witchdoctor wrote: »Doctordarkspawn wrote: »Making Random Vet great again would require a playerbase that isn't toxic, elitist, and is willing to teach.
No offense, but your post is a classic example of 'mileage may vary.'
I too am on NA/PC and find the community quite decent.
Umm, not quite. Monster set helms ONLY drop in Veteran dungeons. Also, if you want purple jewelry, you'll need to run Veteran level. But if you already have your Monster helm and jewelry (soon to be moot with jewel crafting) there's no real reason to actually run a veteran level dungeon.
Most people aren't looking for a monster helm, they're looking for the monster helm they want, so they'll likely be farming a specific dungeon. As for Jewelry, well, you said yourself - it's about to be irrelevant.
Hello.
Right now, you have a choice to either do an easy dungeon for a reward, or do the same dungeon with quadrupled difficulty for the exact same reward.
Umm, not quite. Monster set helms ONLY drop in Veteran dungeons. Also, if you want purple jewelry, you'll need to run Veteran level. But if you already have your Monster helm and jewelry (soon to be moot with jewel crafting) there's no real reason to actually run a veteran level dungeon.
What they need to do is actually make the geodes better. 90% of the time I get the same amount of crystals from a green, blue, and purple geode...1 crystal. This should NEVER happen. We should have the following rewards from geodes.
Reg Dungeon:
Green Geode: 1-3 crystals
Veteran Dungeon:
Blue Geode: 3-5 crystals
Veteran (hard mode) Dungeon:
Purple Geode: 7-10 crystals
I agree with you. Currently, there is no reason to run a "harder" dungeon when there is almost no difference in rewards.