Maintenance for the week of June 8:
• [COMPLETE] PC/Mac: NA and EU megaservers for patch maintenance – June 8, 1:00AM EDT (5:00 UTC) - 12:00PM EDT (16:00 UTC)
• [COMPLETE] Xbox: NA and EU megaservers for patch maintenance – June 7, 10:00PM EDT (June 8, 2:00 UTC) - June 8, 12:00PM EDT (16:00 UTC)
• [COMPLETE] PlayStation®: NA and EU megaservers for patch maintenance – June 7, 10:00PM EDT (June 8, 2:00 UTC) - June 8, 12:00PM EDT (16:00 UTC)
A mistake to trust a game .....
I am wondering if it was a mistake to trust a game by producers who have never published a multiplayer game before.
Ten years ago everybody in multiplayer screamed that if you play multiplayer YOU HAVE TO GROUP. In the meantime, it is public knowledge that a lot of people not only like playing alone, but are maybe forced to because of personal circumstances etc.
So now it seems that ESO have the old fashioned idea that a multiplayer game has to have forced grouping ("if a quest seems to hard, just go to the seek grouping...".
In the quest "Legacy of the Ancestors", a beginners quest for Level 3, the mob you have to fight is sooooo strong that an experienced sorcerer with minion does not even do 20% damage before they are both dead.
Thanks ESO, maybe I wasted my money on a game by amateurs......