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Overpowered Crafted Set combinations

  • jaws343
    jaws343
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    LiquidPony wrote: »
    I'm interested to test TBS (w/Warrior or Apprentice + The Shadow) with Mechanical Acuity for PvE. TBS health bonus means you can probably run regen food as well.


    I am planning on doing this combination for my Magplar in PVP. The TBS 2-4 piece provide a lot of benefit for PVP. And the Acuity proc with double mundus should provide massive damage. Essentially replacing Spinners with TBS on my current build. Since I only need Acuity active on my dual wield bar, I can double bar TBS and front bar Acuity while maintaining my Skoria set. Looking forward to the potential of this build.
  • GoodFella146
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    Tava's and Hist Bark. Permablock is back!!!
    (even though it STILL EXISTS TODAY and has not been nerfed enough in PvP after three straight tries in the last three patches so great job dev team!!!)
  • s7732425ub17_ESO
    s7732425ub17_ESO
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    If you do a bit of theorycrafting, you'll see that jewelrycrafting does relatively little for the top end PVE sets. It only allows newer players easier access to very high damage set combos without have to farm anything.

    For PVP, it allows wider build diversity. This does allow some high damage dealing combos, but it also enables some really tanky builds, etc.
  • DocDova
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    Seraphayel wrote: »
    Who knows if ZOS isn't nerfing sets because of that. I would rate it as quite likely though.

    I would be devastated, I was like planning to look some more world bosses in the eye and solo them with two 5 piece bonus at same time.
  • Yolokin_Swagonborn
    Yolokin_Swagonborn
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    Amorpho wrote: »
    Ok, so with the coming of Summerset Isles we will FINALLY be able to craft jewellery, which means we will be able to combine 2 (5-pieces) crafted sets in one build. I am really looking forward to it and I am already thinking about various combinations. In fact, I suspect some of them will be really OP! What do you think will be the most OP and/or common in game once the new expansion launches (both PVP and PVE)? I am thinking:
    - Shacklebreaker and Hundings Rage
    - Hundings Rage and Eternal Hunt
    - Shacklebreaker and Julianos
    - Twiceborn Star and Hundings Rage/Julianos

    I can't really wait for theory-crafting PTS testing!

    There are already dropped sets that are as powerful as Hundings and Julianos, namely war maiden and automaton.

    Any of the combinations you mention can already be achieved with an equivalent dropped set. Yes there will be some new strong combinations but nothing game breaking.


    Leandor wrote: »
    None of the crafted sets are that much stronger than drop sets that jewellery crafting will introduce imbalances.

    PvE? None of the crafted sets have anything remotely comparable to the synergy procs of dropped sets.

    PvP? Drop sets have better defense (wizard's riposte, impregnable), better sustain (amberplasm, blood thorn), better utility (transmutation, spc) than any crafted sets.

    WTH are you even talking about?

    Pretty much this
    Tava's and Hist Bark. Permablock is back!!!
    (even though it STILL EXISTS TODAY and has not been nerfed enough in PvP after three straight tries in the last three patches so great job dev team!!!)

    Because the problem is the champion system, not blocking mechanics or sets.
    Edited by Yolokin_Swagonborn on March 29, 2018 7:50PM
  • EvilAutoTech
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    I think jewelry crafting will just allow for more flexibility while farming what you really want to use. I have three characters above 50 and only one uses any crafted gear. I had to use my gold Hunding's somewhere and my main is now a tank.

    This will allow for easier equipping while leveling because you won't have to hunt for jewelry which will be different levels by the time you get five pieces of whatever set you are after.
  • josiahva
    josiahva
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    Tava's and Hist Bark. Permablock is back!!!
    (even though it STILL EXISTS TODAY and has not been nerfed enough in PvP after three straight tries in the last three patches so great job dev team!!!)

