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PvE Gear speculation (Summerset Theory crafting)

Nelson_Rebel
Nelson_Rebel
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Just trying to get a head start in what everyone thinks will be a solid go-to set with jewelry crafting coming with Summerset


I know alot of people are looking at Mechanical Acuity+Julianos/infallible and maelstrom/asylum weapons for Mag toons


Will monster sets even be needed for staff wielding builds I wonder?

I know stam toons will still use them (Because Duel wield, bow backbar of course) So they will still be able to use monster sets to maximum effect. Same with Tanks


But for Mag builds Staves are pretty much mandatory, but with jewelry crafting wearing two 5 piece sets looks like it may be better to not bother with a monster set at all?


Let me know what your thoughts and speculation with this are at.
Edited by Nelson_Rebel on April 2, 2018 1:01PM
  • Illurian
    Illurian
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    It will have to be seen whether 5 piece julianos provides more dps than minor slayer + monster set.

    I'd guess that a 3 piece trial set + monster set (e.g. Ilambris) would probably out-dps 5 piece julianos. The bad thing (that I see) about pairing julianos with MA is that Julianos gives a significant amount of spell crit by itself, which is diminished by the MA proc. However, there simply isn't any other interesting Magicka dps crafted set to combine it with.

    It'll be interesting to see the results in May!
    Kiss the chaos.
  • Nelson_Rebel
    Nelson_Rebel
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    Illurian wrote: »
    It will have to be seen whether 5 piece julianos provides more dps than minor slayer + monster set.

    I'd guess that a 3 piece trial set + monster set (e.g. Ilambris) would probably out-dps 5 piece julianos. The bad thing (that I see) about pairing julianos with MA is that Julianos gives a significant amount of spell crit by itself, which is diminished by the MA proc. However, there simply isn't any other interesting Magicka dps crafted set to combine it with.

    It'll be interesting to see the results in May!

    I think the idea was that with mechanical acuity you have 100% crit damage for the procs duration

    And with julianos you'd have higher uptime with crit damage on the cooldown for MA.


    The potential for Crit damage uptime just in theory already appears to be nothing to laugh at


    But yeah I was curious what everyone else is thinking since Mag toons are constricted more in what they can use
  • Illurian
    Illurian
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    Illurian wrote: »
    It will have to be seen whether 5 piece julianos provides more dps than minor slayer + monster set.

    I'd guess that a 3 piece trial set + monster set (e.g. Ilambris) would probably out-dps 5 piece julianos. The bad thing (that I see) about pairing julianos with MA is that Julianos gives a significant amount of spell crit by itself, which is diminished by the MA proc. However, there simply isn't any other interesting Magicka dps crafted set to combine it with.

    It'll be interesting to see the results in May!

    I think the idea was that with mechanical acuity you have 100% crit damage for the procs duration

    And with julianos you'd have higher uptime with crit damage on the cooldown for MA.


    The potential for Crit damage uptime just in theory already appears to be nothing to laugh at


    But yeah I was curious what everyone else is thinking since Mag toons are constricted more in what they can use

    Yes, but what I mean is during the duration of the MA proc, the crit % provided by Julianos is effectively negated. I don't have the numbers on me right now, but I believe someone calculated the base crit % at which MA becomes less effective (off the top of my head, I believe it was somewhere around 60% but I could be completely wrong here).
    Kiss the chaos.
  • Nelson_Rebel
    Nelson_Rebel
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    Illurian wrote: »
    Illurian wrote: »
    It will have to be seen whether 5 piece julianos provides more dps than minor slayer + monster set.

    I'd guess that a 3 piece trial set + monster set (e.g. Ilambris) would probably out-dps 5 piece julianos. The bad thing (that I see) about pairing julianos with MA is that Julianos gives a significant amount of spell crit by itself, which is diminished by the MA proc. However, there simply isn't any other interesting Magicka dps crafted set to combine it with.

    It'll be interesting to see the results in May!

