Lightspeedflashb14_ESO wrote: »
Nirn main hand (poison damage), infused offhand (berserker)
jjohnson023b14_ESO wrote: »What would you suggest for bow with nirn/poison & infused berserker?
If you don't group often, would you suggest sharpened over any of those?
Thanks
WrathOfInnos wrote: »Poison enchant should be on main hand because then it will proc on weapon skills (every tick of endless hail or poison injection, with a 2s cooldown). Weapon damage enchant only procs on light or heavy attacks anyway, so it would be wasted on the main hand and off-hand poison enchant would be less reliable.
WrathOfInnos wrote: »Poison enchant should be on main hand because then it will proc on weapon skills (every tick of endless hail or poison injection, with a 2s cooldown). Weapon damage enchant only procs on light or heavy attacks anyway, so it would be wasted on the main hand and off-hand poison enchant would be less reliable.
Zos should fix weapon damage enchant to proc on weapon abilities like any other enchant. This limitation decreasing reliabilityof it for a lot.
Lightspeedflashb14_ESO wrote: »WrathOfInnos wrote: »Poison enchant should be on main hand because then it will proc on weapon skills (every tick of endless hail or poison injection, with a 2s cooldown). Weapon damage enchant only procs on light or heavy attacks anyway, so it would be wasted on the main hand and off-hand poison enchant would be less reliable.
Zos should fix weapon damage enchant to proc on weapon abilities like any other enchant. This limitation decreasing reliabilityof it for a lot.
I don't agree, with an infused weapon damage enchant, on a stam build, the weapon damage enchant would be be up 99% of the time and that is a HUGE power spike, considering that the enchant is buffed by all the percentage amps that Stam has access to, it ends up being around 800 extra weapon damage. No. I like that you need to have light and heavy attacks to proc that much power.
Lightspeedflashb14_ESO wrote: »WrathOfInnos wrote: »Poison enchant should be on main hand because then it will proc on weapon skills (every tick of endless hail or poison injection, with a 2s cooldown). Weapon damage enchant only procs on light or heavy attacks anyway, so it would be wasted on the main hand and off-hand poison enchant would be less reliable.
Zos should fix weapon damage enchant to proc on weapon abilities like any other enchant. This limitation decreasing reliabilityof it for a lot.
I don't agree, with an infused weapon damage enchant, on a stam build, the weapon damage enchant would be be up 99% of the time and that is a HUGE power spike, considering that the enchant is buffed by all the percentage amps that Stam has access to, it ends up being around 800 extra weapon damage. No. I like that you need to have light and heavy attacks to proc that much power.
This argument "stamina so strong that..." is only shows once again that stamina meta overperform magicka.
Lightspeedflashb14_ESO wrote: »Lightspeedflashb14_ESO wrote: »WrathOfInnos wrote: »Poison enchant should be on main hand because then it will proc on weapon skills (every tick of endless hail or poison injection, with a 2s cooldown). Weapon damage enchant only procs on light or heavy attacks anyway, so it would be wasted on the main hand and off-hand poison enchant would be less reliable.
Zos should fix weapon damage enchant to proc on weapon abilities like any other enchant. This limitation decreasing reliabilityof it for a lot.
I don't agree, with an infused weapon damage enchant, on a stam build, the weapon damage enchant would be be up 99% of the time and that is a HUGE power spike, considering that the enchant is buffed by all the percentage amps that Stam has access to, it ends up being around 800 extra weapon damage. No. I like that you need to have light and heavy attacks to proc that much power.
This argument "stamina so strong that..." is only shows once again that stamina meta overperform magicka.
I didn't say that. I said that the weapon damage enchant would be too easy to keep up for the power you get. This goes for mag as well, though they would be around 600 spell damage from the enchant because they lack the percentage boosts to spell damage that Stam has access to boost weapon damage, mostly dawnbreaker (8%) and medium armor (12%). The weapon damage enchant would proc off of wall of elements off cooldown, just like it would proc off of endless hail of cool down.
Lightspeedflashb14_ESO wrote: »Lightspeedflashb14_ESO wrote: »WrathOfInnos wrote: »Poison enchant should be on main hand because then it will proc on weapon skills (every tick of endless hail or poison injection, with a 2s cooldown). Weapon damage enchant only procs on light or heavy attacks anyway, so it would be wasted on the main hand and off-hand poison enchant would be less reliable.
Zos should fix weapon damage enchant to proc on weapon abilities like any other enchant. This limitation decreasing reliabilityof it for a lot.
I don't agree, with an infused weapon damage enchant, on a stam build, the weapon damage enchant would be be up 99% of the time and that is a HUGE power spike, considering that the enchant is buffed by all the percentage amps that Stam has access to, it ends up being around 800 extra weapon damage. No. I like that you need to have light and heavy attacks to proc that much power.
This argument "stamina so strong that..." is only shows once again that stamina meta overperform magicka.
I didn't say that. I said that the weapon damage enchant would be too easy to keep up for the power you get. This goes for mag as well, though they would be around 600 spell damage from the enchant because they lack the percentage boosts to spell damage that Stam has access to boost weapon damage, mostly dawnbreaker (8%) and medium armor (12%). The weapon damage enchant would proc off of wall of elements off cooldown, just like it would proc off of endless hail of cool down.
We need official confirmation if such mechanic of wpd encant is intended or not. Dont recall zos said anything about it.
main hand/bar and off hand/bar
Maura_Neysa wrote: »I thought BiS was Infused Main Hand, Precise Off-Hand?
Lightspeedflashb14_ESO wrote: »Maura_Neysa wrote: »I thought BiS was Infused Main Hand, Precise Off-Hand?
No. Simply because your get the full value for both nirn main hand and infused off hand in each hand AND the infused off hand reduces the cool down of the main hand enchant as well.
Precise has been junk since they buffed all the other traits and nerfed the shadow.
Maura_Neysa wrote: »Lightspeedflashb14_ESO wrote: »Maura_Neysa wrote: »I thought BiS was Infused Main Hand, Precise Off-Hand?
No. Simply because your get the full value for both nirn main hand and infused off hand in each hand AND the infused off hand reduces the cool down of the main hand enchant as well.
Precise has been junk since they buffed all the other traits and nerfed the shadow.
Definitely not "since they buffed all other traits" after a quick check I do see that the Bones Premade builds are calling for it now. In Clockwork Premades still called for precise (Nirn Main, Precise Off). Either way, good to know its has changed.
I have no DW DPS so I dont follow those builds much.
Lightspeedflashb14_ESO wrote: »Maura_Neysa wrote: »Lightspeedflashb14_ESO wrote: »Maura_Neysa wrote: »I thought BiS was Infused Main Hand, Precise Off-Hand?
No. Simply because your get the full value for both nirn main hand and infused off hand in each hand AND the infused off hand reduces the cool down of the main hand enchant as well.
Precise has been junk since they buffed all the other traits and nerfed the shadow.
Definitely not "since they buffed all other traits" after a quick check I do see that the Bones Premade builds are calling for it now. In Clockwork Premades still called for precise (Nirn Main, Precise Off). Either way, good to know its has changed.
I have no DW DPS so I dont follow those builds much.
My God, you really can not let me be right about anything, I seen it was you and almost didn't comment but I was like no way she could say anything bad about this but no, you went and did it. You really put a lot of stock in other peoples builds. If you have no builds that use it, why do you care? And The only reason you see that is because in trash fights precise *may* better. But no one cares about that. If
GaunterODim wrote: »when i tested it the last time, my beserker enchant would not proc on wall of elements, but only on light and heavy attacks, so id suggest you should test it again for yourself. you never know when eso changes its mind.