I don’t know what everyone is on about, but melee magblade (2h specifically, not dw) is one of if not the strongest solo pvp open world spec in game atm.
I remember you telling me that MagBlade is middle of the park for solo open world, a few weeks back. What brought about this change of heart, pray tell?
@Maulkin
I’m talking about 2h magblade specifically.
Well I know that, but how else would you play solo open world?
MagBlade synergises very well with 2H because they have a melee spammable (concealed) a melee ulti that is probably the strongest ulti in the game (Incap) and a huge abundance of snares (cripple, fear, bow proc) and speed buffs (double take, cripple, concealed+cloak) that can be used to either gap close or pull away from an enemy. No other magicka class synergises so well with 2H, MagDk is the 2nd closest and still a mile off.
Do you rely on 2H to effectively do solo ow pvp? Yes. Is it a huge sacrifice or effective limitation for the class? No.
How else would you play? Destro/resto, dw/resto, s&b/resto. I myself prefer destro resto as that’s how I learned to play the class way back in 1.2/3 and I prefer that one over the others. Ranged is also, IMO, a magblade characteristic. Stripping a magblade of the ability to kite someone at range means to simply gut the class imo.
I also disagree with you on the fact that it synergizes well with 2h in particular, it synergizes with melee due to the fact that it has a spammable ability and an ult. The subsequent abilities are ranged, however, implying that the class is meant to be largely played at range. You have a ranged root to keep people off you, a ranged spammable, a ranged burst, you have the ability to cloak away and go back to range if someone comes near you and bypasses all the other mechanics. You have shade which teleports you AWAY from the target.
Sure, it has a gap closer and a melee, but in my eyes magblade is meant to be played as a ranged class. Where you see tools to keep the opponent close to you, I see tools to keep my opponent as far away from me as possible.
Not to mention that the only reason magblade “synergizes” so well with 2h is because of the abundance of snares and roots that ruin the solo pvp experience, basically forcing you into a forward momentum build. If the snares and roots were toned down I promise you that everyone playing 2h would immediately and without a doubt reroll to dw or s&b. The only reason a magicka char would even consider 2h is because of FM.
Grossly exaggerated statement. I'm with Koolio here, we see things entirely differently.
NB has effectively 3 melee range ultimates, a melee spammable, a melee CC (Fear) and a gap closer. Yet you seem to be telling me that because of Cripple and Funnel, the class is meant to be largely played at range. I just don't see it.
Fine, turns out I’ve been playing magblade wrong all these years. Who would’ve known a magplar main would be the one to point it out
I main MagSorc. You want to see what class does not synergise well with melee weapons, try MagSorc.
And you're not playing it wrong, you're being over-dramatic again. You can play magblade both ranged and melee. You were the one who made the assertion that the class is designed to be ranged when 2/3s of the abilities are melee.
To say magblade synergises well with 2H is such obvious statement that we shouldn't really be debating it. I don't really feel spending more energy on it.
I don’t know what everyone is on about, but melee magblade (2h specifically, not dw) is one of if not the strongest solo pvp open world spec in game atm.
I don’t know what everyone is on about, but melee magblade (2h specifically, not dw) is one of if not the strongest solo pvp open world spec in game atm.
I remember you telling me that MagBlade is middle of the park for solo open world, a few weeks back. What brought about this change of heart, pray tell?
@Maulkin
I’m talking about 2h magblade specifically.
Well I know that, but how else would you play solo open world?
MagBlade synergises very well with 2H because they have a melee spammable (concealed) a melee ulti that is probably the strongest ulti in the game (Incap) and a huge abundance of snares (cripple, fear, bow proc) and speed buffs (double take, cripple, concealed+cloak) that can be used to either gap close or pull away from an enemy. No other magicka class synergises so well with 2H, MagDk is the 2nd closest and still a mile off.
Do you rely on 2H to effectively do solo ow pvp? Yes. Is it a huge sacrifice or effective limitation for the class? No.
How else would you play? Destro/resto, dw/resto, s&b/resto. I myself prefer destro resto as that’s how I learned to play the class way back in 1.2/3 and I prefer that one over the others. Ranged is also, IMO, a magblade characteristic. Stripping a magblade of the ability to kite someone at range means to simply gut the class imo.
