What is the thing about snipe that annoys us?
You can't win in a 1v1 with it
You can't win in a 2v1 with it
You can't certainly win in a 1vx with it
Are you sure about that?https://youtu.be/v1aqg6VJV54
I'm fully aware most don't use it efficiently, but there's no need to generalize.
What is the thing about snipe that annoys us?
You can't win in a 1v1 with it
You can't win in a 2v1 with it
You can't certainly win in a 1vx with it
Are you sure about that?https://youtu.be/v1aqg6VJV54
I'm fully aware most don't use it efficiently, but there's no need to generalize.
Its certainly cool. But its just a series of ganks. Same as those 1 shot proc/onslaught builds would pick a few from an uncoordinated zerg, get 1/2 aggro, disappear and repeat. Its not really proper 1vX, where the X is all on you/looking for you.
They're looking for me in most of the clips though.
What I'd consider a series of ganks rather than 1vX is killing one target & then running away until your opponents give up & leave and you gank the next passer-by, but you're certainly entitled to your opinion. In the end what matters to me is that they're dead & I'm alive.
Starting 2m36s I do have a clip of what I'd consider a "series of ganks" on the video as well (except without the running away part). You also get to see what happens to a stealth oriented build when it's caught visible & out of position (made me laugh that death when it happened, because I totally deserved it).
It's not that different from how rollerblades play actually, they spam dodge rolls/cloaks around some tree and kill the pug that didn't get bored and leave when Incap+Relentless is up and then repeat.
See, they also depend on separating their targets (a medium armor build just can't take hits from multiple people at the same time) & taking them down one by one.
My build is more ranged/stealth oriented, but doesn't require Incap and Relentless and does far less dodge roll spamming (sustain being extremely limited).
It's more of an actual "rogue" or "assassin" style build than a "brawler", if that makes sense.
I just feel like there's a huge "stigma" when it comes to stealth oriented builds (especially ones utilizing bow) that makes people see them in negative light.
Anti_Virus wrote: »Rework snipe to be a single target spammable(like force pulse) and this wouldn't be an issue.
Maura_Neysa wrote: »What is the thing about snipe that annoys us?
You can't win in a 1v1 with it
You can't win in a 2v1 with it
You can't certainly win in a 1vx with it
Are you sure about that?https://youtu.be/v1aqg6VJV54
I'm fully aware most don't use it efficiently, but there's no need to generalize.
Its certainly cool. But its just a series of ganks. Same as those 1 shot proc/onslaught builds would pick a few from an uncoordinated zerg, get 1/2 aggro, disappear and repeat. Its not really proper 1vX, where the X is all on you/looking for you.
They're looking for me in most of the clips though.
What I'd consider a series of ganks rather than 1vX is killing one target & then running away until your opponents give up & leave and you gank the next passer-by, but you're certainly entitled to your opinion. In the end what matters to me is that they're dead & I'm alive.
Starting 2m36s I do have a clip of what I'd consider a "series of ganks" on the video as well (except without the running away part). You also get to see what happens to a stealth oriented build when it's caught visible & out of position (made me laugh that death when it happened, because I totally deserved it).
It's not that different from how rollerblades play actually, they spam dodge rolls/cloaks around some tree and kill the pug that didn't get bored and leave when Incap+Relentless is up and then repeat.
See, they also depend on separating their targets (a medium armor build just can't take hits from multiple people at the same time) & taking them down one by one.
My build is more ranged/stealth oriented, but doesn't require Incap and Relentless and does far less dodge roll spamming (sustain being extremely limited).
It's more of an actual "rogue" or "assassin" style build than a "brawler", if that makes sense.
I just feel like there's a huge "stigma" when it comes to stealth oriented builds (especially ones utilizing bow) that makes people see them in negative light.
I run this same build on a Stamden with S&B on the back bar. No cloak but more defense while I try and reposition before reengaging. It’s a lot of fun.
kendellking_chaosb14_ESO wrote: »What is the thing about snipe that annoys us?
You can't win in a 1v1 with it
You can't win in a 2v1 with it
You can't certainly win in a 1vx with it
Are you sure about that?https://youtu.be/v1aqg6VJV54
I'm fully aware most don't use it efficiently, but there's no need to generalize.
So your big point is that a build with with two bows is good with snipe yes if you build 100% for the bow and only bank then yes it great but that’s not everyone and that level of extreme is not needed to my other weapon skill lines strong.
Point was to disprove what the poster I responded to claimed:You can't win in a 1v1 with it
You can't win in a 2v1 with it
You can't certainly win in a 1vx with itIt's useful only when already zerging an opponent leaving no chance for the outnumbered guy to fight back, due to the massive dmg.
That narrative is false. I actually do much better on a bow build in 1vX than with any of my melee builds at the moment.
Last thing I want to see is ZOS buff snipe damage because "it was only used in Xv1 and couldn't win anywhere else".
The only change to that skill I'd like to see is swapping its place with Rapid Fire (bow ultimate) so that it's no longer spammable, but bow still has access to that burst & now has a good spammable that would make it more viable in non-stealth combat.
What is the thing about snipe that annoys us?
You can't win in a 1v1 with it
You can't win in a 2v1 with it
You can't certainly win in a 1vx with it
Are you sure about that?https://youtu.be/v1aqg6VJV54
I'm fully aware most don't use it efficiently, but there's no need to generalize.
Its certainly cool. But its just a series of ganks. Same as those 1 shot proc/onslaught builds would pick a few from an uncoordinated zerg, get 1/2 aggro, disappear and repeat. Its not really proper 1vX, where the X is all on you/looking for you.
They're looking for me in most of the clips though.
What I'd consider a series of ganks rather than 1vX is killing one target & then running away until your opponents give up & leave and you gank the next passer-by, but you're certainly entitled to your opinion. In the end what matters to me is that they're dead & I'm alive.
Starting 2m36s I do have a clip of what I'd consider a "series of ganks" on the video as well (except without the running away part). You also get to see what happens to a stealth oriented build when it's caught visible & out of position (made me laugh that death when it happened, because I totally deserved it).
