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What new traits are you guys hoping to see?

Amdar_Godkiller
Amdar_Godkiller
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Unless I missed it, there are still 5 unannounced traits. I'm hoping that will see something original that will open up new build possibilities.

Some I've thought about:



NImble: increases dodge chance by 3-5%

Finessed: Decreases LA/HA (or perhaps all) cooldowns by x%

Functional: Basically a prismatic trait that provides all 3 resources

Profane: You're attacks have a chance to crit as oblivion damage

Priceless: Increases critical damage done by 5%, and also provides 330 critical resistance

Refined: adds 10 percentage penetration



  • Vapirko
    Vapirko
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    Not that excited really, it’s just gonna lead to a whole bunch of OP builds for PvP, and eventually to a new meta until it gets nerves. Same with PvE. Multitudes of other issue, balances and fixes I’d rather see.
    Edited by Vapirko on April 2, 2018 11:28AM
  • wolfxspice
    wolfxspice
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    a trait that gives more weapon or spell damage based on the damage you do, (similar to two fanged snake) i think this would promote aggressive game play, and punish running, (because you would have to build up your stacks again)
    I'm a casual now
  • WaltherCarraway
    WaltherCarraway
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    Weighted
    Back from my last hiatus. 2021 a new start.
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
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    I want something that is valuable to healing, something more then just percentage healing increased.
    Edited by Lightspeedflashb14_ESO on April 2, 2018 12:20PM
  • runagate
    runagate
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    Weighted

    LMAO damn that's what I was going to say.

    OP, I am super glad you're not in charge of balancing PvP. Those numbers are a tad out there.

    I fondly remember putting on my all-Intricate set of gear for decon at release (turns out that's not how it works).


    I would dearly love a stackable mount speed boost that could be combined with Major Gallop and the Cyrodiil's Ward set bonuses.
  • Vanya
    Vanya
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    None.
  • WillhelmBlack
    WillhelmBlack
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    Oblivion damage multipliers i.e x .5 per jewellery piece.



    PC EU
  • tinythinker
    tinythinker
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    Boop - tap target on the nose, confusing it so that it forfeits its next attack (5 second cooldown)
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  • Seraphayel
    Seraphayel
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    Renewing: increases your healing over time / recoveries

    Enduring: increases the duration of your damage over time abilities

    Shielding: increases the absorption of your damage shields / the amount you can block

    Edited by Seraphayel on April 2, 2018 2:56PM
    PS5
    EU
    Aldmeri Dominion
    - Khajiit Arcanist -
  • olsborg
    olsborg
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    Benevolent: Increases your healing taken/done by X%

    PC EU
    PvP only
  • Amdar_Godkiller
    Amdar_Godkiller
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    Weighted

    I remember those days, but did it ever work properly? I always thought there was potential in the idea.
  • KiraTsukasa
    KiraTsukasa
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    Boop - tap target on the nose, confusing it so that it forfeits its next attack (5 second cooldown)

    https://www.youtube.com/watch?v=CZL4K8BsFqo
  • Amdar_Godkiller
    Amdar_Godkiller
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    runagate wrote: »
    Weighted

    LMAO damn that's what I was going to say.

    OP, I am super glad you're not in charge of balancing PvP. Those numbers are a tad out there.

    I fondly remember putting on my all-Intricate set of gear for decon at release (turns out that's not how it works).


    I would dearly love a stackable mount speed boost that could be combined with Major Gallop and the Cyrodiil's Ward set bonuses.

    As I'm not in charge of balancing, the numbers were merely a starting point for discussion. Which in particular do you find too unbalanced (I'm guessing Priceless, as it is a little too sick, but I really would like more ways to buff crit resistance and more avenues towards increasing crit damage modifier. Refined would be slightly OP for tank-hunting, I guess too. Maybe 5% instead. Like crit damage and crit resistance, there just aren't that many ways to work percentage penetration into builds currently (Just the passives for Maces, Mauls, Destro staff, and that's it I believe). Dodge chance is much the same as well with only a handful of ways to access major evasion, and wardens have access to minor evasion.
  • del9
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    maybe a trait called "make pvp playable" that gives me x Frames in Cyrodil or mitigates server lag by x %? That would be cool
    PCNA

  • starkerealm
    starkerealm
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    Weighted

    I remember those days, but did it ever work properly? I always thought there was potential in the idea.

    As I recall, no. It sped up all animations, I think. But it's been years, so I may be misremembering.
  • Amdar_Godkiller
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    Seraphayel wrote: »
    Renewing: increases your healing over time / recoveries

    Enduring: increases the duration of your damage over time abilities

    Shielding: increases the absorption of your damage shields / the amount you can block

    Renewing sounds good to me.

    I will take shielding under consideration in my non position of fake community jewelry trait broker, however it also needs to offer something for medium armor users, like a dodge roll cost cooldown reduction or a percentage buff to the dodge chance granted by shuffle.

    Enduring would literally break the game though, LOL.
  • Amdar_Godkiller
    Amdar_Godkiller
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    Boop - tap target on the nose, confusing it so that it forfeits its next attack (5 second cooldown)

    How about we call it RADIANT - and instead of forfeiting their next attack, it will give your attacks a percentage chance to apply the "blinded" status effect, causing all their attacks to miss for 5 seconds. I think Blessed is the only way to currently apply "blinded".
  • Enslaved
    Enslaved
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    thieving: increase pickpocket chance by 1-5%
  • Avran_Sylt
    Avran_Sylt
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    Hardening:
    Each second in combat increases your Physical and Spell resistance by 33. Stacks up to 60 times.

