyy

    Am i the only one who has this meh atitude to all the new changes and are more concerned that they will give us some really op builds?
  • Capt_Morgan
    Capt_Morgan
    ✭✭✭
    You guys are all missing the biggest buff ever though. Swift trait on jewelery. 3 pieces of that with concealed wrap and blur for major expedition and we will have a whopping 77% movement increase IN CLOAK! Zoom zoom
    MagBlade main since early Access. Long live the warlock.
    PC/NA
    @CAPT_Morgan
  • Subversus
    Subversus
    ✭✭✭✭✭
    BohnT wrote: »
    Subversus wrote: »
    BohnT wrote: »
    Subversus wrote: »
    BohnT wrote: »
    Subversus wrote: »
    IAVITNI wrote: »
    Subversus wrote: »
    Maulkin wrote: »
    Subversus wrote: »
    Maulkin wrote: »
    Murador178 wrote: »
    BohnT wrote: »
    Murador178 wrote: »
    Stam nb got a 8% tankyness nerf and a 1vX buff making shadow image less clunky. I dont see the huge buffs someone was claiming? Maybe someone enlightens me. Most classes got some rly nice buffs except Stamplars :neutral: .

    The shadow image buff is what's huge.

    its nice but taking 8% more dmg is also huge - it will make nb easier to play for inexperienced players so

    Classic stuff. A minor protection for a mere 2" that hardly anyone was using in PvP was "huge". While being able to cast shadow image behind LOS, without alerting your presence, and then returning to it if your gank fails is merely "nice".

    I wonder if shadow image will pull you out of cloak though. If it does then this change is “nice”. If it doesn’t, it’s “great”. It’s not a playstyle altering or gameplay changing buff though. Guess the bar must have been set really low for people to be calling this a “huge” buff.

    I'd actually argue that people who can't see the potential use of this and are only classifying this as "nice" are lacking imagination. Let's talk about this if/after it goes live.

    As for MagBlade, Funnel cost is the only meaningful nerf. Everyone uses Refreshing Path for PvP anyway. Most other changes affect almost entirely PvE. DPS was nerfed while tanking potential was increased.

    Oh I can imagine how this is a good buff, but not anything fantastic. It’s simply a nice change. It’s going to be helpful, sure, but it’s not like I was running around in cyro going like “oh jolly I sure wish my shade wouldn’t need a target right now”. I put it down when near enemies anyway. If I need imagination to see how good this buff is I don’t know how it can be considered a yuuuuuge buff.

    This doesn’t change how we’re basically forced into 2h builds, how ALL we have is dodgeable, reflectable and how our damage outside incap + merciless is mediocre (which isn’t even a thing ever since they removed cast time, since now anyone with half a brain can dodge the bow after incap).

    But yeah, never look a gift horse in the mouth. At least they didn’t gut the class like the did with stamdk in morrowind LUL

    I think this is a bit of an over reaction. Stamblade and Magblade still have solid pressure outside of Incap + Merciless. Maybe not as much as MagDKs or Templars but night blade pressure shouldn't be on par with them in the first place.

    Sure, stamblades do have plenty of pressure. Don’t get me wrong, I’m happy for the changes. They could probably have nerfed us even more, maybe done something to incap. I know for a fact that I won’t be maining magblade next patch though.

    I'd wait to say such things, maybe we see some new sets which synergise well or more changes we haven't seen yet.
    I'll announce one nerf that will be coming with SS and that hasn't been revealed yet: Lotus Fan snare reduced to 2-4 seconds

    Yeah sets will change up a lot of things. This update is probably the most important update this game has had since 1 Tamriel.

    Please don't remind me of the begin of the dark ages :lol:

    I was talking more about how the game has changed during that patch :lol: like the set drops, the fact that the map of Tamriel got opened for all, etc. I am absurdly hyped for the 2h set bonus buff, for example. And jewelry crafting... oh boyyy

    Am i the only one who has this meh atitude to all the new changes and are more concerned that they will give us some really op builds?