    I think the idea was that with mechanical acuity you have 100% crit damage for the procs duration

    And with julianos you'd have higher uptime with crit damage on the cooldown for MA.


    The potential for Crit damage uptime just in theory already appears to be nothing to laugh at


    But yeah I was curious what everyone else is thinking since Mag toons are constricted more in what they can use

    Yes, but what I mean is during the duration of the MA proc, the crit % provided by Julianos is effectively negated. I don't have the numbers on me right now, but I believe someone calculated the base crit % at which MA becomes less effective (off the top of my head, I believe it was somewhere around 60% but I could be completely wrong here).

    True enough


    My main curiosity is to see if Monster sets will be less effective than a 5/5 setup for Magic characters. I was hopeful summerset would have added another mag weapon


    But Alas lol we work with what we have
    Edited by Nelson_Rebel on April 2, 2018 1:23PM
  • Illurian
    Illurian
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    Illurian wrote: »
    Illurian wrote: »
    It will have to be seen whether 5 piece julianos provides more dps than minor slayer + monster set.

    I'd guess that a 3 piece trial set + monster set (e.g. Ilambris) would probably out-dps 5 piece julianos. The bad thing (that I see) about pairing julianos with MA is that Julianos gives a significant amount of spell crit by itself, which is diminished by the MA proc. However, there simply isn't any other interesting Magicka dps crafted set to combine it with.

    It'll be interesting to see the results in May!

    I think the idea was that with mechanical acuity you have 100% crit damage for the procs duration

    And with julianos you'd have higher uptime with crit damage on the cooldown for MA.


    The potential for Crit damage uptime just in theory already appears to be nothing to laugh at


    But yeah I was curious what everyone else is thinking since Mag toons are constricted more in what they can use

    Yes, but what I mean is during the duration of the MA proc, the crit % provided by Julianos is effectively negated. I don't have the numbers on me right now, but I believe someone calculated the base crit % at which MA becomes less effective (off the top of my head, I believe it was somewhere around 60% but I could be completely wrong here).

    True enough


    My main curiosity is to see if Monster sets will be less effective than a 5/5 setup for Magic characters. I was hopeful summerset would have added another mag weapon


    But Alas lol we work with what we have

    They will probably introduce more crafted sets (as they have with each DLC), which could mean more viable magicka dps crafted sets to play around with.

    As of right now, I'd probably just stick to what I currently have for my geared up characters. Even if 5 piece Julianos out-dpses 3 piece IA/MD/Willpower + Ilambris, I don't think that it would be by a lot (if at all), but I'll let the number crunchers figure that one out.
    Kiss the chaos.
  • LeagueTroll
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    I think ur concerns are not on the real problem. The most op is jewelry trait change. For example, robust truth jewelry, or soulshine jewelry in arcane.
  • Runefang
    Runefang
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    Juli + Acuity is going to be a bad combo. In fact since most of us are running double fire staves, BSW + Acuity is already an available option and is better since there is only one crit bonus on BSW.

    2x5 sets and a 1 piece is already the best set up for many magicka builds, especially with an Acuity front bar set up.

    As the guy above me said, its trait changing that is going to be OP potentially.
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
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    I think ur concerns are not on the real problem. The most op is jewelry trait change. For example, robust truth jewelry, or soulshine jewelry in arcane.

    Or to any of the 6 other traits that are coming.
  • Vahrokh
    Vahrokh
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    While we are theorycrafting: considering Mechanical Acuity has become the BiS set for multiple classes and augments NBs DPS so much, by logic I would expect such set to be completely nerfed and rendered useless like many, many sets before it.
  • ccfeeling
    ccfeeling
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    Still need 1pc monster :D
  • BigBadVolk
    BigBadVolk
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    Vahrokh wrote: »
    While we are theorycrafting: considering Mechanical Acuity has become the BiS set for multiple classes and augments NBs DPS so much, by logic I would expect such set to be completely nerfed and rendered useless like many, many sets before it.

