Warden tank and ice staff back bar

xbobx
xbobx
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Being that a warden has a lot of magic type of abilities. if you had sword and board on front bar for main taunts etc and ice staff on back bar with buffs and such, would that be viable or am i missing something.

thanks
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
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    Youre missing a set piece on your back bar that is what you are missing.
    Edited by Lightspeedflashb14_ESO on April 2, 2018 1:31AM
  • xbobx
    xbobx
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    Youre missing a set piece on your back bar that is what you are missing.

    found ebon ice staff but ya missing something on shield. s
    Edited by xbobx on April 2, 2018 2:20AM
  • TheDarkShadow
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    Can block with magicka is nice, but not good enough to out weight a set bonus AND the stat and armor that shield give (shield is a big enchanting piece) imo.
  • xbobx
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    Can block with magicka is nice, but not good enough to out weight a set bonus AND the stat and armor that shield give (shield is a big enchanting piece) imo.

    but if you are only using the back bar to buff, does any of that matter? Because one thing warden needs is magicka too and since you are only buffing on the back that allows you to heavy attack for magic.

    so that setup you have both sets on front bar with your block and stamina return, and on the back bar you have buff, debuff and magic return.

    and that plays in to the heavy armor set you cant from fang

    could work?
    Edited by xbobx on April 2, 2018 3:36AM
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
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    xbobx wrote: »
    Youre missing a set piece on your back bar that is what you are missing.

    found ebon ice staff but ya missing something on shield. s

    You don't want ebon on your weapons. Your teams health fluctuates and that might cause problems. I have actually used an ice staff with my warden tank, I have a Magicka furnace front bar s/b and I got a defending ice staff back bar. Using ebon and sentinel of rekugums. I mean it works, Magicka furnace comes in Stam amd mag jewelry so you can use whatever is your fancy. For most four man content you can get away with anything as long as you have pierce armor and herioc slash on yours bar, as those 3 debuffs, major fracture and breach and minor maim and the minor heroism from herioc slash are by far the most important things a tank can provide.
  • Lynx7386
    Lynx7386
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    Dont listen to all the grumpy naysayers, Ice staff backbar on warden tanks is the best setup you can use right now (for that particular class and role, anyways).

    PS4 / NA
    M'asad - Khajiit Nightblade - Healer
    Pakhet - Khajiit Dragonknight - Tank
    Raksha - Khajiit Sorcerer - Stamina DPS
    Bastet - Khajiit Templar - Healer
    Leonin - Khajiit Warden - Tank
  • Checkmath
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    Ice staff on warden us very very nice and provides a lot of crowd control. Also enables the ability to black with magicka, if you want that. Depending on your sets, you may worry about the missing set piece, but if you run alkosh for example, then just drop the last piece on the ice staff bar. You only need to take care to use synergies on other bar (as example). Ebony male weapons are no problem anymore, that going on or off effect was an issue long time ago, but now its fine.
    You also get nice skill available like elemental drain und elemental blockade. That way you have even more crowd control, can provide drain if healers are buzy and benefit from the magicka return.
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
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    . Ebony male weapons are no problem anymore, that going on or off effect was an issue long time ago, but now its fine

    This is wrong, your teams health goes down on your weapon swap and then back up. This can be a problem.
    Edited by Lightspeedflashb14_ESO on April 2, 2018 7:36AM
  • Brrrofski
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    Lynx7386 wrote: »
    Dont listen to all the grumpy naysayers, Ice staff backbar on warden tanks is the best setup you can use right now (for that particular class and role, anyways).

    How is it? You lose a set piece and gain what? You don't want to use Magica when blocking - no self heals or buffs if your mag is gone. The skills you could use are by and large useless. Healer is applying ele drain, Pierce armor is applying major breach, inner fire is a ranged taunt, gripping shards is providing immobilises and minor main procs.