It's not that different from how rollerblades play actually, they spam dodge rolls/cloaks around some tree and kill the pug that didn't get bored and leave when Incap+Relentless is up and then repeat.
See, they also depend on separating their targets (a medium armor build just can't take hits from multiple people at the same time) & taking them down one by one.
My build is more ranged/stealth oriented, but doesn't require Incap and Relentless and does far less dodge roll spamming (sustain being extremely limited).
It's more of an actual "rogue" or "assassin" style build than a "brawler", if that makes sense.
I just feel like there's a huge "stigma" when it comes to stealth oriented builds (especially ones utilizing bow) that makes people see them in negative light.
kendellking_chaosb14_ESO wrote: »kendellking_chaosb14_ESO wrote: »What is the thing about snipe that annoys us?
You can't win in a 1v1 with it
You can't win in a 2v1 with it
You can't certainly win in a 1vx with it
Are you sure about that?https://youtu.be/v1aqg6VJV54
I'm fully aware most don't use it efficiently, but there's no need to generalize.
So your big point is that a build with with two bows is good with snipe yes if you build 100% for the bow and only bank then yes it great but that’s not everyone and that level of extreme is not needed to my other weapon skill lines strong.
Point was to disprove what the poster I responded to claimed:You can't win in a 1v1 with it
You can't win in a 2v1 with it
You can't certainly win in a 1vx with itIt's useful only when already zerging an opponent leaving no chance for the outnumbered guy to fight back, due to the massive dmg.
That narrative is false. I actually do much better on a bow build in 1vX than with any of my melee builds at the moment.
Last thing I want to see is ZOS buff snipe damage because "it was only used in Xv1 and couldn't win anywhere else".
The only change to that skill I'd like to see is swapping its place with Rapid Fire (bow ultimate) so that it's no longer spammable, but bow still has access to that burst & now has a good spammable that would make it more viable in non-stealth combat.What is the thing about snipe that annoys us?
You can't win in a 1v1 with it
You can't win in a 2v1 with it
You can't certainly win in a 1vx with it
Are you sure about that?https://youtu.be/v1aqg6VJV54
I'm fully aware most don't use it efficiently, but there's no need to generalize.
Its certainly cool. But its just a series of ganks. Same as those 1 shot proc/onslaught builds would pick a few from an uncoordinated zerg, get 1/2 aggro, disappear and repeat. Its not really proper 1vX, where the X is all on you/looking for you.
They're looking for me in most of the clips though.
What I'd consider a series of ganks rather than 1vX is killing one target & then running away until your opponents give up & leave and you gank the next passer-by, but you're certainly entitled to your opinion. In the end what matters to me is that they're dead & I'm alive.
Starting 2m36s I do have a clip of what I'd consider a "series of ganks" on the video as well (except without the running away part). You also get to see what happens to a stealth oriented build when it's caught visible & out of position (made me laugh that death when it happened, because I totally deserved it).
It's not that different from how rollerblades play actually, they spam dodge rolls/cloaks around some tree and kill the pug that didn't get bored and leave when Incap+Relentless is up and then repeat.
See, they also depend on separating their targets (a medium armor build just can't take hits from multiple people at the same time) & taking them down one by one.
My build is more ranged/stealth oriented, but doesn't require Incap and Relentless and does far less dodge roll spamming (sustain being extremely limited).
It's more of an actual "rogue" or "assassin" style build than a "brawler", if that makes sense.
I just feel like there's a huge "stigma" when it comes to stealth oriented builds (especially ones utilizing bow) that makes people see them in negative light.
I have to agree with @ak_pvp you’re not fighting 1vX you’re ganking v X which is just not the same thing. When you say you 1vX better with bow then melee what you mean is you gank better at range ganking and fighting are very different.
Maura_Neysa wrote: »What is the thing about snipe that annoys us?
You can't win in a 1v1 with it
You can't win in a 2v1 with it
You can't certainly win in a 1vx with it
Are you sure about that?https://youtu.be/v1aqg6VJV54
I'm fully aware most don't use it efficiently, but there's no need to generalize.
Its certainly cool. But its just a series of ganks. Same as those 1 shot proc/onslaught builds would pick a few from an uncoordinated zerg, get 1/2 aggro, disappear and repeat. Its not really proper 1vX, where the X is all on you/looking for you.
They're looking for me in most of the clips though.
What I'd consider a series of ganks rather than 1vX is killing one target & then running away until your opponents give up & leave and you gank the next passer-by, but you're certainly entitled to your opinion. In the end what matters to me is that they're dead & I'm alive.
Starting 2m36s I do have a clip of what I'd consider a "series of ganks" on the video as well (except without the running away part). You also get to see what happens to a stealth oriented build when it's caught visible & out of position (made me laugh that death when it happened, because I totally deserved it).
It's not that different from how rollerblades play actually, they spam dodge rolls/cloaks around some tree and kill the pug that didn't get bored and leave when Incap+Relentless is up and then repeat.
See, they also depend on separating their targets (a medium armor build just can't take hits from multiple people at the same time) & taking them down one by one.
My build is more ranged/stealth oriented, but doesn't require Incap and Relentless and does far less dodge roll spamming (sustain being extremely limited).
It's more of an actual "rogue" or "assassin" style build than a "brawler", if that makes sense.
I just feel like there's a huge "stigma" when it comes to stealth oriented builds (especially ones utilizing bow) that makes people see them in negative light.
I run this same build on a Stamden with S&B on the back bar. No cloak but more defense while I try and reposition before reengaging. It’s a lot of fun.
That sounds awesome, glad to hear it's working on other classes too.
Didn't imagine it working on Warden though, how do you disengage & get to combo range if someone engages you in melee?
I tried the build for a while on a stam sorc and found that tricky even with BoL :P
Got one better that will solve it without removing it.
- After a snipe use increase the cost of your next snipe by X amount of Stamina (x%)
- Fix the ability so it cannot be animation cancelled and spammed at the same time.
The only problem I have with it is the latter part of the suggestion (it really is annoying that it can be animation cancelled and spammed all at once) and then of course theres Battlegrounds as the bow "people" who play BGs dont bother with objectives and just sit their fraggin too their hearts content. Its annoying, boring and ruins the whole thing especially considering they're NBs and just bugger off in stealth.
