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Pre-PTS changes

Feanor
Feanor
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Alcast has a summary on his HP (alcasthq.com) for the closed play test that occurred last week. Some changes seem to take up player requests, such as snare removal on reflective plate for DKs. The new infused trait for jewelry looks absurd. Overall thoughts? I hope some of these changes get tweaked quite a bit on the PTS, there are a lot of things that look a bit OP.
Main characters: Feanor the Believer - AD Altmer mSorc - AR 50 - Flawless Conqueror (PC EU)Idril Arnanor - AD Altmer mSorc - CP 217 - Stormproof (PC NA)Other characters:
Necrophilius Killgood - DC Imperial NecromancerFearscales - AD Argonian Templar - Stormproof (healer)Draco Imperialis - AD Imperial DK (tank)Cabed Naearamarth - AD Dunmer mDKValirion Willowthorne - AD Bosmer stamBladeTuruna - AD Altmer magBladeKheled Zaram - AD Redguard stamDKKibil Nala - AD Redguard stamSorc - StormproofYavanna Kémentárí - AD Breton magWardenAzog gro-Ghâsh - EP Orc stamWardenVidar Drakenblød - DC Nord mDKMarquis de Peyrac - DC Breton mSorc - StormproofRawlith Khaj'ra - AD Khajiit stamWardenTu'waccah - AD Redguard Stamplar
All chars 50 @ CP 1900+. Playing and enjoying PvP with RdK mostly on PC EU.
  • Minno
    Minno
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    Well you do trade 900 ish stats for ability to boost your enchant by 60%. So if you pick SD, the gold enchant is 170ish then 60% of that is 102. 900 divided by 10 is about 90. So you'll gain about 12SD but also lose shield value, have less stat to cast, etc.

    So I think it's about balanced. I really like the mobilty enchants; definitely opens up build options for those that can't move.

    I love all the class changes, except Sorc (10% nerf on shield feels unwarranted).
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • Feanor
    Feanor
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    @Minno

    Yeah, but what about a 60% increase on a fire, shock or poison damage glyph? Those are between 3 and 4K usually, so the jewelry glyph adds another 1.5 to 2k. It's more burst.
    Main characters: Feanor the Believer - AD Altmer mSorc - AR 50 - Flawless Conqueror (PC EU)Idril Arnanor - AD Altmer mSorc - CP 217 - Stormproof (PC NA)Other characters:
    Necrophilius Killgood - DC Imperial NecromancerFearscales - AD Argonian Templar - Stormproof (healer)Draco Imperialis - AD Imperial DK (tank)Cabed Naearamarth - AD Dunmer mDKValirion Willowthorne - AD Bosmer stamBladeTuruna - AD Altmer magBladeKheled Zaram - AD Redguard stamDKKibil Nala - AD Redguard stamSorc - StormproofYavanna Kémentárí - AD Breton magWardenAzog gro-Ghâsh - EP Orc stamWardenVidar Drakenblød - DC Nord mDKMarquis de Peyrac - DC Breton mSorc - StormproofRawlith Khaj'ra - AD Khajiit stamWardenTu'waccah - AD Redguard Stamplar
    All chars 50 @ CP 1900+. Playing and enjoying PvP with RdK mostly on PC EU.
  • Tharok
    Tharok
    Soul Shriven
    Two Handed Weapons counts as two set pieces! Oh damn!
  • Minno
    Minno
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    Feanor wrote: »
    @Minno

    Yeah, but what about a 60% increase on a fire, shock or poison damage glyph? Those are between 3 and 4K usually, so the jewelry glyph adds another 1.5 to 2k. It's more burst.

    If it's anything like armor infused, it's only going to add 60% increase to the enchant on the jewel and nothing else. Will need to test when pts comes out but that is my assumption on how that will work.

    None of the enchants look OP; all have specific conditions and some of the stronger ones might have more expensive mats that are required.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • Aedaryl
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    Feanor wrote: »
    @Minno

    Yeah, but what about a 60% increase on a fire, shock or poison damage glyph? Those are between 3 and 4K usually, so the jewelry glyph adds another 1.5 to 2k. It's more burst.