I also disagree with you on the fact that it synergizes well with 2h in particular, it synergizes with melee due to the fact that it has a spammable ability and an ult. The subsequent abilities are ranged, however, implying that the class is meant to be largely played at range. You have a ranged root to keep people off you, a ranged spammable, a ranged burst, you have the ability to cloak away and go back to range if someone comes near you and bypasses all the other mechanics. You have shade which teleports you AWAY from the target.
Sure, it has a gap closer and a melee, but in my eyes magblade is meant to be played as a ranged class. Where you see tools to keep the opponent close to you, I see tools to keep my opponent as far away from me as possible.
Not to mention that the only reason magblade “synergizes” so well with 2h is because of the abundance of snares and roots that ruin the solo pvp experience, basically forcing you into a forward momentum build. If the snares and roots were toned down I promise you that everyone playing 2h would immediately and without a doubt reroll to dw or s&b. The only reason a magicka char would even consider 2h is because of FM.
I don’t know.
A melee gap closer
A melee spam
A melee ultimate
A melee range stun
And something to get from melee to range
Sound like we see two different classes
What on earth is a melee ranged stun?
Ragnarock41 wrote: »I don’t know what everyone is on about, but melee magblade (2h specifically, not dw) is one of if not the strongest solo pvp open world spec in game atm.
I remember you telling me that MagBlade is middle of the park for solo open world, a few weeks back. What brought about this change of heart, pray tell?
@Maulkin
I’m talking about 2h magblade specifically.
Well I know that, but how else would you play solo open world?
MagBlade synergises very well with 2H because they have a melee spammable (concealed) a melee ulti that is probably the strongest ulti in the game (Incap) and a huge abundance of snares (cripple, fear, bow proc) and speed buffs (double take, cripple, concealed+cloak) that can be used to either gap close or pull away from an enemy. No other magicka class synergises so well with 2H, MagDk is the 2nd closest and still a mile off.
Do you rely on 2H to effectively do solo ow pvp? Yes. Is it a huge sacrifice or effective limitation for the class? No.
How else would you play? Destro/resto, dw/resto, s&b/resto. I myself prefer destro resto as that’s how I learned to play the class way back in 1.2/3 and I prefer that one over the others. Ranged is also, IMO, a magblade characteristic. Stripping a magblade of the ability to kite someone at range means to simply gut the class imo.
I also disagree with you on the fact that it synergizes well with 2h in particular, it synergizes with melee due to the fact that it has a spammable ability and an ult. The subsequent abilities are ranged, however, implying that the class is meant to be largely played at range. You have a ranged root to keep people off you, a ranged spammable, a ranged burst, you have the ability to cloak away and go back to range if someone comes near you and bypasses all the other mechanics. You have shade which teleports you AWAY from the target.
Sure, it has a gap closer and a melee, but in my eyes magblade is meant to be played as a ranged class. Where you see tools to keep the opponent close to you, I see tools to keep my opponent as far away from me as possible.
Not to mention that the only reason magblade “synergizes” so well with 2h is because of the abundance of snares and roots that ruin the solo pvp experience, basically forcing you into a forward momentum build. If the snares and roots were toned down I promise you that everyone playing 2h would immediately and without a doubt reroll to dw or s&b. The only reason a magicka char would even consider 2h is because of FM.
I don’t know.
A melee gap closer
A melee spam
A melee ultimate
A melee range stun
And something to get from melee to range
Sound like we see two different classes
What on earth is a melee ranged stun?
werewolf spammable (forgot the name) fits the description, Its melee yet still reflectable ^^
Its so painful to pop spell wall and watch a werewolf murder himself
I don’t know what everyone is on about, but melee magblade (2h specifically, not dw) is one of if not the strongest solo pvp open world spec in game atm.
I remember you telling me that MagBlade is middle of the park for solo open world, a few weeks back. What brought about this change of heart, pray tell?
@Maulkin
I’m talking about 2h magblade specifically.
Well I know that, but how else would you play solo open world?
MagBlade synergises very well with 2H because they have a melee spammable (concealed) a melee ulti that is probably the strongest ulti in the game (Incap) and a huge abundance of snares (cripple, fear, bow proc) and speed buffs (double take, cripple, concealed+cloak) that can be used to either gap close or pull away from an enemy. No other magicka class synergises so well with 2H, MagDk is the 2nd closest and still a mile off.
Do you rely on 2H to effectively do solo ow pvp? Yes. Is it a huge sacrifice or effective limitation for the class? No.