    You see...from a PvE perspective, certain fights permablocking is pretty much required(The Warrior in vHRC, or the earthgore amalgamation in vBF(though I get away without permablocking that fight until the 3rd one spawns...where one mis-timed block is instadeath). That being said...permablocking in PvP is not a huge issue...if you are permablocking, you arent doing damage(or not much) so who cares? If you want to break the permablock, fear them or stun them...then they melt pretty quickly. You want to waste you time running around a tree blocking and jumping? What does it matter? In battlegrounds it might be something else...but I have yet to even try battlegrounds, but permablockers in Cyrodiil tend to be worthless and not a threat 95% of the time...although they do make people waste a lot of time trying to kill them.
  • Colecovision
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    Has the real issue already been mentioned here? If you can’t use the station, you can’t research traits and thus can’t transmute jewelry. If all the old jewelry drops with the new traits then that doesn’t matter, but I don’t know if robust and the new stuff will be on seventh legion and those kinds of sets.

  • Danksta
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    Well, magica classes who use staves on both bars still won't be able to run two full sets of crated gear unless they give up their monster set. :/

    You're already seeing that his patch with mag NBs giving up a 2 pc monster set so they can run 2 5 pc sets.
    BawKinTackWarDs PS4/NA

  • WrathOfInnos
    WrathOfInnos
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    None of these combinations sound overpowered at all. Maybe PVP hybrids get a small buff out of this, since there are so many crafted hybrid sets and few looted ones.

    NMG + Hundings could be ok for someone starting out in end game PVE on a stamina DPS, but it is weaker than the already common Sunder + Hundings.

    Tavas + Hist could be fun for casual content, but it means no Ebon, Alkosh or Torugs so most likely detrimental to group performance.

    Every other combination I've seen mentioned is inferior to options already available in game. Hopefully we can come up with some better ones, or this system will be pretty disappointing.
  • Most_Awesome
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    I hope you can transmute dropped sets, hello robust Ravager and 7th
  • Yolokin_Swagonborn
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    I hope you can transmute dropped sets, hello robust Ravager and 7th

    Hello more nerfs for heavy armor.


    And Robust may not even be BIS anymore after 6 more traits are added.
    Edited by Yolokin_Swagonborn on March 30, 2018 2:13AM
  • CaliMade
    CaliMade
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    Spectres eye-tavas favor
    Seducer-julianos
    Innate Axiom-Twice born star
    Twice born star- Shackle Breaker

    This is gonna be pretty fun to mess with
    XB1 GT- Cali Made


    Praetorian Stam DK Redguard

    Brigadier Stam/magblade (whatever i feel like running) Redguard

    Major Mag DK Dark Elf

    lieutenant Mag/stamplar (whatever i feel like running) Redguard
  • CaliMade
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    The people saying its useless are the people who run Nothing but meta builds lmao. Nevermind running your own unique builds and letting your skill carry you rather than your sets.
    XB1 GT- Cali Made


    Praetorian Stam DK Redguard

    Brigadier Stam/magblade (whatever i feel like running) Redguard

    Major Mag DK Dark Elf

    lieutenant Mag/stamplar (whatever i feel like running) Redguard
  • Bbsample197
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    im definitely foing for twice born star + another crafted set, having two mundus is too good to pass up
  • Ron_Burgundy_79
    Ron_Burgundy_79
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    Very much looking forward to trying out Axiom - shacklebreaker - 2pc monster set.
  • firedrgn
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    Penials and Ma. Might be ok
  • MLGProPlayer
    MLGProPlayer
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    TBS + MA is the only combo with BiS potential for magicka DPS IMO. Shadow Mundus + MA proc could hit hard. Or it could just be something that looks better on paper than it actually is in practice.
    Edited by MLGProPlayer on March 30, 2018 4:11AM
  • radiostar
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    LOL so all this time of saying crafted is just so much lower than dropped sets was just a lie? Now all of the sudden they're really MORE OP than what you get from dropped sets? Really? lmao. Now they are BIS? omg

    Why are there some players that don't want us to be self-sufficient? That's the real question.
    "Billions upon Billions of Stars"
  • Septimus_Magna
    Septimus_Magna
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    I think crafted jewelry is pretty useless for magicka dps with the current craftable sets. Stam dps can run Hundings and NMG which comes close to current dropped gear.
    srfrogg23 wrote: »
    I was thinking of going with julianos and mechanical acuity for dps, but there’s so many possibilities, lol. I really need ideas, too.

