@Minno
Yeah, but what about a 60% increase on a fire, shock or poison damage glyph? Those are between 3 and 4K usually, so the jewelry glyph adds another 1.5 to 2k. It's more burst.
@Minno
Yeah, but what about a 60% increase on a fire, shock or poison damage glyph? Those are between 3 and 4K usually, so the jewelry glyph adds another 1.5 to 2k. It's more burst.
If it's anything like armor infused, it's only going to add 60% increase to the enchant on the jewel and nothing else. Will need to test when pts comes out but that is my assumption on how that will work.
None of the enchants look OP; all have specific conditions and some of the stronger ones might have more expensive mats that are required.
Quick reference for those looking for the jewel enchants:
Robust – Increase Stamina by 870
Healthy – Increase Health by 957
Arcane – Increase Magicka by 870
Bloodthirsty – Increase execute damage by 20% when enemy is below 25%
Harmony – Increases the potency of Damage, Healing, Recovery & Damage Shields granted by Synergies by 35%
Infused – Increases the effect of the enchantment by 60%
Triune – Increases health, magicka, stamina by 435
Protective – Adds 1844 Physical resistance
Swift – Increased movement speed by 10%
They all seem balanced according to each other. Like blood thirsty only increases the execute DMG by 20% and you have to reach a threshold first. And physical resists is about a 2.7% mitigation before armor debuffs and 10% movement speed has a cap so you won't be able to become a train running everywhere.
What do you guys think of the dark cloak change? I do hope they take into account that a class burst heal that triggers the shadow passives is not a good idea if you think of heavy armor troll king stamblades. That way it's a no brainer between FM and Rally. I get they want to throw NB tanks a bone. But still, I hope they do adjust it with PvP in mind.
ThorinWolfgang wrote: »Cya magwarden. The only stun has gone.
ThorinWolfgang wrote: »Cya magwarden. The only stun has gone.
ThorinWolfgang wrote: »Cya magwarden. The only stun has gone.
Yup, without that stun, we don't have any reliable cc anymore. So we won't be able to pressure an opponent or set up our burst
Well, I always wanted to learn how to play a Stam char in PvP. Guess it's time to respec to StamDen
I’m... stupefied by the things ZOS does without thinking things through.
A hardened ward shield nerf? Really? You’re basically forcing every sorcerer to shield stack now, and killing the builds of the few of us who only ran hardened ward. Revert that. It’s not needed.
Empower grants 40% to light attacks... I can’t wait to get in game and put on queens elegance and light people up with 20K+ empowered overload shots. Again. Not a smart change at all, they seriously need to rework overload before doing this.
Swap the damage between overload heavy attacks and light attacks. Problem solved.
I’m... stupefied by the things ZOS does without thinking things through.
A hardened ward shield nerf? Really? You’re basically forcing every sorcerer to shield stack now, and killing the builds of the few of us who only ran hardened ward. Revert that. It’s not needed.
Empower grants 40% to light attacks... I can’t wait to get in game and put on queens elegance and light people up with 20K+ empowered overload shots. Again. Not a smart change at all, they seriously need to rework overload before doing this.
Swap the damage between overload heavy attacks and light attacks. Problem solved.
I read the shield change as a buff to the other morph, with hardened staying the same.
I’m... stupefied by the things ZOS does without thinking things through.
A hardened ward shield nerf? Really? You’re basically forcing every sorcerer to shield stack now, and killing the builds of the few of us who only ran hardened ward. Revert that. It’s not needed.
Empower grants 40% to light attacks... I can’t wait to get in game and put on queens elegance and light people up with 20K+ empowered overload shots. Again. Not a smart change at all, they seriously need to rework overload before doing this.
Swap the damage between overload heavy attacks and light attacks. Problem solved.
I read the shield change as a buff to the other morph, with hardened staying the same.
Me2, there is no shield nerf... Read again