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Nirnhoned vs Infused + wpn dmg enchant

NewFordOrder
NewFordOrder
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Which is better for dual wield on stam builds for damage?
  • commdt
    commdt
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    Nirn main hand (poison damage), infused offhand (berserker)
    Rawr
  • Maulkin
    Maulkin
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    PvP or PvE?
    EU | PC | AD
  • Morgul667
    Morgul667
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    Stupid question but I was never sure which one is main hand and which one is off hand? o:):D

  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
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    Morgul667 wrote: »
    Stupid question but I was never sure which one is main hand and which one is off hand? o:):D

    Nirn main, infused off hand. If you put nirn in the off hand, it would only give you 12 more weapon damage.
  • Morgul667
    Morgul667
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    Morgul667 wrote: »
    Stupid question but I was never sure which one is main hand and which one is off hand? o:):D

    Nirn main, infused off hand. If you put nirn in the off hand, it would only give you 12 more weapon damage.

    Yeah but which one is the main one ? when you open the inventory and character items window ? left or right in the window ?
  • Baz
    Baz
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    Left in your inventory, result to be in your right hand
    vAA : 150.350 WS StamBlade
    vSO : 171.041 CwC StamSorc
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    vAS : 111.272 MkM Magplar
    vCR : 128.397 WS MagSorc
    Mostly retired from PvE ESO
  • Morgul667
    Morgul667
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    Baz wrote: »
    Left in your inventory, result to be in your right hand

    Thanks, I know this was stupid question but always had unclear mind.

    Appreciate the reply
  • Azurya
    Azurya
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    Morgul667 wrote: »
    Baz wrote: »
    Left in your inventory, result to be in your right hand

    Thanks, I know this was stupid question but always had unclear mind.

    Appreciate the reply

    stupid it would be if you didn´t ask and go on being uncertain!
  • Septimus_Magna
    Septimus_Magna
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    The reason why you want nirn in the main hand is that DW weapon dmg is calcuated like this: 100% main-hand + 10% off-hand
    So you always want the highest weapon dmg value in the main hand.

    The reason why you want infused in the off-hand is that it buffs the Berserker enchant AND reduces the enchant CD on your main hand.
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  • Datolite
    Datolite
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    commdt wrote: »
    Nirn main hand (poison damage), infused offhand (berserker)

    I've heard told that it's actually better to put berserker on your main hand with that setup due to it proccing more reliably. I can't back this up or find the proper thread, but the guy did his math. Can anyone confirm this?
    Edited by Datolite on March 28, 2018 1:24PM
  • WrathOfInnos
    WrathOfInnos
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    Poison enchant should be on main hand because then it will proc on weapon skills (every tick of endless hail or poison injection, with a 2s cooldown). Weapon damage enchant only procs on light or heavy attacks anyway, so it would be wasted on the main hand and off-hand poison enchant would be less reliable.
  • jjohnson023b14_ESO
    jjohnson023b14_ESO
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    What would you suggest for bow with nirn/poison & infused berserker?

    If you don't group often, would you suggest sharpened over any of those?

    Thanks
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
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    What would you suggest for bow with nirn/poison & infused berserker?

    If you don't group often, would you suggest sharpened over any of those?

    Thanks

    No. Sharpened is junk. With bow/bow, your front hand is infused poison enchant, back bar is nirn with dual damage health poison, not an enchant, though you could run disease here if you don't want to make a ton of poisons.

    See here, https://forums.elderscrollsonline.com/en/discussion/381498/everything-needed-to-know-about-bow-bow-in-pve/p1
    Edited by Lightspeedflashb14_ESO on March 30, 2018 5:27AM
  • Cinbri
    Cinbri
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    Poison enchant should be on main hand because then it will proc on weapon skills (every tick of endless hail or poison injection, with a 2s cooldown). Weapon damage enchant only procs on light or heavy attacks anyway, so it would be wasted on the main hand and off-hand poison enchant would be less reliable.

