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Lackluster morph choices that hopefully ZOS will look into for Summerset

Joy_Division
Joy_Division
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I made an in-depth post on Templars, but I want to touch on a few other aspects of the game where I think reform would really help make thinking about different builds and playing more interesting. I’m a little hesitate to focus on morph choices because in the past year, ZoS has sometimes tried to fix the undesirable morph problem by nerfing the morphs we do use. That was very frustrating.

But the game-play can be a bit stale because we have been using the same skills for three years now. It’s been long enough to recognize that certain morphs just don’t compare. I’d like to see more build variety, more game-play options, more compelling choices, etc., and revisiting poor morph choices is a great way to accomplish this goal.

This list is only about skills in which one morph is noticeably less efficient/effective/powerful/versatile/etc. than the other. I venture just about every morph and skill in the game could use some love and attention. I'm just going to list what I feel are the conspicuously poor ones. If a skill is just mechanically niche and both morphs are just not very good in the first place (e.g., Healing Ritual, Force Siphon, Immovable, etc.), that’s for another thread. Stuff in spoilers I’m not 100% sure.

I don’t doubt some people use some of the morphs I list here. If they want to come in here and argue they are strong and competitive, that’s fine. I won’t argue because I have no problem if the people I am competing against want to basically tell ZoS “no, I don’t need a buff!” I’m just going to give my opinion and be satisfied it’s out there and people can do with it what they will.

DragonKnights
  • Molten Whip: DK sustain is too difficult for such a small damage bonus to some skills. Other morph offers a free proc that heals, quite a potent combination. One way to fix this problem is to fix DK resource management.
  • Igneous Weapons: My pet peeve for punishing the player for playing a stamina character. Other morph gives a sweet bonus and instead you get nothing because you don’t care about spell damage.
  • Fragmented Shield: The skill is known by the name of the other morph. ‘Nuff said. Classic case of a once over-tuned ability nerfed into uselessness.
IMHO Green Dragon Blood <<< Coagulating Blood edit, health tanks. I also think Obsidian Shard is meh compared to Stone Giant, but I’d defer to more experienced DKs.

Sorcerers
  • Crystal Blast: I’m still not sure why the other morph was nerfed multiple times, but this is still way too expensive for what it does and has a cast-time that is dangerous and disrupts weaving/DPS rotations
  • Summon Charged Atronach: Shorter duration and interrupts its Zap attack to do a mild AoE is too big of a single target DPS loss (this morph gives 14 ticks of "Zap" damage as compared to 24). Is the “AoE” morph, yet the other morph has comparable “cleave” damage. Also shorter duration is very undesirable for PvP and duels. The other morph is called “Greater” for good reason.
  • Power Overload: I will admit I never used this morph. That being said, I’ve never seen any decent PvE DPS use it. Only inexperienced low ranking PvP players who explode when attack so I’m confident in my assessment.
  • Lightning Flood: This morph I have used. And it’s WAY too difficult and expensive to maintain in a rotation. And why would anyone want to go through the bother when the other morph does the same damage to the boss and cleaves when placed correctly.
  • Power surge: My pet peeve for punishing the player for playing a magicka character.
I’m not really a “pet” sorc, so just MHO. Summon Twilight Tormentor: Two breath of life big heals is way too much to give up for a modest damage boost. Even a DPS will want that heal when they solo, when they PvP, when they do group content and there is no healer (3 DPS is how the cool kids do even challenging 4 man content now) or healer goes down.

Nightblades
  • Dark Shades: tiny damage increase is no way comparable to the ability to teleport.
  • Debilitate: Other morph is desirable to both DPS and PvP players. It’s a no brainer.
I’ll admit I never tried Soul Siphon, but, don’t remember ever seeing it used. Maybe it’s my PvP bias, but IMHO Piercing Mark ability to reveal stealth and invisible enemies outclasses the other morph.

