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The Nightblade Nerfs are coming, better let the good ones negotiate the changes

  • Anastian
    Anastian
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    Just my two cents: Nightblades are powerful with single target attacks, but apart for bomber builds (which rely mostly on damage buffs and sets and not the Nightblade kit itself), their AoE potential is way lower than other classes. Think of the wardens, templars, dragonknights...

    The cloak is also an essential tool for a Nightblade: it's what makes them really unique along with the shade.
  • Skander
    Skander
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    You are wrong. NB nerfs aren't coming. Stamina nerfs are.
    I meme, but my memes are so truthful they hurt
    -Elder Nightblades Online
    Want competitive pvp while being outnumbered? Tough luck, the devs clearly said you have to die in those situations
  • BohnT
    BohnT
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    Skander wrote: »
    You are wrong. NB nerfs aren't coming. Stamina nerfs are.

    No matter how hard you'll try there is no stamina meta that needs to be nerfed outside of stamwarden and stamnb. For the rest of the classes the stam spec is inferior to the magicka spec.
  • Murador178
    Murador178
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    BohnT wrote: »
    Skander wrote: »
    You are wrong. NB nerfs aren't coming. Stamina nerfs are.

    No matter how hard you'll try there is no stamina meta that needs to be nerfed outside of stamwarden and stamnb. For the rest of the classes the stam spec is inferior to the magicka spec.

    This! Why would i run a stamplar over a magplar? Stam dk over mag dk?
  • WillhelmBlack
    WillhelmBlack
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    I'd be fine if they just un nerfed DK skills. Being able to hit targets helps a lot.

    Ultimately, NB is where it's supposed to be. This is how the class is supposed to work. The other classes being nerfed so much over the years have no way of dealing with them.

    Cinder Storm, Blinding Flashes, Shield Duration R.I.P
    PC EU
  • Vermintide
    Vermintide
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    What’s the deal with the recent spike in NB hate/salt?

    They killed Miat's, so now people no longer have their crutch to anticipate and counter the NB play style. It's also exclusively stamina NBs that cause this level of salt.

    Magicka nightblades have almost zero front-loaded burst, and I see them very rarely compared to the other class/specs. They are powerful yes, but much less annoying. A stamblade can be extremely cheesy, and I agree it's getting boring to see so many of them, but they definitely don't need a nerf. They are squishy as hell when you survive their initial gank attempt.

    The only thing I find problematic about them is the same thing that applies to every other stamina spec- Too slippy, easily available CC immunity, crazy speed, unlimited dodge etc. When you fight a build that takes advantage of that as a mag build, you have next to no chance.
  • WillhelmBlack
    WillhelmBlack
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    Vermintide wrote: »
    What’s the deal with the recent spike in NB hate/salt?
    They are squishy as hell when you survive their initial gank attempt.

    Nope
    PC EU
  • ZiRM
    ZiRM
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    NB4lyf!!!
    Want to become Vampire? 5k @ZiRM in game.
    ESO Server Status. ( ^_^)o自自o(^_^ ) SkåL!!!!!
  • StaticWave
    StaticWave
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    BohnT wrote: »
    StaticWave wrote: »
    https://drive.google.com/open?id=1WHFxqenfsPTqeQC31KfXESFbrRARaweu

    Yea, tell me how Incap is better than DB in this situation. My DB killed 2 people immediately, while dropping the other 3 to 20% hp.

    If you are dropping ults with 2 players ofc DBoS is better.
    But these people are bad, getting hit for 13k by dawnbreaker speaks for their builds.
    But these fights are rare for 1vX and 1v1 I'd Pick incap every day over leap or DBoS.
    What does it help me to have an AoE when i can only hit one target anyway. In most 1vX fights you don't kill more than one enemy at the time. You always kill the weakest and then work through your enemies until it ends in an 1v1 against the strongest of them and if i can't win that 1v1 the whole 1vX was crap.