    Revitalizing:
    Healing done/received is increased by up to 10% while below 50% health.

    Catalyzing:
    Light attacks cause your next ability to cost 10% more, but are 10% more effective at healing or dealing damage.

    Dynamic:
    Heavy attacks restore additional resources to your lowest % resource.

    Curing:
    Potions remove a negative effect, and restore 3% of your Max Resources.
    Edited by Avran_Sylt on April 2, 2018 3:27PM
  • Amdar_Godkiller
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    Enslaved wrote: »
    thieving: increase pickpocket chance by 1-5%

    I almost mentioned this, but felt like I'd get hell for it.
  • Amdar_Godkiller
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    del9 wrote: »
    maybe a trait called "make pvp playable" that gives me x Frames in Cyrodil or mitigates server lag by x %? That would be cool

    It's playable on XBox. Haven't had any issues since January, really.
  • Amdar_Godkiller
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    Avran_Sylt wrote: »
    Hardening:
    Each second in combat increases your Physical and Spell resistance by 33. Stacks up to 60 times.

    Revitalizing:
    Healing done/received is increased by up to 10% while below 50% health.

    Catalyzing:
    Light attacks cause your next attack to cost 10% more, but are 15% more effective at healing or dealing damage.

    Dynamic:
    Heavy attacks restore additional resources to your lowest % resource.

    Curing:
    Potions remove a negative effect, and restore 3% of your Max Resources.

    I like hardening as an idea, but resistance is already pretty easy to stack, and ultimately that's only 2K resistance buff at it's peak, which in PVP is like a 3% damage reduction. Maybe make it non-resistance based mitigation like Hardy and elemental defender? That way it would also strengthen damage shields by the same percentage.
  • WrathOfInnos
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    Infused: Increase jewelry enchant effect by 70%

    For a typical spell damage enchant this would result in 0.7 X 174 = 121 bonus spell damage from the trait. Comparing this to a standard set bonus, this is 121/129 or 94% as strong as a set bonus.

    This is about as strong as the arcane trait, which is 870/967 = 90% of a standard set bonus.

    Technically the value should be about 66.7% increase in enchant to balance with arcane, but 70% seems a lot cleaner (and would give a little incentive to trait change all your jewelry).

    Edit: Confirmed this is happening, with a value of 60% (close enough to my guess).
    Edited by WrathOfInnos on April 3, 2018 6:26PM
  • TheHsN
    TheHsN
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    Avran_Sylt wrote: »
    Hardening:
    Each second in combat increases your Physical and Spell resistance by 33. Stacks up to 60 times.

    Revitalizing:
    Healing done/received is increased by up to 10% while below 50% health.

    Catalyzing:
    Light attacks cause your next ability to cost 10% more, but are 10% more effective at healing or dealing damage.

    Dynamic:
    Heavy attacks restore additional resources to your lowest % resource.

    Curing:
    Potions remove a negative effect, and restore 3% of your Max Resources.

    Templar ARE WE???
    Plays:
    Magicka SORC - PvE/PvP
    Stamina NB - PvE/PvP
    Magicka NB - PvE/PvP
    Magicka Templar - PvE
    Stamina Templar - PvP
    Magicka DK - PvE
    Stamina DK - PvE
  • xbobx
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    i would like to see some traits that are not just about fighting.

    eg. traits that give bonuses to whats in chests like the cp one. So if you have cp and traits a simple chest could roll as an advanced.

  • Amdar_Godkiller
    Amdar_Godkiller
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    Avran_Sylt wrote: »
    Hardening:
    Each second in combat increases your Physical and Spell resistance by 33. Stacks up to 60 times.

    Revitalizing:
    Healing done/received is increased by up to 10% while below 50% health.

    Catalyzing:
    Light attacks cause your next attack to cost 10% more, but are 10% more effective at healing or dealing damage.

    Dynamic:
    Heavy attacks restore additional resources to your lowest % resource.

    Curing:
    Potions remove a negative effect, and restore 3% of your Max Resources.

    Some of the others I'm not sure about.

    Revitalizing is basically "Wardenizing", isn't it. Catalyzing is basically Kena.
    Infused: Increase jewelry enchant effect by 70%

    For a typical spell damage enchant this would result in 0.7 X 174 = 121 bonus spell damage from the trait. Comparing this to a standard set bonus, this is 121/129 or 94% as strong as a set bonus.

    This is about as strong as the arcane trait, which is 870/967 = 90% of a standard set bonus.

    Technically the value should be about 66.7% increase in enchant to balance with arcane, but 70% seems a lot cleaner (and would give a little incentive to trait change all your jewelry).

    Yeah, if I had to bet on one trait being include, infused would be it.

  • MehrunesFlagon
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    Enslaved wrote: »
    thieving: increase pickpocket chance by 1-5%

    we don't want another prosperous
  • MyKillv2.0
    MyKillv2.0
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    Training..... :D:D:D
  • Tasear
    Tasear
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    I want something that is valuable to healing, something more then just percentage healing increased.

    This^
  • xaraan
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    LOL, wow, most of the 'hopes' in this thread are OP. Like really OP. Setting yourselves up for disappointment.

    Something like infused could be ok and I like the pick pocketing bonus idea.
    -- @xaraan --
    nightblade: Xaraan templar: Xaraan-dar dragon-knight: Xaraanosaurus necromancer: Xaraan-qa warden: Xaraanodon sorcerer: Xaraan-ra
    AD • NA • PC
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