That might make sense if two-handed weapons had some innate advantage. Every weapon type has "perks of the skilline".No, you sacrifice an extra set bonus for the perks of a skilline the only one that should is frost staves as frost staves are underwhelming
VaranisArano wrote: »Bows. Greatswords. Staves.
Sorry, battleaxe and maul users. No one loves you enough to let you in on the extra bonuses.
SpiderKnight wrote: »Where's the beating a dead horse picture guy?
They should, but they just don't, and we're already getting one QoL improvement with the jewelry crafting. They're not gonna risk rolling out two features that (further) screw up the balance at the same time.
Besides, how dumb would it look to have someone walking around with two bows or staves? Two greatswords or something might actually look pretty cool, but allowing the slot to be fillable by some other set-piece item? That'd be a nightmare. (And the next logical step, because people would complain that dual-wielders/sword&board characters get to mix and match the sets they use).
To be fairly honest I think the aspect of making two handed count as two piece is beyond just the appeal of more set bonuses but also adding new prospects for set originality versus just the traditional and imo I think it might likely shake things up and add new variations of play styles. So yeah I think it would be a good idea if two handed counted as two pieces.
No.rileynotzb14_ESO wrote: »Should two-handed weapons count as two pieces towards a set?
Heh, but being able to do it is what makes Momon the Dark Hero so noticeable!VilniusNastavnik wrote: »Someone say dual wield Greatswords?
TheShadowScout wrote: »No.rileynotzb14_ESO wrote: »Should two-handed weapons count as two pieces towards a set?
Otherwise they would have -all- the advantages!
Should one-handed weapons have the same advantages in damage or range as two-handed weapons?
No.
Otherwise they would have -all- the advantages.
Should both one-handed and two-handed weapons have the same effect in both damage/range and set pieces?
No.
Otherwise there would be no difference, and just imagine how boring that would be if everything was the same...
...
Should there be more weapon options so people wanting to play magica are not forced to pick up a staff, people who play stamina and want range make more options then bow and everyone can have more fun in various ways?
Yes.
By the powers that be, yes, Yes, YES!!!
Which is why I keep liking to stuff like additional weapon skill ideas!Heh, but being able to do it is what makes Momon the Dark Hero so noticeable!VilniusNastavnik wrote: »Someone say dual wield Greatswords?
Let's talk about it again when ESO gets a strength stat that is different between characters, and a level cap of 100...
TheShadowScout wrote: »No.rileynotzb14_ESO wrote: »Should two-handed weapons count as two pieces towards a set?
Otherwise they would have -all- the advantages!
Should one-handed weapons have the same advantages in damage or range as two-handed weapons?
No.
Otherwise they would have -all- the advantages.
Should both one-handed and two-handed weapons have the same effect in both damage/range and set pieces?
No.
Otherwise there would be no difference, and just imagine how boring that would be if everything was the same...
...
Should there be more weapon options so people wanting to play magica are not forced to pick up a staff, people who play stamina and want range make more options then bow and everyone can have more fun in various ways?
Yes.
By the powers that be, yes, Yes, YES!!!
Which is why I keep liking to stuff like additional weapon skill ideas!Heh, but being able to do it is what makes Momon the Dark Hero so noticeable!VilniusNastavnik wrote: »Someone say dual wield Greatswords?
Let's talk about it again when ESO gets a strength stat that is different between characters, and a level cap of 100...
Can you tell me what are the advantages of 2h weapons VS 1h weapons ?
kaorunandrak wrote: »TheShadowScout wrote: »No.rileynotzb14_ESO wrote: »Should two-handed weapons count as two pieces towards a set?
Otherwise they would have -all- the advantages!
Should one-handed weapons have the same advantages in damage or range as two-handed weapons?
No.
Otherwise they would have -all- the advantages.
Should both one-handed and two-handed weapons have the same effect in both damage/range and set pieces?
No.
Otherwise there would be no difference, and just imagine how boring that would be if everything was the same...
...
Should there be more weapon options so people wanting to play magica are not forced to pick up a staff, people who play stamina and want range make more options then bow and everyone can have more fun in various ways?
Yes.
By the powers that be, yes, Yes, YES!!!
Which is why I keep liking to stuff like additional weapon skill ideas!Heh, but being able to do it is what makes Momon the Dark Hero so noticeable!VilniusNastavnik wrote: »Someone say dual wield Greatswords?
Let's talk about it again when ESO gets a strength stat that is different between characters, and a level cap of 100...
Can you tell me what are the advantages of 2h weapons VS 1h weapons ?
Execute? and splash damage slightly. 2h I enjoy but there are still animation glitches like getting stuck in dizzying swing or charge animations unable to do nothing. Not to mention our bleed is terrible, it suffers in DPS and both DW and 1h can bridge the gap in burst. You play 2h cause you like it and so you don't have to rely on potions or team buffs for buffs/heals.