    ye sadly thats a high possibility, but I'd be fine if they would just nerf it for stam they already have more options for crafted gear than mag or I hope they finally introduce some usefull pve crafted set for mag otherwise (at least for magnbs) I'd say it will be 5 jul with 5 bsw/architect or even MD
    There are not too much monster sets that truly shines on mNBs so far in the game
    "The ass is similar to the opinion: Everyone has it, but no one cares about the others!"
    I'm 120 years old
  • Septimus_Magna
    Septimus_Magna
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    We have to wait and see what the new dropped (possibly crafted) and trail sets will be. For magicka builds the current crafted sets (Julianos and MA) dont work optimal together. Maybe with a very good new 3 piece monster sets will still become more desirable. Gold Willpower could be good on pet sorcs but I think other set cominations will have the mathematical advantage.
    PC - EU (AD)
    Septimus Mezar - Altmer Sorcerer
    Septimus Rulanir - Orsimer Templar
    Septimus Desmoru - Khajiit Necromancer
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  • Tasear
    Tasear
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    Gold Spell power cure... can you imagine...
  • GeorgeBlack
    GeorgeBlack
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    Is this a make 2h 2 set piece thread?
  • jnelson1182
    jnelson1182
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    On a mag DK with a fire mage type build what do you guys think will best mix of gear working with what I have, ATM I have 7-8pcs BSW,5-7pcs lich, 5pcs julianos, 4-5pcs silks, 3pcs embershield. I also have complete Ilambris, Grothdarr, & volkia monster sets that I normally rotate between depending on situation.I like the idea of using monster sets that do damage because its essentially a free skill that is autobcast if running a build that procs the set often.

    *the reason I have to mix and match even tho I have so many pcs of each set is because some of the pcs are blue, 1 even green, I have a lightning bsw staff but a inferno embershild on the only parts I would call complete is that I do have neck & both rings from each set except Juliana's.
    * Maccb- Level 50 DragonKnight- Fire mage type build/ BSW body, Valkyn Skoria mister set, & Willpower Jewelry/Random Flame/Lightning/Reston STAFF's
    **MBF**
  • SaintSubwayy
    SaintSubwayy
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    BigBadVolk wrote: »
    Vahrokh wrote: »
    While we are theorycrafting: considering Mechanical Acuity has become the BiS set for multiple classes and augments NBs DPS so much, by logic I would expect such set to be completely nerfed and rendered useless like many, many sets before it.

    ye sadly thats a high possibility, but I'd be fine if they would just nerf it for stam they already have more options for crafted gear than mag or I hope they finally introduce some usefull pve crafted set for mag otherwise (at least for magnbs) I'd say it will be 5 jul with 5 bsw/architect or even MD
    There are not too much monster sets that truly shines on mNBs so far in the game

    The "more options" you talk about will probably be gone when summerset goes live. NMG will then apply major fracture if the change goes throuh...making it completly useless in pve.
    Furthermore Acuity is only good on non kahjits, the 8% kritratio a kahjit gets from his passives already push Acuity in the diminishing return area.
    PC EU
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    Flawless Conqueror / Immortal Redeemer / Dawnbringer / Griphon Heart / Master Angler / Spirit Slayer

  • SaintSubwayy
    SaintSubwayy
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    On a mag DK with a fire mage type build what do you guys think will best mix of gear working with what I have, ATM I have 7-8pcs BSW,5-7pcs lich, 5pcs julianos, 4-5pcs silks, 3pcs embershield. I also have complete Ilambris, Grothdarr, & volkia monster sets that I normally rotate between depending on situation.I like the idea of using monster sets that do damage because its essentially a free skill that is autobcast if running a build that procs the set often.

    *the reason I have to mix and match even tho I have so many pcs of each set is because some of the pcs are blue, 1 even green, I have a lightning bsw staff but a inferno embershild on the only parts I would call complete is that I do have neck & both rings from each set except Juliana's.

