https://youtu.be/VU_IugOJ0Hk i could clearly see how the videoguy uses spell power pots... having them up all the time during the find with the alchemist passive is a huge boost to DPS since you gain crit, spellpower AND regen ontop.
doing parses on a dummy without the spell power potions is something i cant do either, because im going out of ressources pretty darn quick.
you should try it, your DPS will improve by alot
edited it so i dont sound like the biggest fish in the pond due to bad phrasing
glennsfono wrote: »Ah, hmmm. Definitely a lot to take in guys, thank you for the replies and builds. One question though. One of you is saying to never let prey or volatile familiar proc drop, and one of you guys is saying I cast them too often. I try to keep them both up as much as possible currently.
Septimus_Magna wrote: »Volatile Familiar
Once summoned, you can activate the familiar's special ability, causing the familiar to pulse for [y] Shock Damage every 2 seconds for 8 seconds to enemies near him. The final pulse will stun all enemies hit for 3 seconds.
If you cast this too early the final pulse will not go off, so you'll miss dmg and the stun.
Casting before the final stun means you deal 25% less dmg.
6) Did I mention, "keep up Pet AoE and Daedric Prey"? Yes I did. And I repeat it again. On a decent platform you could use the Combat Metrics addon and check you have Pet uptime close to 100% and Daedric Prey uptime > 85%. You'll see how hard it that. Just bringing Daedric Prey from 85% to 88% is a chore. It's a slow, painful process, don't get fooled by those who tell you that 40k is "normal" or "quick and easy". It's not.
glennsfono wrote: »Septimus_Magna wrote: »Volatile Familiar
Once summoned, you can activate the familiar's special ability, causing the familiar to pulse for [y] Shock Damage every 2 seconds for 8 seconds to enemies near him. The final pulse will stun all enemies hit for 3 seconds.
If you cast this too early the final pulse will not go off, so you'll miss dmg and the stun.
Casting before the final stun means you deal 25% less dmg.
While that does make sense, are you really "losing" that last tick of his damage if you're simply always keeping it up? By the way it reads, you'd only miss the stun effect. Because recasting it will reset its aoe pulse counter.
I agree about daedric prey though, and will need to wait for it to end before recasting.
FrancisCrawford wrote: »I'm having trouble seeing Daedric Prey uptime in Combat Metrics. Everything else seems to be there. Am I just overlooking it, or is there some setting or funny name or other trick one needs to know?
Or -- which I doubt -- does one have to infer it from the damage listing?
6) Did I mention, "keep up Pet AoE and Daedric Prey"? Yes I did. And I repeat it again. On a decent platform you could use the Combat Metrics addon and check you have Pet uptime close to 100% and Daedric Prey uptime > 85%. You'll see how hard it that. Just bringing Daedric Prey from 85% to 88% is a chore. It's a slow, painful process, don't get fooled by those who tell you that 40k is "normal" or "quick and easy". It's not.
glennsfono wrote: »Septimus_Magna wrote: »Volatile Familiar
Once summoned, you can activate the familiar's special ability, causing the familiar to pulse for [y] Shock Damage every 2 seconds for 8 seconds to enemies near him. The final pulse will stun all enemies hit for 3 seconds.
If you cast this too early the final pulse will not go off, so you'll miss dmg and the stun.
Casting before the final stun means you deal 25% less dmg.
While that does make sense, are you really "losing" that last tick of his damage if you're simply always keeping it up? By the way it reads, you'd only miss the stun effect. Because recasting it will reset its aoe pulse counter.
I agree about daedric prey though, and will need to wait for it to end before recasting.
Septimus_Magna wrote: »glennsfono wrote: »Septimus_Magna wrote: »Volatile Familiar
Once summoned, you can activate the familiar's special ability, causing the familiar to pulse for [y] Shock Damage every 2 seconds for 8 seconds to enemies near him. The final pulse will stun all enemies hit for 3 seconds.
If you cast this too early the final pulse will not go off, so you'll miss dmg and the stun.
Casting before the final stun means you deal 25% less dmg.
While that does make sense, are you really "losing" that last tick of his damage if you're simply always keeping it up? By the way it reads, you'd only miss the stun effect. Because recasting it will reset its aoe pulse counter.
I agree about daedric prey though, and will need to wait for it to end before recasting.
Yes, because the final pulse stuns and deals dmg.