    No. That ult was mine. My teammate did not drop an ult there. If you looked at my combat log I did 10k+ dmg to all of them.
  • thankyourat
    thankyourat
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    StaticWave wrote: »
    BohnT wrote: »
    StaticWave wrote: »
    https://drive.google.com/open?id=1WHFxqenfsPTqeQC31KfXESFbrRARaweu

    Yea, tell me how Incap is better than DB in this situation. My DB killed 2 people immediately, while dropping the other 3 to 20% hp.

    If you are dropping ults with 2 players ofc DBoS is better.
    But these people are bad, getting hit for 13k by dawnbreaker speaks for their builds.
    But these fights are rare for 1vX and 1v1 I'd Pick incap every day over leap or DBoS.
    What does it help me to have an AoE when i can only hit one target anyway. In most 1vX fights you don't kill more than one enemy at the time. You always kill the weakest and then work through your enemies until it ends in an 1v1 against the strongest of them and if i can't win that 1v1 the whole 1vX was crap.

    No. That ult was mine. My teammate did not drop an ult there. If you looked at my combat log I did 10k+ dmg to all of them.

    Because I'm a vampire dbos actually hits me harder than incap on average I take about 9k from dbos in one global cool down 7k from the hit and 2k from the dot. That's with riposte and 2800 crit resist. Incap usually hit me for about 6k
  • Gilvoth
    Gilvoth
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    StaticWave wrote: »
    BohnT wrote: »
    StaticWave wrote: »
    https://drive.google.com/open?id=1WHFxqenfsPTqeQC31KfXESFbrRARaweu

    Yea, tell me how Incap is better than DB in this situation. My DB killed 2 people immediately, while dropping the other 3 to 20% hp.

    If you are dropping ults with 2 players ofc DBoS is better.
    But these people are bad, getting hit for 13k by dawnbreaker speaks for their builds.
    But these fights are rare for 1vX and 1v1 I'd Pick incap every day over leap or DBoS.
    What does it help me to have an AoE when i can only hit one target anyway. In most 1vX fights you don't kill more than one enemy at the time. You always kill the weakest and then work through your enemies until it ends in an 1v1 against the strongest of them and if i can't win that 1v1 the whole 1vX was crap.

    No. That ult was mine. My teammate did not drop an ult there. If you looked at my combat log I did 10k+ dmg to all of them.

    Because I'm a vampire dbos actually hits me harder than incap on average I take about 9k from dbos in one global cool down 7k from the hit and 2k from the dot. That's with riposte and 2800 crit resist. Incap usually hit me for about 6k

    exactly.
  • NyassaV
    NyassaV
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    Stam has the best mon
    BohnT wrote: »
    Skander wrote: »
    You are wrong. NB nerfs aren't coming. Stamina nerfs are.

    No matter how hard you'll try there is no stamina meta that needs to be nerfed outside of stamwarden and stamnb. For the rest of the classes the stam spec is inferior to the magicka spec.

    Honestly there is a huge stamina meta. Stamina heavy attacks are far better than Magicka ones which means stam can spec into damage and just heavy attack for sustain unlike magicka which normally has to have Lich or back bar or whatever. Stamina also has INSANE mobility where as magic is forced to suffer or use mist form (which is also sorta suffering TBH, such a terrible skill). Nightblades and Mobilty go hand in hand, which is why the STAM part of stamblade is really an issue. They hit far to hard for not running out of resources unlike they used too
    Flawless Conqueror ~ Grand Overlord
    She/Her ~ PC/NA | I record things for fun and for info
  • Vermintide
    Vermintide
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    NyassaV wrote: »
    Stamina also has INSANE mobility

    That's pretty much the crux of it IMO. Compared to mag builds, stam has way more options for CC immunity, speed buffs, evasion and so on.

    The traditional argument is that that's the trade off you make for ranged versus melee- But in ESO, that's not really an applicable line of reasoning, because stamina=/=melee and magicka=/=ranged. That's before we even get into the idea of gap closers and various set effects.

    Open world may be a different story but these days probably 9/10 players I seen in BGs are stamina based, and maybe a third of those are nightblades.
  • GrumpyDuckling
    GrumpyDuckling
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    @BohnT

    Update your original post to note that the statistics you use in the first paragraph are your own personal observation numbers that only speak to your own experience.

