https://www.youtube.com/watch?v=oYT_XYjNNr4&feature=youtu.bes7732425ub17_ESO wrote: »Don't know why they would completely gut the coolest ability in NB skillset.
To be fair even as a MagBlade Strife being a heal and damage skill with less cost that Force Pulse was a little silly.Drachenfier wrote: »That's cool and all, but these two changes make no sense:
Strife and its morphs have had their costs increased to be in-line with the cost of Force Pulse.
Different abilities are different?
Twisting Path has had its damage nerfed slightly.
Why? It's a stationary conal AOE that doesn't do near as much damage as mobile pbaoe's like Hurricane.
Some headscratchers in there.
To be fair even as a MagBlade Strife being a heal and damage skill with less cost that Force Pulse was a little silly.Drachenfier wrote: »That's cool and all, but these two changes make no sense:
Strife and its morphs have had their costs increased to be in-line with the cost of Force Pulse.
Different abilities are different?
Twisting Path has had its damage nerfed slightly.
Why? It's a stationary conal AOE that doesn't do near as much damage as mobile pbaoe's like Hurricane.
Some headscratchers in there.
To be fair even as a MagBlade Strife being a heal and damage skill with less cost that Force Pulse was a little silly.Drachenfier wrote: »That's cool and all, but these two changes make no sense:
Strife and its morphs have had their costs increased to be in-line with the cost of Force Pulse.
Different abilities are different?
Twisting Path has had its damage nerfed slightly.
Why? It's a stationary conal AOE that doesn't do near as much damage as mobile pbaoe's like Hurricane.
Some headscratchers in there.
To be fair even as a MagBlade Strife being a heal and damage skill with less cost that Force Pulse was a little silly.Drachenfier wrote: »That's cool and all, but these two changes make no sense:
Strife and its morphs have had their costs increased to be in-line with the cost of Force Pulse.
Different abilities are different?
Twisting Path has had its damage nerfed slightly.
Why? It's a stationary conal AOE that doesn't do near as much damage as mobile pbaoe's like Hurricane.
Some headscratchers in there.
This gives NB tanks a burst heal. A+
EDIT: Okay invisibility still exists on the other morphs and that 32% heal is CRAZY.
Reeally really interseting for NBs now.
Would love to know if that heal can crit... If so, NBs in PVP may genuinely face a really interesting option between healing and invisibiltiy.
So they didn't get rid of stealth... whew! I was gonna blow a fuse.
Thing is - if you run a Heavy Armour stamBlade in PvP (which a lot of People do. with Troll King on top) a class burst heal that triggers the shadow passives isn't exactly healthy design. That way you don't even need to think between Rally and FM. It's FM all the way. Will need to see how the other changes come along.