I dont care about them being nightblades but I do take issue with the playstyle it encourages in a game type which encourages teamwork (apart from team deathmatch obviously).
What is the thing about snipe that annoys us?
You can't win in a 1v1 with it
You can't win in a 2v1 with it
You can't certainly win in a 1vx with it
Are you sure about that?https://youtu.be/v1aqg6VJV54
I'm fully aware most don't use it efficiently, but there's no need to generalize.
Maura_Neysa wrote: »Anti_Virus wrote: »Rework snipe to be a single target spammable(like force pulse) and this wouldn't be an issue.
Eww, no
Maura_Neysa wrote: »Anti_Virus wrote: »Rework snipe to be a single target spammable(like force pulse) and this wouldn't be an issue.
Eww, no
Hahaah it already is a spammable while its bugged
kendellking_chaosb14_ESO wrote: »kendellking_chaosb14_ESO wrote: »What is the thing about snipe that annoys us?
You can't win in a 1v1 with it
You can't win in a 2v1 with it
You can't certainly win in a 1vx with it
Are you sure about that?https://youtu.be/v1aqg6VJV54
I'm fully aware most don't use it efficiently, but there's no need to generalize.
So your big point is that a build with with two bows is good with snipe yes if you build 100% for the bow and only bank then yes it great but that’s not everyone and that level of extreme is not needed to my other weapon skill lines strong.
Point was to disprove what the poster I responded to claimed:You can't win in a 1v1 with it
You can't win in a 2v1 with it
You can't certainly win in a 1vx with itIt's useful only when already zerging an opponent leaving no chance for the outnumbered guy to fight back, due to the massive dmg.
That narrative is false. I actually do much better on a bow build in 1vX than with any of my melee builds at the moment.
Last thing I want to see is ZOS buff snipe damage because "it was only used in Xv1 and couldn't win anywhere else".
The only change to that skill I'd like to see is swapping its place with Rapid Fire (bow ultimate) so that it's no longer spammable, but bow still has access to that burst & now has a good spammable that would make it more viable in non-stealth combat.What is the thing about snipe that annoys us?
You can't win in a 1v1 with it
You can't win in a 2v1 with it
You can't certainly win in a 1vx with it
Are you sure about that?https://youtu.be/v1aqg6VJV54
I'm fully aware most don't use it efficiently, but there's no need to generalize.
Its certainly cool. But its just a series of ganks. Same as those 1 shot proc/onslaught builds would pick a few from an uncoordinated zerg, get 1/2 aggro, disappear and repeat. Its not really proper 1vX, where the X is all on you/looking for you.
They're looking for me in most of the clips though.
What I'd consider a series of ganks rather than 1vX is killing one target & then running away until your opponents give up & leave and you gank the next passer-by, but you're certainly entitled to your opinion. In the end what matters to me is that they're dead & I'm alive.
Starting 2m36s I do have a clip of what I'd consider a "series of ganks" on the video as well (except without the running away part). You also get to see what happens to a stealth oriented build when it's caught visible & out of position (made me laugh that death when it happened, because I totally deserved it).
It's not that different from how rollerblades play actually, they spam dodge rolls/cloaks around some tree and kill the pug that didn't get bored and leave when Incap+Relentless is up and then repeat.
See, they also depend on separating their targets (a medium armor build just can't take hits from multiple people at the same time) & taking them down one by one.
My build is more ranged/stealth oriented, but doesn't require Incap and Relentless and does far less dodge roll spamming (sustain being extremely limited).
It's more of an actual "rogue" or "assassin" style build than a "brawler", if that makes sense.
I just feel like there's a huge "stigma" when it comes to stealth oriented builds (especially ones utilizing bow) that makes people see them in negative light.
I have to agree with @ak_pvp you’re not fighting 1vX you’re ganking v X which is just not the same thing. When you say you 1vX better with bow then melee what you mean is you gank better at range ganking and fighting are very different.
Hmm... GankvX? That's a new word. If I'm alone though and there's multiple opponents, isn't it 1vX as well? :thinking:
Ah, whatevs - irrelevant.
I get more kills in shorter amount of time than I do with my other builds currently, that's what matters in the end: efficiency.
Just trying to understand this "stigma" stealth gameplay has, where "ganking" becomes some pseudo-derogatory term for people.
kendellking_chaosb14_ESO wrote: »kendellking_chaosb14_ESO wrote: »kendellking_chaosb14_ESO wrote: »What is the thing about snipe that annoys us?
You can't win in a 1v1 with it
You can't win in a 2v1 with it
You can't certainly win in a 1vx with it
Are you sure about that?https://youtu.be/v1aqg6VJV54
I'm fully aware most don't use it efficiently, but there's no need to generalize.
So your big point is that a build with with two bows is good with snipe yes if you build 100% for the bow and only bank then yes it great but that’s not everyone and that level of extreme is not needed to my other weapon skill lines strong.
Point was to disprove what the poster I responded to claimed:You can't win in a 1v1 with it
You can't win in a 2v1 with it
You can't certainly win in a 1vx with itIt's useful only when already zerging an opponent leaving no chance for the outnumbered guy to fight back, due to the massive dmg.
That narrative is false. I actually do much better on a bow build in 1vX than with any of my melee builds at the moment.
Last thing I want to see is ZOS buff snipe damage because "it was only used in Xv1 and couldn't win anywhere else".
The only change to that skill I'd like to see is swapping its place with Rapid Fire (bow ultimate) so that it's no longer spammable, but bow still has access to that burst & now has a good spammable that would make it more viable in non-stealth combat.What is the thing about snipe that annoys us?
You can't win in a 1v1 with it
You can't win in a 2v1 with it
You can't certainly win in a 1vx with it
Are you sure about that?https://youtu.be/v1aqg6VJV54
I'm fully aware most don't use it efficiently, but there's no need to generalize.
Its certainly cool. But its just a series of ganks. Same as those 1 shot proc/onslaught builds would pick a few from an uncoordinated zerg, get 1/2 aggro, disappear and repeat. Its not really proper 1vX, where the X is all on you/looking for you.