    Right now your statistics are written in a way that they speak for all of Cyrodiil, which makes them inaccurate.
  • Drdeath20
    Drdeath20
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    This class raises your play in pvp

    L33t players are gods, good and average players players have an easier time, bad players feel some what powerful and well horrible players are just bad no matter the scenario.

    If your struggling with a nightblade please refer to up above.
  • Sevn
    Sevn
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    @BohnT

    Update your original post to note that the statistics you use in the first paragraph are your own personal observation numbers that only speak to your own experience.

    Right now your statistics are written in a way that they speak for all of Cyrodiil, which makes them inaccurate.

    Already tried to explain that to no avail.
    There is nothing noble in being superior to your fellow man, true nobility is being superior to your former self
    -Hemingway
  • GrumpyDuckling
    GrumpyDuckling
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    Sevn wrote: »
    @BohnT

    Update your original post to note that the statistics you use in the first paragraph are your own personal observation numbers that only speak to your own experience.

    Right now your statistics are written in a way that they speak for all of Cyrodiil, which makes them inaccurate.

    Already tried to explain that to no avail.

    I spent a good deal of time on page 9 doing the same. The OP has been blatantly ignoring a fix.
  • Sharee
    Sharee
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    @BohnT

    Update your original post to note that the statistics you use in the first paragraph are your own personal observation numbers that only speak to your own experience.

    Right now your statistics are written in a way that they speak for all of Cyrodiil, which makes them inaccurate.

    <shrug> what does it matter? The only authority which can decide whether nightblades will be nerfed or not is ZOS, and ZOS does not need to rely on random forum posts for their statistics - they know exactly how many nightblades there are.

    Besides, unless it is a linked official statement, everything we as players post on these forums is personal observation, so that goes without saying.
  • ol_BANK_lo
    ol_BANK_lo
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    BohnT wrote: »
    Right now Nightblades are more popular than ever, they have always been very popular as most people seem to be drawn to the rouge or assassin's playstyle.
    But with past balance changes nightblades performance jumped from being a good to overperfoming.
    When going into Cyrodiil stamina nightblades make about 25-35% of the whole playerbase in cyro while there are 10 specs.
    When counting magicka nightblades aswell you'll see that 30-40% of Cyrodiils population is nightblades.

    When looking at the other parts of the game, stamnbs and magnbs pull the highest ST meele and ranged damage thus are prefered for Trial groups. They also grant their group decent damage buffs with a high uptime on major slayer by utilising warmachine or master architect.

    So why did they became so popular especially in pvp?
    First nightblades have the easiest time to get kills even at low skill levels.
    Your burst is front loaded so you don't need to survive to get the most out of your burst.
    The burst is very high even when running a sustain build you pull equally high numbers as the other classes even when they are using offensive focused builds.
    Also NB feature the cheapest single target nuke ability with 3 powerful effects, cc, major defile and a unique 20% damage boost for 6 seconds, aswell as an non ultimate nuke that has a higher tooltip than incap which got changed twice to become useable even for the worst players and a high damage spammable that also applies major fracture.
    These 3 things are enough to kill 80% of all players in cyro even if you have no idea about the game.

    The fun doesn't stop here however, nightblades also have great defence and the best mobility skill in the game, shadow image. There is no skill in the whole game that can compete with the kiting opportunities this skill has to offer. And what you shouldn't forget nightblades also have access to cloak, when used right cloak prevents you from taking any kinds of damage, gives you unlimited crit heals which equals to having major mending and vitality all the time and makes you invisible for your enemy so he has no idea where you are going or that you are even there.
    This strength comes at a price tho. Cloak only saves you as long as it doesn't get countered here is what distinguishes good nightblades from bad nightblades. A good Nightblade won't let you counter cloak with things like AoEs or mage light. The only way to catch them is by using mark aka being a nightblade yourself or using detection pots which come at a very high opportunity cost while having a long cooldown on top.

    To round up the package nightblades have access to some of the greatest passives in the game along with other strong utility skills and due to their defence being able to completely negate any incoming damage they are able to run high damage builds with bad in-fight survivability because they don't have to be in a fight they don't want to be in.

