starkerealm wrote: »(and you now need to gain five levels before you'll even know what your race does, if you don't look it up.)
Minimize them - same bonuses, much smaller numbers - and give us ways in-game to go and get the bonuses we want. Gift of Magnus: shrine at Eyevea; Red Diamond: shrine in Cyrodiil, like that. If any particular combination of three would be too OP, they could limit us to one regen, one stat pool boost, one "other."
It would be work to implement though, and I don't know if general dissatisfaction with being pigeonholed into certain races would make that work worth it. But yeah, it bothers me a lot that there are obvious BIS races for each class/spec, I'd love to see that made a lot less important.
It's really mind boggling about how it's an unforgivable sin for PvP to suffer because of pve changes and vice versa, but rpers/people more interested in cosmetics get a "tough luck, suck it up" every time, even when whatever suggestion is being debated would change effectively nothing in both PvP and pve. Goodness gracious, just let people enjoy multiple aspects of the game.
SidewalkChalk5 wrote: »starkerealm wrote: »(and you now need to gain five levels before you'll even know what your race does, if you don't look it up.)
If you seriously don't look it up before character creation, are you really the sort of person developers should be planning their game around? Is that even a thing though? Are there actual real life people who don't bother to put the tiniest bit of effort into planning their character?
Lore
SidewalkChalk5 wrote: »Races in Elder Scrolls are biologically different and inclined toward certain roles. You are free to roleplay an oddball that "breaks the mold" by doing something unusual, but you have to (and deserve to) pay the price with your character's effectiveness. The races do need some slight balancing but not to the extent suggested.
If a "choose your own passive" system is ever implemented, I hope it is very limited and balanced. Something like: Choose 1 Stat Buff (+10% Max Stat), 1 Recovery buff, and 1 flavor bonus (speed, defense, elemental damage, etc).
It's really mind boggling about how it's an unforgivable sin for PvP to suffer because of pve changes and vice versa, but rpers/people more interested in cosmetics get a "tough luck, suck it up" every time, even when whatever suggestion is being debated would change effectively nothing in both PvP and pve. Goodness gracious, just let people enjoy multiple aspects of the game.
Why would an RPer want to break the lore? Isn't that a contradiction?
Minimize them - same bonuses, much smaller numbers - and give us ways in-game to go and get the bonuses we want. Gift of Magnus: shrine at Eyevea; Red Diamond: shrine in Cyrodiil, like that. If any particular combination of three would be too OP, they could limit us to one regen, one stat pool boost, one "other."
It would be work to implement though, and I don't know if general dissatisfaction with being pigeonholed into certain races would make that work worth it. But yeah, it bothers me a lot that there are obvious BIS races for each class/spec, I'd love to see that made a lot less important.
That sounds....
Like exactly what mundus stones are.
SidewalkChalk5 wrote: »If you seriously don't look it up before character creation, are you really the sort of person developers should be planning their game around? Is that even a thing though? Are there actual real life people who don't bother to put the tiniest bit of effort into planning their character?
It's a common misconception that RPers never, eeeeever break or bend lore, and that doing so means you are the scum of the earth.This is incorrect. We break, bend, and make up lore all the time. I RP'ed a Lamia character for the first year of ESO and had to make up/guess a ton of stuff. It was great fun.It's really mind boggling about how it's an unforgivable sin for PvP to suffer because of pve changes and vice versa, but rpers/people more interested in cosmetics get a "tough luck, suck it up" every time, even when whatever suggestion is being debated would change effectively nothing in both PvP and pve. Goodness gracious, just let people enjoy multiple aspects of the game.
Why would an RPer want to break the lore? Isn't that a contradiction?SidewalkChalk5 wrote: »starkerealm wrote: »(and you now need to gain five levels before you'll even know what your race does, if you don't look it up.)
If you seriously don't look it up before character creation, are you really the sort of person developers should be planning their game around? Is that even a thing though? Are there actual real life people who don't bother to put the tiniest bit of effort into planning their character?
I plan my characters. Just not around max DPS or whatever. They are all fine.
Been a sad day my broddaMLGProPlayer wrote: »Yes please. I would have loved to be able to make a dark skinned mage. Unfortunately, only elves and white humans can be wizards in ESO.
jasonthorpeb14_ESO wrote: »It's really mind boggling about how it's an unforgivable sin for PvP to suffer because of pve changes and vice versa, but rpers/people more interested in cosmetics get a "tough luck, suck it up" every time, even when whatever suggestion is being debated would change effectively nothing in both PvP and pve. Goodness gracious, just let people enjoy multiple aspects of the game.
Why would an RPer want to break the lore? Isn't that a contradiction?
Because the racial passives are only based off a very small part of lore, It doesn't completely take into the races history at all. Each race has a rich background of different sects who specialize in different things.
Redguards had mages who were so powerful they sunk an entire continent. (Yokuda) The narrow minded racial passives in eso insult how rich the racial lore is in the ES universe.