    There is literally no benefit to running and ice staff apart from heavy attacks for Magica sustain which are way too risky in difficult fight where your Magica sustain actually matters.
  • Checkmath
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    Nobody said that you need to put points into the passive, which turns into a magicka issue. You can just let it be and you get the blocking passives and it still costs stamina. Its a matter of choice there. Btw ice blockade is a fantastic skill for crowd control for all classes without talons. It snares and even roots enemies and can apply minor maim on everyone in the area. Additionally it helps proccing your glyphs a lot. Also it grants magicka return, as long as ele drain is provided. And for a lot of tanking sets like alkosh, torugs, akavir dragonguard, the 5th bonus doesnt need to be active all the time, so an ice staff is no problem.
  • Brrrofski
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    Checkmath wrote: »
    Nobody said that you need to put points into the passive, which turns into a magicka issue. You can just let it be and you get the blocking passives and it still costs stamina. Its a matter of choice there. Btw ice blockade is a fantastic skill for crowd control for all classes without talons. It snares and even roots enemies and can apply minor maim on everyone in the area. Additionally it helps proccing your glyphs a lot. Also it grants magicka return, as long as ele drain is provided. And for a lot of tanking sets like alkosh, torugs, akavir dragonguard, the 5th bonus doesnt need to be active all the time, so an ice staff is no problem.

    You have a skill that does all that though (except glyphs proc).
  • Checkmath
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    Yes wardens have a similar skill, but for most of the slowing down, rooting and minor maim there is only a procchance, no guarantee. So you can use blockade to get a better uptime and probability to get all those debuffs. If you think its not worth it, then ask @Liofa , he played as warden tank with ice staff.
  • Brrrofski
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    I don't need to ask anyone (and that's no disrespect to anyone), I play a warden tank with 2x s&b. Done everything except vet trials on it. Gripping shards does exactly what woe does but without the need of losing a set piece.

    I know you can run some tank sets on one bar, but having dragon on both is nice just in case you need your tree ult or whatever you back bar. Same with alkosh - swapping bar to hit a synergy could be a bit of a pain.
    Edited by Brrrofski on April 2, 2018 8:48AM
  • Checkmath
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    I tanked trials hardmodes without having alkosh on both bars, there is no problem if you think about it.
  • Silver_Strider
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    I use Ice Staff on my Warden.
    5p Ebon
    5p Torag (SnB)
    2p Monster set (Change depending on content)
    Maelstrom Ice Staff w/ Crusher

    Considering I've cleared most vDLC dungeons (I quit running vBRF ever again) and vHRC + vAA no problem, I fail to see why so many are against it. It honestly seems like Crusher is up non-stop on my Frost Staff and while I do use my SnB on tough fighs like the Warrior, I still find myself using my Frost Staff for extra damage or heavy attacks resource returns during times I can afford to do so (Such as when he's jumping/throwing his shield/etc.)

    There isn't a single person that can convince me that Ice Staff isn't viable an option for tanking, after what I've done thus far with my Warden.
    Argonian forever
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
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    ...viable...


    it is viable but is not optimal.
  • Lynx7386
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    Losing a set bonus on your back bar is hardly a big deal. Elemental blockade provides maximum uptime on your front bar enchant, you'll almost never have crusher going if all you're using is double barred 1h/shield - the only thing you'll have to proc your enchant with is pierce armor or heroic slash, neither of which you'll be spamming in any situation where blocking matters. Using wall of elements lets you proc your mainhand enchant without dropping block.

    Blocking with magicka isnt an issue either, it's actually a benefit. Any situation where you need to permablock is much easier to handle when you can juggle your resource pools for blocking rather than being stuck on one. A proper warden tank build will run high magicka recovery anyways, as you've got bull netch to restore stamina and nature's gift for whichever resource is lower at the time. You'll always have one bar with resources to block.

    Gripping shards does immobilize, but your chances of applying aoe minor maim are much higher when combining shards, ice blockade, and arctic blast. You'll also get free immobilizes after shards' initial 3 second immobilize wears off.

    I've said it before, and I hate repeating myself, but double barring sword and shield is useless for a tank, you're giving up all of your versatility and utility in exchange for what? 1 set piece on your back bar, which you spend very little time on, and a little extra health when on the back bar. Not worth it IMO.
    PS4 / NA
    M'asad - Khajiit Nightblade - Healer
    Pakhet - Khajiit Dragonknight - Tank
    Raksha - Khajiit Sorcerer - Stamina DPS
    Bastet - Khajiit Templar - Healer
    Leonin - Khajiit Warden - Tank
  • Silver_Strider
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    ...viable...


    it is viable but is not optimal.