    This results in a class that can kill most players in few seconds, while being able to escape reliably when they fail to be successful. Mixed with the low cost of incap and the overall effectiveness of the nightblades toolkit they can continue to engage and disengage at will until they are successful or mess up. With increasing skill level the numbers of times you die because you messed up goes to zero.

    So we have nightblades, a class that can hunt everyone but doesn't have to fear the other classes. The only natural predator a nightblade has today is ,outside of its own lack of skill, other nightblades.

    All this will result in changes to the nightblade class or to say the bad words: Nightblades will be nerfed!

    Due to their popularity in game the nightblade lobby here on the forums is really loud and big but consists of many people who can't fully utilise the class to its full strength and thus saying that they are weak.
    But every good Nightblade agrees that they are currently too strong.

    So we are heading towards nerfs, they will come and when the community doesn't provide good proposals nightblades will end where stamdk is in pvp or magwarden is in pve right now, completely outclassed by everything else.

    There are a few things which are hot candidates for getting nerfed:
    Incap: even magnbs are running this over the magicka version as it gives you so much burst with the high damage and cc tied to it. and the skill is overloaded to begin with. This would be the attempt to make the killing power of nightblades a bit less threatening. The easiest way is to remove the CC. This forces the nb to use one additional GCD for a CC to land its burst. In pvp this is a lot.
    Short Example: With CC on Incap:
    (1.GCD) Heavy attack+ incap from stealth ~9k damage 10k when using Bash aswell
    (2.GCD) Light attack+will ~ 12k damage/ 10k when light attack+ Suprise attack
    Most players cannot react fast enough to break the CC and avoid the will because the incap cc is as buggy as it is but also due to lag.
    Most players in cyro have 23-26k health. So in just 1 second of fight they are at 1-5k health with major defile on them + 20% more damage taken. To survive in this situation you have to dodge, heal to atleast 12k health before the dodge roll ends and pray that the lag doesn't make the next Suprise attack hit you through dodge or that you didn't lost any health to begin with or had a dot on you. If one of these things fails you are dead.

    Now the same fight without a CC on Incap:
    (1. GCD) Heavy attack + fear to CC your target ~ 3-4k damage
    (2.GCD) Light attack + incap ~ 7-8k damage
    (3. GCD) now you want to use your will or suprise attack to secure the kill but your enemy isn't CC'ed anymore and will likely dodge so you have to wait and be more strategic when to use your abilities. The damage output against NPCs and bad players stays the same but it's harder to kill good players as easy as it is now.
    Cloak: @Ragnaroek93 made a great post how to balance cloak so i hope he can share his ideas in this post. (I'm not a fan of nerfing cloak as it's the iconic nightblade skill and it gives NBs a different approach of surviving but you have to be open for everything when talking about balance)

    And here is my rant for everyone who plays a nightblade himself and doesn't want the class to be nerfed. It will happen so please let the good nightblade players lead the discussions about changes to nightblades they have no intrest to kill the class by any means but make it balanced and fun to play. If you have never played alone as a stamblade, fail to reach 40k single target self buffed or haven't completed atleast 4 hm trials, have more than 10 deaths during a 4 hour pvp session or lose many 1v1 fights you should rethink if you have the needed insight for balance discussions about nightblades.
    This is not elitism this is to prevent overnerfs for one class


    Edit: never write BB code and mix up \ with /

    Waaaayyyyy TLDR. Give me short version...and what's your source for nb nerfs?
  • BohnT
    BohnT
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    BohnT wrote: »
    Right now Nightblades are more popular than ever, they have always been very popular as most people seem to be drawn to the rouge or assassin's playstyle.
    But with past balance changes nightblades performance jumped from being a good to overperfoming.
    When going into Cyrodiil stamina nightblades make about 25-35% of the whole playerbase in cyro while there are 10 specs.
    When counting magicka nightblades aswell you'll see that 30-40% of Cyrodiils population is nightblades.

