Jewelry Acquired Prior to Summerset Launch is *not* Deconstructable.......

Vaoh
Vaoh
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Hey everyone, wanted to clear a few things up for you. Summerset is required to use any Jewelry Crafting Stations found in Tamriel. If you don’t own Summerset, you will still be able to find Jewelry Crafting resource nodes to sell, and you will also be able to purchase crafted jewelry from others. Set jewelry will be BoE, non-set will not be bound. Additionally, you will not be able to deconstruct any jewelry you're currently holding onto prior to Summerset launch.

We're currently working on a very extensive Jewelry Crafting article that we plan to publish before we start the next PTS cycle, which will hopefully answer a lot more questions.

So I’m posting this because it’s actually a pretty big deal. Many players have stashed their Gold jewelry for a very long time in anticipation of Jewelry Crafting finally launching. Personally I have exactly 213 Gold jewelry pieces that I have held onto specifically to deconstruct (after keeping all that I need) - about a 1.5yrs of raiding. Nevermind how this affects me though..... obviously I’m going to have a bias here lol. I personally dislike that they’re doing this and know many players in a similar situation who feel the same.

I want to know what you all think about this. Should Gold Jewelry earned prior to Summerset launch be deconstructable?

EDIT:
You will still be able to upgrade, transmute, or even research existing jewelry. You just won't be able to deconstruct it.

Edited by Vaoh on March 30, 2018 7:00PM
  • Maryal
    Maryal
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    Anyone who's been around this game long enough knows that a.) if advanced information could be exploited, the info won't be let out; and b.) when advanced info is released early, there is always some mechanic that is put in to prevent it being exploited 'beforehand'

    Live and learn
  • Taleof2Cities
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    As someone who has a ton of jewelry already, this seems like a fair rule.

    It isn’t going to take long for the basement-dwelling neckbeards to acquire pieces (when the chapter releases) anyway.
  • phaneub17_ESO
    phaneub17_ESO
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    Well I can vendor my hoarding now.
  • MLGProPlayer
    MLGProPlayer
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    I like it this way. It will prevent people from maxing out the craft line on day 1.

    Also, you've been saving jewellery for years even before jewellery crafting was announced. If ZOS decided to never release jewellery crafting, you would be in the same position anyway.
  • Kalante
    Kalante
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    rekt
  • Vaoh
    Vaoh
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    I like it this way. It will prevent people from maxing out the craft line on day 1.

    Also, you've been saving jewellery for years even before jewellery crafting was announced. If ZOS decided to never release jewellery crafting, you would be in the same position anyway.

    I stashed it all on one of my pack mules. Easy storage. Was hoping it would be profitable one day though :/ I guess that character will have to hold onto something else now.
    Edited by Vaoh on March 30, 2018 2:56AM
  • Vaoh
    Vaoh
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    Well I can vendor my hoarding now.

    Yup, same.

    Might make enough gold to buy a few flowers.... for the funeral of the poor character that held the jewelry for years.
  • Vaoh
    Vaoh
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    Kalante wrote: »
    rekt

    It’s kind of a win/win. I’ll get to clear up 200/200 space on a pack mule that’s had no use for a while.
  • Yo_Donno
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    I like it this way. It will prevent people from maxing out the craft line on day 1.

    Also, you've been saving jewellery for years even before jewellery crafting was announced. If ZOS decided to never release jewellery crafting, you would be in the same position anyway.

    And not only is he in the same position, hes actually better off.

    Now you can empty out all those useless jewelry pieces and finally have some free storage space!

    See? Silver linings.
    Edited by Yo_Donno on March 30, 2018 3:00AM
  • NewBlacksmurf
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    Thanks for sharing this, I’m not surprised but it’s also not what i would’ve hoped for.

    I’ll let others tear this apart
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • Vaoh
    Vaoh
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    Yo_Donno wrote: »
    I like it this way. It will prevent people from maxing out the craft line on day 1.

    Also, you've been saving jewellery for years even before jewellery crafting was announced. If ZOS decided to never release jewellery crafting, you would be in the same position anyway.

    And not only is he in the same position, hes actually better off.

    Now you can empty out all those useless jewelry pieces and finally have some free storage space!

    See? Silver linings.

    Yup! :) Despite this gamble not paying off, I would have done the same if given another chance. I took the safe route - in the end it’s a win/win scenario. All outcomes are good for me.

