The issues related to Epic players logging in to the North American and European PC/Mac megaservers have been resolved at this time. If you continue to experience difficulties at login, please restart your client. Thank you for your patience!

Community Resource - Nightblade Issues/Concerns - Updated(5/23/2018)

  • llElLoboll
    llElLoboll
    ✭✭✭
    I would like to add the lack of a counter to piercing mark. As a class ability I'm not looking to have it nerfed into oblivion but as a mostly solo stamblade vs the zergs it would be nice to have some kind of cool down to were the ability can't be spammed.
  • Ankael07
    Ankael07
    ✭✭✭✭✭
    ✭✭
    llElLoboll wrote: »
    I would like to add the lack of a counter to piercing mark. As a class ability I'm not looking to have it nerfed into oblivion but as a mostly solo stamblade vs the zergs it would be nice to have some kind of cool down to were the ability can't be spammed.

    Can it not be purged? Costly or not it will save your life
    If you want me to reply to your comment type @Ankael07 in it.
  • llElLoboll
    llElLoboll
    ✭✭✭
    Yes it can be purged. The issue is that the skill is spammable whereas purge is very expensive. So you can maybe purge twice while using fear and cloak while multiple zerglings are spamming mark. If there was a cool down of a second or two then purging would actually mean something.

  • NyassaV
    NyassaV
    ✭✭✭✭✭
    ✭✭
    Lynx7386 wrote: »
    Siphoning strikes / siphoning attacks / leeching strikes lost their usefulness when they were changed for morrowind, and subsequently brought about the death of the nightblade tank.
    .

    Yup, would like a small amount of the other resource too. Just revert if it you are feeling lazy

    Buff Soul Harvest (the non incap morph)

    I have 2 Bug report videos here:
    https://www.youtube.com/watch?v=vsTw73RETC4
    https://www.youtube.com/watch?v=HRw5XXm_1Qk&t=63s

    Make path and last a full 12 seconds and cloak last a true and full 3 seconds

    Overall stamblade needs to be adjusted to where they need Grim Focus to make kills, that is what keeps magblade in check
    Flawless Conqueror ~ Grand Overlord
    She/Her ~ PC/NA | I record things for fun and for info
  • DDuke
    DDuke
    ✭✭✭✭✭
    ✭✭✭✭
    Ankael07 wrote: »
    llElLoboll wrote: »
    I would like to add the lack of a counter to piercing mark. As a class ability I'm not looking to have it nerfed into oblivion but as a mostly solo stamblade vs the zergs it would be nice to have some kind of cool down to were the ability can't be spammed.

    Can it not be purged? Costly or not it will save your life

    It can, but then if you're a stamblade you don't have magicka to cast cloak anymore.

    The cruel irony...
  • Avran_Sylt
    Avran_Sylt
    ✭✭✭✭✭
    ✭✭
    @DDuke

    Gotta run some Mag Pots. Least that's what I do on my StamB
  • xaraan
    xaraan
    ✭✭✭✭✭
    ✭✭✭✭✭
    Avran_Sylt wrote: »
    @xaraan

    So, correct me if I'm wrong, but it seems that in general, this is your stance:

    NB tanking offers little in the form of Group Utility, and the Tanking aspects that it does have, are subpar to every other class.

    Uh, sure? I mean, the thread seemed to call for specifics and details more than general statements. Sorry if I went into too much.
    -- @xaraan --
    nightblade: Xaraan templar: Xaraan-dar dragon-knight: Xaraanosaurus necromancer: Xaraan-qa warden: Xaraanodon sorcerer: Xaraan-ra
    AD • NA • PC
  • Avran_Sylt
    Avran_Sylt
    ✭✭✭✭✭
    ✭✭
    @xaraan

    Oh, no no no. Specifics are great, I just find it good to to have a generalization of your concerns that can act as an easy conversation starter, and then be able to expand upon that by then referencing the specifics as they come up.