Wardens
  • Cutting Dive: Pet peeve for punishing the player for playing a stamina character (Not that the other morph is exciting. This skill needs to be redone since ZoS nerfed its only feature).
  • Expansive Frost Cloak: Other morph buffs same number of allies and gives good personal defensive bonus.
  • Bull Netch: Punishes the player for playing stamina character.
Growing Swarm is a pretty big DPS hit. 10 seconds is a loooooooooooong time to begin reaping the benefits of this morph. Also “trash packs” is a mechanic ZoS seems to be moving away from. I’d say Crystalized Slab, but that’s actually a pretty solid morph.

Templar
  • Radiant Aura: Elemental Drain is a better skill and the other morph offers a unique mechanic in the game (albeit one that causes arguments among allies … please end that).
I’m going to get pushback for this, but Blazing Spear: it’s only like 500 extra DPS. The ability to also restore the other resource is very strong. Definition of “selfish DPS.” It was the stun that made this morph desirable.
Wait Joy, only 1 morph? Didn’t you write a whole post about how Templars need to be reformed? Yes, I did. When it comes to morphs, most of the Templar ones are fairly well balanced with respect to each other. The reforms I feel Templars need are bug-fixing, reworking actual skills, and some mechanical changes, rather than morph choices.

Weapons
  • Power Slam: Other morph gives OP major defile and stuns.
  • Whirling Blades: The skill is called “Steel Tornado” for good reason.
  • Toxic Barrage: I’m not a bow expert, but I find the other morph way more versatile and my stamina DPS friends tell me the other morph is better for parses.
  • Arrow Barrage: Other morph is more DPS and has a nice cost reduction.
    Hesitate to put Venom Arrow here, but it’s a huge DPS loss and even PvPers will want the execute.
  • Unstable Wall of Elements: If your timing is not absolutely perfect and get those explosions, which it won’t be because 6 seconds is very difficult to consistently maintain, this morph is a big DPS loss.
  • Destructive Clench: 17 meters is an awkward PVE distance, a huge PvP loss (you also lose the +10 meters form BattleSpirit), and the additional effects aren’t very good.
  • Elemental Susceptibility: The other morph costs nothing and brings a 1000000% required buff.
  • Life Giver: I know one EU player had good results with this morph, but I think it’s because he’s one of the most skilled players in the game. Those buffs form the other morph, especially when given to a group, are so good.
  • Blessing of Restoration: The skill is known as “Combat Prayer” because that morph gives a required buff

Other skill lines
  • Elude: Skill is known as “Shuffle” because snare removal is a must.
  • Lightweight Beast Trap: Other morph is a staple for DPS rotations.
  • Scalding Rune: It’s not good enough to be in DPS rotations, so people are going to want the stun.
  • Sanguine Altar: Not that the other morph is exciting, but the skill is all about the heal and 33 second duration is long enough.
  • Inner Beast: Punishes players for playing stamina.
  • Sturdy Horn: MASSIVE DPS loss for tiny mitigation.
  • Charging Maneuver: The whole point of this skill is to removes snares and roots and this does neither.
  • Shatter Soul: It’s all about the damage and the other morph gives that.
  • Soul Splitting Trap: Not that the other morph is very good, but the resource return is a lot more useful.
  • Baleful Mist: Damage isn’t very good and the whole point of this skill is movement and this does a poor job at it

Are there some common themes that can be drawn from this list? Absolutely.
  1. Can we please get rid of the “you get no bonus/additional effect for switching the skill from magic to stamina or vice-versa”?
  2. A little extra AoE, a little cost reduction, a little larger effect, and all other little bonuses <<<<<< some really good effect Vs. the primary target.
  3. Does the other morph have a required buff? It’s not even a question. Skill will become called by the buff morph. Just roll the buff into the main skill and give us two legit options.
Edited by Joy_Division on March 30, 2018 5:13PM
Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • Maulkin
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    Please, for the love of god, do not propose buffs/improvements to Crystal Blast.
    EU | PC | AD
  • Minno
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    I like this thread. I think many of the morphs went through the following at one point or another:
    - relics from soft caps were a thing. Then as the game changed, weren't updated properly.
    - nerfs during Morrowind sustain changes.
    - buffs give to other classes that were not given across the board due to some reason (I think it was an effort to preserve class uniqueness but resulted in class stripping instead).