    I'm pretty sure it will buff the jewlery glyph you have on the jewel by 60%
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
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    Minno wrote: »
    Feanor wrote: »
    @Minno

    Yeah, but what about a 60% increase on a fire, shock or poison damage glyph? Those are between 3 and 4K usually, so the jewelry glyph adds another 1.5 to 2k. It's more burst.

    If it's anything like armor infused, it's only going to add 60% increase to the enchant on the jewel and nothing else. Will need to test when pts comes out but that is my assumption on how that will work.

    None of the enchants look OP; all have specific conditions and some of the stronger ones might have more expensive mats that are required.

    this is the only way it could work, i mean i dont understand how you (Feanor) could think it would impact your weapon enchant when it is clearly a jewelry trait, we already have infused for weapons.

    my problem with this is that this posts, https://www.reddit.com/r/elderscrollsonline/comments/89e1in/summerset_update_18_teaser_a_recap_of_last_weeks/ says he could get the cost reduction enchant up to 600 resource reduction, this seems impossible as the gold 160cp cost reduction is only 203 and 60% more is only 122 so 203+122 is only 325 cost reduction. they would have to bump up the cost reduction to ~400 for that to make sense.
    Edited by Lightspeedflashb14_ESO on April 3, 2018 3:24PM
  • Feanor
    Feanor
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    My bad. You're right. I got carried away a bit.
    Main characters: Feanor the Believer - AD Altmer mSorc - AR 50 - Flawless Conqueror (PC EU)Idril Arnanor - AD Altmer mSorc - CP 217 - Stormproof (PC NA)Other characters:
    Necrophilius Killgood - DC Imperial NecromancerFearscales - AD Argonian Templar - Stormproof (healer)Draco Imperialis - AD Imperial DK (tank)Cabed Naearamarth - AD Dunmer mDKValirion Willowthorne - AD Bosmer stamBladeTuruna - AD Altmer magBladeKheled Zaram - AD Redguard stamDKKibil Nala - AD Redguard stamSorc - StormproofYavanna Kémentárí - AD Breton magWardenAzog gro-Ghâsh - EP Orc stamWardenVidar Drakenblød - DC Nord mDKMarquis de Peyrac - DC Breton mSorc - StormproofRawlith Khaj'ra - AD Khajiit stamWardenTu'waccah - AD Redguard Stamplar
    All chars 50 @ CP 1900+. Playing and enjoying PvP with RdK mostly on PC EU.
  • Minno
    Minno
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    Quick reference for those looking for the jewel enchants:
    Robust – Increase Stamina by 870
    Healthy – Increase Health by 957
    Arcane – Increase Magicka by 870
    Bloodthirsty – Increase execute damage by 20% when enemy is below 25%
    Harmony – Increases the potency of Damage, Healing, Recovery & Damage Shields granted by Synergies by 35%
    Infused – Increases the effect of the enchantment by 60%
    Triune – Increases health, magicka, stamina by 435
    Protective – Adds 1844 Physical resistance
    Swift – Increased movement speed by 10%

    They all seem balanced according to each other. Like blood thirsty only increases the execute DMG by 20% and you have to reach a threshold first. And physical resists is about a 2.7% mitigation before armor debuffs and 10% movement speed has a cap so you won't be able to become a train running everywhere.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
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    Minno wrote: »
    Quick reference for those looking for the jewel enchants:
    Robust – Increase Stamina by 870
    Healthy – Increase Health by 957
    Arcane – Increase Magicka by 870
    Bloodthirsty – Increase execute damage by 20% when enemy is below 25%
    Harmony – Increases the potency of Damage, Healing, Recovery & Damage Shields granted by Synergies by 35%
    Infused – Increases the effect of the enchantment by 60%
    Triune – Increases health, magicka, stamina by 435
    Protective – Adds 1844 Physical resistance
    Swift – Increased movement speed by 10%

    They all seem balanced according to each other. Like blood thirsty only increases the execute DMG by 20% and you have to reach a threshold first. And physical resists is about a 2.7% mitigation before armor debuffs and 10% movement speed has a cap so you won't be able to become a train running everywhere.