    Had the jewelry been deconstructable I would have hated myself for not saving everything.
  • cjhhickman39
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    Well let’s try and shine a ray of hope for something better than easy mats.
    Hopefully the reason behind this is more than they just want to mess us. Perhaps it’s because the new rings will be able to be transmog?
    The new station setup will only recognize the new rings so hopefully they code in trait change because you know if they don’t there will be hundreds of threads asking for it.
  • elantaura
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    I saved too but i had a feeling because I also saved surveys and I remembered that not granting housing mats.
    after fesivals I'll be cleaning out a lot of stuff.
    PS4 EU 1200+ cp - I enjoy RP, Housing, PVE and PVP

  • Hippie4927
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    @ZOS_GinaBruno

    Does this mean we, also, will not be able to 'improve' pre-existing jewelry?
    Edited by Hippie4927 on March 30, 2018 4:28AM
    PC/NA/EP ✌️
  • Joy_Division
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    I saved a lot of my jewelry and I'm glad ZoS is doing it this. Trying to get a leg up on the system and glad ZoS is not letting us do that.
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • Vaoh
    Vaoh
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    Hippie4927 wrote: »
    Does this mean we, also, will not be able to 'improve' pre-existing jewelry?

    That’s.... a good question :o
  • GamerAeryn
    GamerAeryn
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    ((sigh))
    Goodbye reckless purchases saved for "one day" jewel crafting.
    Gaming Youtube: TESO questing gameplay

    GamerAeryn - 15/15, ESO+, beta, 1k+
    GamerAeryn2 - 15/15, ESO+, 780+
  • SirAndy
    SirAndy
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    Meh, i'm more glad we get jewelry crafting than i'm upset about not being able to deconstruct old items ...
    :smile:
  • Eiagra
    Eiagra
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    Bummer. Not surprised, and not upset about it, but it would've been nice to get a little bit of a head start on my main crafter. Ah well.

    Not sure how I feel about it yet, but seeing that non-Summerset players will be able to access Jewel nodes is interesting. I usually craft for folk for free/tips, provided they have all the materials needed. This will allow them to collect stuff in anticipation of hiring a jewelry crafter. Conversely, though, that means thinning the resources out overall for a bit until crafters get a chance to hoard materials.

    Not a big deal in the long run, but hopefully people don't leave garbage behind in the nodes like they do everywhere else. (I'm looking at you, cloth/alchemy node hunters leaving behind crawlers...)

    Looking forward to the full info article either way.
          In verity.
  • Feric51
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    Hippie4927 wrote: »
    Does this mean we, also, will not be able to 'improve' pre-existing jewelry?

    My guess is - Yes. I would imagine the new jewelry will require a completely different coding in order for all the jewelcrafting functions to work. Deconstruction, improvement, transmutation, etc. Current jewelry drops as a single item. No material, no "canvas" to paint. Just an inanimate object that stays the way you found it until eternity.

    If they're not going to apply the deconstruction coding retroactively, it would be safe to suppose that none of the other features will work either. Your "old" jewelry will still be functional as it is now, this will just start everyone else off on the same foot and put a new emphasis on redoing content again to acquire jewelry that can be interacted with.


    Edited by Feric51 on March 30, 2018 4:33AM
    Feric51
    Xbox NA

    Darkness Falls: The Crusade survivor (you young kids will never know the struggle of text-based games)


  • FrancisCrawford
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    Oh, crumb. That's a disappointment.

    And by the way -- if we also can't use old jewelry for trait research, on the three traits it has, there will be a major uproar.
  • ArchMikem
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    Vaoh wrote: »
    Personally I have exactly 213 Gold jewelry pieces that I have held onto specifically to deconstruct (after keeping all that I need)

    I have a grand total of 0.

    Casual Lyfe.
    CP2,100 Master Explorer - AvA Two Star Warlord - Console Peasant - Khajiiti Aficionado - The Clan
    Quest Objective: OMG Go Talk To That Kitty!
  • Silver_Strider
    Silver_Strider
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    I expected it honestly.
    Argonian forever
  • Runefang
    Runefang
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    All those people who bought my low end jewellery at announcement will be regretting it now..
  • FloppyTouch
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    That's stupid I'm sad now
  • Sheezabeast
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    Phew I'mg glad I chose not to hoard gold jewelry, I thought about it but didn't.

    Sorry you're stuck with them, hopefully you can sell the unbound ones.
    Grand Master Crafter, Beta baby who grew with the game. PC/NA. @Sheezabeast if you have crafting needs!
  • Waffennacht
    Waffennacht
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    Hey, look at it this way,

    All the grinding you did, you get to do AGAIN

    YAY
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • TheDarkShadow
    TheDarkShadow
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    Good, now I can save some bank slots
  • Aesthier
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    I see one major issue that may be caused if they go through with that plan.

    Guild vendors and buying jewelry to dismantle.


    How will people, when accessing guild vendors, be able to tell the difference between jewelry that is able to be dismantled and that which isn't?
  • Vaoh
    Vaoh
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    ArchMikem wrote: »
    Vaoh wrote: »
    Personally I have exactly 213 Gold jewelry pieces that I have held onto specifically to deconstruct (after keeping all that I need)

    I have a grand total of 0.

    Casual Lyfe.

    @ArchMikem That’s probably the main reason I’m not so upset over it. For me to have a small headstart would be okay. But a 213 deconnable gold jewelry headstart?.... it’s kind of too much lol.

    Plus anyway, it’ll be kind of cool having a new crafting skill line to level up overtime.
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