    Zos should fix weapon damage enchant to proc on weapon abilities like any other enchant. This limitation decreasing reliabilityof it for a lot.
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
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    Cinbri wrote: »
    Poison enchant should be on main hand because then it will proc on weapon skills (every tick of endless hail or poison injection, with a 2s cooldown). Weapon damage enchant only procs on light or heavy attacks anyway, so it would be wasted on the main hand and off-hand poison enchant would be less reliable.

    Zos should fix weapon damage enchant to proc on weapon abilities like any other enchant. This limitation decreasing reliabilityof it for a lot.

    I don't agree, with an infused weapon damage enchant, on a stam build, the weapon damage enchant would be be up 99% of the time and that is a HUGE power spike, considering that the enchant is buffed by all the percentage amps that Stam has access to, it ends up being around 800 extra weapon damage. No. I like that you need to have light and heavy attacks to proc that much power.
  • Cinbri
    Cinbri
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    Cinbri wrote: »
    Poison enchant should be on main hand because then it will proc on weapon skills (every tick of endless hail or poison injection, with a 2s cooldown). Weapon damage enchant only procs on light or heavy attacks anyway, so it would be wasted on the main hand and off-hand poison enchant would be less reliable.

    Zos should fix weapon damage enchant to proc on weapon abilities like any other enchant. This limitation decreasing reliabilityof it for a lot.

    I don't agree, with an infused weapon damage enchant, on a stam build, the weapon damage enchant would be be up 99% of the time and that is a HUGE power spike, considering that the enchant is buffed by all the percentage amps that Stam has access to, it ends up being around 800 extra weapon damage. No. I like that you need to have light and heavy attacks to proc that much power.

    This argument "stamina so strong that..." is only shows once again that stamina meta overperform magicka.
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
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    Cinbri wrote: »
    Cinbri wrote: »
    Poison enchant should be on main hand because then it will proc on weapon skills (every tick of endless hail or poison injection, with a 2s cooldown). Weapon damage enchant only procs on light or heavy attacks anyway, so it would be wasted on the main hand and off-hand poison enchant would be less reliable.

    Zos should fix weapon damage enchant to proc on weapon abilities like any other enchant. This limitation decreasing reliabilityof it for a lot.

    I don't agree, with an infused weapon damage enchant, on a stam build, the weapon damage enchant would be be up 99% of the time and that is a HUGE power spike, considering that the enchant is buffed by all the percentage amps that Stam has access to, it ends up being around 800 extra weapon damage. No. I like that you need to have light and heavy attacks to proc that much power.

    This argument "stamina so strong that..." is only shows once again that stamina meta overperform magicka.

    I didn't say that. I said that the weapon damage enchant would be too easy to keep up for the power you get. This goes for mag as well, though they would be around 600 spell damage from the enchant because they lack the percentage boosts to spell damage that Stam has access to boost weapon damage, mostly dawnbreaker (8%) and medium armor (12%). The weapon damage enchant would proc off of wall of elements off cooldown, just like it would proc off of endless hail off cool down.
    Edited by Lightspeedflashb14_ESO on March 30, 2018 6:24AM
  • Cinbri
    Cinbri
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    Cinbri wrote: »
    Cinbri wrote: »
    Poison enchant should be on main hand because then it will proc on weapon skills (every tick of endless hail or poison injection, with a 2s cooldown). Weapon damage enchant only procs on light or heavy attacks anyway, so it would be wasted on the main hand and off-hand poison enchant would be less reliable.

    Zos should fix weapon damage enchant to proc on weapon abilities like any other enchant. This limitation decreasing reliabilityof it for a lot.

    I don't agree, with an infused weapon damage enchant, on a stam build, the weapon damage enchant would be be up 99% of the time and that is a HUGE power spike, considering that the enchant is buffed by all the percentage amps that Stam has access to, it ends up being around 800 extra weapon damage. No. I like that you need to have light and heavy attacks to proc that much power.