    I just wanted to make sure that when I append this generalization to the initial post, it properly reflects the points made.
  • Avran_Sylt
    Avran_Sylt
    ✭✭✭✭✭
    ✭✭
    @Xarran

    This is what I appended to the main post: Tanking "Offers little Group Utility and is lackluster in terms of Reactive Health Sustain against large damage burst"

    @NyassaV

    The failure of the health restore on Tether, was that just an odd instance, or does it always happen? I havent noticed it not restoring health when I use it.
    Edited by Avran_Sylt on April 1, 2018 11:27PM
  • NyassaV
    NyassaV
    ✭✭✭✭✭
    ✭✭
    Avran_Sylt wrote: »
    @Xarran

    This is what I appended to the main post: Tanking "Offers little Group Utility and is lackluster in terms of Reactive Health Sustain against large damage burst"

    @NyassaV

    The failure of the health restore on Tether, was that just an odd instance, or does it always happen? I havent noticed it not restoring health when I use it.

    I've noticed it before thats just the first time I actually did something about it
    Flawless Conqueror ~ Grand Overlord
    She/Her ~ PC/NA | I record things for fun and for info
  • ChefZero
    ChefZero
    ✭✭✭✭
    For tanking

    Maybe it would be easier if they leave SA for mag and stam DDs and rework refreshing shadow passive instead.
    Kill the % regen increase and give it regen procs like HA passive or Bloodthorn 5pc bonus. Increase the effect with shadow skills slotted, HA pieces slotted or something like that so DDs can't exploit this passive for themselves.
    PC EU - DC only
  • ChefZero
    ChefZero
    ✭✭✭✭
    To Malevolent Offering

    I would wish one morph for strong single target/self heal and one morph for ground target aoe or nova aoe heal. Maybe they could add a small shield only to save the first heal tick and negate one incoming crit.

    But the biggest problem is there is no chance to fix this ability as long as it is affected by battle spirit buff. MA will be always over or unperforming in PvE or PvP.
    PC EU - DC only
  • GreenSoup2HoT
    GreenSoup2HoT
    ✭✭✭✭✭
    ✭✭
    llElLoboll wrote: »
    I would like to add the lack of a counter to piercing mark. As a class ability I'm not looking to have it nerfed into oblivion but as a mostly solo stamblade vs the zergs it would be nice to have some kind of cool down to were the ability can't be spammed.

    Or at least the invis reveal portion reduced to like 5 seconds like magelight/experthunter/flare.

    Should cost 1 purge to cleanse imo. Or at least cleanse invis reveal first instead of both armour debuffs first.

    Edited by GreenSoup2HoT on April 2, 2018 12:16PM
    PS4 NA DC
  • Capt_Morgan
    Capt_Morgan
    ✭✭✭
    ascan7 wrote: »
    My opinions, even if i'm not an expert player. Nightblade is in a good spot at the moment. Its DPS is strong so i would not buff it. I would probably change the less chosen morphs to help tanks and healers, in particular:
    - Incap is too strong. Either reduce its effect or increase the cost. i prefer the latter
    - Blur and morphs are used almost by no one. Maybe we need to redesign the ability. Make it more useful for tanks?
    - Reaper's mark is kinda meh. Make it give more debuff to be more useful for group play.
    - Dark shades is useless. Remove the minor maim from the shades and give them some useful abilities (interrupting, lifesteal/magicksteal, breach, vulnerability, mangle, idk)
    - Malevolent offering it's heading in the right direction, but need some work. Maybe one morph could become a burst heal.
    - Drain power could be buffed a little to become useful for tanks again maybe

    Going to pick apart a couple things here. First reaper's mark. This is probably the strongest tool set a nightblade has when used right. Major berserk when stack on top of your other buffs is amazing as well an instant self heal. Also being able to apply a long major breach major fracture debuff can be useful in so many different scenarios where you separate from the tank. This ability is fine as is and is both relevant and strong in both pve and pvp. For pvp its a great single target debuff, for pve casting it on adds during boss fights will boost your damage by 25% against boss and AoE. Definitely not "meh"

    Dark shades is a sticky TWENTY SECOND minor maim. So many areas where this can be used effectively. I've used it in VDSA, vAS +2 to debuff liothis, and countless other scenarios where it most definitely benefited the group when doing progression and learning trial runs as well as first timers in vma. Not to even mention the strength this skill has in pvp. Both morphs are useful and I've found scenarios and reasons to utilize both skills.

