Drachenfier wrote: »I hate staves, especially the way they're done in this game, but I also don't care much for the stamina classes because - if you've played one - you've played them all. And playing a magicka dps with anything other than a staff is extremely gimping your character.
wazbaumukerb14_ESO wrote: »Like, this isn't some crazy, off-the-wall class fantasy idea - it is a staple archetype of basically every fantasy game ever (even single player ES games!) and yet it does not seem to exist here.
wazbaumukerb14_ESO wrote: »Maybe I'm wrong. Someone please sell me on an effective paladin build in this game with the following archetypical guidelines: a 2h-handed weapon, heavy armor, some spot healing, some holy magic, and high physical damage. It doesn't have to be a top 1% build, but it should be effective in all content the game has to offer. Like, this isn't some crazy, off-the-wall class fantasy idea - it is a staple archetype of basically every fantasy game ever (even single player ES games!) and yet it does not seem to exist here.
...you just described my Kes.wazbaumukerb14_ESO wrote: »Someone please sell me on an effective paladin build in this game with the following archetypical guidelines: a 2h-handed weapon, heavy armor, some spot healing, some holy magic, and high physical damage...
I would have liked a classless system. Many would have.NewBlacksmurf wrote: »I will say I’m not pro strict classes like those other games but this game should have not had any classes at all...
wazbaumukerb14_ESO wrote: »I purchased ESO at release, and I have played it quite a bit both on PC and PS4 (several hundred hours each). But every time I put the game down for a while, it's always for the same reason: I really hate the class design and mechanics.
One of the major advantages of a fixed class/spec system like WoW or even SWTOR compared to ESO is that it is much, much easier to play a particular class fantasy. Want to be a holy warrior who smites evil? Play a ret paladin - you'll get holy magic, physical damage, and heavy armor. But you seemingly can't do this in ESO and actually be successful. The design meta means that if you want to do physical dps, you have to wear medium armor. What kind of paladin fantasy - tank or damage - imagines running around in the same armor as a rogue?
Also, the fact that weapons are designed independently of class means that despite having a theoretical "free-form" skill system with infinite diversity, people actually end up more same-y than in games with fixed classes. A Ret Paladin in wow has completely different melee attacks than a Frost or Unholy Death Knight even though they are using the exact same weapon (a two-hander). They feel very, very different to play. The same is true for basically any other pairing: enhancement shaman and rogues are nothing alike even though both dual-wield. But in this game, everyone basically uses the same weapon skills, guild skills, and armor skills with the only difference being a few passives and a couple class skills. Isn't that incredibly boring? Doesn't that need a total redesign?
Maybe I'm wrong. Someone please sell me on an effective paladin build in this game with the following archetypical guidelines: a 2h-handed weapon, heavy armor, some spot healing, some holy magic, and high physical damage. It doesn't have to be a top 1% build, but it should be effective in all content the game has to offer. Like, this isn't some crazy, off-the-wall class fantasy idea - it is a staple archetype of basically every fantasy game ever (even single player ES games!) and yet it does not seem to exist here.
jedtb16_ESO wrote: »hey, it's fine
don't like it, don't play it.
Anotherone773 wrote: »I agree they tried to reinvent the wheel and failed miserably. Actually they tried to pull from TES to much. This system is fine for SP games, but terrible for MMOs. MMOs need a lot of ability to replay content on different characters and make it feel different. The character system is very bland and honestly the TES series started to get bland after morrowind with character development. It peaked here where all roads lead to the same end game character with a different costume.
Add to this no endgame movement and no gear progression and its like running on a treadmill. You keep going but you never get anywhere just more tired.
Anotherone773 wrote: »I agree they tried to reinvent the wheel and failed miserably. Actually they tried to pull from TES to much. This system is fine for SP games, but terrible for MMOs. MMOs need a lot of ability to replay content on different characters and make it feel different. The character system is very bland and honestly the TES series started to get bland after morrowind with character development. It peaked here where all roads lead to the same end game character with a different costume.
Add to this no endgame movement and no gear progression and its like running on a treadmill. You keep going but you never get anywhere just more tired.
Speak for yourself. I don't feel like that at all. I have my gripes with the game (who doesn't!) such as crown crates, performance. but i love the game very much and love creating ew characters. If you hate it so much and are that bored, why bother staying? Find something that you enjoy and move on.
IcyDeadPeople wrote: »wazbaumukerb14_ESO wrote: »Maybe I'm wrong. Someone please sell me on an effective paladin build in this game with the following archetypical guidelines: a 2h-handed weapon, heavy armor, some spot healing, some holy magic, and high physical damage. It doesn't have to be a top 1% build, but it should be effective in all content the game has to offer. Like, this isn't some crazy, off-the-wall class fantasy idea - it is a staple archetype of basically every fantasy game ever (even single player ES games!) and yet it does not seem to exist here.
In PVP there is a lot more flexibility for interesting builds and you can make this concept work. In PVE however, you are usually trying to reach certain level single target dps, so you are more limited in options. Maybe it could work for tank role if you give up on the "high physical damage" part.
I'm a bit confused because you seem to be requesting both greater flexibility (for useful mag/stam hybrid builds) and at the same time reduced flexibility (fixed class system where you don't even get to choose your weapons).
Drachenfier wrote: »You're not wrong, in my opinion. Usually, when I put the game down for awhile, it because of one of two things: the classes are boring and too limited, or the lag drives me insane.
The weapon thing you mention is a major turn off for me as well. I hate staves, especially the way they're done in this game, but I also don't care much for the stamina classes because - if you've played one - you've played them all. And playing a magicka dps with anything other than a staff is extremely gimping your character.
Drachenfier wrote: »You're not wrong, in my opinion. Usually, when I put the game down for awhile, it because of one of two things: the classes are boring and too limited, or the lag drives me insane.
The weapon thing you mention is a major turn off for me as well. I hate staves, especially the way they're done in this game, but I also don't care much for the stamina classes because - if you've played one - you've played them all. And playing a magicka dps with anything other than a staff is extremely gimping your character.
wazbaumukerb14_ESO wrote: »Isn't that incredibly boring? Doesn't that need a total redesign?