    This argument "stamina so strong that..." is only shows once again that stamina meta overperform magicka.

    I didn't say that. I said that the weapon damage enchant would be too easy to keep up for the power you get. This goes for mag as well, though they would be around 600 spell damage from the enchant because they lack the percentage boosts to spell damage that Stam has access to boost weapon damage, mostly dawnbreaker (8%) and medium armor (12%). The weapon damage enchant would proc off of wall of elements off cooldown, just like it would proc off of endless hail of cool down.

    We need official confirmation if such mechanic of wpd encant is intended or not. Dont recall zos said anything about it.
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
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    Cinbri wrote: »
    Cinbri wrote: »
    Cinbri wrote: »
    Poison enchant should be on main hand because then it will proc on weapon skills (every tick of endless hail or poison injection, with a 2s cooldown). Weapon damage enchant only procs on light or heavy attacks anyway, so it would be wasted on the main hand and off-hand poison enchant would be less reliable.

    Zos should fix weapon damage enchant to proc on weapon abilities like any other enchant. This limitation decreasing reliabilityof it for a lot.

    I don't agree, with an infused weapon damage enchant, on a stam build, the weapon damage enchant would be be up 99% of the time and that is a HUGE power spike, considering that the enchant is buffed by all the percentage amps that Stam has access to, it ends up being around 800 extra weapon damage. No. I like that you need to have light and heavy attacks to proc that much power.

    This argument "stamina so strong that..." is only shows once again that stamina meta overperform magicka.

    I didn't say that. I said that the weapon damage enchant would be too easy to keep up for the power you get. This goes for mag as well, though they would be around 600 spell damage from the enchant because they lack the percentage boosts to spell damage that Stam has access to boost weapon damage, mostly dawnbreaker (8%) and medium armor (12%). The weapon damage enchant would proc off of wall of elements off cooldown, just like it would proc off of endless hail of cool down.

    We need official confirmation if such mechanic of wpd encant is intended or not. Dont recall zos said anything about it.

    I mean that would be great but I have made it clear that I like it the way it is. If you want that huge potential power spike up more, you have to weave consistently. I like that idea. Keeps a learning curve, separating the good from the great.
  • jnelson1182
    jnelson1182
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    when it comes to main hand/bar and off hand/bar does it actually matter which one you use as which or is the other thing that really determines which is main an which is your back bar the amount of time you spend on that bar? I'm asking cuz I have mine set up sort of backwards just because I did not want to have to switch my skills up when it was easier to switch out weapons while spending the majority of time on my "back hand". if there is any boost to stats that I am missing from doing it this way then I will switch back but if I am not losing anything then its easier for me to just keep it the way I have it? if I wanted to bring up my resistances is there a decent weapon glyph that would work?
    * Maccb- Level 50 DragonKnight- Fire mage type build/ BSW body, Valkyn Skoria mister set, & Willpower Jewelry/Random Flame/Lightning/Reston STAFF's
    **MBF**
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
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    main hand/bar and off hand/bar

    Main hand/off hand only refers to dual wield. Main hand is the the weapon that goes in your right hand and off hand is one that goes in your left hand.

    Front bar/back bar is different. That applys generally to two handed weapons like the destro, bows and the two-hander, where you more then like just want double infused with either double damage enchants (like fire or poison on front bar and lightning or disease on back) or a damage enhant on the front and a weapon Damage enchant (http://en.uesp.net/wiki/Online:Glyph_of_Weapon_Damage) on the back, depending on how good you are at light attack weaving since that glyph only procs on light or heavy attacks and all the other proc off of weapon ablitys as well.
  • Maura_Neysa
    Maura_Neysa
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    I thought BiS was Infused Main Hand, Precise Off-Hand?
    Maiden Maura - Xbox NA
    Warden Ice Tank (By far my favorite) -RIP #Nerfmire
    Stormproof, Shehai Shatterer, Mageslayer(solo tanked), Ophidian Overlord, Assistant Alienist, Boethiah's Scythe,Maw of Lorkhaj Conqueror, Divayth Fyr's Coadjutor
    Major
    Dragon Knight Healer (Since Homestead)
    Shehai Shatterer, Mageslayer,
    Warden 2x Bow DPS
    Stormproof, Shehai Shatterer, Mageslayer, Ophidian Overlord, Assistant Alienist, Boethiah's Scythe, Maw of Lorkhaj Conqueror, Divayth Fyr's Coadjutor, Sunspire Saint,
    Others
    PvP StamDen, Warden Healer, MagDen, Stamplar, StamSorc, DK Failed Attempt, NB Failed Attempt