    Really depends on what you are going to play in SS. As a mainly PvE orie ted player im probably gona run Elfbane and zaan on my magdk with eother bsw or acuity as my 2nd 5pcs set.
    Sets I would recommend to get, including weapons, prior to SS release are; BSW, Elfbane, zaan (both pcs in all weights), moondancer, Acuity, Julianos.
    Most of those sets ppl already have from prior metas. If you dont do not craft any sets by now, if you farm sets dont retrait them yet (unless youd hit the crystallcap...then make some space to get new crystalls). I reccommend to only craft or retrait / farm gear when the 2nd or 3rd Patch hits the PTS, or when the live patchnotes are released.
    PC EU
    vAA HM / vHRC HM / vSO HM / vMoL HM / vHoF HM / vAS HM / vCR HM / vSS HM / vKA HM

    Flawless Conqueror / Immortal Redeemer / Dawnbringer / Griphon Heart / Master Angler / Spirit Slayer

  • Destruent
    Destruent
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    For Magtoons i guess 5x Moondancer/5MA, Monsterset, Maelstrome-Backbar could be strong. You can go for full dmg on jewelry/buffood bc the occasional moondacner-regen-procc will cover for sustain.
    Noobplar
  • SaintSubwayy
    SaintSubwayy
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    Destruent wrote: »
    For Magtoons i guess 5x Moondancer/5MA, Monsterset, Maelstrome-Backbar could be strong. You can go for full dmg on jewelry/buffood bc the occasional moondacner-regen-procc will cover for sustain.

    Agree however there are magblades who already have the sustain they need. So other options are good aswell. It depends on the class, probably no sorc will run bsw just cause there are other great combos.
    The change to set varities makes for some new and improved builds.
    PC EU
    vAA HM / vHRC HM / vSO HM / vMoL HM / vHoF HM / vAS HM / vCR HM / vSS HM / vKA HM

    Flawless Conqueror / Immortal Redeemer / Dawnbringer / Griphon Heart / Master Angler / Spirit Slayer

  • Destruent
    Destruent
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    Destruent wrote: »
    For Magtoons i guess 5x Moondancer/5MA, Monsterset, Maelstrome-Backbar could be strong. You can go for full dmg on jewelry/buffood bc the occasional moondacner-regen-procc will cover for sustain.

    Agree however there are magblades who already have the sustain they need. So other options are good aswell. It depends on the class, probably no sorc will run bsw just cause there are other great combos.
    The change to set varities makes for some new and improved builds.

    Magblades will get a hit to sustain bc of the cost changes to strife, but we'll se if it still works for them.
    Noobplar
  • Checkmath
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    We also will see some new trial sets from cloudrest in SS, maybe we will find a new sets for dd‘s competing wih master architect and moondancer.
  • jnelson1182
    jnelson1182
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    do I need a group in order to get moondancer? and I had also read somewhere today that neck an 2 rings willpower can help bring up my max mag
    * Maccb- Level 50 DragonKnight- Fire mage type build/ BSW body, Valkyn Skoria mister set, & Willpower Jewelry/Random Flame/Lightning/Reston STAFF's
    **MBF**
  • Septimus_Magna
    Septimus_Magna
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    do I need a group in order to get moondancer? and I had also read somewhere today that neck an 2 rings willpower can help bring up my max mag

    Yes, moondancer drops in the trail Maw of Lorkahj (MoL). You can run it on normal with a random group if everyone knows the mechanics.
    PC - EU (AD)
    Septimus Mezar - Altmer Sorcerer
    Septimus Rulanir - Orsimer Templar
    Septimus Desmoru - Khajiit Necromancer
    Septimus Iroh - Dunmer Dragon Knight
    Septimus Thragar - Dunmer Nightblade
    Septimus Jah'zar - Khajiit Nightblade
    Septimus Nerox - Redguard Warden
    Septimus Ozurk - Orsimer Sorcerer
  • Septimus_Magna
    Septimus_Magna
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    Magicka DK with Elf Bane is going to have an interesting rotation. Front bar three 12 second duration skills, back bar one 10 second and two 20-ish second skills.