    Now blur. Probably one of the most undervalued yet best pvp skills the MagBlade has. This is what gives MagBlade its mobility. You have one morph that gives you the minor armor buffs as well as major evasion. Good for just straight survivability, the other morph double take is a godsend for mobility. It can be casted without breaking stealth (very important part) and gives major expedition. With concealed weapon, cloaking then casting this gives a very very strong speed boost this is the MagBlade version of streak, just try it out if you don't believe. This is the only thing allowing you to build a Glass cannon MagBlade and be able to survive in battlegrounds and cyro. Try it before you knock it. I don't know how anyone can effectively play MagBlade pvp without this.

    Most of your other points I agree with, but these three skills I think you have very wrong.
    MagBlade main since early Access. Long live the warlock.
    PC/NA
    @CAPT_Morgan
  • Priyasekarssk
    Priyasekarssk
    ✭✭✭✭✭
    NBs think they are too smart . They know nerfs are coming. Just creating threads to make every one laugh ? LOL.
  • Avran_Sylt
    Avran_Sylt
    ✭✭✭✭✭
    ✭✭
    @Capt_Morgan
    Reaper's Mark
    From my experience, though I haven't quite used many builds utilizing Reaping Mark, while the damage buff is significant, the duration its last is not. Any failure of rotation combination will cause it to perform less than a slotted DoT. Trying to reapply it to another target will mean that you don't really get much out of the Berserk state and as such the damage increase is very minimal.

    While Major Berserk on a Boss is good, it's only viable in niche instances where there are adds around, and you will lose DPS compared to a slotted DoT since the uptime is dependent on add spawns.

    That is not to say that the skill isn't good. The Heal and the Debuff it harbors are very useful. However, the Berserk implementation is rather lackluster.
    Dark Shades
    The more and more I think about this, the more I realize that Dark Shades isn't a tanking skill. It's a MagNB DPS DoT skill, but poorly implemented.

    Since as a tank, sure this morph allows you some extra damage, but just one shade is enough surely? So why not take the Bowman with extra utility or stick with the base morph?

    But approaching this morph as though it is a DPS DoT skill, you can see the direction they went with this. I still have to fully level the Shades on my MagNB, but as it stands right now the added damage is still subpar in comparison to a skill such as Crippling Grasp. So perhaps this could be addressed, perhaps by increasing the magicka scaling of the ability?
    Blur
    My only two cents on this is that I just use Rapids on my MagBlade instead. However I'ma Burster/Bomber, so I spend most of my time in stealth doing setup, rather than using it on the fly, in which case I can imagine the major expedition on Blur is useful.
    Edited by Avran_Sylt on April 2, 2018 8:33PM
  • CavalryPK
    CavalryPK
    ✭✭✭✭✭
    How about this:

    Incap : no longer has the 6 second dmg buff

    so you have to chose either to use soul harvest for dmg buff or incap for the stun.
    THE CAVELRY HAS ARRIVED! Cav is a professional magblade, (in his not so professional opinion). He is immortal and is fighting for the Pact since 2E 572, amidst the turmoil of the Second Akaviri Invasion. He protects the provinces of Skyrim, Morrowind and Black Marsh.

    Check out his PVP YouTube channel !

    https://youtube.com/TheCavalryPK
  • Avran_Sylt
    Avran_Sylt
    ✭✭✭✭✭
    ✭✭
    CavalryPK wrote: »
    How about this:

    Incap : no longer has the 6 second dmg buff

    so you have to chose either to use soul harvest for dmg buff or incap for the stun.
    @CavalryPK
    Would that remove the Ult gen from Soul Harvest?
    (Because I could honestly see that ult 'harvesting' being shifted to one of the mark abilities)
  • CavalryPK
    CavalryPK
    ✭✭✭✭✭
    Avran_Sylt wrote: »
    CavalryPK wrote: »
    How about this:

    Incap : no longer has the 6 second dmg buff

    so you have to chose either to use soul harvest for dmg buff or incap for the stun.
    @CavalryPK
    Would that remove the Ult gen from Soul Harvest?
    (Because I could honestly see that ult 'harvesting' being shifted to one of the mark abilities)

    @Avran_Sylt

    yeh. forgot to mention that. would suck for AOE farmers tho. cuz as a magblades you can drop Ults non stop if you are farming with soul harvest equipped. if you are a magblades you know what i mean. although. my suggestion is strictly pvp tho... some (almost all) pve folks might not like it and probably hire a contract assassin for my life.
    THE CAVELRY HAS ARRIVED! Cav is a professional magblade, (in his not so professional opinion). He is immortal and is fighting for the Pact since 2E 572, amidst the turmoil of the Second Akaviri Invasion. He protects the provinces of Skyrim, Morrowind and Black Marsh.