    Playing BiS isn't impressive, playing unique at BiS lvl, THAT's impressive.


  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
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    I thought BiS was Infused Main Hand, Precise Off-Hand?

    No. Simply because your get the full value for both nirn main hand and infused off hand in each hand AND the infused off hand reduces the cool down of the main hand enchant as well.

    Precise has been junk since they buffed all the other traits and nerfed the shadow.
  • MLGProPlayer
    MLGProPlayer
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  • Maura_Neysa
    Maura_Neysa
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    I thought BiS was Infused Main Hand, Precise Off-Hand?

    No. Simply because your get the full value for both nirn main hand and infused off hand in each hand AND the infused off hand reduces the cool down of the main hand enchant as well.

    Precise has been junk since they buffed all the other traits and nerfed the shadow.

    Definitely not "since they buffed all other traits" after a quick check I do see that the Bones Premade builds are calling for it now. In Clockwork Premades still called for precise (Nirn Main, Precise Off). Either way, good to know its has changed.
    I have no DW DPS so I dont follow those builds much.
    Maiden Maura - Xbox NA
    Warden Ice Tank (By far my favorite) -RIP #Nerfmire
    Stormproof, Shehai Shatterer, Mageslayer(solo tanked), Ophidian Overlord, Assistant Alienist, Boethiah's Scythe,Maw of Lorkhaj Conqueror, Divayth Fyr's Coadjutor
    Major
    Dragon Knight Healer (Since Homestead)
    Shehai Shatterer, Mageslayer,
    Warden 2x Bow DPS
    Stormproof, Shehai Shatterer, Mageslayer, Ophidian Overlord, Assistant Alienist, Boethiah's Scythe, Maw of Lorkhaj Conqueror, Divayth Fyr's Coadjutor, Sunspire Saint,
    Others
    PvP StamDen, Warden Healer, MagDen, Stamplar, StamSorc, DK Failed Attempt, NB Failed Attempt

    Playing BiS isn't impressive, playing unique at BiS lvl, THAT's impressive.


  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
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    I thought BiS was Infused Main Hand, Precise Off-Hand?

    No. Simply because your get the full value for both nirn main hand and infused off hand in each hand AND the infused off hand reduces the cool down of the main hand enchant as well.

    Precise has been junk since they buffed all the other traits and nerfed the shadow.

    Definitely not "since they buffed all other traits" after a quick check I do see that the Bones Premade builds are calling for it now. In Clockwork Premades still called for precise (Nirn Main, Precise Off). Either way, good to know its has changed.
    I have no DW DPS so I dont follow those builds much.

    My God, you really can not let me be right about anything, I seen it was you and almost didn't comment but I was like no way she could say anything bad about this but no, you went and did it. You really put a lot of stock in other peoples builds. If you have no builds that use it, why do you care? And The only reason you see that is because in trash fights precise *may* better. But no one cares about that. If
  • Maura_Neysa
    Maura_Neysa
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    I thought BiS was Infused Main Hand, Precise Off-Hand?

    No. Simply because your get the full value for both nirn main hand and infused off hand in each hand AND the infused off hand reduces the cool down of the main hand enchant as well.

    Precise has been junk since they buffed all the other traits and nerfed the shadow.