    Probably hahahaha but it’s always nice to have big changes shake up the game completely.
  • DDuke
    DDuke
    ✭✭✭✭✭
    ✭✭✭✭
    You guys are all missing the biggest buff ever though. Swift trait on jewelery. 3 pieces of that with concealed wrap and blur for major expedition and we will have a whopping 77% movement increase IN CLOAK! Zoom zoom

    Yup, though that isn't strictly a NB buff, it's a buff to anyone who wants more movement speed.

    Definitely getting 3x on jewelry on my bowblade & bow sorc atleast, mobility>everything.


    Could also see that trait being good on mDK/Templar, probably less so on melee stam builds.
    Edited by DDuke on April 3, 2018 10:47PM
  • Feanor
    Feanor
    ✭✭✭✭✭
    ✭✭✭✭✭
    @BohnT

    That’s my concern as well. Between the Two-Handed change opening up more set combinations, jewelry crafting opening up more potent set combinations, and new sets coming with the update this has the potential to breed some really stupid builds. And we already have a lot of really absurd builds right now.

    Also, where are the Sorc buffs? There is a bit confusion if Hardened Ward has been nerfed or not, the damage increase on Liquid Lightning is strong in PvE but meh for PvP, and they still didn’t address the weak spots.
    Main characters: Feanor the Believer - AD Altmer mSorc - AR 50 - Flawless Conqueror (PC EU)Idril Arnanor - AD Altmer mSorc - CP 217 - Stormproof (PC NA)Other characters:
    Necrophilius Killgood - DC Imperial NecromancerFearscales - AD Argonian Templar - Stormproof (healer)Draco Imperialis - AD Imperial DK (tank)Cabed Naearamarth - AD Dunmer mDKValirion Willowthorne - AD Bosmer stamBladeTuruna - AD Altmer magBladeKheled Zaram - AD Redguard stamDKKibil Nala - AD Redguard stamSorc - StormproofYavanna Kémentárí - AD Breton magWardenAzog gro-Ghâsh - EP Orc stamWardenVidar Drakenblød - DC Nord mDKMarquis de Peyrac - DC Breton mSorc - StormproofRawlith Khaj'ra - AD Khajiit stamWardenTu'waccah - AD Redguard Stamplar
    All chars 50 @ CP 1900+. Playing and enjoying PvP with RdK mostly on PC EU.
  • Subversus
    Subversus
    ✭✭✭✭✭
    Feanor wrote: »
    @BohnT

    That’s my concern as well. Between the Two-Handed change opening up more set combinations, jewelry crafting opening up more potent set combinations, and new sets coming with the update this has the potential to breed some really stupid builds. And we already have a lot of really absurd builds right now.

    Also, where are the Sorc buffs? There is a bit confusion if Hardened Ward has been nerfed or not, the damage increase on Liquid Lightning is strong in PvE but meh for PvP, and they still didn’t address the weak spots.

    Idk about sorcs, I hear @derra is excited about the changes, and when he is excited about something you know it’s gonna be good.
  • Derra
    Derra
    ✭✭✭✭✭
    ✭✭✭✭✭
    Subversus wrote: »
    Feanor wrote: »
    @BohnT

    That’s my concern as well. Between the Two-Handed change opening up more set combinations, jewelry crafting opening up more potent set combinations, and new sets coming with the update this has the potential to breed some really stupid builds. And we already have a lot of really absurd builds right now.

    Also, where are the Sorc buffs? There is a bit confusion if Hardened Ward has been nerfed or not, the damage increase on Liquid Lightning is strong in PvE but meh for PvP, and they still didn’t address the weak spots.

    Idk about sorcs, I hear @derra is excited about the changes, and when he is excited about something you know it’s gonna be good.