They're looking for me in most of the clips though.
What I'd consider a series of ganks rather than 1vX is killing one target & then running away until your opponents give up & leave and you gank the next passer-by, but you're certainly entitled to your opinion. In the end what matters to me is that they're dead & I'm alive.
Starting 2m36s I do have a clip of what I'd consider a "series of ganks" on the video as well (except without the running away part). You also get to see what happens to a stealth oriented build when it's caught visible & out of position (made me laugh that death when it happened, because I totally deserved it).
It's not that different from how rollerblades play actually, they spam dodge rolls/cloaks around some tree and kill the pug that didn't get bored and leave when Incap+Relentless is up and then repeat.
See, they also depend on separating their targets (a medium armor build just can't take hits from multiple people at the same time) & taking them down one by one.
My build is more ranged/stealth oriented, but doesn't require Incap and Relentless and does far less dodge roll spamming (sustain being extremely limited).
It's more of an actual "rogue" or "assassin" style build than a "brawler", if that makes sense.
I just feel like there's a huge "stigma" when it comes to stealth oriented builds (especially ones utilizing bow) that makes people see them in negative light.
I have to agree with @ak_pvp you’re not fighting 1vX you’re ganking v X which is just not the same thing. When you say you 1vX better with bow then melee what you mean is you gank better at range ganking and fighting are very different.
Hmm... GankvX? That's a new word. If I'm alone though and there's multiple opponents, isn't it 1vX as well? :thinking:
Ah, whatevs - irrelevant.
I get more kills in shorter amount of time than I do with my other builds currently, that's what matters in the end: efficiency.
Just trying to understand this "stigma" stealth gameplay has, where "ganking" becomes some pseudo-derogatory term for people.
I don’t use ganking as a derogatory term I actually love it. I strongly believe ganking should be a part of any real PvP. After all it’s a war zone riding alone or just having no defenses cause you relay on your group for your defense is dumb. Gankers who go in solo or at max a two man team are true gankers when 3-6 jump you from stealth it’s just weak.
I have gank builds for all 5 classes and I can stay you can make a wide range of powers efficient. I use Sword and Shield in three different gank builds. When you know what you’re doing nearly anything can be good for ganking.
I and I do believe most players call one guy taking on 5-10+ as 1vX. It’s not a 1vZerg fight if a Zerg just stops to chase a ganker. Searching and fighting or two different things. Yes snipe can be great from stealth or in a Zerg but the powers sucks on it’s own. Facing one person even just wait for the second cast and roll two shots at once.
Bow should be a good weapon point blank period. Not just from stealth or from the safety of a Zerg. To that point it’s not good saying it is only gives ZoS one more post to point at and say see bow is in a good place.
kendellking_chaosb14_ESO wrote: »kendellking_chaosb14_ESO wrote: »kendellking_chaosb14_ESO wrote: »What is the thing about snipe that annoys us?
You can't win in a 1v1 with it
You can't win in a 2v1 with it
You can't certainly win in a 1vx with it
Are you sure about that?https://youtu.be/v1aqg6VJV54
I'm fully aware most don't use it efficiently, but there's no need to generalize.
So your big point is that a build with with two bows is good with snipe yes if you build 100% for the bow and only bank then yes it great but that’s not everyone and that level of extreme is not needed to my other weapon skill lines strong.
Point was to disprove what the poster I responded to claimed:You can't win in a 1v1 with it
OYou can't win in a 2v1 with it
You can't certainly win in a 1vx with itIt's useful only when already zerging an opponent leaving no chance for the outnumbered guy to fight back, due to the massive dmg.
That narrative is false. I actually do much better on a bow build in 1vX than with any of my melee builds at the moment.
Last thing I want to see is ZOS buff snipe damage because "it was only used in Xv1 and couldn't win anywhere else".
The only change to that skill I'd like to see is swapping its place with Rapid Fire (bow ultimate) so that it's no longer spammable, but bow still has access to that burst & now has a good spammable that would make it more viable in non-stealth combat.What is the thing about snipe that annoys us?
You can't win in a 1v1 with it
You can't win in a 2v1 with it
You can't certainly win in a 1vx with it
Are you sure about that?https://youtu.be/v1aqg6VJV54
I'm fully aware most don't use it efficiently, but there's no need to generalize.
Its certainly cool. But its just a series of ganks. Same as those 1 shot proc/onslaught builds would pick a few from an uncoordinated zerg, get 1/2 aggro, disappear and repeat. Its not really proper 1vX, where the X is all on you/looking for you.
They're looking for me in most of the clips though.
What I'd consider a series of ganks rather than 1vX is killing one target & then running away until your opponents give up & leave and you gank the next passer-by, but you're certainly entitled to your opinion. In the end what matters to me is that they're dead & I'm alive.
Starting 2m36s I do have a clip of what I'd consider a "series of ganks" on the video as well (except without the running away part). You also get to see what happens to a stealth oriented build when it's caught visible & out of position (made me laugh that death when it happened, because I totally deserved it).
It's not that different from how rollerblades play actually, they spam dodge rolls/cloaks around some tree and kill the pug that didn't get bored and leave when Incap+Relentless is up and then repeat.
See, they also depend on separating their targets (a medium armor build just can't take hits from multiple people at the same time) & taking them down one by one.
My build is more ranged/stealth oriented, but doesn't require Incap and Relentless and does far less dodge roll spamming (sustain being extremely limited).
It's more of an actual "rogue" or "assassin" style build than a "brawler", if that makes sense.
I just feel like there's a huge "stigma" when it comes to stealth oriented builds (especially ones utilizing bow) that makes people see them in negative light.
I have to agree with @ak_pvp you’re not fighting 1vX you’re ganking v X which is just not the same thing. When you say you 1vX better with bow then melee what you mean is you gank better at range ganking and fighting are very different.
Hmm... GankvX? That's a new word. If I'm alone though and there's multiple opponents, isn't it 1vX as well? :thinking:
Ah, whatevs - irrelevant.
I get more kills in shorter amount of time than I do with my other builds currently, that's what matters in the end: efficiency.