How else would you play? Destro/resto, dw/resto, s&b/resto. I myself prefer destro resto as that’s how I learned to play the class way back in 1.2/3 and I prefer that one over the others. Ranged is also, IMO, a magblade characteristic. Stripping a magblade of the ability to kite someone at range means to simply gut the class imo.
I also disagree with you on the fact that it synergizes well with 2h in particular, it synergizes with melee due to the fact that it has a spammable ability and an ult. The subsequent abilities are ranged, however, implying that the class is meant to be largely played at range. You have a ranged root to keep people off you, a ranged spammable, a ranged burst, you have the ability to cloak away and go back to range if someone comes near you and bypasses all the other mechanics. You have shade which teleports you AWAY from the target.
Sure, it has a gap closer and a melee, but in my eyes magblade is meant to be played as a ranged class. Where you see tools to keep the opponent close to you, I see tools to keep my opponent as far away from me as possible.
Not to mention that the only reason magblade “synergizes” so well with 2h is because of the abundance of snares and roots that ruin the solo pvp experience, basically forcing you into a forward momentum build. If the snares and roots were toned down I promise you that everyone playing 2h would immediately and without a doubt reroll to dw or s&b. The only reason a magicka char would even consider 2h is because of FM.
Grossly exaggerated statement. I'm with Koolio here, we see things entirely differently.
NB has effectively 3 melee range ultimates, a melee spammable, a melee CC (Fear) and a gap closer. Yet you seem to be telling me that because of Cripple and Funnel, the class is meant to be largely played at range. I just don't see it.
Fine, turns out I’ve been playing magblade wrong all these years. Who would’ve known a magplar main would be the one to point it out
I main MagSorc. You want to see what class does not synergise well with melee weapons, try MagSorc.
And you're not playing it wrong, you're being over-dramatic again. You can play magblade both ranged and melee. You were the one who made the assertion that the class is designed to be ranged when 2/3s of the abilities are melee.
To say magblade synergises well with 2H is such obvious statement that we shouldn't really be debating it. I don't really feel spending more energy on it.
I didn’t even say anything, all I did was respond to the OP saying that 2h is a strong playstyle to which you called me out for some reason...
Ps. I already play msorc >_>
I don’t know what everyone is on about, but melee magblade (2h specifically, not dw) is one of if not the strongest solo pvp open world spec in game atm.
I remember you telling me that MagBlade is middle of the park for solo open world, a few weeks back. What brought about this change of heart, pray tell?
@Maulkin
I’m talking about 2h magblade specifically.
Well I know that, but how else would you play solo open world?
MagBlade synergises very well with 2H because they have a melee spammable (concealed) a melee ulti that is probably the strongest ulti in the game (Incap) and a huge abundance of snares (cripple, fear, bow proc) and speed buffs (double take, cripple, concealed+cloak) that can be used to either gap close or pull away from an enemy. No other magicka class synergises so well with 2H, MagDk is the 2nd closest and still a mile off.
Do you rely on 2H to effectively do solo ow pvp? Yes. Is it a huge sacrifice or effective limitation for the class? No.
How else would you play? Destro/resto, dw/resto, s&b/resto. I myself prefer destro resto as that’s how I learned to play the class way back in 1.2/3 and I prefer that one over the others. Ranged is also, IMO, a magblade characteristic. Stripping a magblade of the ability to kite someone at range means to simply gut the class imo.
I also disagree with you on the fact that it synergizes well with 2h in particular, it synergizes with melee due to the fact that it has a spammable ability and an ult. The subsequent abilities are ranged, however, implying that the class is meant to be largely played at range. You have a ranged root to keep people off you, a ranged spammable, a ranged burst, you have the ability to cloak away and go back to range if someone comes near you and bypasses all the other mechanics. You have shade which teleports you AWAY from the target.
Sure, it has a gap closer and a melee, but in my eyes magblade is meant to be played as a ranged class. Where you see tools to keep the opponent close to you, I see tools to keep my opponent as far away from me as possible.
Not to mention that the only reason magblade “synergizes” so well with 2h is because of the abundance of snares and roots that ruin the solo pvp experience, basically forcing you into a forward momentum build. If the snares and roots were toned down I promise you that everyone playing 2h would immediately and without a doubt reroll to dw or s&b. The only reason a magicka char would even consider 2h is because of FM.
Grossly exaggerated statement. I'm with Koolio here, we see things entirely differently.
