naked and without weapons should put some fun into questing, no?
Do what the scrubs do! Okey; first disable all your CPs, Then you use random items you get from quest or mobs, then you drop buff food, use normal potions, don't slot a selfheal and don't block heavy attacks, dodge roll randomly and ONLY use a combination of light attack and heavy attacks because skills are useless xD and last! all attributes in health because the mobs hits too "hard". There! you now have a hard and fun time exploring overland! enjoy!
Apache_Kid wrote: »I did all the quests before I ever got involved in end-game content and had golded out gear and max CP. It was still really easy.
Questing and overland content isn't really meant for end-game players. The enjoyment factor is supposed to come out of reading the dialogue and getting emotionally invested in the stories.
If you do not like to read or get involved in stories then no amount of beefing up of the overland mobs will make questing interesting to you.
Difficultly of the content is irrelevant when it comes to overland in this game. If you are looking for a challenging, single-player questing experience, this game is not for you. It's not going to change to suit your vision.
ThinkerOfThings wrote: »While I agree the story is the best part, an optional overland hardmode has been discussed and seems like a fun idea.

ThinkerOfThings wrote: »While I agree the story is the best part, an optional overland hardmode has been discussed and seems like a fun idea.
Given how "difficulty" in eso works, i cant really imagine that going well.
- snares go up to 70%
- mobs/bosses hp and dmg done goes up by x10
- tier of loot goes up by 1, so u get a ~1% chance to drop those training rubedite boots of magicka in golden
Even than, it wouldnt be more difficult. fights would just take longer and be more annoying.
Motherball wrote: »Questing isn’t so much about efficient combat in this game, imo, so it doesnt really matter as much what gear you have on to do it. I like it that way.