Just trying to understand this "stigma" stealth gameplay has, where "ganking" becomes some pseudo-derogatory term for people.
I don’t use ganking as a derogatory term I actually love it. I strongly believe ganking should be a part of any real PvP. After all it’s a war zone riding alone or just having no defenses cause you relay on your group for your defense is dumb. Gankers who go in solo or at max a two man team are true gankers when 3-6 jump you from stealth it’s just weak.
I have gank builds for all 5 classes and I can stay you can make a wide range of powers efficient. I use Sword and Shield in three different gank builds. When you know what you’re doing nearly anything can be good for ganking.
I and I do believe most players call one guy taking on 5-10+ as 1vX. It’s not a 1vZerg fight if a Zerg just stops to chase a ganker. Searching and fighting or two different things. Yes snipe can be great from stealth or in a Zerg but the powers sucks on it’s own. Facing one person even just wait for the second cast and roll two shots at once.
Bow should be a good weapon point blank period. Not just from stealth or from the safety of a Zerg. To that point it’s not good saying it is only gives ZoS one more post to point at and say see bow is in a good place.
Gotcha. Sorry if I misconstrued your post.
Yes, I do agree bow needs numerous buffs/changes to see more build diversity & I hope my video isn't misinterpreted to mean that bow has no serious issues. I do hope however that it shows it's playable in a certain niche now & that people can enjoy a different playstyle than the ever-so-popular dodge roll spam oriented melee builds.
Currently it's very difficult/almost impossible to make it work effectively outside NB. And even on NB it's pretty much limited to open world stealth focused gameplay - duels for example don't tend to end too well...
Some suggestions in case anyone at ZOS happens to be reading:
Scatter Shot needs to be 28m range like Flame Reach.
It currently doesn't synergize with bow playstyle & toolkit which encourages you to stay at range (Long Shots passive, main burst tied to interruptable cast time ability etc). Also, all stamina builds apart from stamplar (Binding Javelin) lack a CC they can use (apart from the Tactician CP Off Balance heavy attack stun trick).
Arrow Spray needs to be undodgeable like Steel Tornado/Brawler.
Needs to be consistent with other AoE skills in the game. Also, bow currently has zero undodgeable abilities (even the ultimate can be dodged).
Snipe and Rapid Fire could swap places.
Making Snipe the ultimate would keep bow bursty though you'd have to work for it a bit more. Having Rapid Fire (Ballista morph would probably have to change a bit) as a spammable would make it much more reliable in non-stealth focused combat.
Long Shots passive should increase all damage, not just bow skills.
Would certainly make Wardens feel less silly while using Cutting Dive from distance & would keep Templar Javelin relevant if Scatter Shot had similar range. Would also make Relentless Focus hit a bit harder from long range, in case it for once doesn't get dodged (it is extremely telegraphed from long range).
Being a passive that scales with range, it wouldn't affect the more popular melee builds.
I would probably also change Hasty Retreat passive to give Minor Expedition instead, currently there's so many different ways of getting Major Expedition that the passive is redundant.
Minor Expedition is much less common and being able to move slightly faster with that *and* Major Expedition from another source would help bow builds maintain distance.
I think these changes would help bow builds & should also reduce the amount of complaints regarding multiple snipes desyncing etc.
kendellking_chaosb14_ESO wrote: »kendellking_chaosb14_ESO wrote: »What is the thing about snipe that annoys us?
You can't win in a 1v1 with it
You can't win in a 2v1 with it
You can't certainly win in a 1vx with it
Are you sure about that?https://youtu.be/v1aqg6VJV54
I'm fully aware most don't use it efficiently, but there's no need to generalize.
So your big point is that a build with with two bows is good with snipe yes if you build 100% for the bow and only bank then yes it great but that’s not everyone and that level of extreme is not needed to my other weapon skill lines strong.
Point was to disprove what the poster I responded to claimed:You can't win in a 1v1 with it
You can't win in a 2v1 with it
You can't certainly win in a 1vx with itIt's useful only when already zerging an opponent leaving no chance for the outnumbered guy to fight back, due to the massive dmg.
That narrative is false. I actually do much better on a bow build in 1vX than with any of my melee builds at the moment.
Last thing I want to see is ZOS buff snipe damage because "it was only used in Xv1 and couldn't win anywhere else".
The only change to that skill I'd like to see is swapping its place with Rapid Fire (bow ultimate) so that it's no longer spammable, but bow still has access to that burst & now has a good spammable that would make it more viable in non-stealth combat.What is the thing about snipe that annoys us?
You can't win in a 1v1 with it
You can't win in a 2v1 with it
You can't certainly win in a 1vx with it
Are you sure about that?https://youtu.be/v1aqg6VJV54
I'm fully aware most don't use it efficiently, but there's no need to generalize.
Its certainly cool. But its just a series of ganks. Same as those 1 shot proc/onslaught builds would pick a few from an uncoordinated zerg, get 1/2 aggro, disappear and repeat. Its not really proper 1vX, where the X is all on you/looking for you.
They're looking for me in most of the clips though.
What I'd consider a series of ganks rather than 1vX is killing one target & then running away until your opponents give up & leave and you gank the next passer-by, but you're certainly entitled to your opinion. In the end what matters to me is that they're dead & I'm alive.
Starting 2m36s I do have a clip of what I'd consider a "series of ganks" on the video as well (except without the running away part). You also get to see what happens to a stealth oriented build when it's caught visible & out of position (made me laugh that death when it happened, because I totally deserved it).
It's not that different from how rollerblades play actually, they spam dodge rolls/cloaks around some tree and kill the pug that didn't get bored and leave when Incap+Relentless is up and then repeat.
See, they also depend on separating their targets (a medium armor build just can't take hits from multiple people at the same time) & taking them down one by one.
My build is more ranged/stealth oriented, but doesn't require Incap and Relentless and does far less dodge roll spamming (sustain being extremely limited).
It's more of an actual "rogue" or "assassin" style build than a "brawler", if that makes sense.
I just feel like there's a huge "stigma" when it comes to stealth oriented builds (especially ones utilizing bow) that makes people see them in negative light.