    Optimal by what standard exactly?
    I can't get 100% uptime on Crusher with double SnB, so how it it Optimal in that sense? I only need to reapply Pierce every 12 seconds or so and sets like Alkosh can easily be run on 1 bar since they have a manageable duration in which I can fiddle around on my Destro bar for more damage and Crusher Uptime than my SnB bar. Show me the ranged interrupt on SnB, Show me the Minor Mangle Debuff, show me 100% Crusher enchant.

    Give me statical data that shows double SnB provide more benefits than 1 SnB and Frost Staff back bar and maybe, I'll change my tone on Optimal Tank set up but other than people preaching whatever their favorite Twitch Stream says is optimal, I have seen very little hard data on the matter.
    Argonian forever
  • xbobx
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    Sheep are sheep. You see it in every mmo
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
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    @Silver_Strider


    dude, i was agreeing with you. your wording left you open to that rebuttal. i dont care what you use. on my tanks i use 5/5/2/2/ and you just cant do that with an ice staff.


    Edited by Lightspeedflashb14_ESO on April 2, 2018 2:36PM
  • Liofa
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    I can't get 100% uptime on Crusher with double SnB

    Thing is , you can get 100% uptime . Biggest misinformation about Crusher is that the actual cooldown is 9 seconds , not 10 . When you use Infused , the cooldown drops to 4.5 . I get 100% uptime on it without Blockade . I only use Blockade to proc Crusher while away from the boss or before I am gonna get stunned . I actually found that in some cases Blockade makes me lose uptime on Crusher because it procs on the closest enemy to you which means it can proc on an add instead of boss . I use it only when necessary and I get a lot more uptime on it in fights with adds like Stone Atronach , Mage , Stonebreaker , Ozara , Serpent (if I am holding Manti that is) and many others . This tactic becomes especially useful in trash fights where DDs are trying to burst down a specific enemy instead of focusing on heavy AOE damage .

    You can find about it more here : https://forums.elderscrollsonline.com/en/discussion/398757/how-to-get-good-uptime-on-crusher-for-dummies#latest

    My point is , I completely agree that double 1h/s is mostly useless but it doesn't mean that you can't get 100% Crusher with it :)
  • Silver_Strider
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    @Silver_Strider

    i dude, i was agreeing with you. your wording left you open to that rebuttal. i dont care what you use. on my tanks i use 5/5/2/2/ and you just cant do that with an ice staff.

    True, I did leave myself open to that so I apologize for my harsh tone but whenever I hear that something is optimal, I usually look for statistics of some sort that actually proves that it's optimal vs just someone just saying it's optimal for the sake of saying it is and so far have come up empty. Admittedly, I was skeptical at Frost Staff as a tank weapon but after playing with it and learning how to utilize it for tanking, it's become an invaluable tool that I would never get rid of for a 2nd SnB ever again. Sure, SnB offers an extra enchant/gear set slot but many secondary tank sets do not require these sets to be on at all times to benefit from them as the majority have a duration/CD of some sort that switching to the back bar isn't game breaking not does the extra enchant slot make up for the damage a Frost Staff brings to the table. The only real thing I miss out on is the added mobility of SnB tanking vs Frost Tanking but SnB doesn't have any ranged options other than a gap closer so it sort of balances it out between the 2.
    Argonian forever
  • Silver_Strider
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    Liofa wrote: »
    I can't get 100% uptime on Crusher with double SnB

    Thing is , you can get 100% uptime . Biggest misinformation about Crusher is that the actual cooldown is 9 seconds , not 10 . When you use Infused , the cooldown drops to 4.5 . I get 100% uptime on it without Blockade . I only use Blockade to proc Crusher while away from the boss or before I am gonna get stunned . I actually found that in some cases Blockade makes me lose uptime on Crusher because it procs on the closest enemy to you which means it can proc on an add instead of boss . I use it only when necessary and I get a lot more uptime on it in fights with adds like Stone Atronach , Mage , Stonebreaker , Ozara , Serpent (if I am holding Manti that is) and many others . This tactic becomes especially useful in trash fights where DDs are trying to burst down a specific enemy instead of focusing on heavy AOE damage .

    You can find about it more here : https://forums.elderscrollsonline.com/en/discussion/398757/how-to-get-good-uptime-on-crusher-for-dummies#latest

    My point is , I completely agree that double 1h/s is mostly useless but it doesn't mean that you can't get 100% Crusher with it :)

    See, this is the type of data I like to see. I learned something useful, although it makes Torag much less appealing a set for me to use now but still, useful info.
    Argonian forever
  • xaraan
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    I've tried an ice staff backbar on several tanks, including my warden and it really doesn't matter that it's a warden. There isn't really a huge benfit just b/c Wardens have ice damage. You'll get slightly more uptime on status effects of frost maybe, but it's not so amazing that it makes a difference.

