FloppyTouch wrote: »I don't like any of this and I play a mdk
OrdoHermetica wrote: »...it's a Guild Ultimate. Attaching it to a specific weapon would completely defeat the purpose of Guild Ultimates. Also, I think you're vastly overstating its potency. Yes, it's a very good general-purpose DPS Ultimate, and it fits a lot of builds well, which is why plenty of people use it. But there are plenty of Ultimates that are much more powerful for specific purposes. My stamblade, for example, doesn't use it at all, and relies on Rend to stay alive, thank you very much (and it's really not that hard to use... like... at all).
Additionally, only one of the morphs has CC, and it's okay CC, but not exceptional. Again, there are better ones out there. The other one offers a 5% Weapon Damage increase while slotted, which is nice, but hardly earthshaking. And it doing extra damage to vampires (along with all other Fighter's Guild abilities assuming you have the passive, otherwise actually no, it doesn't) is both A.) completely and totally the point - it's called Dawnbreaker for a reason - and B.) one of only a few Ability-based counters to vampires, who have fantastic advantages.
I do agree that there should be a Magicka morph of it, though. I'd really like my magplar to have a use for it.
OrdoHermetica wrote: »...it's a Guild Ultimate. Attaching it to a specific weapon would completely defeat the purpose of Guild Ultimates. Also, I think you're vastly overstating its potency. Yes, it's a very good general-purpose DPS Ultimate, and it fits a lot of builds well, which is why plenty of people use it. But there are plenty of Ultimates that are much more powerful for specific purposes. My stamblade, for example, doesn't use it at all, and relies on Rend to stay alive, thank you very much (and it's really not that hard to use... like... at all).
Additionally, only one of the morphs has CC, and it's okay CC, but not exceptional. Again, there are better ones out there. The other one offers a 5% Weapon Damage increase while slotted, which is nice, but hardly earthshaking. And it doing extra damage to vampires (along with all other Fighter's Guild abilities assuming you have the passive, otherwise actually no, it doesn't) is both A.) completely and totally the point - it's called Dawnbreaker for a reason - and B.) one of only a few Ability-based counters to vampires, who have fantastic advantages.
I do agree that there should be a Magicka morph of it, though. I'd really like my magplar to have a use for it.
I mostly agree here. Personally, I'm not too keen on a magicka morph. Both morphs already have their uses, and generally don't need to be changed. Originally, the ability actually did magic dmg, and the change to physical dmg was a great thing, imo.
However, I would be open to the idea of the ability causing fire dmg instead (b/c dawnbreaker), but I would suggest the dmg to scale with either wpn or spl dmg, whichever's higher. Thoughts?
GeorgeBlack wrote: »FloppyTouch wrote: »I don't like any of this and I play a mdk
We have established that you are in the "it's fine as it is" camp.
GeorgeBlack wrote: »FloppyTouch wrote: »I don't like any of this and I play a mdk
We have established that you are in the "it's fine as it is" camp.
And we have established that you are in the "please agree with me" camp.
OrdoHermetica wrote: »...it's a Guild Ultimate. Attaching it to a specific weapon would completely defeat the purpose of Guild Ultimates. Also, I think you're vastly overstating its potency. Yes, it's a very good general-purpose DPS Ultimate, and it fits a lot of builds well, which is why plenty of people use it. But there are plenty of Ultimates that are much more powerful for specific purposes. My stamblade, for example, doesn't use it at all, and relies on Rend to stay alive, thank you very much (and it's really not that hard to use... like... at all).
Additionally, only one of the morphs has CC, and it's okay CC, but not exceptional. Again, there are better ones out there. The other one offers a 5% Weapon Damage increase while slotted, which is nice, but hardly earthshaking. And it doing extra damage to vampires (along with all other Fighter's Guild abilities assuming you have the passive, otherwise actually no, it doesn't) is both A.) completely and totally the point - it's called Dawnbreaker for a reason - and B.) one of only a few Ability-based counters to vampires, who have fantastic advantages.
I do agree that there should be a Magicka morph of it, though. I'd really like my magplar to have a use for it.
Taleof2Cities wrote: »I'm also in the "it's fine as it is" camp.
If this were a poll, I'd be interested to see if the ratio of "it's fine as it is" camp to "please agree with me" camp was 5-to-1 or more ...
Shadowmaster wrote: »I dont necessarily agree with your solutions but I tend to agree that any skill that is mandatory for an attribute-based build, should probably be looked at, from a balance standpoint
GeorgeBlack wrote: »
GeorgeBlack wrote: »
But Stam Sorc is in a better place than other classes, so I'm not allowed to ask for changes or buffs.
Just because you believe it over perform does not mean it does. It doesn’t by the way. If you are a vamp then I can see why people would need to make other life choices.
GeorgeBlack wrote: »Shadowmaster wrote: »I dont necessarily agree with your solutions but I tend to agree that any skill that is mandatory for an attribute-based build, should probably be looked at, from a balance standpoint
Its just that DB has a strong effect on its morphs
It gets booster by the FG passives big time. Low cost, Aoe, CC.
And worst off it's free for all stamchars, no matter what weapon, effectivelly killing any identity/difference between builds
GeorgeBlack wrote: »Shadowmaster wrote: »I dont necessarily agree with your solutions but I tend to agree that any skill that is mandatory for an attribute-based build, should probably be looked at, from a balance standpoint
Its just that DB has a strong effect on its morphs
It gets booster by the FG passives big time. Low cost, Aoe, CC.
And worst off it's free for all stamchars, no matter what weapon, effectivelly killing any identity/difference between builds
This is because most stam classes have no other option. Besides NBs and DKs and the only thing DK has going for it is leap. Seriously dude you have no idea what you’re talking about.
GeorgeBlack wrote: »GeorgeBlack wrote: »
But Stam Sorc is in a better place than other classes, so I'm not allowed to ask for changes or buffs.
Hooo hooo....
I will allow you to get a stamina ulty that brings out the identity of your class