I have to agree with @ak_pvp you’re not fighting 1vX you’re ganking v X which is just not the same thing. When you say you 1vX better with bow then melee what you mean is you gank better at range ganking and fighting are very different.
Hmm... GankvX? That's a new word. If I'm alone though and there's multiple opponents, isn't it 1vX as well? :thinking:
Ah, whatevs - irrelevant.
I get more kills in shorter amount of time than I do with my other builds currently, that's what matters in the end: efficiency.
Just trying to understand this "stigma" stealth gameplay has, where "ganking" becomes some pseudo-derogatory term for people.
kendellking_chaosb14_ESO wrote: »kendellking_chaosb14_ESO wrote: »kendellking_chaosb14_ESO wrote: »What is the thing about snipe that annoys us?
You can't win in a 1v1 with it
You can't win in a 2v1 with it
You can't certainly win in a 1vx with it
Are you sure about that?https://youtu.be/v1aqg6VJV54
I'm fully aware most don't use it efficiently, but there's no need to generalize.
So your big point is that a build with with two bows is good with snipe yes if you build 100% for the bow and only bank then yes it great but that’s not everyone and that level of extreme is not needed to my other weapon skill lines strong.
Point was to disprove what the poster I responded to claimed:You can't win in a 1v1 with it
You can't win in a 2v1 with it
You can't certainly win in a 1vx with itIt's useful only when already zerging an opponent leaving no chance for the outnumbered guy to fight back, due to the massive dmg.
That narrative is false. I actually do much better on a bow build in 1vX than with any of my melee builds at the moment.
Last thing I want to see is ZOS buff snipe damage because "it was only used in Xv1 and couldn't win anywhere else".
The only change to that skill I'd like to see is swapping its place with Rapid Fire (bow ultimate) so that it's no longer spammable, but bow still has access to that burst & now has a good spammable that would make it more viable in non-stealth combat.What is the thing about snipe that annoys us?
You can't win in a 1v1 with it
You can't win in a 2v1 with it
You can't certainly win in a 1vx with it
Are you sure about that?https://youtu.be/v1aqg6VJV54
I'm fully aware most don't use it efficiently, but there's no need to generalize.
Its certainly cool. But its just a series of ganks. Same as those 1 shot proc/onslaught builds would pick a few from an uncoordinated zerg, get 1/2 aggro, disappear and repeat. Its not really proper 1vX, where the X is all on you/looking for you.
They're looking for me in most of the clips though.
What I'd consider a series of ganks rather than 1vX is killing one target & then running away until your opponents give up & leave and you gank the next passer-by, but you're certainly entitled to your opinion. In the end what matters to me is that they're dead & I'm alive.
Starting 2m36s I do have a clip of what I'd consider a "series of ganks" on the video as well (except without the running away part). You also get to see what happens to a stealth oriented build when it's caught visible & out of position (made me laugh that death when it happened, because I totally deserved it).
It's not that different from how rollerblades play actually, they spam dodge rolls/cloaks around some tree and kill the pug that didn't get bored and leave when Incap+Relentless is up and then repeat.
See, they also depend on separating their targets (a medium armor build just can't take hits from multiple people at the same time) & taking them down one by one.
My build is more ranged/stealth oriented, but doesn't require Incap and Relentless and does far less dodge roll spamming (sustain being extremely limited).
It's more of an actual "rogue" or "assassin" style build than a "brawler", if that makes sense.
I just feel like there's a huge "stigma" when it comes to stealth oriented builds (especially ones utilizing bow) that makes people see them in negative light.
I have to agree with @ak_pvp you’re not fighting 1vX you’re ganking v X which is just not the same thing. When you say you 1vX better with bow then melee what you mean is you gank better at range ganking and fighting are very different.
Hmm... GankvX? That's a new word. If I'm alone though and there's multiple opponents, isn't it 1vX as well? :thinking:
Ah, whatevs - irrelevant.
I get more kills in shorter amount of time than I do with my other builds currently, that's what matters in the end: efficiency.
Just trying to understand this "stigma" stealth gameplay has, where "ganking" becomes some pseudo-derogatory term for people.
I don’t use ganking as a derogatory term I actually love it. I strongly believe ganking should be a part of any real PvP. After all it’s a war zone riding alone or just having no defenses cause you relay on your group for your defense is dumb. Gankers who go in solo or at max a two man team are true gankers when 3-6 jump you from stealth it’s just weak.
I have gank builds for all 5 classes and I can stay you can make a wide range of powers efficient. I use Sword and Shield in three different gank builds. When you know what you’re doing nearly anything can be good for ganking.
I and I do believe most players call one guy taking on 5-10+ as 1vX. It’s not a 1vZerg fight if a Zerg just stops to chase a ganker. Searching and fighting or two different things. Yes snipe can be great from stealth or in a Zerg but the powers sucks on it’s own. Facing one person even just wait for the second cast and roll two shots at once.
Bow should be a good weapon point blank period. Not just from stealth or from the safety of a Zerg. To that point it’s not good saying it is only gives ZoS one more post to point at and say see bow is in a good place.
Gotcha. Sorry if I misconstrued your post.
Yes, I do agree bow needs numerous buffs/changes to see more build diversity & I hope my video isn't misinterpreted to mean that bow has no serious issues. I do hope however that it shows it's playable in a certain niche now & that people can enjoy a different playstyle than the ever-so-popular dodge roll spam oriented melee builds.
Currently it's very difficult/almost impossible to make it work effectively outside NB. And even on NB it's pretty much limited to open world stealth focused gameplay - duels for example don't tend to end too well...
Some suggestions in case anyone at ZOS happens to be reading:
Scatter Shot needs to be 28m range like Flame Reach.
It currently doesn't synergize with bow playstyle & toolkit which encourages you to stay at range (Long Shots passive, main burst tied to interruptable cast time ability etc). Also, all stamina builds apart from stamplar (Binding Javelin) lack a CC they can use (apart from the Tactician CP Off Balance heavy attack stun trick).
Arrow Spray needs to be undodgeable like Steel Tornado/Brawler.
Needs to be consistent with other AoE skills in the game. Also, bow currently has zero undodgeable abilities (even the ultimate can be dodged).