    Ideally you dont want to mix spell crit and Acuity because its useless over the duration of the proc.
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  • stimpy986b14_ESO
    stimpy986b14_ESO
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    Hist Bark and Tava's Favor for tanks
  • Vapirko
    Vapirko
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    Please stop using the word overpowered like this, I would rather ZOS not nerf all of the good crafted sets into uselessness.

    So much this. Hundings rage and shackle for example won’t be OP merely solid. Most classes will lack some sustain with it, it will have good weapon damage all the time but still not reach the damage potential of Alchemist. I’m unlikely to run shackle and hundings over my current alchemist and bone pirates on my Stam Sorc 2H build for example.
  • Qbiken
    Qbiken
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    Bowser wrote: »
    Just wait for the super overpowered hybrids running Shacklebreaker and Pelinal's Aptitude.

    My werewolf says hi :smiley:
  • Uviryth
    Uviryth
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    I wish there would be a feature in gamingforums where everyone who posts a thread or post with the words "overpowered" and "nerf" in it would automatically get an electric shock in their nutsack.
  • Destruent
    Destruent
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    TBS + MA is the only combo with BiS potential for magicka DPS IMO. Shadow Mundus + MA proc could hit hard. Or it could just be something that looks better on paper than it actually is in practice.

    But TBS is worse than other magicka-DPS-sets, why should it get better with jewelry? Average crit with MA on magicka is like 65%, isn't it? IF shadow was strong with that crit rating, stamina would run it....but they don't.
    Noobplar
  • Aisle9
    Aisle9
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    josiahva wrote: »
    Tava's and Hist Bark. Permablock is back!!!
    (even though it STILL EXISTS TODAY and has not been nerfed enough in PvP after three straight tries in the last three patches so great job dev team!!!)

    You see...from a PvE perspective, certain fights permablocking is pretty much required(The Warrior in vHRC, or the earthgore amalgamation in vBF(though I get away without permablocking that fight until the 3rd one spawns...where one mis-timed block is instadeath). That being said...permablocking in PvP is not a huge issue...if you are permablocking, you arent doing damage(or not much) so who cares? If you want to break the permablock, fear them or stun them...then they melt pretty quickly. You want to waste you time running around a tree blocking and jumping? What does it matter? In battlegrounds it might be something else...but I have yet to even try battlegrounds, but permablockers in Cyrodiil tend to be worthless and not a threat 95% of the time...although they do make people waste a lot of time trying to kill them.

    Here's the problem:

    If you dodge, you're not blocking the hit, therefore you're not spending stamina, and you're generating ulti on top of that.

    Which means bats, block, dodge, bats, block, dodge, t-bag the poor fools that tried to kill you.

    If you stun a turtle build you don't have time to burst, unless you have a couple friends.

    Also, if you're going for body + jewelry, that's 10 pieces, which means you are free to go for MA s&b for extra resources on top of heroism for even more ulti, or bloodspawn for more ulti and resistances.

    Permablockers in Cyro are useless, because they have to wait for their ulti to line up the burst. Add ulti gen to the mix on top of passive dodge... eh, not so much.

    So, it's a mixed bag.

    As for Tava + Hist in PvE, that's a whole different bag of cats. Ulti gen tanks are fun to use, but you're kinda limited to NBs, which are sub-par tanks in trials. Remove that limitation, it could be a thing. If it's possible to keep a decent alkosh uptime with just the off-tank, it might be interesting to mess with, I certainly will.
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  • MLGProPlayer
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    Destruent wrote: »
    TBS + MA is the only combo with BiS potential for magicka DPS IMO. Shadow Mundus + MA proc could hit hard. Or it could just be something that looks better on paper than it actually is in practice.

    But TBS is worse than other magicka-DPS-sets, why should it get better with jewelry? Average crit with MA on magicka is like 65%, isn't it? IF shadow was strong with that crit rating, stamina would run it....but they don't.