    Check out his PVP YouTube channel !

    https://youtube.com/TheCavalryPK
  • Capt_Morgan
    Capt_Morgan
    ✭✭✭
    Avran_Sylt wrote: »
    @Capt_Morgan
    Reaper's Mark
    From my experience, though I haven't quite used many builds utilizing Reaping Mark, while the damage buff is significant, the duration its last is not. Any failure of rotation combination will cause it to perform less than a slotted DoT. Trying to reapply it to another target will mean that you don't really get much out of the Berserk state and as such the damage increase is very minimal.

    While Major Berserk on a Boss is good, it's only viable in niche instances where there are adds around, and you will lose DPS compared to a slotted DoT since the uptime is dependent on add spawns.

    That is not to say that the skill isn't good. The Heal and the Debuff it harbors are very useful. However, the Berserk implementation is rather lackluster.
    Dark Shades
    The more and more I think about this, the more I realize that Dark Shades isn't a tanking skill. It's a MagNB DPS DoT skill, but poorly implemented.

    Since as a tank, sure this morph allows you some extra damage, but just one shade is enough surely? So why not take the Bowman with extra utility or stick with the base morph?

    But approaching this morph as though it is a DPS DoT skill, you can see the direction they went with this. I still have to fully level the Shades on my MagNB, but as it stands right now the added damage is still subpar in comparison to a skill such as Crippling Grasp. So perhaps this could be addressed, perhaps by increasing the magicka scaling of the ability?
    Blur
    My only two cents on this is that I just use Rapids on my MagBlade instead. However I'ma Burster/Bomber, so I spend most of my time in stealth doing setup, rather than using it on the fly, in which case I can imagine the major expedition on Blur is useful.

    To add again to reaper's, it would be on a back bar flex slot so not exactly replacing a powerful skill. Usually would be in place of back bar magelight or even replacing shield. Kind of like how everyone is using acuity the goal is to get it to proc as all your dots are already down so the berserk applies to your single target funnel health, merciless, force pulse w/E spam and not wasted on laying dots. In pvp it's more for 1vX where you can go in full force on the squishy target then so long as you get the kill you get a huge heal followed by a small window of being empowered. This can be really useful for target hopping not just for actual stats and dmg but also the psychology of it. Normally in xv1 after your buddy dies the outnumbered person your chasing takes a sec to recover. To have him instantly leap at you and doing 25% more damage than you'd expect can kind of set the mood for the next 1v1. I agree nightblade doesn't have the best abilities for straightforward stats boosting or group utility but if there's one word that I think describes the nightblade as a damage dealer in both pve and pvp. It's opportunist. I think that's what the devs had in mind when they were making these skills.

    The shades aren't as powerful as cripple no but they still come out to almost 2k dps in my MagBlade and I think the only thing holding them back as a dot is their inability to crit. As far as pvp goes though 1v1 I think the shades can be better than the bow shade simply for the factor of destraction. Think how annoying it can be fighting a pet sorc 1v1 then imagine that but the adds can't be CC'd or dmged. It's just an extra bit of annoying chaos to deal with that a MagBlade can set and forget. Not really good 1vX but useful 1v1.

    While rapids is good for bombing its not good for any sustain fight as it depletes your Stam instantly on a mag build, pulls you out of cloak, and is lost on combat. Double take works in and out of cloak, doesn't break on atk and leaves your Stam for breakfree and dodgeroll. It's the MagBlade version of bow bar dodge roll to cloak for Stam blades.
    Edited by Capt_Morgan on April 2, 2018 8:58PM
    MagBlade main since early Access. Long live the warlock.
    PC/NA
    @CAPT_Morgan
  • Capt_Morgan
    Capt_Morgan
    ✭✭✭
    CavalryPK wrote: »
    How about this:

    Incap : no longer has the 6 second dmg buff

    so you have to chose either to use soul harvest for dmg buff or incap for the stun.