Snipe and Rapid Fire could swap places.
Making Snipe the ultimate would keep bow bursty though you'd have to work for it a bit more. Having Rapid Fire (Ballista morph would probably have to change a bit) as a spammable would make it much more reliable in non-stealth focused combat.
Long Shots passive should increase all damage, not just bow skills.
Would certainly make Wardens feel less silly while using Cutting Dive from distance & would keep Templar Javelin relevant if Scatter Shot had similar range. Would also make Relentless Focus hit a bit harder from long range, in case it for once doesn't get dodged (it is extremely telegraphed from long range).
Being a passive that scales with range, it wouldn't affect the more popular melee builds.
I would probably also change Hasty Retreat passive to give Minor Expedition instead, currently there's so many different ways of getting Major Expedition that the passive is redundant.
Minor Expedition is much less common and being able to move slightly faster with that *and* Major Expedition from another source would help bow builds maintain distance.
I think these changes would help bow builds & should also reduce the amount of complaints regarding multiple snipes desyncing etc.
kendellking_chaosb14_ESO wrote: »kendellking_chaosb14_ESO wrote: »What is the thing about snipe that annoys us?
You can't win in a 1v1 with it
You can't win in a 2v1 with it
You can't certainly win in a 1vx with it
Are you sure about that?https://youtu.be/v1aqg6VJV54
I'm fully aware most don't use it efficiently, but there's no need to generalize.
So your big point is that a build with with two bows is good with snipe yes if you build 100% for the bow and only bank then yes it great but that’s not everyone and that level of extreme is not needed to my other weapon skill lines strong.
Point was to disprove what the poster I responded to claimed:You can't win in a 1v1 with it
You can't win in a 2v1 with it
You can't certainly win in a 1vx with itIt's useful only when already zerging an opponent leaving no chance for the outnumbered guy to fight back, due to the massive dmg.
That narrative is false. I actually do much better on a bow build in 1vX than with any of my melee builds at the moment.
Last thing I want to see is ZOS buff snipe damage because "it was only used in Xv1 and couldn't win anywhere else".
The only change to that skill I'd like to see is swapping its place with Rapid Fire (bow ultimate) so that it's no longer spammable, but bow still has access to that burst & now has a good spammable that would make it more viable in non-stealth combat.What is the thing about snipe that annoys us?
You can't win in a 1v1 with it
You can't win in a 2v1 with it
You can't certainly win in a 1vx with it
Are you sure about that?https://youtu.be/v1aqg6VJV54
I'm fully aware most don't use it efficiently, but there's no need to generalize.
Its certainly cool. But its just a series of ganks. Same as those 1 shot proc/onslaught builds would pick a few from an uncoordinated zerg, get 1/2 aggro, disappear and repeat. Its not really proper 1vX, where the X is all on you/looking for you.
They're looking for me in most of the clips though.
What I'd consider a series of ganks rather than 1vX is killing one target & then running away until your opponents give up & leave and you gank the next passer-by, but you're certainly entitled to your opinion. In the end what matters to me is that they're dead & I'm alive.
Starting 2m36s I do have a clip of what I'd consider a "series of ganks" on the video as well (except without the running away part). You also get to see what happens to a stealth oriented build when it's caught visible & out of position (made me laugh that death when it happened, because I totally deserved it).
It's not that different from how rollerblades play actually, they spam dodge rolls/cloaks around some tree and kill the pug that didn't get bored and leave when Incap+Relentless is up and then repeat.
See, they also depend on separating their targets (a medium armor build just can't take hits from multiple people at the same time) & taking them down one by one.
My build is more ranged/stealth oriented, but doesn't require Incap and Relentless and does far less dodge roll spamming (sustain being extremely limited).
It's more of an actual "rogue" or "assassin" style build than a "brawler", if that makes sense.
I just feel like there's a huge "stigma" when it comes to stealth oriented builds (especially ones utilizing bow) that makes people see them in negative light.
I have to agree with @ak_pvp you’re not fighting 1vX you’re ganking v X which is just not the same thing. When you say you 1vX better with bow then melee what you mean is you gank better at range ganking and fighting are very different.
Hmm... GankvX? That's a new word. If I'm alone though and there's multiple opponents, isn't it 1vX as well? :thinking:
Ah, whatevs - irrelevant.
I get more kills in shorter amount of time than I do with my other builds currently, that's what matters in the end: efficiency.
Just trying to understand this "stigma" stealth gameplay has, where "ganking" becomes some pseudo-derogatory term for people.
Its not really a stigma. I think ganking (ESO def, not actual, which is just zerging) is fine and a part of the game. It allows people to diversify builds, both to gank, and to defend from them. But Its a comment on the effectiveness of bow for 1vX. Your playstyle isn't as difficult as normal 1vX, and neither is many of the bow playstyles. As the original comment states. Bow is a mainly Xv1 playstyle. Your changes will help change that.
Abysswarrior45 wrote: »Wolfenbelle wrote: »Abysswarrior45 wrote: »Delete the skill and solo pvp and pvp in general would be 100x better. End rant.
When will PvP types get it through your heads that this game also has a PvE side? Seriously. Stop moaning and groaning because another player beats you in PvP. Stop asking for nerfs and removal of skills because you can't handle another player beating you in a video game. Grow up and get tough. Sheesh!
You use snipe in PvE? Lul.Tan9oSuccka wrote: »Archers on a keep wall should be deadly.
I’m not the best PVP person but L2P is snipe is a problem for you.
Jeez, you can hear the whistle a mile away.
No you can't hear it. You only hear it when you're dead and its not due to lag.
kendellking_chaosb14_ESO wrote: »kendellking_chaosb14_ESO wrote: »kendellking_chaosb14_ESO wrote: »What is the thing about snipe that annoys us?
You can't win in a 1v1 with it
You can't win in a 2v1 with it
You can't certainly win in a 1vx with it
Are you sure about that?https://youtu.be/v1aqg6VJV54
I'm fully aware most don't use it efficiently, but there's no need to generalize.