NB has effectively 3 melee range ultimates, a melee spammable, a melee CC (Fear) and a gap closer. Yet you seem to be telling me that because of Cripple and Funnel, the class is meant to be largely played at range. I just don't see it.
Fine, turns out I’ve been playing magblade wrong all these years. Who would’ve known a magplar main would be the one to point it out
I main MagSorc. You want to see what class does not synergise well with melee weapons, try MagSorc.
And you're not playing it wrong, you're being over-dramatic again. You can play magblade both ranged and melee. You were the one who made the assertion that the class is designed to be ranged when 2/3s of the abilities are melee.
To say magblade synergises well with 2H is such obvious statement that we shouldn't really be debating it. I don't really feel spending more energy on it.
I didn’t even say anything, all I did was respond to the OP saying that 2h is a strong playstyle to which you called me out for some reason...
Ps. I already play msorc >_>
I called out the contradiction in your statements. In another, older thread I said that open world solo PVP magblades are beast mode (along with stamblade) and you wrote back a page worth of text to tell me why they aren't. Whereas now you seem to agree with that assertion.
Ps. And I bet you don't play him with 2H.
I don’t know what everyone is on about, but melee magblade (2h specifically, not dw) is one of if not the strongest solo pvp open world spec in game atm.
I remember you telling me that MagBlade is middle of the park for solo open world, a few weeks back. What brought about this change of heart, pray tell?
@Maulkin
I’m talking about 2h magblade specifically.
Well I know that, but how else would you play solo open world?
MagBlade synergises very well with 2H because they have a melee spammable (concealed) a melee ulti that is probably the strongest ulti in the game (Incap) and a huge abundance of snares (cripple, fear, bow proc) and speed buffs (double take, cripple, concealed+cloak) that can be used to either gap close or pull away from an enemy. No other magicka class synergises so well with 2H, MagDk is the 2nd closest and still a mile off.
Do you rely on 2H to effectively do solo ow pvp? Yes. Is it a huge sacrifice or effective limitation for the class? No.
How else would you play? Destro/resto, dw/resto, s&b/resto. I myself prefer destro resto as that’s how I learned to play the class way back in 1.2/3 and I prefer that one over the others. Ranged is also, IMO, a magblade characteristic. Stripping a magblade of the ability to kite someone at range means to simply gut the class imo.
I also disagree with you on the fact that it synergizes well with 2h in particular, it synergizes with melee due to the fact that it has a spammable ability and an ult. The subsequent abilities are ranged, however, implying that the class is meant to be largely played at range. You have a ranged root to keep people off you, a ranged spammable, a ranged burst, you have the ability to cloak away and go back to range if someone comes near you and bypasses all the other mechanics. You have shade which teleports you AWAY from the target.
Sure, it has a gap closer and a melee, but in my eyes magblade is meant to be played as a ranged class. Where you see tools to keep the opponent close to you, I see tools to keep my opponent as far away from me as possible.
Not to mention that the only reason magblade “synergizes” so well with 2h is because of the abundance of snares and roots that ruin the solo pvp experience, basically forcing you into a forward momentum build. If the snares and roots were toned down I promise you that everyone playing 2h would immediately and without a doubt reroll to dw or s&b. The only reason a magicka char would even consider 2h is because of FM.
Grossly exaggerated statement. I'm with Koolio here, we see things entirely differently.
NB has effectively 3 melee range ultimates, a melee spammable, a melee CC (Fear) and a gap closer. Yet you seem to be telling me that because of Cripple and Funnel, the class is meant to be largely played at range. I just don't see it.
Fine, turns out I’ve been playing magblade wrong all these years. Who would’ve known a magplar main would be the one to point it out
I main MagSorc. You want to see what class does not synergise well with melee weapons, try MagSorc.
And you're not playing it wrong, you're being over-dramatic again. You can play magblade both ranged and melee. You were the one who made the assertion that the class is designed to be ranged when 2/3s of the abilities are melee.
To say magblade synergises well with 2H is such obvious statement that we shouldn't really be debating it. I don't really feel spending more energy on it.
I didn’t even say anything, all I did was respond to the OP saying that 2h is a strong playstyle to which you called me out for some reason...
Ps. I already play msorc >_>
I called out the contradiction in your statements. In another, older thread I said that open world solo PVP magblades are beast mode (along with stamblade) and you wrote back a page worth of text to tell me why they aren't. Whereas now you seem to agree with that assertion.
