llElLoboll wrote: »I would like to add the lack of a counter to piercing mark. As a class ability I'm not looking to have it nerfed into oblivion but as a mostly solo stamblade vs the zergs it would be nice to have some kind of cool down to were the ability can't be spammed.
Siphoning strikes / siphoning attacks / leeching strikes lost their usefulness when they were changed for morrowind, and subsequently brought about the death of the nightblade tank.
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https://www.youtube.com/watch?v=vsTw73RETC4
https://www.youtube.com/watch?v=HRw5XXm_1Qk&t=63sllElLoboll wrote: »I would like to add the lack of a counter to piercing mark. As a class ability I'm not looking to have it nerfed into oblivion but as a mostly solo stamblade vs the zergs it would be nice to have some kind of cool down to were the ability can't be spammed.
Can it not be purged? Costly or not it will save your life
Avran_Sylt wrote: »@xaraan
So, correct me if I'm wrong, but it seems that in general, this is your stance:
NB tanking offers little in the form of Group Utility, and the Tanking aspects that it does have, are subpar to every other class.
Avran_Sylt wrote: »@Xarran
This is what I appended to the main post: Tanking "Offers little Group Utility and is lackluster in terms of Reactive Health Sustain against large damage burst"
@NyassaV
The failure of the health restore on Tether, was that just an odd instance, or does it always happen? I havent noticed it not restoring health when I use it.
llElLoboll wrote: »I would like to add the lack of a counter to piercing mark. As a class ability I'm not looking to have it nerfed into oblivion but as a mostly solo stamblade vs the zergs it would be nice to have some kind of cool down to were the ability can't be spammed.
My opinions, even if i'm not an expert player. Nightblade is in a good spot at the moment. Its DPS is strong so i would not buff it. I would probably change the less chosen morphs to help tanks and healers, in particular:
- Incap is too strong. Either reduce its effect or increase the cost. i prefer the latter
- Blur and morphs are used almost by no one. Maybe we need to redesign the ability. Make it more useful for tanks?
- Reaper's mark is kinda meh. Make it give more debuff to be more useful for group play.
- Dark shades is useless. Remove the minor maim from the shades and give them some useful abilities (interrupting, lifesteal/magicksteal, breach, vulnerability, mangle, idk)
- Malevolent offering it's heading in the right direction, but need some work. Maybe one morph could become a burst heal.
- Drain power could be buffed a little to become useful for tanks again maybe
@CavalryPKHow about this:
Incap : no longer has the 6 second dmg buff
so you have to chose either to use soul harvest for dmg buff or incap for the stun.
Avran_Sylt wrote: »@CavalryPKHow about this:
Incap : no longer has the 6 second dmg buff
so you have to chose either to use soul harvest for dmg buff or incap for the stun.
Would that remove the Ult gen from Soul Harvest?
(Because I could honestly see that ult 'harvesting' being shifted to one of the mark abilities)
Avran_Sylt wrote: »@Capt_MorganReaper's MarkFrom my experience, though I haven't quite used many builds utilizing Reaping Mark, while the damage buff is significant, the duration its last is not. Any failure of rotation combination will cause it to perform less than a slotted DoT. Trying to reapply it to another target will mean that you don't really get much out of the Berserk state and as such the damage increase is very minimal.
While Major Berserk on a Boss is good, it's only viable in niche instances where there are adds around, and you will lose DPS compared to a slotted DoT since the uptime is dependent on add spawns.
That is not to say that the skill isn't good. The Heal and the Debuff it harbors are very useful. However, the Berserk implementation is rather lackluster.Dark ShadesThe more and more I think about this, the more I realize that Dark Shades isn't a tanking skill. It's a MagNB DPS DoT skill, but poorly implemented.
Since as a tank, sure this morph allows you some extra damage, but just one shade is enough surely? So why not take the Bowman with extra utility or stick with the base morph?
But approaching this morph as though it is a DPS DoT skill, you can see the direction they went with this. I still have to fully level the Shades on my MagNB, but as it stands right now the added damage is still subpar in comparison to a skill such as Crippling Grasp. So perhaps this could be addressed, perhaps by increasing the magicka scaling of the ability?BlurMy only two cents on this is that I just use Rapids on my MagBlade instead. However I'ma Burster/Bomber, so I spend most of my time in stealth doing setup, rather than using it on the fly, in which case I can imagine the major expedition on Blur is useful.
How about this:
Incap : no longer has the 6 second dmg buff
so you have to chose either to use soul harvest for dmg buff or incap for the stun.
Avran_Sylt wrote: »@Capt_MorganReaper's MarkFrom my experience, though I haven't quite used many builds utilizing Reaping Mark, while the damage buff is significant, the duration its last is not. Any failure of rotation combination will cause it to perform less than a slotted DoT. Trying to reapply it to another target will mean that you don't really get much out of the Berserk state and as such the damage increase is very minimal.
While Major Berserk on a Boss is good, it's only viable in niche instances where there are adds around, and you will lose DPS compared to a slotted DoT since the uptime is dependent on add spawns.
That is not to say that the skill isn't good. The Heal and the Debuff it harbors are very useful. However, the Berserk implementation is rather lackluster.Dark ShadesThe more and more I think about this, the more I realize that Dark Shades isn't a tanking skill. It's a MagNB DPS DoT skill, but poorly implemented.
Since as a tank, sure this morph allows you some extra damage, but just one shade is enough surely? So why not take the Bowman with extra utility or stick with the base morph?
But approaching this morph as though it is a DPS DoT skill, you can see the direction they went with this. I still have to fully level the Shades on my MagNB, but as it stands right now the added damage is still subpar in comparison to a skill such as Crippling Grasp. So perhaps this could be addressed, perhaps by increasing the magicka scaling of the ability?BlurMy only two cents on this is that I just use Rapids on my MagBlade instead. However I'ma Burster/Bomber, so I spend most of my time in stealth doing setup, rather than using it on the fly, in which case I can imagine the major expedition on Blur is useful.
llElLoboll wrote: »I would like to add the lack of a counter to piercing mark. As a class ability I'm not looking to have it nerfed into oblivion but as a mostly solo stamblade vs the zergs it would be nice to have some kind of cool down to were the ability can't be spammed.
Capt_Morgan wrote: »How about this:
Incap : no longer has the 6 second dmg buff
so you have to chose either to use soul harvest for dmg buff or incap for the stun.
The only thing is that a lot of Stam blades aren't using in cap for the stun anymore since it's dodge able now and can be unreliable. It will just shift the meta into fear->incap->executioner which it kind of already has been since the change from being undodgeable.
Capt_Morgan wrote: »