- Nightblades receive heavy nerfs
- Templars and Warden healers are nerfed via weapon critical no longer modifying healing (stated by a moderator)
- Warden sees a significant buff to damage output and retooling of its abilities
- Dragonknight gets a large buff on the magicka side of things bringing it back into relevancy for PVP.
- Sorcerer gets toned down a little but sort of nerf/buffed.
Seraphayel wrote: »
- Nightblades receive heavy nerfs
- Templars and Warden healers are nerfed via weapon critical no longer modifying healing (stated by a moderator)
- Warden sees a significant buff to damage output and retooling of its abilities
- Dragonknight gets a large buff on the magicka side of things bringing it back into relevancy for PVP.
- Sorcerer gets toned down a little but sort of nerf/buffed.
Well if this happens I will be pleasantly surprised.
I wish they would rework most of the class passives because they're so bad and outdated.
Ragnarock41 wrote: »Seraphayel wrote: »
- Nightblades receive heavy nerfs
- Templars and Warden healers are nerfed via weapon critical no longer modifying healing (stated by a moderator)
- Warden sees a significant buff to damage output and retooling of its abilities
- Dragonknight gets a large buff on the magicka side of things bringing it back into relevancy for PVP.
- Sorcerer gets toned down a little but sort of nerf/buffed.
Well if this happens I will be pleasantly surprised.
I wish they would rework most of the class passives because they're so bad and outdated.
Dk will get tanking buffs.
Seraphayel wrote: »Ragnarock41 wrote: »Seraphayel wrote: »
- Nightblades receive heavy nerfs
- Templars and Warden healers are nerfed via weapon critical no longer modifying healing (stated by a moderator)
- Warden sees a significant buff to damage output and retooling of its abilities
- Dragonknight gets a large buff on the magicka side of things bringing it back into relevancy for PVP.
- Sorcerer gets toned down a little but sort of nerf/buffed.
Well if this happens I will be pleasantly surprised.
I wish they would rework most of the class passives because they're so bad and outdated.
Dk will get tanking buffs.
That's definitely something DK doesn't need. MagDK (both healer and damage dealer) need buffs, DK tank doesn't.
How I hope it plays out:
1. A knowledge check is applied to the forums. No knowledge, no posting pointless threads.
2. Peace and joy for all
GeorgeBlack wrote: »There will be minimal changes to a few passives here and there and nobody will be happy again.
Except for those that have no cares because "everything is fine as it is L2P"
DK, NB, sorc healers get a boost (DK need it the most tho)
magDK get a boost (probably via a change to helping hands, inadvertantly hurting DK tanks)
stamDK get a small nerf
NB, sorc and templar tanks get a boost (or warden/dk get nerf)
warden dps get a small boost
Those are the class/role combinations I feel they have a large variance in relative power, & yes i'm an optimist for asking for the underplayed combinations with relatively small voices to be tweaked...
I am just getting bored of seeing the same two classes tanking/healing for at least 95% of (vet) dungeon finder groups & trials.
If you consider the source, you know it's never to early to speculate.
- Nightblades receive heavy nerfs
- Templars and Warden healers are nerfed via weapon critical no longer modifying healing (stated by a moderator)
- Warden sees a significant buff to damage output and retooling of its abilities
- Dragonknight gets a large buff on the magicka side of things bringing it back into relevancy for PVP.
- Sorcerer gets toned down a little but sort of nerf/buffed.
lucky_Sage wrote: »idk they said they are going to try to make every class skill lines like the wardens a dps healer and tank tree so there is a chance that could happen in June another update like the stamina update. really big and meta changing
Ragnarock41 wrote: »DK, NB, sorc healers get a boost (DK need it the most tho)
magDK get a boost (probably via a change to helping hands, inadvertantly hurting DK tanks)
stamDK get a small nerf
NB, sorc and templar tanks get a boost (or warden/dk get nerf)
warden dps get a small boost
Those are the class/role combinations I feel they have a large variance in relative power, & yes i'm an optimist for asking for the underplayed combinations with relatively small voices to be tweaked...
I am just getting bored of seeing the same two classes tanking/healing for at least 95% of (vet) dungeon finder groups & trials.
hahahahstamDK nerf lol. Looking forward to it. What can they possibly nerf at this point?
Nerf venom claws because too high dps? nerf heavy attacks? lol.
Ragnarock41 wrote: »DK, NB, sorc healers get a boost (DK need it the most tho)
magDK get a boost (probably via a change to helping hands, inadvertantly hurting DK tanks)
stamDK get a small nerf
NB, sorc and templar tanks get a boost (or warden/dk get nerf)
warden dps get a small boost
Those are the class/role combinations I feel they have a large variance in relative power, & yes i'm an optimist for asking for the underplayed combinations with relatively small voices to be tweaked...
I am just getting bored of seeing the same two classes tanking/healing for at least 95% of (vet) dungeon finder groups & trials.
hahahahstamDK nerf lol. Looking forward to it. What can they possibly nerf at this point?
Nerf venom claws because too high dps? nerf heavy attacks? lol.
Thread is about how we think it will play out, no more than that. I think there will be changes to help magDK, which will hurt <some> DK tank & DPS builds. Off the top of my head, helping hands is the last remaining 'resource locked' class specific skills/passives. My guess is there's going to be a change there...
Ragnarock41 wrote: »Ragnarock41 wrote: »DK, NB, sorc healers get a boost (DK need it the most tho)
magDK get a boost (probably via a change to helping hands, inadvertantly hurting DK tanks)
stamDK get a small nerf
NB, sorc and templar tanks get a boost (or warden/dk get nerf)
warden dps get a small boost
Those are the class/role combinations I feel they have a large variance in relative power, & yes i'm an optimist for asking for the underplayed combinations with relatively small voices to be tweaked...
I am just getting bored of seeing the same two classes tanking/healing for at least 95% of (vet) dungeon finder groups & trials.
hahahahstamDK nerf lol. Looking forward to it. What can they possibly nerf at this point?
Nerf venom claws because too high dps? nerf heavy attacks? lol.
Thread is about how we think it will play out, no more than that. I think there will be changes to help magDK, which will hurt <some> DK tank & DPS builds. Off the top of my head, helping hands is the last remaining 'resource locked' class specific skills/passives. My guess is there's going to be a change there...
I don't see how to nerf stamDK without absolutely killing the class, so it won't happen in my opinion.
Tanking nerfs I don't really care. DK tank is overperforming anyways.
- Nightblades receive heavy nerfs
- Templars and Warden healers are nerfed via weapon critical no longer modifying healing (stated by a moderator)
- Warden sees a significant buff to damage output and retooling of its abilities
- Dragonknight gets a large buff on the magicka side of things bringing it back into relevancy for PVP.
- Sorcerer gets toned down a little but sort of nerf/buffed.