Ps. And I bet you don't play him with 2H.
I never said 2h magblades weren’t strong, if you would pay a little attention you’d notice how I always keep saying that 2h is a very very strong playstyle for magblade.
That comment was directed towards magblade as a class, not towards a single spec that’s literally made by an ability that’s not even nightblade-related.
https://youtu.be/XbgacHGHl4g
https://www.youtube.com/watch?v=HxrcGkwSrn4 I'm leveling a melee MagBlade now and this skill (Concealed Weapon) is my only real issue with the build.MagBlade synergises very well with 2H because they have a melee spammable (concealed)...
They are extremely weak compares to Destro/Resto but lookie here:https://www.youtube.com/watch?v=7mtz18Qu5mM
They are very much so viable, just less viable than they used to be
milesrodneymcneely2_ESO wrote: »I'm leveling a melee MagBlade now and this skill (Concealed Weapon) is my only real issue with the build.MagBlade synergises very well with 2H because they have a melee spammable (concealed)...
I feel like this skill costs WAY to much to be an effective spammable, considering its secondary effect is pretty lackluster compared to Surprise Attack. Even in light armor, I feel like I have no choice but to run 5-piece Seducer's or Alteration Mastery in order to make it work like an agile brawler.
It just makes the build feel like a resource hog...
Ragnarock41 wrote: »I don't think they are weak. Their damage is not stamblade levels high, but on 1v1s their survivability is unmatched with all the hots and cloak on top of it. I think killing one without detect pots is just almost impossible, unless you zerg him down. But then again , everything dies easy when outnumbered.
milesrodneymcneely2_ESO wrote: »I'm leveling a melee MagBlade now and this skill (Concealed Weapon) is my only real issue with the build.MagBlade synergises very well with 2H because they have a melee spammable (concealed)...
I feel like this skill costs WAY to much to be an effective spammable, considering its secondary effect is pretty lackluster compared to Surprise Attack. Even in light armor, I feel like I have no choice but to run 5-piece Seducer's or Alteration Mastery in order to make it work like an agile brawler.
It just makes the build feel like a resource hog...
You mean like all magicka builds run at least one sustain set and don't go full damage? Shock, horror.
It costs exactly the same as Crushing Shock and Puncturing Strikes, which is about 10% more than Screaming Cliff Racer and Lava Whip. It's normal cost for a spammable. Only if you compare it to the cheapest spammable in the game, Funnel Health, does it seem expensive. And that is also a NB skill.
Just use a sustain set like everyone else and slot Siphoning Attacks on the front bar (which you need for Magicka Flood and Soul Siphoner passives anyway) and you're golden.
Ragnarock41 wrote: »I don't think they are weak. Their damage is not stamblade levels high, but on 1v1s their survivability is unmatched with all the hots and cloak on top of it. I think killing one without detect pots is just almost impossible, unless you zerg him down. But then again , everything dies easy when outnumbered.
Fair point.It costs exactly the same as Crushing Shock and Puncturing Strikes, which is about 10% more than Screaming Cliff Racer and Lava Whip. It's normal cost for a spammable. Only if you compare it to the cheapest spammable in the game, Funnel Health, does it seem expensive. And that is also a NB skill.
Just use a sustain set like everyone else and slot Siphoning Attacks on the front bar (which you need for Magicka Flood and Soul Siphoner passives anyway) and you're golden.
Do you think Entropy, Siphoning Attacks, and Swallow Soul function sufficiently well to act as a suite of HoTs when used together (assuming enough skill to keep a LA weave going)?thankyourat wrote: »Melee magblade don't really have hots. you can try to fit path in there somewhere I guess or use the resto staff hots. I don't know which skills you would remove to place them on there though. But yes if a magblade wants to troll you with Cloak it's really nothing you can do, detect pots while great against stamblades aren't really the best against magblades your best bet is to snare them. But if they are running 2hand you out of luck
milesrodneymcneely2_ESO wrote: »I'm leveling a melee MagBlade now and this skill (Concealed Weapon) is my only real issue with the build.MagBlade synergises very well with 2H because they have a melee spammable (concealed)...
I feel like this skill costs WAY to much to be an effective spammable, considering its secondary effect is pretty lackluster compared to Surprise Attack. Even in light armor, I feel like I have no choice but to run 5-piece Seducer's or Alteration Mastery in order to make it work like an agile brawler.
It just makes the build feel like a resource hog...