    So things like the restoring aura having worse sustain than ele drain came from a combo of all of the above (especially where nightblades got a change that would have suited this ability more but we're afraid to give the same benefit across classes).

    I also think these lackluster morphs and the failure to address them properly each time an update came out will make zos efforts to comparmentalize the tri-role trees for all classes ALOT harder and ultimately water down their system to the point where build diversity will be harder to achieve. But that's my opinion.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • GrumpyDuckling
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    Dark Shades morph is a joke. All it does is add one more shade to do weak damage (that is, if the shade even catches up to the target quick enough to hit the target).
  • Royaji
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    I will argue Lightweight Beast Trap. Since now we can have ok'ish (30-35k) bow/bow DPS this morph sees some use. And I like that with lightweight trap rotation is more streamlined.

    And also Inner Rage/Beast. I agree that it is a bit punishing for stamina but since the synergy is so lackluster I don't really think that Beast gives you any extra advantage. The whole skill need an overhaul, not just Inner Rage.
  • Kilandros
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    I really hope they do some sweeping buffs/reworks to underused abilities and morphs. Last time they "buffed" underused abilities, it was really just 1 ability per class getting a slight boost at the expense of another class ability taking a heavy nerf.
    Invictus
    Kilandros - Dragonknight / Grand Overlord
    Deimos - Templar / Grand Warlord
    Sias - Sorcerer / Prefect
    Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.

    DK IS NOT JUST A TANK CLASS. #PLAYTHEWAYYOUWANT
  • Solariken
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    How about that hot garbage skill known as Camo/Evil Hunter?

    I like these threads - planning to look at passives next? There are some real poopers there for sure.
    Edited by Solariken on March 29, 2018 2:49PM
  • Checkmath
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    nice write up again joy.
    but some of your listed skills have its use in the game, like green dragon blood for example. i know the magicka morph is well used in pvp with all those snb dragonknights. but the other morph is a huge component in the pve tanking section, especially when a high health build needs to be run for vHoF or vAS, where green dragon blood heals for 15K and more.
  • GrumpyDuckling
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    Solariken wrote: »
    How about that hot garbage skill known as Camo/Evil Hunter?

    I like these threads - planning to look at passives next? There are some real poopers there for sure.

    I'd like to see Major Brutality added to Camo/Evil Hunter. Some would argue that Major Brutality + Major Savagery would be too much, but at least it would give builds a way to access Major Brutality without having to rely on weapons or class-specific skills all the time.

    Entropy is Major Sorcery + Empower. Why not Major Brutality + Major Savagery for Camo/Evil Hunter?
  • Minno
    Minno
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    Solariken wrote: »
    How about that hot garbage skill known as Camo/Evil Hunter?

    I like these threads - planning to look at passives next? There are some real poopers there for sure.

    I'd like to see Major Brutality added to Camo/Evil Hunter. Some would argue that Major Brutality + Major Savagery would be too much, but at least it would give builds a way to access Major Brutality without having to rely on weapons or class-specific skills all the time.

    Entropy is Major Sorcery + Empower. Why not Major Brutality + Major Savagery for Camo/Evil Hunter?

    I'd agree. The cost to use evil Hunter is also higher so it matches closer to inner light which has a similar cost but max mag + spell crit. Then again the spell could be balanced around the fact you do get that small percentage of WD increased and that's why they don't give brutality.

    Either way I'd love to see an extra effect for evil Hunter so that it matches closer to inner light.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • AverageJo3Gam3r
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    I 100% agree. In my opinion, every morph should offer tradeoffs. For example, in another thread, I proposed changing reflective scale morphs into:
    1. morph 1 reflects 3 projectiles per target for four seconds
    2. morph 2 reflects 4 projectiles but removes snares and grants immunity to snares for four seconds

    One morph scales very well for outnumbered situations and some PvE content (5th round vMA anyone?) and is perfect for "stand your ground" playstyles, while also making it more resource friendly for stamDKs. The other morph gives you more mobility in PvP to possibly avoid outnumbered situations better. One morph is not clearly better than the other, and provides meaningful benefits depending on your playstyle.