    When looking at the other parts of the game, stamnbs and magnbs pull the highest ST meele and ranged damage thus are prefered for Trial groups. They also grant their group decent damage buffs with a high uptime on major slayer by utilising warmachine or master architect.

    So why did they became so popular especially in pvp?
    First nightblades have the easiest time to get kills even at low skill levels.
    Your burst is front loaded so you don't need to survive to get the most out of your burst.
    The burst is very high even when running a sustain build you pull equally high numbers as the other classes even when they are using offensive focused builds.
    Also NB feature the cheapest single target nuke ability with 3 powerful effects, cc, major defile and a unique 20% damage boost for 6 seconds, aswell as an non ultimate nuke that has a higher tooltip than incap which got changed twice to become useable even for the worst players and a high damage spammable that also applies major fracture.
    These 3 things are enough to kill 80% of all players in cyro even if you have no idea about the game.

    The fun doesn't stop here however, nightblades also have great defence and the best mobility skill in the game, shadow image. There is no skill in the whole game that can compete with the kiting opportunities this skill has to offer. And what you shouldn't forget nightblades also have access to cloak, when used right cloak prevents you from taking any kinds of damage, gives you unlimited crit heals which equals to having major mending and vitality all the time and makes you invisible for your enemy so he has no idea where you are going or that you are even there.
    This strength comes at a price tho. Cloak only saves you as long as it doesn't get countered here is what distinguishes good nightblades from bad nightblades. A good Nightblade won't let you counter cloak with things like AoEs or mage light. The only way to catch them is by using mark aka being a nightblade yourself or using detection pots which come at a very high opportunity cost while having a long cooldown on top.

    To round up the package nightblades have access to some of the greatest passives in the game along with other strong utility skills and due to their defence being able to completely negate any incoming damage they are able to run high damage builds with bad in-fight survivability because they don't have to be in a fight they don't want to be in.

    This results in a class that can kill most players in few seconds, while being able to escape reliably when they fail to be successful. Mixed with the low cost of incap and the overall effectiveness of the nightblades toolkit they can continue to engage and disengage at will until they are successful or mess up. With increasing skill level the numbers of times you die because you messed up goes to zero.

    So we have nightblades, a class that can hunt everyone but doesn't have to fear the other classes. The only natural predator a nightblade has today is ,outside of its own lack of skill, other nightblades.

    All this will result in changes to the nightblade class or to say the bad words: Nightblades will be nerfed!

    Due to their popularity in game the nightblade lobby here on the forums is really loud and big but consists of many people who can't fully utilise the class to its full strength and thus saying that they are weak.
    But every good Nightblade agrees that they are currently too strong.

    So we are heading towards nerfs, they will come and when the community doesn't provide good proposals nightblades will end where stamdk is in pvp or magwarden is in pve right now, completely outclassed by everything else.

    There are a few things which are hot candidates for getting nerfed:
    Incap: even magnbs are running this over the magicka version as it gives you so much burst with the high damage and cc tied to it. and the skill is overloaded to begin with. This would be the attempt to make the killing power of nightblades a bit less threatening. The easiest way is to remove the CC. This forces the nb to use one additional GCD for a CC to land its burst. In pvp this is a lot.
    Short Example: With CC on Incap:
    (1.GCD) Heavy attack+ incap from stealth ~9k damage 10k when using Bash aswell
    (2.GCD) Light attack+will ~ 12k damage/ 10k when light attack+ Suprise attack
    Most players cannot react fast enough to break the CC and avoid the will because the incap cc is as buggy as it is but also due to lag.
    Most players in cyro have 23-26k health. So in just 1 second of fight they are at 1-5k health with major defile on them + 20% more damage taken. To survive in this situation you have to dodge, heal to atleast 12k health before the dodge roll ends and pray that the lag doesn't make the next Suprise attack hit you through dodge or that you didn't lost any health to begin with or had a dot on you. If one of these things fails you are dead.