The pulse dmg pattern looks like this: dmg - 2s - dmg - 2s - dmg - 2s - final dmg
Ideally you want to recast right after the final dmg tick so the pulse dmg pattern looks like this:
dmg - 2s - dmg - 2s - dmg - 2s - final dmg - recast - dmg - 2s - dmg - 2s - dmg - 2s - final dmg
The time between final dmg and recast determines dps of this skill because dps=dmg/time.
Less time with equal dmg gives higher dps.
Lightspeedflashb14_ESO wrote: »Septimus_Magna wrote: »glennsfono wrote: »Septimus_Magna wrote: »Volatile Familiar
Once summoned, you can activate the familiar's special ability, causing the familiar to pulse for [y] Shock Damage every 2 seconds for 8 seconds to enemies near him. The final pulse will stun all enemies hit for 3 seconds.
If you cast this too early the final pulse will not go off, so you'll miss dmg and the stun.
Casting before the final stun means you deal 25% less dmg.
While that does make sense, are you really "losing" that last tick of his damage if you're simply always keeping it up? By the way it reads, you'd only miss the stun effect. Because recasting it will reset its aoe pulse counter.
I agree about daedric prey though, and will need to wait for it to end before recasting.
Yes, because the final pulse stuns and deals dmg.
The pulse dmg pattern looks like this: dmg - 2s - dmg - 2s - dmg - 2s - final dmg
Ideally you want to recast right after the final dmg tick so the pulse dmg pattern looks like this:
dmg - 2s - dmg - 2s - dmg - 2s - final dmg - recast - dmg - 2s - dmg - 2s - dmg - 2s - final dmg
The time between final dmg and recast determines dps of this skill because dps=dmg/time.
Less time with equal dmg gives higher dps.
You are correct if you add damage per magic cost to your calculation, other wise you would get the same dps if you cast the skill immediately over and over. The last tick does not get more damage just because of the stun, in fact it could be detrimental to dps, in that the stun stops the tank from from stacking properly.
glennsfono wrote: »Some rotations do work with some people, and not others, but I have put A LOT of time and practice into the current rotation I'm on and am comfortable with it. The guy whose video I'm following is sitting on 40k dps with no spell power pots and dual pet (still 22k dps for me, with or without the second pet). The only item he's using that I'm not is the vMA staff, which definitely isn't 20k more damage.
Combat metrics doesn't offer every information i would like to have, but it offers a lot more than you described. Of course showing you what the important dps skills are is a good start, but a combat metrics analysis doesn't end there:glennsfono wrote: »Also, I use any/all relevant addons to help calculate my dps and my suckage, especially combat metrics. It shows exactly how much dps of each ability I do. This is wildly unhelpful, as I already know my dps is low. The addon telling me that the numbers suck doesn't help me figure out why some people are magical and I'm just not lol
Rolling spell power pots and ele drain, I only hit 23.5k. So I don't really bother with the costly stuff given that the return is incredibly low and not worth it.
glennsfono wrote: »It's clearly not my rotation, it's simply that the abilities and attacks I am doing do FAR less damage than everyone else's. Even in the video I'm follow, the guy's damage ticks are hitting for an average of 9-12k per, but mine are only about 4-5k per. How is it that my stats are incredibly close to his, yet my abilities are half worth? This is the frustrating and confusing part. Near as I can tell, I'm doing literally nothing wrong. Yet somehow, I deal 50% of the damage as a normal sorc running the same build and same cp, same everything practically.
https://www.youtube.com/watch?v=xPMzWQhefaQ&lc=z23ue1dpboidurc1uacdp433w15tln2zbhzq3fqdbhdw03c010c FrancisCrawford wrote: »I'm having trouble seeing Daedric Prey uptime in Combat Metrics. Everything else seems to be there. Am I just overlooking it, or is there some setting or funny name or other trick one needs to know?
Or -- which I doubt -- does one have to infer it from the damage listing?
6) Did I mention, "keep up Pet AoE and Daedric Prey"? Yes I did. And I repeat it again. On a decent platform you could use the Combat Metrics addon and check you have Pet uptime close to 100% and Daedric Prey uptime > 85%. You'll see how hard it that. Just bringing Daedric Prey from 85% to 88% is a chore. It's a slow, painful process, don't get fooled by those who tell you that 40k is "normal" or "quick and easy". It's not.
If you want to truly analyse your DPS you have to install Combat Metrics. It shows Daedric Prey uptime.