    In my opinion, all morphs should be like this.

    PS: green dragon blood is the tanking morph. It's the only resource-effective way to self heal when you have 35k+ health, and is a must in solo-tanking situations (last boss vdsa, ozara adds in vso, manticoras in vso, etc)
  • SmellyUnlimited
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    Minno wrote: »
    Solariken wrote: »
    How about that hot garbage skill known as Camo/Evil Hunter?

    I like these threads - planning to look at passives next? There are some real poopers there for sure.

    I'd like to see Major Brutality added to Camo/Evil Hunter. Some would argue that Major Brutality + Major Savagery would be too much, but at least it would give builds a way to access Major Brutality without having to rely on weapons or class-specific skills all the time.

    Entropy is Major Sorcery + Empower. Why not Major Brutality + Major Savagery for Camo/Evil Hunter?

    I'd agree. The cost to use evil Hunter is also higher so it matches closer to inner light which has a similar cost but max mag + spell crit. Then again the spell could be balanced around the fact you do get that small percentage of WD increased and that's why they don't give brutality.

    Either way I'd love to see an extra effect for evil Hunter so that it matches closer to inner light.

    It used to be such a great skill, with the extra damage done to Undead/Daedra. Then they removed that feature, and made BOTH some sort of strange detection pot. Slotting it still highlights undead/Daedra, but doesn’t do anything except tell you (there they are!, now slot another skill so you can kill them)
    DO. NOT. WIPE. (in game OR out!)
  • ak_pvp
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    I 100% agree. In my opinion, every morph should offer tradeoffs. For example, in another thread, I proposed changing reflective scale morphs into:
    1. morph 1 reflects 3 projectiles per target for four seconds
    2. morph 2 reflects 4 projectiles but removes snares and grants immunity to snares for four seconds

    One morph scales very well for outnumbered situations and some PvE content (5th round vMA anyone?) and is perfect for "stand your ground" playstyles, while also making it more resource friendly for stamDKs. The other morph gives you more mobility in PvP to possibly avoid outnumbered situations better. One morph is not clearly better than the other, and provides meaningful benefits depending on your playstyle.

    In my opinion, all morphs should be like this.

    PS: green dragon blood is the tanking morph. It's the only resource-effective way to self heal when you have 35k+ health, and is a must in solo-tanking situations (last boss vdsa, ozara adds in vso, manticoras in vso, etc)

    Call it bias but the base should be morph one. Its DKs only defense outside blocking. Imagine if cloak has a similar. Only X abilities cloaked, it'd be pretty awful. Morph 1 can have something for PvE, like a 20s 8% damage morph, maybe small mag return per projectile. (Good for tanks against someone like rakhatt, or in vMA for MagDK)

    Make GDB scale of 10% stam+33% of remaining health then, but not to an OP amount. So both can have a heal. DK tanks with around 20/25k health will receive an extra 2/2.5K. And a stamDK at low health (average is around 28k health and 30/35k stam) So pre buffs, at 8k, just outside execute they would receive 3.2k+3/3.5k. nothing BoL like, but a decent amount no less.
    MagDK main. PC/EU @AK-ESO
    Best houseknight EU.
  • Maulkin
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    Solariken wrote: »
    How about that hot garbage skill known as Camo/Evil Hunter?

    I like these threads - planning to look at passives next? There are some real poopers there for sure.

    I'd like to see Major Brutality added to Camo/Evil Hunter. Some would argue that Major Brutality + Major Savagery would be too much, but at least it would give builds a way to access Major Brutality without having to rely on weapons or class-specific skills all the time.

    Entropy is Major Sorcery + Empower. Why not Major Brutality + Major Savagery for Camo/Evil Hunter?