    Protective is both Physical and spell resist

    Bloodthirsty is ALL damage you do goes up 20% under 25%. not just executes.

    Protective is proly the worst. would rather have healing done or received.
    Edited by Lightspeedflashb14_ESO on April 3, 2018 3:27PM
  • Minno
    Minno
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    Feanor wrote: »
    My bad. You're right. I got carried away a bit.

    No worries! You are committed to making sure nothing escapes unbalanced :)
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • Feanor
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    What do you guys think of the dark cloak change? I do hope they take into account that a class burst heal that triggers the shadow passives is not a good idea if you think of heavy armor troll king stamblades. That way it's a no brainer between FM and Rally. I get they want to throw NB tanks a bone. But still, I hope they do adjust it with PvP in mind.
    Main characters: Feanor the Believer - AD Altmer mSorc - AR 50 - Flawless Conqueror (PC EU)Idril Arnanor - AD Altmer mSorc - CP 217 - Stormproof (PC NA)Other characters:
    Necrophilius Killgood - DC Imperial NecromancerFearscales - AD Argonian Templar - Stormproof (healer)Draco Imperialis - AD Imperial DK (tank)Cabed Naearamarth - AD Dunmer mDKValirion Willowthorne - AD Bosmer stamBladeTuruna - AD Altmer magBladeKheled Zaram - AD Redguard stamDKKibil Nala - AD Redguard stamSorc - StormproofYavanna Kémentárí - AD Breton magWardenAzog gro-Ghâsh - EP Orc stamWardenVidar Drakenblød - DC Nord mDKMarquis de Peyrac - DC Breton mSorc - StormproofRawlith Khaj'ra - AD Khajiit stamWardenTu'waccah - AD Redguard Stamplar
    All chars 50 @ CP 1900+. Playing and enjoying PvP with RdK mostly on PC EU.
  • JobooAGS
    JobooAGS
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    Feanor wrote: »
    What do you guys think of the dark cloak change? I do hope they take into account that a class burst heal that triggers the shadow passives is not a good idea if you think of heavy armor troll king stamblades. That way it's a no brainer between FM and Rally. I get they want to throw NB tanks a bone. But still, I hope they do adjust it with PvP in mind.

    Sure that is the case, but you know what a nb is not doing when he/she is using that morph?
    Edited by JobooAGS on April 3, 2018 3:41PM
  • Feanor
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    @JobooAGS

    Not stealthing, but as far as I know these builds don't rely on cloak as a invisibility skill anyway.
    Main characters: Feanor the Believer - AD Altmer mSorc - AR 50 - Flawless Conqueror (PC EU)Idril Arnanor - AD Altmer mSorc - CP 217 - Stormproof (PC NA)Other characters:
    Necrophilius Killgood - DC Imperial NecromancerFearscales - AD Argonian Templar - Stormproof (healer)Draco Imperialis - AD Imperial DK (tank)Cabed Naearamarth - AD Dunmer mDKValirion Willowthorne - AD Bosmer stamBladeTuruna - AD Altmer magBladeKheled Zaram - AD Redguard stamDKKibil Nala - AD Redguard stamSorc - StormproofYavanna Kémentárí - AD Breton magWardenAzog gro-Ghâsh - EP Orc stamWardenVidar Drakenblød - DC Nord mDKMarquis de Peyrac - DC Breton mSorc - StormproofRawlith Khaj'ra - AD Khajiit stamWardenTu'waccah - AD Redguard Stamplar
    All chars 50 @ CP 1900+. Playing and enjoying PvP with RdK mostly on PC EU.
  • JobooAGS
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    Feanor wrote: »
    @JobooAGS

    Not stealthing, but as far as I know these builds don't rely on cloak as a invisibility skill anyway.