You mean like all magicka builds run at least one sustain set and don't go full damage? Shock, horror.
It costs exactly the same as Crushing Shock and Puncturing Strikes, which is about 10% more than Screaming Cliff Racer and Lava Whip. It's normal cost for a spammable. Only if you compare it to the cheapest spammable in the game, Funnel Health, does it seem expensive. And that is also a NB skill.
Just use a sustain set like everyone else and slot Siphoning Attacks on the front bar (which you need for Magicka Flood and Soul Siphoner passives anyway) and you're golden.
milesrodneymcneely2_ESO wrote: »Fair point.It costs exactly the same as Crushing Shock and Puncturing Strikes, which is about 10% more than Screaming Cliff Racer and Lava Whip. It's normal cost for a spammable. Only if you compare it to the cheapest spammable in the game, Funnel Health, does it seem expensive. And that is also a NB skill.
Just use a sustain set like everyone else and slot Siphoning Attacks on the front bar (which you need for Magicka Flood and Soul Siphoner passives anyway) and you're golden.Do you think Entropy, Siphoning Attacks, and Swallow Soul function sufficiently well to act as a suite of HoTs when used together (assuming enough skill to keep a LA weave going)?thankyourat wrote: »Melee magblade don't really have hots. you can try to fit path in there somewhere I guess or use the resto staff hots. I don't know which skills you would remove to place them on there though. But yes if a magblade wants to troll you with Cloak it's really nothing you can do, detect pots while great against stamblades aren't really the best against magblades your best bet is to snare them. But if they are running 2hand you out of luck
Ragnarock41 wrote: »I don't think they are weak. Their damage is not stamblade levels high, but on 1v1s their survivability is unmatched with all the hots and cloak on top of it. I think killing one without detect pots is just almost impossible, unless you zerg him down. But then again , everything dies easy when outnumbered.
Destro resto is superior to melee 1v1 though, melee shines open world. Melee magblade is like in the middle when it comes to duels, while destro resto is arguably one of the strongest duel playstyles.
Ragnarock41 wrote: »Ragnarock41 wrote: »I don't think they are weak. Their damage is not stamblade levels high, but on 1v1s their survivability is unmatched with all the hots and cloak on top of it. I think killing one without detect pots is just almost impossible, unless you zerg him down. But then again , everything dies easy when outnumbered.
Destro resto is superior to melee 1v1 though, melee shines open world. Melee magblade is like in the middle when it comes to duels, while destro resto is arguably one of the strongest duel playstyles.
Thats for duels. I don't consider duels a fair point for game balance. In duels there are lots of rules that limit classes, and you can't abuse mobility, line of sight, cloak etc to the limit, so yeah. From my open world experience melee magblades are fine, destro/resto is a bit ridicilous in 1v1s, even without any rules, so you're right about that.
Guys, you are saying melee magblade is better than ranged one.
WHY ?
I don't understand why it should be better, melee doesn't have HoT, loose range bonus, I just don't get it.
That concealed weapon sneak speed is that strong to make melee better than ranged ?
Guys, you are saying melee magblade is better than ranged one.
WHY ?
I don't understand why it should be better, melee doesn't have HoT, loose range bonus, I just don't get it.
That concealed weapon sneak speed is that strong to make melee better than ranged ?
Guys, you are saying melee magblade is better than ranged one.
WHY ?
I don't understand why it should be better, melee doesn't have HoT, loose range bonus, I just don't get it.
That concealed weapon sneak speed is that strong to make melee better than ranged ?
What makes melee currently better than destro is forward momentum, which takes care of the snare/root business. If 2h wouldn’t have that skill, destro would be infinitely better than melee. I mean destro is already miles ahead dw and s&b.
Guys, you are saying melee magblade is better than ranged one.
WHY ?
I don't understand why it should be better, melee doesn't have HoT, loose range bonus, I just don't get it.
That concealed weapon sneak speed is that strong to make melee better than ranged ?
Guys, you are saying melee magblade is better than ranged one.
WHY ?
I don't understand why it should be better, melee doesn't have HoT, loose range bonus, I just don't get it.
That concealed weapon sneak speed is that strong to make melee better than ranged ?
What makes melee currently better than destro is forward momentum, which takes care of the snare/root business. If 2h wouldn’t have that skill, destro would be infinitely better than melee. I mean destro is already miles ahead dw and s&b.
Thx for the answer, you think Zaan is BiS ?