Bobby_V_Rockit wrote: »Races are not costumes, they are the physical and ancestral means to perform certain roles. Choose the role then then race that best supports it, or choose the race then the role it performs best.
At this point in the game? No!
Many of us have spent money on race changes to specifically get those racial passives.
I would like ZOS to allow "for free" the "any race any faction" feature so that players aren't forced into a faction just to get an ideal race passive. They could find someway to compensate those of us who bought that feature already.
Wolfenbelle wrote: »
There comes a point when "diversity" for its own sake is really pointless.
Yes - it's one of the most annoying aspects of ESO. For once, the Lore argument is dumb - every TES game had starting bonuses - in each and every game you will eventually be as good as any race at any skill, ESO is the only one that doesn't follow this. Not to mention the passives themselves aren't all lore accurate.
The difference IS big if guilds wont even let you in a craglorn vet trial based on your paired race and build.difference is not as big as you may think it is...
Yes - it's one of the most annoying aspects of ESO. For once, the Lore argument is dumb - every TES game had starting bonuses - in each and every game you will eventually be as good as any race at any skill, ESO is the only one that doesn't follow this. Not to mention the passives themselves aren't all lore accurate.
Only when you are talking about skills.
Races did have "racial passives" in other games. For example, here are the non-skill, non-stat passives for Altmer in every game from Daggerfall (Ref. UESP):
Daggerfall
- Immunity to paralysis
Morrowind:
- Ability: Resist Common Disease Resist Common Disease: 75%
- Ability: Weakness to Shock Weakness to Shock: 25%
- Ability: Weakness to Frost Weakness to Frost: 25%
- Ability: Weakness to Fire Weakness to Fire: 50%
- Ability: Weakness to Magicka Weakness to Magicka: 50%
- Ability: Fortify Maximum Magicka Fortify Maximum Magicka 1.5x INT (150% more Magicka)
Oblivion:
- High Elf Enhanced Magicka ability: Fortify Magicka 100 points on Self, constant
- High Elf Disease Resistance ability: Resist Disease 75% on Self, constant
- High Elf Elemental Weakness ability: Weakness to Fire, Frost & Shock 25% on Self, constant
Skyrim:
- Highborn ability: High Elves are born with 50 extra magicka, constant
- Highborn greater power: Regenerate magicka faster for 60 seconds, once per day.
And what are the passives in ESO? Destro staff, Magicka recovery, Max Magicka, and Elemental Talent. Two items on that list show up in Skyrim, one in Oblivion and one in Morrowind. ESO may be handling them differently (no weaknesses, for example) but it is not ignoring Lore in the way it does so.
So, by all means, let's talk about "dumb" arguments.
Yes - it's one of the most annoying aspects of ESO. For once, the Lore argument is dumb - every TES game had starting bonuses - in each and every game you will eventually be as good as any race at any skill, ESO is the only one that doesn't follow this. Not to mention the passives themselves aren't all lore accurate.
Only when you are talking about skills.
Races did have "racial passives" in other games. For example, here are the non-skill, non-stat passives for Altmer in every game from Daggerfall (Ref. UESP):
Daggerfall
- Immunity to paralysis
Morrowind:
- Ability: Resist Common Disease Resist Common Disease: 75%
- Ability: Weakness to Shock Weakness to Shock: 25%
- Ability: Weakness to Frost Weakness to Frost: 25%
- Ability: Weakness to Fire Weakness to Fire: 50%
- Ability: Weakness to Magicka Weakness to Magicka: 50%
- Ability: Fortify Maximum Magicka Fortify Maximum Magicka 1.5x INT (150% more Magicka)
Oblivion:
- High Elf Enhanced Magicka ability: Fortify Magicka 100 points on Self, constant
- High Elf Disease Resistance ability: Resist Disease 75% on Self, constant
- High Elf Elemental Weakness ability: Weakness to Fire, Frost & Shock 25% on Self, constant
Skyrim:
- Highborn ability: High Elves are born with 50 extra magicka, constant
- Highborn greater power: Regenerate magicka faster for 60 seconds, once per day.
And what are the passives in ESO? Destro staff, Magicka recovery, Max Magicka, and Elemental Talent. Two items on that list show up in Skyrim, one in Oblivion and one in Morrowind. ESO may be handling them differently (no weaknesses, for example) but it is not ignoring Lore in the way it does so.
So, by all means, let's talk about "dumb" arguments.
You are using a single race to make your point which is not a fair reflection.
Swimming Bonuses / Disease and Poison Resistance are theings we see for Argonian's throughout the series.
Orc's base is strenght, and while this game caters for carrying capacity differently to TES games, the racial passives still reflect a strength builg, hence the reason one of the earlier posts was from someone who wants to play as an Orc Sorc but finds themselves disadvantaged.
All I am saying is that if you are going to tear someone down for saying that the Lore of the game is a valid reason (which IMO it is) then use a fair and unbiased argument to do so.
Khajit's have always been theives / outcasts and remain so in this game. Some of that is reflected in their nature and some in their passives, such as sneak abilities.
You have to bear in mind that this is an MMO, whereas Oblivion / Skyrim etc are single player games. As such it is impractical to put weaknesses on races, since not all races have weaknesses in the game's Lore in an MMO environment.
BTW, to some extent weaknesses do exist, otherwise I presume you have not played as a Vampire and tried to do White Gold Tower.
HatchetHaro wrote: »What we need to adjust for racial diversity within roles is to remove these damage-increasing passives, balance the sustain passives a little bit, and make more unique passives that do not affect the end-game.
Even if that can not be accomplished for whatever reason, I think people need to acknowledge that there is an issue right now with racial passives, and, at the very least, we need to come up with solutions to lower that damage gap between races.