    Yes for dot supression and force missing, both of which will not happen with the new dark cloak
  • Feanor
    Feanor
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    @JobooAGS

    It could be argued that force missing attacks is a bug to begin with though.
    Main characters: Feanor the Believer - AD Altmer mSorc - AR 50 - Flawless Conqueror (PC EU)Idril Arnanor - AD Altmer mSorc - CP 217 - Stormproof (PC NA)Other characters:
    Necrophilius Killgood - DC Imperial NecromancerFearscales - AD Argonian Templar - Stormproof (healer)Draco Imperialis - AD Imperial DK (tank)Cabed Naearamarth - AD Dunmer mDKValirion Willowthorne - AD Bosmer stamBladeTuruna - AD Altmer magBladeKheled Zaram - AD Redguard stamDKKibil Nala - AD Redguard stamSorc - StormproofYavanna Kémentárí - AD Breton magWardenAzog gro-Ghâsh - EP Orc stamWardenVidar Drakenblød - DC Nord mDKMarquis de Peyrac - DC Breton mSorc - StormproofRawlith Khaj'ra - AD Khajiit stamWardenTu'waccah - AD Redguard Stamplar
    All chars 50 @ CP 1900+. Playing and enjoying PvP with RdK mostly on PC EU.
  • JobooAGS
    JobooAGS
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    Feanor wrote: »
    @JobooAGS

    It could be argued that force missing attacks is a bug to begin with though.

    Doesnt change as to why it is used
  • Feanor
    Feanor
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    JobooAGS wrote: »
    Feanor wrote: »
    @JobooAGS

    It could be argued that force missing attacks is a bug to begin with though.

    Doesnt change as to why it is used

    No, but if it is a bug, the tradeoff is way smaller. We will see. PTS is already looming.
    Main characters: Feanor the Believer - AD Altmer mSorc - AR 50 - Flawless Conqueror (PC EU)Idril Arnanor - AD Altmer mSorc - CP 217 - Stormproof (PC NA)Other characters:
    Necrophilius Killgood - DC Imperial NecromancerFearscales - AD Argonian Templar - Stormproof (healer)Draco Imperialis - AD Imperial DK (tank)Cabed Naearamarth - AD Dunmer mDKValirion Willowthorne - AD Bosmer stamBladeTuruna - AD Altmer magBladeKheled Zaram - AD Redguard stamDKKibil Nala - AD Redguard stamSorc - StormproofYavanna Kémentárí - AD Breton magWardenAzog gro-Ghâsh - EP Orc stamWardenVidar Drakenblød - DC Nord mDKMarquis de Peyrac - DC Breton mSorc - StormproofRawlith Khaj'ra - AD Khajiit stamWardenTu'waccah - AD Redguard Stamplar
    All chars 50 @ CP 1900+. Playing and enjoying PvP with RdK mostly on PC EU.
  • JobooAGS
    JobooAGS
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    Feanor wrote: »
    JobooAGS wrote: »
    Feanor wrote: »
    @JobooAGS

    It could be argued that force missing attacks is a bug to begin with though.

    Doesnt change as to why it is used

    No, but if it is a bug, the tradeoff is way smaller. We will see. PTS is already looming.

    Agreed, let us wait and see
  • ThorinWolfgang
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    Cya magwarden. The only stun has gone.
  • Hutch679
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    Cya magwarden. The only stun has gone.

    What? I haven't seen anything about the stun being removed from deep fissure.
  • Tryxus
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    Cya magwarden. The only stun has gone.

    Yup, without that stun, we don't have any reliable cc anymore. So we won't be able to pressure an opponent or set up our burst

    Well, I always wanted to learn how to play a Stam char in PvP. Guess it's time to respec to StamDen
    "Stand strong, stay true and shelter all."
    Tryxus - Guardian of the Green - Warden - PC/EU
  • Minalan
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    I’m... stupefied by the things ZOS does without thinking things through.

    A hardened ward shield nerf? Really? You’re basically forcing every sorcerer to shield stack now, and killing the builds of the few of us who only ran hardened ward. Revert that. It’s not needed.

    Empower grants 40% to light attacks... I can’t wait to get in game and put on queens elegance and light people up with 20K+ empowered overload shots. Again. Not a smart change at all, they seriously need to rework overload before doing this.