    To be fair, the Empower is a Mage Guild passive, it doesn't apply to Entropy alone. If you're gonna include the passives, I'd argue 3% weapon damage constant for just having Camo/Evil Hunter slotted is a pretty strong buff. Empower doesn't help your heals, Major Burtality and Weapon Damage passive do.

    I don't know, I personally think Major Savagery + Major Brutality on 1 skill is a bit over the top. Why not do the same with Magelight then? Make it give both and then turn Entropy into a strong HoT instead. Everyone would slot it (Magelight) then.
    EU | PC | AD
  • Anti_Virus
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    Maulkin wrote: »
    Solariken wrote: »
    How about that hot garbage skill known as Camo/Evil Hunter?

    I like these threads - planning to look at passives next? There are some real poopers there for sure.

    I'd like to see Major Brutality added to Camo/Evil Hunter. Some would argue that Major Brutality + Major Savagery would be too much, but at least it would give builds a way to access Major Brutality without having to rely on weapons or class-specific skills all the time.

    Entropy is Major Sorcery + Empower. Why not Major Brutality + Major Savagery for Camo/Evil Hunter?

    To be fair, the Empower is a Mage Guild passive, it doesn't apply to Entropy alone. If you're gonna include the passives, I'd argue 3% weapon damage constant for just having Camo/Evil Hunter slotted is a pretty strong buff. Empower doesn't help your heals, Major Burtality and Weapon Damage passive do.

    I don't know, I personally think Major Savagery + Major Brutality on 1 skill is a bit over the top. Why not do the same with Magelight then? Make it give both and then turn Entropy into a strong HoT instead. Everyone would slot it (Magelight) then.

    agreed.
    Power Wealth And Influence.
  • Ankael07
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    Both morphs of Soul Trap are useless in both PVE and PVP
    If you want me to reply to your comment type @Ankael07 in it.
  • Ragnarock41
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    The more read your ideas, the more I like them.

    Coagulating blood > GDB, argueably true. CB is meant for magDks, and GDB is meant for tanks, not stamDKs, that is the root of the issue.
    Its a tank heal, and the magicka cost on it means that you are going to burn 8k magicka if you want a vigor+igneous+GDB combo, and you'll be wasting 3 GCD's in a row just to heal back. Its just not time efficient.

    I tried this heal a lot recently, and I'm very positive that this skill is a strong panic heal when you're over 30k hp, and its hot garbage when you're around 20-25k hp with very high vigor tooltip. I'm still positive that all stamDK needs is a revert of over the top morrowind nerfs. But IF GDB had some changes to make its scale off of max stam, I would slot it for sure.

    But If ZOS wants to change other things, igneous weapons is a good start. Its totally useless.
    Solariken wrote: »
    How about that hot garbage skill known as Camo/Evil Hunter?

    I like these threads - planning to look at passives next? There are some real poopers there for sure.

    I'd like to see Major Brutality added to Camo/Evil Hunter. Some would argue that Major Brutality + Major Savagery would be too much, but at least it would give builds a way to access Major Brutality without having to rely on weapons or class-specific skills all the time.

    Entropy is Major Sorcery + Empower. Why not Major Brutality + Major Savagery for Camo/Evil Hunter?

    the root of the issue still remains. The skill costs way too high and doesn't counter nightblades properly, because it has a very tiny radius and a very short duration.
    Edited by Ragnarock41 on March 31, 2018 9:46PM
  • Tasear
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    Blessing of Restoration: The skill is known as “Combat Prayer” because that morph gives a required buff.

    The morph has huge coverage compared to combat prayer. It was good back when other classes didn't have a burst heal. Still probably decent in PvP healing for some classes.


    Sanguine Altar: Not that the other morph is exciting, but the skill is all about the heal and 33 second duration is long enough.

    The longer duration is overwhelming more powerful, because this synergy is mysterious. Also very likely to more heal over time with a longer duration then with a bigger synergy.


    Sturdy Horn: MASSIVE DPS loss for tiny mitigation

    Not everything is about PvE dps. This morph was meant for more defensive gameplay. Still might enough a touch up.
  • CaliMade
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    I’ll admit I never tried Soul Siphon, but, don’t remember ever seeing it used. Maybe it’s my PvP bias, but IMHO Piercing Mark ability to reveal stealth and invisible enemies outclasses the other morph.