    TBS is the only way you can get Shadow mundus. Shadow mundus increases the damage of your hits when MA procs. MA is currently the BiS set for magicka. TBS has the potential to make it even stronger.

    Will it be better than combining MA with stuff like MD, Willpower, or monster gear? We'll know once we can test it, or when someone like Asayre calculates the DPS.
    Edited by MLGProPlayer on March 30, 2018 8:57AM
  • Qbiken
    Qbiken
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    Destruent wrote: »
    TBS + MA is the only combo with BiS potential for magicka DPS IMO. Shadow Mundus + MA proc could hit hard. Or it could just be something that looks better on paper than it actually is in practice.

    But TBS is worse than other magicka-DPS-sets, why should it get better with jewelry? Average crit with MA on magicka is like 65%, isn't it? IF shadow was strong with that crit rating, stamina would run it....but they don't.

    TBS is the only way you can get Shadow mundus. Shadow mundus increases the damage of your hits when MA procs. MA is currently the BiS set for magicka. TBS has the potential to make it even stronger.

    Will it be better than combining MA with stuff like MD, Willpower, or monster gear? We'll know once we can test it, or when someone like Asayre calculates the DPS.

    Warrior and Apprentice mundus gives more damage to your critical strikes than shadow at the moment
  • Destruent
    Destruent
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    Destruent wrote: »
    TBS + MA is the only combo with BiS potential for magicka DPS IMO. Shadow Mundus + MA proc could hit hard. Or it could just be something that looks better on paper than it actually is in practice.

    But TBS is worse than other magicka-DPS-sets, why should it get better with jewelry? Average crit with MA on magicka is like 65%, isn't it? IF shadow was strong with that crit rating, stamina would run it....but they don't.

    TBS is the only way you can get Shadow mundus. Shadow mundus increases the damage of your hits when MA procs. MA is currently the BiS set for magicka. TBS has the potential to make it even stronger.

    Will it be better than combining MA with stuff like MD, Willpower, or monster gear? We'll know once we can test it, or when someone like Asayre calculates the DPS.

    how much crit-dmg does shadow mundus actually give? like 13,4%, isn't it?

    average crit: 65%, critdmg 50% + 20% (CP) + 10% (trap) (+ 10% if templar/NB) + 7,5% (50% major force)

    So DPS-inc for Sorc/DK/warden is like: (1+0,65*(0,5+0,2+0,1+0,1341 +0,075))/(1+0,65*(0,5+0,2+0,1+0,075))=1,055 =5,5%

    You loose: Monsterset 2pc: ~5%, Minor Slayer: ~3% iirc, Monster1Pc (~2%) or Maelstrom-Destro (~2k? DPS --> ~4%), 4Pc Moondancer/master architect etc or vAS weapon: another 2% minimum

    adds up to 10% at a minimum, depending on the exact build...doesn't look that good imo.
    All just rough estimates, but i guess it's kinda accurate...
    Noobplar
  • MLGProPlayer
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    Qbiken wrote: »
    Destruent wrote: »
    TBS + MA is the only combo with BiS potential for magicka DPS IMO. Shadow Mundus + MA proc could hit hard. Or it could just be something that looks better on paper than it actually is in practice.

    But TBS is worse than other magicka-DPS-sets, why should it get better with jewelry? Average crit with MA on magicka is like 65%, isn't it? IF shadow was strong with that crit rating, stamina would run it....but they don't.

    TBS is the only way you can get Shadow mundus. Shadow mundus increases the damage of your hits when MA procs. MA is currently the BiS set for magicka. TBS has the potential to make it even stronger.

    Will it be better than combining MA with stuff like MD, Willpower, or monster gear? We'll know once we can test it, or when someone like Asayre calculates the DPS.

    Warrior and Apprentice mundus gives more damage to your critical strikes than shadow at the moment

    That's the whole point... TBS let's you use 2 mundus stones, so you would combine Apprentice + Shadow.
    Edited by MLGProPlayer on March 30, 2018 9:30AM
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