I made an in-depth post on Templars, but I want to touch on a few other aspects of the game where I think reform would really help make thinking about different builds and playing more interesting. I’m a little hesitate to focus on morph choices because in the past year, ZoS has sometimes tried to fix the undesirable morph problem by nerfing the morphs we do use. That was very frustrating.
But the game-play can be a bit stale because we have been using the same skills for three years now. It’s been long enough to recognize that certain morphs just don’t compare. I’d like to see more build variety, more game-play options, more compelling choices, etc., and revisiting poor morph choices is a great way to accomplish this goal.
This list is only about skills in which one morph is
noticeably less efficient/effective/powerful/versatile/etc. than the other. I venture just about every morph and skill in the game could use some love and attention. I'm just going to list what I feel are the conspicuously poor ones. If a skill is just mechanically niche and both morphs are just not very good in the first place (e.g., Healing Ritual, Force Siphon, Immovable, etc.), that’s for another thread. Stuff in spoilers I’m not 100% sure.
I don’t doubt some people use some of the morphs I list here. If they want to come in here and argue they are strong and competitive, that’s fine. I won’t argue because I have no problem if the people I am competing against want to basically tell ZoS “no, I don’t need a buff!” I’m just going to give my opinion and be satisfied it’s out there and people can do with it what they will.
DragonKnights
- Molten Whip: DK sustain is too difficult for such a small damage bonus to some skills. Other morph offers a free proc that heals, quite a potent combination. One way to fix this problem is to fix DK resource management.
- Igneous Weapons: My pet peeve for punishing the player for playing a stamina character. Other morph gives a sweet bonus and instead you get nothing because you don’t care about spell damage.
- Fragmented Shield: The skill is known by the name of the other morph. ‘Nuff said. Classic case of a once over-tuned ability nerfed into uselessness.
IMHO Green Dragon Blood <<< Coagulating Blood edit, health tanks. I also think Obsidian Shard is meh compared to Stone Giant, but I’d defer to more experienced DKs.
Sorcerers
- Crystal Blast: I’m still not sure why the other morph was nerfed multiple times, but this is still way too expensive for what it does and has a cast-time that is dangerous and disrupts weaving/DPS rotations
- Summon Charged Atronach: Shorter duration and interrupts its Zap attack to do a mild AoE is too big of a single target DPS loss (this morph gives 14 ticks of "Zap" damage as compared to 24). Is the “AoE” morph, yet the other morph has comparable “cleave” damage. Also shorter duration is very undesirable for PvP and duels. The other morph is called “Greater” for good reason.
- Power Overload: I will admit I never used this morph. That being said, I’ve never seen any decent PvE DPS use it. Only inexperienced low ranking PvP players who explode when attack so I’m confident in my assessment.
- Lightning Flood: This morph I have used. And it’s WAY too difficult and expensive to maintain in a rotation. And why would anyone want to go through the bother when the other morph does the same damage to the boss and cleaves when placed correctly.
- Power surge: My pet peeve for punishing the player for playing a magicka character.
I’m not really a “pet” sorc, so just MHO. Summon Twilight Tormentor: Two breath of life big heals is way too much to give up for a modest damage boost. Even a DPS will want that heal when they solo, when they PvP, when they do group content and there is no healer (3 DPS is how the cool kids do even challenging 4 man content now) or healer goes down.
Nightblades
- Dark Shades: tiny damage increase is no way comparable to the ability to teleport.
- Debilitate: Other morph is desirable to both DPS and PvP players. It’s a no brainer.
I’ll admit I never tried Soul Siphon, but, don’t remember ever seeing it used. Maybe it’s my PvP bias, but IMHO Piercing Mark ability to reveal stealth and invisible enemies outclasses the other morph.
Wardens
- Cutting Dive: Pet peeve for punishing the player for playing a stamina character (Not that the other morph is exciting. This skill needs to be redone since ZoS nerfed its only feature).
- Expansive Frost Cloak: Other morph buffs same number of allies and gives good personal defensive bonus.
- Bull Netch: Punishes the player for playing stamina character.
Growing Swarm is a pretty big DPS hit. 10 seconds is a loooooooooooong time to begin reaping the benefits of this morph. Also “trash packs” is a mechanic ZoS seems to be moving away from. I’d say Crystalized Slab, but that’s actually a pretty solid morph.
Templar
- Radiant Aura: Elemental Drain is a better skill and the other morph offers a unique mechanic in the game (albeit one that causes arguments among allies … please end that).
I’m going to get pushback for this, but Blazing Spear: it’s only like 500 extra DPS. The ability to also restore the other resource is very strong. Definition of “selfish DPS.” It was the stun that made this morph desirable.
Wait Joy, only 1 morph? Didn’t you write a whole post about how Templars need to be reformed? Yes, I did. When it comes to morphs, most of the Templar ones are fairly well balanced with respect to each other. The reforms I feel Templars need are bug-fixing, reworking actual skills, and some mechanical changes, rather than morph choices.
Weapons
Other skill lines
- Elude: Skill is known as “Shuffle” because snare removal is a must.
- Lightweight Beast Trap: Other morph is a staple for DPS rotations.
- Scalding Rune: It’s not good enough to be in DPS rotations, so people are going to want the stun.
- Sanguine Altar: Not that the other morph is exciting, but the skill is all about the heal and 33 second duration is long enough.
- Inner Beast: Punishes players for playing stamina.
- Sturdy Horn: MASSIVE DPS loss for tiny mitigation.
- Charging Maneuver: The whole point of this skill is to removes snares and roots and this does neither.
- Shatter Soul: It’s all about the damage and the other morph gives that.
- Soul Splitting Trap: Not that the other morph is very good, but the resource return is a lot more useful.
- Baleful Mist: Damage isn’t very good and the whole point of this skill is movement and this does a poor job at it
Are there some common themes that can be drawn from this list? Absolutely.
- Can we please get rid of the “you get no bonus/additional effect for switching the skill from magic to stamina or vice-versa”?
- A little extra AoE, a little cost reduction, a little larger effect, and all other little bonuses <<<<<< some really good effect Vs. the primary target.
- Does the other morph have a required buff? It’s not even a question. Skill will become called by the buff morph. Just roll the buff into the main skill and give us two legit options.