I have an idea for something to help expand the Alliance War. I think it would be easy to implement and would only be a same change. I think though it would help open up the map a lot.
Add a flag outside each Delve.
Delve Flag features
- This flag would not have any Alliance aligned NPC on it.
- All that is needed to take control of the flag would be for all of the delve bosses to be dead. Then, just the standard flag flip timing.
- You also could take the flag away from an Alliance with just the standard flag flip timing. You could link this to causing the bosses to respawn. That way you aren't just standing in the delve. If all you want to do is take it away, its quick and easy. If you want to capture it yourself, there is work, but not wasted time.
- This flags are worth none/marginal AP. After all you are probably about to go get your 10% buff.
- This flags WOULD count as part of the the Campaign points. Making them low priority to AP farmers, but worth more to War Efforts
Why do I think this would help?
- Delves are not zerg friendly. Bosses don't have enough HP to last any time against more then like 4 good players
- There are a lot of Delves spread out across the map. Creating whole new "commonly traveled paths"
- Small groups of average players could have big impacts on the War by capturing these objectives.
- Great players would have more access to 1vX situations (not 1vZerg)
- There is a lot of amazing map that Devs have already put the work into creating.
- (Optional idea) Tie in control of a region to control the Delves. Say for example the travel roots between Brindle + Ash/Roebeck, Draklowe + BRK/Alessia, Dragonclaw + Chalman/Alswell or adding in locks to the Fast Travel paths between Ash+Alswell, Chalman+BRK, Alessa+Roebeck. Just to give it some active effect beyond just point scoring.
There is just so much more map then is actually used in everyday PvP
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