    At the moment Im not sure if I will run Elf Bane and Zaan with Acuity or BSW. Both setups look really powerful, kinda leaning towards BSW tbh.
    PC - EU (AD)
    Septimus Mezar - Altmer Sorcerer
    Septimus Rulanir - Orsimer Templar
    Septimus Desmoru - Khajiit Necromancer
    Septimus Iroh - Dunmer Dragon Knight
    Septimus Thragar - Dunmer Nightblade
    Septimus Jah'zar - Khajiit Nightblade
    Septimus Nerox - Redguard Warden
    Septimus Ozurk - Orsimer Sorcerer
  • Masel
    Masel
    Class Representative
    We don't know anything about the set changes they will introduce, so I would be careful with any actions you take until then...
    Magicka DK with Elf Bane is going to have an interesting rotation. Front bar three 12 second duration skills, back bar one 10 second and two 20-ish second skills.

    At the moment Im not sure if I will run Elf Bane and Zaan with Acuity or BSW. Both setups look really powerful, kinda leaning towards BSW tbh.

    Elf bane is very interesting, as it passively gives you sustain and time within your rotation and increases the zaan beam damage by quite a bit. With jewellery crafting we can wear it with arcane/infused jewellery and two heavy body pieces. That will make the mag DK rotation very interesting.

    Magicka dks will possibly shine again :blush:
    PC EU

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  • coplannb16_ESO
    coplannb16_ESO
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    problem I have is, that this means mDK might shine again if using Elfbane and Zaan. I dont know of any other class that is or will be as forced into using certain gear. this is no longer BiS, this is all or nothing.

    they need to balance the classes first, then look at gear, not the other way around.
    max level: mDK, stamBlade, stamSorc, magPlar, mDen, stamDen, magBlade, stamCro
    ESO+
    # of mules: 4 (FULL)
    maxed bank: FULL -_-
    Stop the grind! Get rid of stupid events and daily-quest gallore. Get rid of "have a chance of 1 in a million to get a piece of 1 in 30 to get a stupid motif or pet... wtf..."
    And at this point just remove all classes and have everyone choose their set of skills. then balance accordingly to skills always used vs. skills never used.
  • Destruent
    Destruent
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    problem I have is, that this means mDK might shine again if using Elfbane and Zaan. I dont know of any other class that is or will be as forced into using certain gear. this is no longer BiS, this is all or nothing.

    they need to balance the classes first, then look at gear, not the other way around.

    I don't think the difference will be that big compared to other setups...but anyway, we'll see :)
    Noobplar
  • Nelson_Rebel
    Nelson_Rebel
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    Tbh Not really sure what to do with magdk anymore


    I dont think the dev's do either. Which is why those initial pre-pts patch notes are so wonky and "wtf" like lol

    I mean really, ash cloud heal? The skill isn't used for a reason. Its way to damn expensive and every fight in trials now requires constant positioning even as a tank in some cases and doesnt even come close to being a wanted heal with the cost assosiated with it.

    Same thing for cauterize, NO one uses this. Rework the damn skill already back to the original. Its meant to be a dps skill, and would actually be useful again rather than a worse magelight
    Edited by Nelson_Rebel on April 9, 2018 8:35PM
  • Checkmath
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    cauterize was the fireball levitating around you, that heals you or an ally, right?
    this skill is very useful and a lot of dks use it in pvp, since its nice healing in a constant rate.
  • Nelson_Rebel
    Nelson_Rebel
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    Checkmath wrote: »
    cauterize was the fireball levitating around you, that heals you or an ally, right?
    this skill is very useful and a lot of dks use it in pvp, since its nice healing in a constant rate.

    The skill only fires ONCE every five seconds for 15 second total. is uncontrollable so it's completely useless in pvp


    The skill is known as Flames of oblivion for a reason.

    Whoever you see using it is a complete novice.

    No one on ps4 NA uses that skill in ANY content
    Edited by Nelson_Rebel on April 9, 2018 8:45PM
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