    The only thing is that a lot of Stam blades aren't using in cap for the stun anymore since it's dodge able now and can be unreliable. It will just shift the meta into fear->incap->executioner which it kind of already has been since the change from being undodgeable.
    MagBlade main since early Access. Long live the warlock.
    PC/NA
    @CAPT_Morgan
  • Capt_Morgan
    Capt_Morgan
    ✭✭✭
    Avran_Sylt wrote: »
    @Capt_Morgan
    Reaper's Mark
    From my experience, though I haven't quite used many builds utilizing Reaping Mark, while the damage buff is significant, the duration its last is not. Any failure of rotation combination will cause it to perform less than a slotted DoT. Trying to reapply it to another target will mean that you don't really get much out of the Berserk state and as such the damage increase is very minimal.

    While Major Berserk on a Boss is good, it's only viable in niche instances where there are adds around, and you will lose DPS compared to a slotted DoT since the uptime is dependent on add spawns.

    That is not to say that the skill isn't good. The Heal and the Debuff it harbors are very useful. However, the Berserk implementation is rather lackluster.
    Dark Shades
    The more and more I think about this, the more I realize that Dark Shades isn't a tanking skill. It's a MagNB DPS DoT skill, but poorly implemented.

    Since as a tank, sure this morph allows you some extra damage, but just one shade is enough surely? So why not take the Bowman with extra utility or stick with the base morph?

    But approaching this morph as though it is a DPS DoT skill, you can see the direction they went with this. I still have to fully level the Shades on my MagNB, but as it stands right now the added damage is still subpar in comparison to a skill such as Crippling Grasp. So perhaps this could be addressed, perhaps by increasing the magicka scaling of the ability?
    Blur
    My only two cents on this is that I just use Rapids on my MagBlade instead. However I'ma Burster/Bomber, so I spend most of my time in stealth doing setup, rather than using it on the fly, in which case I can imagine the major expedition on Blur is useful.

    Another thing to note, for tanking or even as a dot the double shades have the added bonus of not having to deal with double casting and being teleported at an inopportune moment if you want to refresh the skill early. The teleport actually is pretty bad on a tank as it can't be reapplied early without activating the teleport
    MagBlade main since early Access. Long live the warlock.
    PC/NA
    @CAPT_Morgan
  • Avran_Sylt
    Avran_Sylt
    ✭✭✭✭✭
    ✭✭
    @Capt_Morgan

    For Mark, yeah, it's good for hopping, but mainly good for hopping to and from squishies (but remember only 2 at max unless you spend time reapplying the skill). In PvE they'll usually already be dead from cleave, and in PvP, the heal is good, for sure, but the added damage can easily be outhealed unless that char is also a squishy.

    The shades can crit, just go to Combat Settings and turn on Pet Damage and you'll see. You can also redirect shades with heavy attacks now, assuming their pet AI was updated as well. So that's less of a concern. But it is a valid point that recasting is problematic for a tank with the Shadow Image morph.

    And on Blur, I agree.

    Edited by Avran_Sylt on April 2, 2018 9:08PM
  • Capt_Morgan
    Capt_Morgan
    ✭✭✭
    llElLoboll wrote: »
    I would like to add the lack of a counter to piercing mark. As a class ability I'm not looking to have it nerfed into oblivion but as a mostly solo stamblade vs the zergs it would be nice to have some kind of cool down to were the ability can't be spammed.

    Not sure if it has been changed or not, but from what I remember piercing mark and detect pots don't actually negate cloak. They are caster based buff, not a debuff. If you get marked you only have to LoS the nightblade who marked you, and you can only have one mark on you at a time. Though they can still break your cloak with a simple light attack it isn't entirely a hard counter to cloak and you are left a small advantage.
    MagBlade main since early Access. Long live the warlock.
    PC/NA
    @CAPT_Morgan
  • DDuke
    DDuke
    ✭✭✭✭✭
    ✭✭✭✭
    CavalryPK wrote: »
    How about this:

    Incap : no longer has the 6 second dmg buff

    so you have to chose either to use soul harvest for dmg buff or incap for the stun.

    The only thing is that a lot of Stam blades aren't using in cap for the stun anymore since it's dodge able now and can be unreliable. It will just shift the meta into fear->incap->executioner which it kind of already has been since the change from being undodgeable.

    Incap has always been dodgeable, it's Soul Harvest that used to be undodgeable but got fixed in the latest Dragon Bones update.
  • xaraan
    xaraan
    ✭✭✭✭✭
    ✭✭✭✭✭
    OK, most of the changes we saw come out today for the Summerset patch look good for my NB tank:

    Dark Cloak changed to a burst heal with Minor Protection ==== PERFECT.