    Now the same fight without a CC on Incap:
    (1. GCD) Heavy attack + fear to CC your target ~ 3-4k damage
    (2.GCD) Light attack + incap ~ 7-8k damage
    (3. GCD) now you want to use your will or suprise attack to secure the kill but your enemy isn't CC'ed anymore and will likely dodge so you have to wait and be more strategic when to use your abilities. The damage output against NPCs and bad players stays the same but it's harder to kill good players as easy as it is now.
    Cloak: @Ragnaroek93 made a great post how to balance cloak so i hope he can share his ideas in this post. (I'm not a fan of nerfing cloak as it's the iconic nightblade skill and it gives NBs a different approach of surviving but you have to be open for everything when talking about balance)

    And here is my rant for everyone who plays a nightblade himself and doesn't want the class to be nerfed. It will happen so please let the good nightblade players lead the discussions about changes to nightblades they have no intrest to kill the class by any means but make it balanced and fun to play. If you have never played alone as a stamblade, fail to reach 40k single target self buffed or haven't completed atleast 4 hm trials, have more than 10 deaths during a 4 hour pvp session or lose many 1v1 fights you should rethink if you have the needed insight for balance discussions about nightblades.
    This is not elitism this is to prevent overnerfs for one class


    Edit: never write BB code and mix up \ with /

    Waaaayyyyy TLDR. Give me short version...and what's your source for nb nerfs?

    TL:DR: Read my post or don't discuss here :trollface:
    NB has an advantage over other classes due to easy burst, good defence which doesn't need much investment to be very very effective + best DD for both stam and mag etc.
    Point of the thread: I don't want nb to get over nerfed so good players should take lead of the discussion
    Edited by BohnT on March 27, 2018 10:00PM
  • milesrodneymcneely2_ESO
    milesrodneymcneely2_ESO
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    What’s the deal with the recent spike in NB hate/salt?
    Russian bots.

    ~SNICKER~
  • SoLooney
    SoLooney
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    can we have a moment when a salty pvper doesnt ruin nb for the pvers?

    theyre very strong but only in compotent hands. their rotatiin requires work and managing buffs and the spectral bow. Nice to have a class that requires skill to be on top dps unlike last patch where it was sorcs and dks just spamming heavy attacks
  • ak_pvp
    ak_pvp
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    SoLooney wrote: »
    can we have a moment when a salty pvper doesnt ruin nb for the pvers?

    theyre very strong but only in compotent hands. their rotatiin requires work and managing buffs and the spectral bow. Nice to have a class that requires skill to be on top dps unlike last patch where it was sorcs and dks just spamming heavy attacks

    Ah fun stuff. None of the changes proposed affect PvE. Shoo.

    Need I remind of all the non tank related sustain changes were PvE, to stop infinite sustain in rotations. PvP had no CP and is non permablock builds were resource based anyway. Oh, and offbalance changes too.
    MagDK main. PC/EU @AK-ESO
    Best houseknight EU.
  • BohnT
    BohnT
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    SoLooney wrote: »
    can we have a moment when a salty pvper doesnt ruin nb for the pvers?

    theyre very strong but only in compotent hands. their rotatiin requires work and managing buffs and the spectral bow. Nice to have a class that requires skill to be on top dps unlike last patch where it was sorcs and dks just spamming heavy attacks

    Do the PvE only players even read these posts or just post the same phrases over and over again.
    This post is made to prevent that
  • Abstraqt
    Abstraqt
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    Subversus wrote: »
    Abstraqt wrote: »
    https://youtu.be/pb9hZC90Bn8

    When nightblades are able to hit these kind of stats it's hard to say they're not powerful

    Lmao that build is whack, it has 0 stam sustain, not to mention that you run soul harvest lmao. Meta is so far behind on your platform it is being chased by dinosaurs. I wouldn't be surprised if stamdks there are still running black rose and viper.

    1) the stam sustain is fine for me, just because you couldn't survive with it doesn't make it whack

    2) I run soul harvest for the extra damage and so that I get to decide when I cc them, I want them to be cc'd by my flame reach. There have been so many times I've done my burst and it's left them with 100 health or something stupid like that, I use soul harvest to avoid that.