    My tooltip

    Burst heal for 18k in cyro with a 47k heal over 4 seconds thats buffed by an additonal 30% due to major vitality
    XB1 GT- Cali Made


    Praetorian Stam DK Redguard

    Brigadier Stam/magblade (whatever i feel like running) Redguard

    Major Mag DK Dark Elf

    lieutenant Mag/stamplar (whatever i feel like running) Redguard
  • CaliMade
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    I’ll admit I never tried Soul Siphon, but, don’t remember ever seeing it used. Maybe it’s my PvP bias, but IMHO Piercing Mark ability to reveal stealth and invisible enemies outclasses the other morph.

    My tooltip

    Burst heal for 18k in cyro with a 47k heal over 4 seconds thats buffed by an additional 30% due to major vitality

    Saved an Afk friend from a zerg with it. He died 4 seconds later because he was still afk, but it was cool to see his health bar look like a visual music slider for a few seconds.
    Edited by CaliMade on March 31, 2018 11:13PM
    XB1 GT- Cali Made


    Praetorian Stam DK Redguard

    Brigadier Stam/magblade (whatever i feel like running) Redguard

    Major Mag DK Dark Elf

    lieutenant Mag/stamplar (whatever i feel like running) Redguard
  • Tasear
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    Inner Beast: Punishes players for playing stamina

    Is meant to provide a balance in obtainable synergies for range and melee.


    Crystal Blast: I’m still not sure why the other morph was nerfed multiple times, but this is still way too expensive for what it does and has a cast-time that is dangerous and disrupts weaving/DPS rotations

    It's new player friendly. Good for open world and normal dungeons

    Destructive Clench: 17 meters is an awkward PVE distance, a huge PvP loss (you also lose the +10 meters form BattleSpirit), and the additional effects aren’t very good.

    It's a nice with Master destro or so I seen.


    Power Overload: I will admit I never used this morph. That being said, I’ve never seen any decent PvE DPS use it. Only inexperienced low ranking PvP players who explode when attack so I’m confident in my assessment.

    This why elegant set is still nice item to sell. Still all things considered it's been left out overtime. So looking at this could improve sorc dps variety. ( Elegant also increases pet dps)

    Scalding Rune: It’s not good enough to be in DPS rotations, so people are going to want the stun.

    Isn't this Templar tank go to for cc?

    Dark Shades: tiny damage increase is no way comparable to the ability to teleport.

    Isn't this nightblade tank skill? Someone also did caluclations somewhere and while it's small damage is line with cost and duration.

    Expansive Frost Cloak: Other morph buffs same number of allies and gives good personal defensive bonus.

    With increasing larger arenas this morph is more ideal for group protection. But honestly other selfish one is a better choice with stacking and Saving a skill slot. You don't really need a shield with minor protection and added restiances. Still this kinda seems fine as is.
    Edited by Tasear on April 1, 2018 1:17PM
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
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    . Sanguine Altar: Not that the other morph is exciting, but the skill is all about the heal and 33 second duration is long enough.

    The longer duration is overwhelming more powerful, because this synergy is mysterious. Also very likely to more heal over time with a longer duration then with a bigger synergy.

    Not to mention the cost l sanguine altar is half of overflowing altar. So you get 40% longer duration for 50% of the cost and the synergy still does ~40% of the health of the player, which is around 7k on a dps or 15k on a tank, plenty big.

    On the op, I would like impluse and it's morphs to be looked at, when you do more DPS with lightning heavys and you get resources back, I think there is something wrong.
    Edited by Lightspeedflashb14_ESO on April 1, 2018 7:04AM
  • Maura_Neysa
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    Elemental Susceptibility - I think they should move the Ice Staff taunt here. Perfect place, considering many classes already get Fracture from a class skill, and it wont screw with Ele Drain users. Totally agree this one is worthless.