    Swap the damage between overload heavy attacks and light attacks. Problem solved.
  • Bashev
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    So 609 block cost reduction will be almost 1k. Not bad.
    Because I can!
  • Hutch679
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    Tryxus wrote: »
    Cya magwarden. The only stun has gone.

    Yup, without that stun, we don't have any reliable cc anymore. So we won't be able to pressure an opponent or set up our burst

    Well, I always wanted to learn how to play a Stam char in PvP. Guess it's time to respec to StamDen

    If they remove the stun, mag warden will be the worst class in pvp. They would become completely useless as a damage dealer. Honestly it's rather difficult to kill and experienced player right now as it is.
  • Torbschka
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    Stam dks will become huge lol
  • Biro123
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    Sounds like the final nail in the coffin for DW magica builds.. sniff.
    Minalan owes me a beer.

    PC EU Megaserver
    Minie Mo - Stam/Magblade - DC
    Woody Ron - Stamplar - DC
    Aidee - Magsorc - DC
    Notadorf - Stamsorc - DC
    Khattman Doo - Stamblade - Relegated to Crafter, cos AD.
  • Biro123
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    Minalan wrote: »
    I’m... stupefied by the things ZOS does without thinking things through.

    A hardened ward shield nerf? Really? You’re basically forcing every sorcerer to shield stack now, and killing the builds of the few of us who only ran hardened ward. Revert that. It’s not needed.

    Empower grants 40% to light attacks... I can’t wait to get in game and put on queens elegance and light people up with 20K+ empowered overload shots. Again. Not a smart change at all, they seriously need to rework overload before doing this.

    Swap the damage between overload heavy attacks and light attacks. Problem solved.

    I read the shield change as a buff to the other morph, with hardened staying the same.
    Minalan owes me a beer.

    PC EU Megaserver
    Minie Mo - Stam/Magblade - DC
    Woody Ron - Stamplar - DC
    Aidee - Magsorc - DC
    Notadorf - Stamsorc - DC
    Khattman Doo - Stamblade - Relegated to Crafter, cos AD.
  • KingJ
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    Biro123 wrote: »
    Sounds like the final nail in the coffin for DW magica builds.. sniff.
    Yea were tired of your kind ;)
  • Torbschka
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    Biro123 wrote: »
    Minalan wrote: »
    I’m... stupefied by the things ZOS does without thinking things through.

    A hardened ward shield nerf? Really? You’re basically forcing every sorcerer to shield stack now, and killing the builds of the few of us who only ran hardened ward. Revert that. It’s not needed.

    Empower grants 40% to light attacks... I can’t wait to get in game and put on queens elegance and light people up with 20K+ empowered overload shots. Again. Not a smart change at all, they seriously need to rework overload before doing this.

    Swap the damage between overload heavy attacks and light attacks. Problem solved.

    I read the shield change as a buff to the other morph, with hardened staying the same.

    Me2, there is no shield nerf... Read again ;)
  • Biro123
    Biro123
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    Torbschka wrote: »
    Biro123 wrote: »
    Minalan wrote: »
    I’m... stupefied by the things ZOS does without thinking things through.

    A hardened ward shield nerf? Really? You’re basically forcing every sorcerer to shield stack now, and killing the builds of the few of us who only ran hardened ward. Revert that. It’s not needed.

    Empower grants 40% to light attacks... I can’t wait to get in game and put on queens elegance and light people up with 20K+ empowered overload shots. Again. Not a smart change at all, they seriously need to rework overload before doing this.

    Swap the damage between overload heavy attacks and light attacks. Problem solved.

    I read the shield change as a buff to the other morph, with hardened staying the same.

    Me2, there is no shield nerf... Read again ;)

    It's actually a buff to pet shields.
    Minalan owes me a beer.

    PC EU Megaserver
    Minie Mo - Stam/Magblade - DC
    Woody Ron - Stamplar - DC
    Aidee - Magsorc - DC
    Notadorf - Stamsorc - DC
    Khattman Doo - Stamblade - Relegated to Crafter, cos AD.
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