    Definitely not "since they buffed all other traits" after a quick check I do see that the Bones Premade builds are calling for it now. In Clockwork Premades still called for precise (Nirn Main, Precise Off). Either way, good to know its has changed.
    I have no DW DPS so I dont follow those builds much.

    My God, you really can not let me be right about anything, I seen it was you and almost didn't comment but I was like no way she could say anything bad about this but no, you went and did it. You really put a lot of stock in other peoples builds. If you have no builds that use it, why do you care? And The only reason you see that is because in trash fights precise *may* better. But no one cares about that. If

    Really??? I just said you where right. Everything except for exaggerating when the meta changed. Hell maybe you were even just ahead of the times figuring it out first.
    Considering in our first encounter you proved yourself wrong (Along with proving me wrong) then sorry but yeah, I cant just except your word at face value.
    What the Mundus/Trait changes did was kill the Sharpened Meta, they are what created the Precise meta. So yeah, you are just straight up half wrong yet again.

    Thank you for educating me about this most recent (even if its much less recent than it seems) meta change though. At least most of the time you actually put out useful information while trying to bait me at the same time.
    Maiden Maura - Xbox NA
    Warden Ice Tank (By far my favorite) -RIP #Nerfmire
    Stormproof, Shehai Shatterer, Mageslayer(solo tanked), Ophidian Overlord, Assistant Alienist, Boethiah's Scythe,Maw of Lorkhaj Conqueror, Divayth Fyr's Coadjutor
    Major
    Dragon Knight Healer (Since Homestead)
    Shehai Shatterer, Mageslayer,
    Warden 2x Bow DPS
    Stormproof, Shehai Shatterer, Mageslayer, Ophidian Overlord, Assistant Alienist, Boethiah's Scythe, Maw of Lorkhaj Conqueror, Divayth Fyr's Coadjutor, Sunspire Saint,
    Others
    PvP StamDen, Warden Healer, MagDen, Stamplar, StamSorc, DK Failed Attempt, NB Failed Attempt

    Playing BiS isn't impressive, playing unique at BiS lvl, THAT's impressive.


  • GaunterODim
    GaunterODim
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    when i tested it the last time, my beserker enchant would not proc on wall of elements, but only on light and heavy attacks, so id suggest you should test it again for yourself. you never know when eso changes its mind.
  • Maura_Neysa
    Maura_Neysa
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    when i tested it the last time, my beserker enchant would not proc on wall of elements, but only on light and heavy attacks, so id suggest you should test it again for yourself. you never know when eso changes its mind.

    I can't say for certain about Berserk, but Wall does proc Weaking and Crusher once I bar swap. Crusher being my S&B enchant and Weaking my Ice Staff enchant. AkA Wall of Elements procs which ever weapon enchat is up whether its the one thats actually on my Staff or not.
    No idea if that is a bug or not I just know I use it all the time to Crusher mobs I dont even have agro on. Like The Mage or her Reflections while I hold the Axes (At least when I can reach from the rock.
    Maiden Maura - Xbox NA
    Warden Ice Tank (By far my favorite) -RIP #Nerfmire
    Stormproof, Shehai Shatterer, Mageslayer(solo tanked), Ophidian Overlord, Assistant Alienist, Boethiah's Scythe,Maw of Lorkhaj Conqueror, Divayth Fyr's Coadjutor
    Major
    Dragon Knight Healer (Since Homestead)
    Shehai Shatterer, Mageslayer,
    Warden 2x Bow DPS
    Stormproof, Shehai Shatterer, Mageslayer, Ophidian Overlord, Assistant Alienist, Boethiah's Scythe, Maw of Lorkhaj Conqueror, Divayth Fyr's Coadjutor, Sunspire Saint,
    Others
    PvP StamDen, Warden Healer, MagDen, Stamplar, StamSorc, DK Failed Attempt, NB Failed Attempt

    Playing BiS isn't impressive, playing unique at BiS lvl, THAT's impressive.


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