    Bull Netch - Not sure why it made the list. Major Brutality, give up the Purge, get to keep the Major Sorcery. How is this one punishing stam? On my tank I actually prefer keeping Sorcery and losing Purge. Better heals, and I can take the DoT.

    Cutting Dive - again, not sure why it made the list. That's one hard hitting spamable. Plus survivability, due to the passive, the more you spam it the more you heal. The same is true of the other morph though, so in my mind they are carbine copies. Unless you feel like standing so far away that half of your skill wont even reach you target

    Radiant Aura gives AoE Mag Steal. If you're a Templar (Healer) running Ele Drain instead of this, you're wasting bar space. The only reason for Ele Drain would be if your Tank isn't using Pierce Armor. That's especially sad because....

    Ransack, why isn't this one on the list? Minor Resolve is nearly worthless and you get it from Combat Prayer anyway.

    Lightweight Beast trap. Doesn't belong on the list. While this morph is far less common. There is absolutly a reason to choose it over Rearming Trap. Many Mag and Bow builds find this morph desirable. The lack luster part is the lack of Range Stamina build viability

    Are there some common themes that can be drawn from this list? Absolutely.
    1. Does the other morph have a required buff? It’s not even a question. Skill will become called by the buff morph. Just roll the buff into the main skill and give us two legit options.
    This is the part I agree with, the rest I either dont have an opinion, or dont feel like I know it well enough for a valid opinion.
    Edited by Maura_Neysa on April 1, 2018 7:35AM
    Maiden Maura - Xbox NA
    Warden Ice Tank (By far my favorite) -RIP #Nerfmire
    Stormproof, Shehai Shatterer, Mageslayer(solo tanked), Ophidian Overlord, Assistant Alienist, Boethiah's Scythe,Maw of Lorkhaj Conqueror, Divayth Fyr's Coadjutor
    Major
    Dragon Knight Healer (Since Homestead)
    Shehai Shatterer, Mageslayer,
    Warden 2x Bow DPS
    Stormproof, Shehai Shatterer, Mageslayer, Ophidian Overlord, Assistant Alienist, Boethiah's Scythe, Maw of Lorkhaj Conqueror, Divayth Fyr's Coadjutor, Sunspire Saint,
    Others
    PvP StamDen, Warden Healer, MagDen, Stamplar, StamSorc, DK Failed Attempt, NB Failed Attempt

    Playing BiS isn't impressive, playing unique at BiS lvl, THAT's impressive.


  • Tasear
    Tasear
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    Would like to see clanfear on the list. While a great solo, it's not doing it's job as good tank pet.
  • SodanTok
    SodanTok
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    Elemental Susceptibility - I think they should move the Ice Staff taunt here. Perfect place, considering many classes already get Fracture from a class skill, and it wont screw with Ele Drain users. Totally agree this one is worthless.

    Bull Netch - Not sure why it made the list. Major Brutality, give up the Purge, get to keep the Major Sorcery. How is this one punishing stam? On my tank I actually prefer keeping Sorcery and losing Purge. Better heals, and I can take the DoT.

    Cutting Dive - again, not sure why it made the list. That's one hard hitting spamable. Plus survivability, due to the passive, the more you spam it the more you heal. The same is true of the other morph though, so in my mind they are carbine copies. Unless you feel like standing so far away that half of your skill wont even reach you target

    Radiant Aura gives AoE Mag Steal. If you're a Templar (Healer) running Ele Drain instead of this, you're wasting bar space. The only reason for Ele Drain would be if your Tank isn't using Pierce Armor. That's especially sad because....

    Ransack, why isn't this one on the list? Minor Resolve is nearly worthless and you get it from Combat Prayer anyway.

    Lightweight Beast trap. Doesn't belong on the list. While this morph is far less common. There is absolutly a reason to choose it over Rearming Trap. Many Mag and Bow builds find this morph desirable. The lack luster part is the lack of Range Stamina build viability

    Are there some common themes that can be drawn from this list? Absolutely.
    1. Does the other morph have a required buff? It’s not even a question. Skill will become called by the buff morph. Just roll the buff into the main skill and give us two legit options.
    This is the part I agree with, the rest I either dont have an opinion, or dont feel like I know it well enough for a valid opinion.