    A burst heal morph of Offering.

    Shade morph made into an AoE maim.

    Veil better for group support.

    And, not a NB specific one, but Silver Leesh being usable for pulling any enemy in will make non-DK tanking easier in some situations.

    Excellent changes!
    -- @xaraan --
    nightblade: Xaraan templar: Xaraan-dar dragon-knight: Xaraanosaurus necromancer: Xaraan-qa warden: Xaraanodon sorcerer: Xaraan-ra
    AD • NA • PC
  • llElLoboll
    llElLoboll
    ✭✭✭

    Not sure if it has been changed or not, but from what I remember piercing mark and detect pots don't actually negate cloak. They are caster based buff, not a debuff. If you get marked you only have to LoS the nightblade who marked you, and you can only have one mark on you at a time. Though they can still break your cloak with a simple light attack it isn't entirely a hard counter to cloak and you are left a small advantage. [/quote]

    1v1 or even 1v2 I agree with this. However, on PC NA zergs are using this and there is no counter really unless you run to a templar or get lucky enough to kill the nightblade spamming the ability. Trying to LOS while you have a nightblade ambush spamming just waiting on their zerg to show up is impossible. Now granted the game is not structured to be played 1vzerg but it would be nice if there was some kind of counter instead of literally having no options when you run solo. That is why I would like to see a small cool down added. If you can survive the 27 second duration then you have a chance to get away. Currently the issue with purge is that since the ability literally costs half of what purge does that you can maybe purge twice while the person using mark can just keep reapplying. Like I stated to begin with I don't want to see the ability destroyed but currently there is no counter play that consistently gives you the possibility of surviving.
  • Dyride
    Dyride
    ✭✭✭✭✭
    @ZOS_GinaBruno @ZOS_Wrobel If you think a nerf for Incap is necessary but don't want to impact PVE then you basically only have 3 ways to change the skill.

    1) Changing the animation/sound to be slightly more telegraphed. This is probably the hardest to pull off where you wouldn't nerf the skill completely and I don't think ZOS should do this unless they really give a lot of testing to it.

    2) Change or remove the stun mechanic. I'm not onboard with this option either, since I think ZOS had decent logic making the stun more consistent instead of only stunning if lower health than target. Really they just need to examine all CC breaking and prevent chain CCs, because buggy CC isn't exclusive to Incap Strike.

    3) Reduce or remove the duration of Major Defile. This is the best option in my opinion, preferably reducing the duration of Major Defile to 3 secs (matching the stun duration). This would keep the skill generally the same as it is now and still give it excellent ability to finish a target. The main way the nerf would be felt is when Incap Strike is used as an opener since it would still allow someone to recover after the 3 secs is up. This would reduce the ability to keep your opponent in full defensive mode.
    V Є H Є M Є И C Є
      Ḍ̼̭͔yride

      Revenge of the Bear

      ØMNI
      Solongandthanksforallthef
      Revenge of the Hist
      Revenge of the Deer


      Remember the Great Burn of of the Blackwater War!


      #FreeArgonia
    1. aeowulf
      aeowulf
      ✭✭✭✭✭
      @Xarran - excellent posts, completely agree with everything.

      two points I particularly agree with:

      "if I set up a tank class and there isn't a single class skill on my bar I could do without for that role - then there is a problem with that class for that role..."

      The best bit is this applies to every class in every role too. I used to tank on NB, before Morrowind, and swapped to stamDPS when tanking for my guild was no longer an option. I completely dislike that even now, I only have three class skills equipped.

      "Resource management should be a top advantage in a class with a Siphoning Skill line"

      Yep. MO doesn't really fit in with that whole siphoning thing either, even though i like the concept of blood magic. Give us a stamina version of equilibrium as a morph at least! Currently a race choice has a larger impact on resource management than a skill line dedicated to siphoning. *** hum.

      My personal wish would be for executioner to proc off dodge (from roll or blur etc), and balanced accordingly. It's currently busted anyway... that would help NB tanks as NB have particularly tank unfriendly resource management skills, whilst not helping DPS too much (if anything)
      Edited by aeowulf on April 6, 2018 2:56PM
    Sign In or Register to comment.