    The ice staff backbar seems more like a gimmick than anything else to me. Although some of it comes into the way I build my tanks where they use stam only for blocking and casting one or two skills like taunt and slash and then use magicka for everything else. So I keep stam stat higher for getting stam back with orbs/shards and keep magicka regen higher so it's always there to use for various abilities. Swapping to an ice staff for me completely contradicts this build as it stops my magicka regen and lets my slow stam regen take over.

    Certainly you can see how part of the problem is that it doesn't work with that build style very well, but it's not the sole problem.
    -- @xaraan --
    nightblade: Xaraan templar: Xaraan-dar dragon-knight: Xaraanosaurus necromancer: Xaraan-qa warden: Xaraanodon sorcerer: Xaraan-ra
    AD • NA • PC
  • Lynx7386
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    @xaraan you really have to build for it to reap the benefits.

    The status effect passive for destruction staves applies to all abilities as long as a destro staff is equipped, and it stacks with the 300% extra chance to chill that wardens get from winters embrace. This means that, depending on how the game calculates the bonuses, you're getting roughly 400% extra chance to proc chilled with gripping shards and arctic blast each second. Any chilled enemies will be immobilized for free via elemental blockade (with a frost staff) and every enemy you chill is not only slowed but also afflicted by minor maim for no additional cost. In any aoe situation a warden with an ice staff can immobilize and maim large numbers of enemies for less cost and far more quickly than most tanks (do can use choking talons but must recast every 3-4 seconds to maintain the effect, warden recasts half as often).

    Additionally, permablock is far easier using both resource pools. My warden gears for magicka recovery and uses bull netch for stamina recovery. only one resource is halted while blocking depending on the weapon you're using at that time, so you can recover stamina while blocking with magicka and vice versa.
    Additionally warden tanks are more likely to be using a greater number of stamina abilities than dk tanks due to fungal growth (in some cases) and subterranean assault, so being split pretty evenly between resource pools means you need to be able to juggle which one you block with.

    Ice staff also has a roughly 2 second cast for heavy attacks (not the 4-5 seconds everyone likes to exaggerate it to), and can taunt enemies at range while restoring magicka rather than costing a ton of it as inner fire does. You also get a nice little 8% of your health as a damage shield at the same time- it makes tanking things like lord warden split MUCH easier. In that particular fight another tank would either be running around trying to pierce or wasting magicka on inner fire spam, while a warden can sit in the center and taunt all 4 clones easily while shielding and healing.

    Ultimately the issue is that everyone is so used to dk tanking that they aren't able to wrap their brains around a different style.
    PS4 / NA
    M'asad - Khajiit Nightblade - Healer
    Pakhet - Khajiit Dragonknight - Tank
    Raksha - Khajiit Sorcerer - Stamina DPS
    Bastet - Khajiit Templar - Healer
    Leonin - Khajiit Warden - Tank
  • xaraan
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    Yeah, I'm aware of all the math with the whole ice staff crap. Still not really a huge advantage, like I said, to make running the staff worth it. But I've seen all the threads of people trying to sell it.

    Frankly, you don't need AoE maim for much in the game, but you are right about DK tanking - not that it's lazy, just superior - just put on Talons and get a 100% maim chance. But usually the main boss is what needs maimed and low slash handles that. And slow wise, several classes have abilities that do the same guaranteed or do a better CC.

    And I know you have to build for it, but there needs to be a benefit to make up for what you give up and there isn't really. I'll probably make a staff only blocking build for fun one day, same reason I tank on every class - out of boredom.

    And I experimented with it quite a bit at first, it's much better to dump your regen into the resource you aren't blocking with instead of trying to balance both with just ok regen. I mean, unless you just can't manage resources - there is no reason to swap to a staff to regen magicka when you could just squeeze in one heavy attack and save yourself a minute of waiting and not regenn'ing magicka. So unless you are literally trying to build a tank to just not use as many skills and swap back and forth to use both resources to never drop block even for a heavy attack, then it doesn't matter. But since you mentioned heavy attacks, that obviously isn't the goal.