    I think in this situation (bull, cutting, trap) its more than one morph is very obviously inferior but impossible to use given limitation of builds.
    If you play magicka you get bonus damage on cliff racer, if you are stamina you get nothing. If you are magicka you get purge from netch, if you are stamina you get nothing again. And with trap, the rearming is just better in every way with minor force for full duration of rotation (at least on stam), easier aiming and more DPS, but if you play ranged build you need the ranged morph (in case of trap I can see why ranged one would be worse than melee, but in current situation its not fair trade)
    Edited by SodanTok on April 1, 2018 10:43AM
  • Qbiken
    Qbiken
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    Would like to add Feroucios Roar to the list (werewolf skilline). The base morph already give off-balance and it´s very unlikely that you´ll actually kill someone while they´re feared. Would like to see this morph being turned into a support morph:

    Current: Roar with bloodlust to terrify up to 3 nearby enemies, afflicting them with fear and setting them off balance for 4.3 seconds. If an affected enemy is killed, enemies nearby are disoriented and set off balance for 2.5 seconds.

    New: "Empowering Roar" Skill no longer fears or sets enemies off-balance.
    Roar with bloodlust to invoke the power of Hircine to you and nearby allies/or werewolfs (up to 5), giving them major expedition, increasing movement speed by 30% and snare immunity for 8 seconds
    Edited by Qbiken on April 1, 2018 10:50AM
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
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    If you play magicka you get bonus damage on cliff racer, if you are stamina you get nothing.

    You get a range stamina based spammable that is not snipe, something that no other class has.
  • SodanTok
    SodanTok
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    If you play magicka you get bonus damage on cliff racer, if you are stamina you get nothing.

    You get a range stamina based spammable that is not snipe, something that no other class has.

    Many skills are skills no other class has. :/
  • RavenSworn
    RavenSworn
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    I sort of agree with most of your suggestions, but I think most of the abilities just needs a lot of rework.

    Speaking on nb, I would love to have the shades deal increased damage, inflict minor maim every two seconds with a spinning attack and basically 'emerge' not on the player's side, but at the target.

    I like the utility of debilitated but honestly, it's just not as efficient a skill as it should be. I'm honestly not too sure if morphs are the problem with this skill but ultimately it's not part of a proper pve rotation.
    Ingame: RavenSworn, Pc / NA.


    Of Wolf and Raven
    Solo / Casual guild for beginners and new players wanting to join the game. Pst me for invite!
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
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    SodanTok wrote: »
    If you play magicka you get bonus damage on cliff racer, if you are stamina you get nothing.

    You get a range stamina based spammable that is not snipe, something that no other class has.

    Many skills are skills no other class has. :/

    What is your point with this?
  • JobooAGS
    JobooAGS
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    Maulkin wrote: »
    Solariken wrote: »
    How about that hot garbage skill known as Camo/Evil Hunter?

    I like these threads - planning to look at passives next? There are some real poopers there for sure.

    I'd like to see Major Brutality added to Camo/Evil Hunter. Some would argue that Major Brutality + Major Savagery would be too much, but at least it would give builds a way to access Major Brutality without having to rely on weapons or class-specific skills all the time.

    Entropy is Major Sorcery + Empower. Why not Major Brutality + Major Savagery for Camo/Evil Hunter?

    To be fair, the Empower is a Mage Guild passive, it doesn't apply to Entropy alone. If you're gonna include the passives, I'd argue 3% weapon damage constant for just having Camo/Evil Hunter slotted is a pretty strong buff. Empower doesn't help your heals, Major Burtality and Weapon Damage passive do.

    I don't know, I personally think Major Savagery + Major Brutality on 1 skill is a bit over the top. Why not do the same with Magelight then? Make it give both and then turn Entropy into a strong HoT instead. Everyone would slot it (Magelight) then.

    Mages guild has max mag and mag regen for each skill slotted
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