    Just because you don't like someone's build, doesn't make it whack, you can see in my videos I do really well with the build so maybe you should chill tf out

    Edit: you're saying my build is whack and acting like you know everything when you're asking on the forums if decisive is a good back bar trait smh
    Edited by Abstraqt on March 28, 2018 8:19AM
  • Abstraqt
    Abstraqt
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    Maryal wrote: »
    Abstraqt wrote: »
    https://youtu.be/pb9hZC90Bn8

    When nightblades are able to hit these kind of stats it's hard to say they're not powerful

    Even if stats on a stat sheet were 'amazing' ... it doesn't necessarily translate to amazing damage.

    Can't argue with 19k merciless resolves in PvP against max CP's...
  • Azurya
    Azurya
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    BohnT wrote: »
    Jade1986 wrote: »
    Right, play a magNB and tell me again how easy it is to get kills. Seriously, GTFO. So sorry you people dont have your cheat add ons anymore.

    I play a meele magnb and i can't count the 1vX clips i could have uploaded if my pc was able to run a video program + ESO at the same time.
    If you don't do well no on a nightblade it's completely your fault

    I wouldn't go that far. Nightblade may be good right now, but the level of how good it is however is vastly over stated and exaggerated on here.

    What are you talking about ? Its not. NB can take on multiple people at once.
    Remember Zerg bomb build.
    3 Lether arrows in cloak. No body know who even killed them.
    Cheap ultimate deadly ultimates.
    Strong healing & cloak combo. Either one should be there.

    No class can even dream of doing such things.

    you can zergbomb with almost any class, my stamsorc does it, my magden does it, L2P!
    frags from stealth kill you just as fast, yes stealth is available to all!
    eye of whatever is the most used, most cancered ulti in cyro
    healing is up to oneself, every one has the same 12 spots on their bars, fill it with whatever you want
  • Feanor
    Feanor
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    L2P!
    frags from stealth kill you just as fast,

    Oh the irony...
    Main characters: Feanor the Believer - AD Altmer mSorc - AR 50 - Flawless Conqueror (PC EU)Idril Arnanor - AD Altmer mSorc - CP 217 - Stormproof (PC NA)Other characters:
    Necrophilius Killgood - DC Imperial NecromancerFearscales - AD Argonian Templar - Stormproof (healer)Draco Imperialis - AD Imperial DK (tank)Cabed Naearamarth - AD Dunmer mDKValirion Willowthorne - AD Bosmer stamBladeTuruna - AD Altmer magBladeKheled Zaram - AD Redguard stamDKKibil Nala - AD Redguard stamSorc - StormproofYavanna Kémentárí - AD Breton magWardenAzog gro-Ghâsh - EP Orc stamWardenVidar Drakenblød - DC Nord mDKMarquis de Peyrac - DC Breton mSorc - StormproofRawlith Khaj'ra - AD Khajiit stamWardenTu'waccah - AD Redguard Stamplar
    All chars 50 @ CP 1900+. Playing and enjoying PvP with RdK mostly on PC EU.
  • sha-ext
    sha-ext
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    I would agree that Stam NB is the strongest solo class in PvP atm. But only in the hands of a good player. If somebody can maximise the burst potential and/or the mobility then a stam NB is able to kill anyone.
    But that can also be said for other classes to some extend. If anything i'd only marginally adjust some abilites and the OP's suggestions are sensible. They do not break the class, leave PvE untouched (although they also seem a little bit too strong there?) and good players can still play their stam NB effectively.
    Mag NB are fine, imo. Although i can hardly be objective here, since it is my fav class to play - maybe they need to be fine tuned as well.

    In all this discussion let's not forget one thing: Stam NB are weak in groups. And cyrodiil is meant to be played in groups (just look at the map, the roads, the keeps, the choke points). So we should not only take the solo play of NB into account.
    A possible nerf should keep in mind, that a NB can basically only play solo or in 2-4 man/woman groups effectively (aside from some niche builds maybe): which means small scale-ish things or BG.
    I know everyone is all about 1vX and all that (bit funny really), but that is only one part of Cyrodiil.
  • resabed
    resabed
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    Did I accidentally wander into the Eve forums?
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