    Not sure if i´m excited. It´s not bad for sorcs though.
    We will have to see how it plays out with the buff to cage + lightattacks mostly. Cage always dealing dmg is definetly big - even if people might argue it´s only 7 to 8k tooltip - coupled with minor force being accessible on magica builds and new gearing (set) options i could see some threat coming back to sorc burst.

    On top of that we´ll see stupid combos like necro + shackle + shadowrend which will just be a major pain to fight. No idea if it´s going to be enough for sorcs though. The buff to lightning flood might be irrelevant (it´s the 6s bigger aoe morph) as it just makes the rotation really uncomfortable for pve (imo).
    The problems of the class remain unadressed and will possibly get reinforced by the changes in this update.
    The change to bound armor is pretty lame overall imo - the active ability staying the same for all morphs and being useless on anything but block builds is questionable.

    Personally i do feel that stam builds have more to gain than magica builds have from traitchange on jewelry due to being able to utilize the strong heavyarmor sets on mediumarmor builds easier now.
    We´ll have to see if the light + heavyattack change offsets this as the old system definetly favored stam.
    Edited by Derra on April 4, 2018 8:25AM
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • Subversus
    Subversus
    ✭✭✭✭✭
    Derra wrote: »
    Subversus wrote: »
    Feanor wrote: »
    BohnT

    That’s my concern as well. Between the Two-Handed change opening up more set combinations, jewelry crafting opening up more potent set combinations, and new sets coming with the update this has the potential to breed some really stupid builds. And we already have a lot of really absurd builds right now.

    Also, where are the Sorc buffs? There is a bit confusion if Hardened Ward has been nerfed or not, the damage increase on Liquid Lightning is strong in PvE but meh for PvP, and they still didn’t address the weak spots.

    Idk about sorcs, I hear derra is excited about the changes, and when he is excited about something you know it’s gonna be good.

    Not sure if i´m excited. It´s not bad for sorcs though.
    We will have to see how it plays out with the buff to cage + lightattacks mostly. Cage always dealing dmg is definetly big - even if people might argue it´s only 7 to 8k tooltip - coupled with minor force being accessible on magica builds and new gearing (set) options i could see some threat coming back to sorc burst.

    Cage change sounds pretty neat, wonder how it will fare against reach builds though, seeing how the latter offers more bar space.
  • Derra
    Derra
    ✭✭✭✭✭
    ✭✭✭✭✭
    Subversus wrote: »
    Derra wrote: »
    Subversus wrote: »
    Feanor wrote: »
    BohnT

    That’s my concern as well. Between the Two-Handed change opening up more set combinations, jewelry crafting opening up more potent set combinations, and new sets coming with the update this has the potential to breed some really stupid builds. And we already have a lot of really absurd builds right now.

    Also, where are the Sorc buffs? There is a bit confusion if Hardened Ward has been nerfed or not, the damage increase on Liquid Lightning is strong in PvE but meh for PvP, and they still didn’t address the weak spots.

    Idk about sorcs, I hear derra is excited about the changes, and when he is excited about something you know it’s gonna be good.

    Not sure if i´m excited. It´s not bad for sorcs though.
    We will have to see how it plays out with the buff to cage + lightattacks mostly. Cage always dealing dmg is definetly big - even if people might argue it´s only 7 to 8k tooltip - coupled with minor force being accessible on magica builds and new gearing (set) options i could see some threat coming back to sorc burst.

    Cage change sounds pretty neat, wonder how it will fare against reach builds though, seeing how the latter offers more bar space.

    reach comes with a real tradeoff now - not being able to utilize 2 permanent 5p sets. It restricts you to lich / riposte etc backbar only sets. If we see an adjustment to those aswell (especially riposte would be desireable imo) it might be interesting.

    In general i think high dmg builds with cage are preferable to reach for 1v1 situations with guaranteed dmg on cage.

    Magblade got nerfed somewhat for open combat. Stamblade we have to wait. Personally i think loosing protection is big for stamblade.
    For the rest see edited original post.
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

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