Everyone here is trying to talk about the level scaling in this game as if it's a good thing. Holy *** this is the most pathetic community I've ever been a part of. I can't believe you people are actually okay with level scaling like this. This is garbage.
Whilst there is room for some balance they also need to keep some of the content at a place where someone who has no idea how to play can clear some content.
I've met players who were brand new and yet to learn the game systems who couldn't beat some bosses. Yes the game should teach them mechanics better but at the same time if every boss in the game is Dosha then it'll upset a lot.
Enemoriana wrote: »
Everyone here is trying to talk about the level scaling in this game as if it's a good thing. Holy *** this is the most pathetic community I've ever been a part of. I can't believe you people are actually okay with level scaling like this. This is garbage.
A gentleman comes in at a low level complaining about the game. Community comes in and tries to explain reasoning for said system in the game. Gentleman calls community pathetic for trying to explain the reasoning. Sounds about right... The game hasn’t always been like this, but this whole delve/WB/Dungeon system works really well for the game.
Understanding level scaling doesn't require you to be a veteran at a game. Level scaling is BAD. It caters to ultra casual audiences. It's a good low skill floor but it doesn't sustain the game in the long run. Level scaling like this is meant to be mixed with more intense scaling in certain areas to compensate for the stale gameplay it provides. This is why I ask how the *** can you possibly defend this? I understand this game has more intense leveled content in other areas, but the problem is how there's no gradient from the casual level scaling up to it. There's only casual and hardcore. There is no in between and games with level scaling like this need it.
Everyone here is trying to talk about the level scaling in this game as if it's a good thing. Holy *** this is the most pathetic community I've ever been a part of. I can't believe you people are actually okay with level scaling like this. This is garbage.
MLGProPlayer wrote: »DieAlteHexe wrote: »DieAlteHexe wrote: »DieAlteHexe wrote: »Everyone here is trying to talk about the level scaling in this game as if it's a good thing. Holy *** this is the most pathetic community I've ever been a part of. I can't believe you people are actually okay with level scaling like this. This is garbage.
What would you prefer then?
That some content, depending on how accessible it is, should be more difficult than others. If a delve is far away from a popular area in a zone (Wayrest for example since it's popular for many things) then the enemies inside that delve should be harder than anywhere else near said area. If a player went out of their way to travel all the way there then that player is in search of a challenge already.
That's an interesting idea (distance). Then again, there's folk like me who are wanderers by nature. I'll have to think about this...
Have you messed much with Delve+ ?DieAlteHexe wrote: »DieAlteHexe wrote: »Everyone here is trying to talk about the level scaling in this game as if it's a good thing. Holy *** this is the most pathetic community I've ever been a part of. I can't believe you people are actually okay with level scaling like this. This is garbage.
What would you prefer then?
That some content, depending on how accessible it is, should be more difficult than others. If a delve is far away from a popular area in a zone (Wayrest for example since it's popular for many things) then the enemies inside that delve should be harder than anywhere else near said area. If a player went out of their way to travel all the way there then that player is in search of a challenge already.
That's an interesting idea (distance). Then again, there's folk like me who are wanderers by nature. I'll have to think about this...
Have you messed much with Delve+ ?
What's Delve+?
Group Delves, designated by the group-delve-eso-dungeon symbol. These are instanced and group bound, and are designed for as few as two players.
To be honest though, I'm not sure you can enter it without being grouped. Hopefully someone reading here can clarify that.
Okay I think I know what you're talking about now. I've done them only a few times because I don't enjoy group content unless it's dynamic (like PVP) and requires me to be constantly tanking/healing.
These are only group content in name. They are about as difficult as normal dungeons and can be soloed quite easily (Skyreach Catacombs, Shada's Tear, etc.). Some of the bosses are a fun challenge when solo.
Right, I know which ones. I've been in them before. I just didn't know they were called Delve+. Those are honestly not enough though. There needs to be either way way more of those or a difficulty setting for the already regular delves.
Everyone here is trying to talk about the level scaling in this game as if it's a good thing. Holy *** this is the most pathetic community I've ever been a part of. I can't believe you people are actually okay with level scaling like this. This is garbage.
A gentleman comes in at a low level complaining about the game. Community comes in and tries to explain reasoning for said system in the game. Gentleman calls community pathetic for trying to explain the reasoning. Sounds about right... The game hasn’t always been like this, but this whole delve/WB/Dungeon system works really well for the game.
Understanding level scaling doesn't require you to be a veteran at a game. Level scaling is BAD. It caters to ultra casual audiences. It's a good low skill floor but it doesn't sustain the game in the long run. Level scaling like this is meant to be mixed with more intense scaling in certain areas to compensate for the stale gameplay it provides. This is why I ask how the *** can you possibly defend this? I understand this game has more intense leveled content in other areas, but the problem is how there's no gradient from the casual level scaling up to it. There's only casual and hardcore. There is no in between and games with level scaling like this need it.
LOL, what are you talking about? There is absolutely an appropriate difficulty gradient in this game. It goes something like this:
1. Open world
2. Delves
3. Public dungeons
4. Normal dungeons / normal trials
5. Normal Maelstrom / world bosses (solo)
6. Vet base game dungeons
7. Vet Maelstrom
8. Vet DLC dungeons
9. Vet DLC trials
And some people would rank 7 after
9.
If soloing a delve is too easy, solo a public dungeon. If that's too easy, solo a normal dungeon. Et cetera. You will find that content gets progressively more difficult to solo. It's not as black and white as you think.
Anotherone773 wrote: »Anotherone773 wrote: »Anotherone773 wrote: »Delves are meant to be soloed. The question is why are you tag teaming one?
I'm not. Some random dude was standing there and we just killed it so quick. He was like level 17.
Ok? What's the problem? Delve bosses are pretty easy, good for beginners. Higher levels just farm them for something once they get a shard out. A level 17 can be misleading. I was soloing delve bosses at level 12...but i had 150 CP you didnt see which makes a slight(big) difference and already knew the boss mechanics. He likely also had a decent amount of CP.
>what's the problem
People like you are the problem. They are delves. They're basically mini dungeons and they made them so that multiple people can be in them. That means that the bosses in them should at least be somewhere near as difficult as a world boss. I'm not saying necessarily as difficult, but somewhere near.
But then they wouldnt be solo, they would be group and we already have group dungeons. We have public dungeons and instanced dungeons both are group. Why do we need a third?
99% of all world bosses can be soloed without knowing anything, for the other 1% you should know some mechanics.
Dolmen are soloable. Almost anything is soloable. And you can watch numereous vids where gamers do some real hard trial/pledge bosses alone.
And that is just while ppl nowadays want to get it down quick, nobody wants to work days to get something down.