    About the only thing positive you pointed out is that the heavy attack to taunt + getting magicka is a nice benefit. But if you aren't refreshing taunt, then that two seconds it takes to get the heavy off - if it's a real boss that needs taunting - could one shot a DPS.
    -- @xaraan --
    nightblade: Xaraan templar: Xaraan-dar dragon-knight: Xaraanosaurus necromancer: Xaraan-qa warden: Xaraanodon sorcerer: Xaraan-ra
    AD • NA • PC
  • Lynx7386
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    I think you misunderstood my point about resources and recovery, so ill elaborate: you're already building into magicka recovery as a tank, that's normal because your stamina doesn't recover while blocking. That means your magicka pool should generally be full or close to it when on your shield bar. The bull netch is on the staff bar (back bar) and will artificially boost your stamina recovery when you run low. It combines with base stamina regen to refill your stam pool quickly while blocking with a staff, at which point you go back to the shield bar and your magicka recovery refills the other resource while blocking with the shield/stamina.

    Wardens do not have on demand burst resource recovery like dragon knights do. A dk tank can use an ultimate and be back to 75-100% in both resources instantly. Tanking as a warden requires closer attention to your resources, and more finesse when it comes to managing those pools and what you're actively blocking with. This is part of the reason warden tanks haven't been picked up by the big streamers and thus are considered worse off: because theyre harder to play and less forgiving than a dk. I still think the advantages outweigh that once you known how to use them.
    PS4 / NA
    M'asad - Khajiit Nightblade - Healer
    Pakhet - Khajiit Dragonknight - Tank
    Raksha - Khajiit Sorcerer - Stamina DPS
    Bastet - Khajiit Templar - Healer
    Leonin - Khajiit Warden - Tank
  • xbobx
    xbobx
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    i am only going to be using mine for normal dungeons and the easier vets, nothing too serious.

    i only leveled it for the leveling rewards, i can always turn him back into dps. which will give me two, one ranged one close in
  • Lynx7386
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    xbobx wrote: »
    i am only going to be using mine for normal dungeons and the easier vets, nothing too serious.

    i only leveled it for the leveling rewards, i can always turn him back into dps. which will give me two, one ranged one close in

    Don't be afraid to tank harder content with it, its entirely possible.
    PS4 / NA
    M'asad - Khajiit Nightblade - Healer
    Pakhet - Khajiit Dragonknight - Tank
    Raksha - Khajiit Sorcerer - Stamina DPS
    Bastet - Khajiit Templar - Healer
    Leonin - Khajiit Warden - Tank
  • xaraan
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    Lynx7386 wrote: »
    I think you misunderstood my point about resources and recovery, so ill elaborate: you're already building into magicka recovery as a tank, that's normal because your stamina doesn't recover while blocking. That means your magicka pool should generally be full or close to it when on your shield bar. The bull netch is on the staff bar (back bar) and will artificially boost your stamina recovery when you run low. It combines with base stamina regen to refill your stam pool quickly while blocking with a staff, at which point you go back to the shield bar and your magicka recovery refills the other resource while blocking with the shield/stamina.

    Wardens do not have on demand burst resource recovery like dragon knights do. A dk tank can use an ultimate and be back to 75-100% in both resources instantly. Tanking as a warden requires closer attention to your resources, and more finesse when it comes to managing those pools and what you're actively blocking with. This is part of the reason warden tanks haven't been picked up by the big streamers and thus are considered worse off: because theyre harder to play and less forgiving than a dk. I still think the advantages outweigh that once you known how to use them.

    Yeah, I understood. My point was that in virtually every fight in the game I could make a heavy attack to get that stam back faster than swapping to staff while it regen'd with netch. If I were in a situation when I was having trouble for some reason, I could throw an ice staff on (all my tanks level destro just in case and I keep some handy) but haven't had to yet.

    The most use I've gotten from having a back bar staff has been in runs where having a crushing shock interrupt was helpful, or being able to throw ele drain on and free up a healer's slot for something. Again, both niche uses; but there are mostly tons of reasons to level the skill line and keep a staff handy more than build around it IMO.
    -- @xaraan --
    nightblade: Xaraan templar: Xaraan-dar dragon-knight: Xaraanosaurus necromancer: Xaraan-qa warden: Xaraanodon sorcerer: Xaraan-ra
    AD • NA • PC
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