- Concerning bgs we need a soloqueue and a premade team queue. NOT new modes. And battlegrounds should be with CP since the game is balanced around it. Procs are ridicolous in no CP. Just scale the low Cp player to max CP - they can make Bgs Cp seperate.
- Concerning PvE (trials and dungeons) - I rly dont enjoy the 12 man group content at all. My favourite trials is maelstorm arena. I'd like to see a shorter version - more like 30-45min(i know there are people doing vMA very fast) with like 5 stages designed for 2 man groups.
- storyline: idc as long as i dont need to do it for skills or anything - it could be a instanced Hard storyline scaling players to the max CP - maybe a bit harder then vMA
- cyro could see some changes: sieging is boring...., Id also like to see a no group campaign or no groups bigger 4 campaign
Still would like to see some justice system - hunting players in the world for contracts or being chased by stealing something MEANINGFUL- high risk reward gameplay. Death should be punished quite hard - rewards should be high aswell. And groups should be disabled for that content - otherwise it will end in somebody steals something - the zerg gathers kills that guy and gets some NICE rewards for 10v1ing that poor guy ....And only the guy getting the last hit or picking up the item again should get a reward
Would like to see some other group content (new Craglorn area, DSA, etc)
I love Dungeons and Trials but I would love even more another area like Craglorn and things like vDSA, and of course more dungeons and trials ^^.
As far as the storyline goes, I did not vote for it because for me it goes without saying, the Elder Scrolls without a quality story component is not the Elder Scrolls.
Group-only content in this game is an epic FAIL and ZOS knows it. The majority of players are solo questers, ZOS also knows this as well. Besides that, they create content for the players who contribute the most financially to the game, so if the majority didn't contribute financially to the game, they would increase content for those who did. Considering that they continue to devote tons of resources to adding SOLO content, this tells me that ZOS knows where their revenue stream is coming from.
CP: 2105 ** ESO+ ** ~~ ***** Strictly a solo PvE quester *****
~~Started Playing: May 2015 | Stopped Playing: July 2025 | Returned: March 2026~~