So your big point is that a build with with two bows is good with snipe yes if you build 100% for the bow and only bank then yes it great but that’s not everyone and that level of extreme is not needed to my other weapon skill lines strong.
Point was to disprove what the poster I responded to claimed:You can't win in a 1v1 with it
You can't win in a 2v1 with it
You can't certainly win in a 1vx with itIt's useful only when already zerging an opponent leaving no chance for the outnumbered guy to fight back, due to the massive dmg.
That narrative is false. I actually do much better on a bow build in 1vX than with any of my melee builds at the moment.
Last thing I want to see is ZOS buff snipe damage because "it was only used in Xv1 and couldn't win anywhere else".
The only change to that skill I'd like to see is swapping its place with Rapid Fire (bow ultimate) so that it's no longer spammable, but bow still has access to that burst & now has a good spammable that would make it more viable in non-stealth combat.What is the thing about snipe that annoys us?
You can't win in a 1v1 with it
You can't win in a 2v1 with it
You can't certainly win in a 1vx with it
Are you sure about that?https://youtu.be/v1aqg6VJV54
I'm fully aware most don't use it efficiently, but there's no need to generalize.
Its certainly cool. But its just a series of ganks. Same as those 1 shot proc/onslaught builds would pick a few from an uncoordinated zerg, get 1/2 aggro, disappear and repeat. Its not really proper 1vX, where the X is all on you/looking for you.
They're looking for me in most of the clips though.
What I'd consider a series of ganks rather than 1vX is killing one target & then running away until your opponents give up & leave and you gank the next passer-by, but you're certainly entitled to your opinion. In the end what matters to me is that they're dead & I'm alive.
Starting 2m36s I do have a clip of what I'd consider a "series of ganks" on the video as well (except without the running away part). You also get to see what happens to a stealth oriented build when it's caught visible & out of position (made me laugh that death when it happened, because I totally deserved it).
It's not that different from how rollerblades play actually, they spam dodge rolls/cloaks around some tree and kill the pug that didn't get bored and leave when Incap+Relentless is up and then repeat.
See, they also depend on separating their targets (a medium armor build just can't take hits from multiple people at the same time) & taking them down one by one.
My build is more ranged/stealth oriented, but doesn't require Incap and Relentless and does far less dodge roll spamming (sustain being extremely limited).
It's more of an actual "rogue" or "assassin" style build than a "brawler", if that makes sense.
I just feel like there's a huge "stigma" when it comes to stealth oriented builds (especially ones utilizing bow) that makes people see them in negative light.
I have to agree with @ak_pvp you’re not fighting 1vX you’re ganking v X which is just not the same thing. When you say you 1vX better with bow then melee what you mean is you gank better at range ganking and fighting are very different.
Hmm... GankvX? That's a new word. If I'm alone though and there's multiple opponents, isn't it 1vX as well? :thinking:
Ah, whatevs - irrelevant.
I get more kills in shorter amount of time than I do with my other builds currently, that's what matters in the end: efficiency.
Just trying to understand this "stigma" stealth gameplay has, where "ganking" becomes some pseudo-derogatory term for people.
I don’t use ganking as a derogatory term I actually love it. I strongly believe ganking should be a part of any real PvP. After all it’s a war zone riding alone or just having no defenses cause you relay on your group for your defense is dumb. Gankers who go in solo or at max a two man team are true gankers when 3-6 jump you from stealth it’s just weak.
I have gank builds for all 5 classes and I can stay you can make a wide range of powers efficient. I use Sword and Shield in three different gank builds. When you know what you’re doing nearly anything can be good for ganking.
I and I do believe most players call one guy taking on 5-10+ as 1vX. It’s not a 1vZerg fight if a Zerg just stops to chase a ganker. Searching and fighting or two different things. Yes snipe can be great from stealth or in a Zerg but the powers sucks on it’s own. Facing one person even just wait for the second cast and roll two shots at once.
Bow should be a good weapon point blank period. Not just from stealth or from the safety of a Zerg. To that point it’s not good saying it is only gives ZoS one more post to point at and say see bow is in a good place.
Gotcha. Sorry if I misconstrued your post.
Yes, I do agree bow needs numerous buffs/changes to see more build diversity & I hope my video isn't misinterpreted to mean that bow has no serious issues. I do hope however that it shows it's playable in a certain niche now & that people can enjoy a different playstyle than the ever-so-popular dodge roll spam oriented melee builds.
Currently it's very difficult/almost impossible to make it work effectively outside NB. And even on NB it's pretty much limited to open world stealth focused gameplay - duels for example don't tend to end too well...
Some suggestions in case anyone at ZOS happens to be reading:
Scatter Shot needs to be 28m range like Flame Reach.
It currently doesn't synergize with bow playstyle & toolkit which encourages you to stay at range (Long Shots passive, main burst tied to interruptable cast time ability etc). Also, all stamina builds apart from stamplar (Binding Javelin) lack a CC they can use (apart from the Tactician CP Off Balance heavy attack stun trick).
Arrow Spray needs to be undodgeable like Steel Tornado/Brawler.
Needs to be consistent with other AoE skills in the game. Also, bow currently has zero undodgeable abilities (even the ultimate can be dodged).
Snipe and Rapid Fire could swap places.
Making Snipe the ultimate would keep bow bursty though you'd have to work for it a bit more. Having Rapid Fire (Ballista morph would probably have to change a bit) as a spammable would make it much more reliable in non-stealth focused combat.
Long Shots passive should increase all damage, not just bow skills.
Would certainly make Wardens feel less silly while using Cutting Dive from distance & would keep Templar Javelin relevant if Scatter Shot had similar range. Would also make Relentless Focus hit a bit harder from long range, in case it for once doesn't get dodged (it is extremely telegraphed from long range).
Being a passive that scales with range, it wouldn't affect the more popular melee builds.
I would probably also change Hasty Retreat passive to give Minor Expedition instead, currently there's so many different ways of getting Major Expedition that the passive is redundant.
Minor Expedition is much less common and being able to move slightly faster with that *and* Major Expedition from another source would help bow builds maintain distance.
I think these changes would help bow builds & should also reduce the amount of complaints regarding multiple snipes desyncing etc.